一 为什么推荐使用Okhttp3?
首先,我并不觉得OkHttp是一个网络框架。okhttp对标的,应该是HttpClient或者HttpURLConnection,okhttp应该是一种新的网络请求方法,而网络框架,应该是基于上面几个网络访问方式进行封装的。像volley(基于httpClient和httpURLConnection)或者retrofit2(基于OkHttp3)。
好吧,扯远了~~
我们为什么要使用OkHttp3作为我们新的网络请求方式?我认为有以下几点:
1 OkHttp支持SPDY、http2.0和https
2 OkHttp3内置ConnectionPool连接池,可以实现多路复用(在spdy不可用的情况下使用)
3 利用GZip压缩内容
4 具备超时重连机制,调用方不用自己去进行自定义连接动作
5 具备缓存机制,可以避免重复的网络请求
6 使用简单,封装的很好,方便调用(这个吧,不知道算不算,哈哈哈)
二 OKHttp3.0集成
集成方式还是比较简单的,我们只需要在我们的app的build.gradle中添加依赖
compile 'com.squareup.okhttp3:okhttp:3.10.0'
同步调用:
private void sendRequestSync() throws IOException {
OkHttpClient mHttpClient=new OkHttpClient();
Request request= new Request.Builder().url(ENDPOINT).build();
mHttpClient.newCall(request).execute();
}
异步调用:
private void sendRequestAsyn(){
OkHttpClient mHttpClient=new OkHttpClient();
Request request= new Request.Builder().url(ENDPOINT).build();
mHttpClient.newCall(request).enqueue(new Callback() {
@Override
public void onFailure(Call call, IOException e) {
}
@Override
public void onResponse(Call call, Response response) throws IOException {
String json=response.body().string();
}
});
}
三 OkHttp3请求流程分析
由于同步执行的代码比较简单直观,我们这里用异步请求的方式进行分析。首先我们把整个网络请求分为4个部分
3.1 OkHttpClient的初始化
OkHttpClient mHttpClient=new OkHttpClient();
OKHttpClient其实是call的一个工厂类,OkHttpClient是用来发起http请求,并拿到http的response的处理类。因为每一个HttpClient都维护有自己的连接池和线程池,所以不建议在每一次请求的时候都去初始化一个OkHttpcliet,而是在我们的项目中,只维护一个单例类就可以。
我们有两种方法去初始化一个OkHttpClient:
方法一:直接new OkHttpClient(),创建一个默认的OkHttpClient;
方法二:通过builder去创建:
public final OkHttpClient client = new OkHttpClient.Builder()
.addInterceptor(new HttpLoggingInterceptor())
.cache(new Cache(cacheDir, cacheSize))
.build();
3.2 异步方法执行
mHttpClient.newCall(request).enqueue(new Callback() {
@Override
public void onFailure(Call call, IOException e) {
}
@Override
public void onResponse(Call call, Response response) throws IOException {
String json=response.body().string();
}
});
在这里,我们首先去查看newcall(request)方法
@Override public Call newCall(Request request) {
return RealCall.newRealCall(this, request, false /* for web socket */);}
所以,我们知道,最终的enqueue方法是在realCall类中调用的。我们前去查看源码
public void enqueue(Callback responseCallback) {
synchronized (this) {
if (executed) throw new IllegalStateException("Already Executed");
executed = true;
}
captureCallStackTrace();
eventListener.callStart(this);
client.dispatcher().enqueue(new AsyncCall(responseCallback));}
从这段代码的最后一个client.dispatcher(),好了到这里,我们就需要去看看Dispatcher类了。
3.3:Dispatcher类
Dispatcher是OkHttp的异步请求策略类,在这里,OkHttp3定义了多个重要的参数,分别是
public final class Dispatcher {
//最大的请求数量
private int maxRequests = 64;
//每一个host的最大请求数
private int maxRequestsPerHost = 5;
private @Nullable Runnable idleCallback;
private @Nullable ExecutorService executorService;
//当前准备执行的队列
private final Deque<AsyncCall> readyAsyncCalls = new ArrayDeque<>();
//当前正在执行的队列,包括那些尚未结束的请求
private final Deque<AsyncCall> runningAsyncCalls = new ArrayDeque<>();
//同步执行的队列,包括还没有结束的请求
private final Deque<RealCall> runningSyncCalls = new ArrayDeque<>();
public Dispatcher(ExecutorService executorService) {
this.executorService = executorService;
}
public Dispatcher() {
}
}
dispatch中查看enqueue的处理方式
synchronized void enqueue(AsyncCall call) {
if (runningAsyncCalls.size() < maxRequests && runningCallsForHost(call) < maxRequestsPerHost) {
runningAsyncCalls.add(call);
executorService().execute(call);
} else {
readyAsyncCalls.add(call);
}
}
也就是,当前的运行队列小于最大值maxRequest并且当前运行的每个host的请求小于host最大请求数的时候,我们就把当前的call加入到执行队列中,否则就加入到等待队列中,等待okHttp执行。那么,我们是在哪里执行这些队列中的请求的呢?答案是RealCall
3.4:RealCall
RealCall里面的内部类AsyncCall封装了异步执行下的execute()方法。话不多少,我们直接上源码
@Override protected void execute() {
boolean signalledCallback = false;
try {
Response response = getResponseWithInterceptorChain();
if (retryAndFollowUpInterceptor.isCanceled()) {
signalledCallback = true;
responseCallback.onFailure(RealCall.this, new IOException("Canceled"));
} else {
signalledCallback = true;
responseCallback.onResponse(RealCall.this, response);
}
} catch (IOException e) {
if (signalledCallback) {
// Do not signal the callback twice!
Platform.get().log(INFO, "Callback failure for " + toLoggableString(), e);
} else {
eventListener.callFailed(RealCall.this, e);
responseCallback.onFailure(RealCall.this, e);
}
} finally {
client.dispatcher().finished(this);
}
}
这段代码,我们只关注两个核心的方法,一个是getResponseWithInterceptorChain(),另一个是client.dispatcher().finished(this);
3.4.1:getResponseWithInterceptorChain()源码如下:
Response getResponseWithInterceptorChain() throws IOException {
// Build a full stack of interceptors.
List<Interceptor> interceptors = new ArrayList<>();
interceptors.addAll(client.interceptors());
interceptors.add(retryAndFollowUpInterceptor);
interceptors.add(new BridgeInterceptor(client.cookieJar()));
interceptors.add(new CacheInterceptor(client.internalCache()));
interceptors.add(new ConnectInterceptor(client));
if (!forWebSocket) {
interceptors.addAll(client.networkInterceptors());
}
interceptors.add(new CallServerInterceptor(forWebSocket));
Interceptor.Chain chain = new RealInterceptorChain(interceptors, null, null, null, 0,
originalRequest, this, eventListener, client.connectTimeoutMillis(),
client.readTimeoutMillis(), client.writeTimeoutMillis());
return chain.proceed(originalRequest);
}
我们从execute()方法可以知道,我们真正发出网络请求,获取response方法就是在这个方法中。我们一步一步分析:
第一:多拦截器的构造。
getResponseWithInterceptorChain()方法首先定义了一个拦截器list,从代码中我们可以看到,添加的顺序分别为:
1 移动端自定义的拦截器:client.interceptors()(为什么自定义的拦截器要第一个添加,后面有介绍)
2 retryAndFollowUpInterceptor 失败重试的拦截器
3 BridgeInterceptor:官方解释,这是一个连接我们应用和网络的桥梁。首先通过用户请求创建一个网咯请求,接着把这个请求发出处理,最后把网络返回的值转换成用户所需要的值
4 CacheInterceptor:缓存拦截器
5 ConnectInterceptor:网络请求拦截器。用来跟服务端进行连接
6 CallServerInterceptor:这个是我们网络请求的链式调用的最后一个拦截器,用来将数据丢到网络中进行处理
第二:RealInterceptorChain 初始化,链式调用正式开始
RealInterceptorChain类我们主要看process()方法。
public Response proceed(Request request, StreamAllocation streamAllocation, HttpCodec httpCodec,
RealConnection connection) throws IOException {
if (index >= interceptors.size()) throw new AssertionError();
calls++;
// If we already have a stream, confirm that the incoming request will use it.
if (this.httpCodec != null && !this.connection.supportsUrl(request.url())) {
throw new IllegalStateException("network interceptor " + interceptors.get(index - 1)
+ " must retain the same host and port");
}
// If we already have a stream, confirm that this is the only call to chain.proceed().
if (this.httpCodec != null && calls > 1) {
throw new IllegalStateException("network interceptor " + interceptors.get(index - 1)
+ " must call proceed() exactly once");
}
// Call the next interceptor in the chain.
RealInterceptorChain next = new RealInterceptorChain(interceptors, streamAllocation, httpCodec,
connection, index + 1, request, call, eventListener, connectTimeout, readTimeout,
writeTimeout);
Interceptor interceptor = interceptors.get(index);
Response response = interceptor.intercept(next);
// Confirm that the next interceptor made its required call to chain.proceed().
if (httpCodec != null && index + 1 < interceptors.size() && next.calls != 1) {
throw new IllegalStateException("network interceptor " + interceptor
+ " must call proceed() exactly once");
}
// Confirm that the intercepted response isn't null.
if (response == null) {
throw new NullPointerException("interceptor " + interceptor + " returned null");
}
if (response.body() == null) {
throw new IllegalStateException(
"interceptor " + interceptor + " returned a response with no body");
}
return response;
}
前面的异常处理逻辑我们一律不看。我们主要看这一段
// Call the next interceptor in the chain.
RealInterceptorChain next = new RealInterceptorChain(interceptors, streamAllocation, httpCodec,
connection, index + 1, request, call, eventListener, connectTimeout, readTimeout,
writeTimeout);
Interceptor interceptor = interceptors.get(index);
Response response = interceptor.intercept(next);
我们在前RealCall中AsynCall的execute()方法中,传入RealInterceptorChain初始化的时候,index是0的,也就是说,上面的interceptors.get(index);其实等于interceptors.get(0)=client.interceptors(),也即是我们移动端自定义的拦截器。最后通过
Response response = interceptor.intercept(next);
我们可以看到,最后回到的,就是各个自定义拦截器中的intercept()方法中(各位如果不理解,可以去看看官方demo里面HttpLoggingInterceptor.java的实现)。
if (retryAndFollowUpInterceptor.isCanceled()) {
signalledCallback = true;
responseCallback.onFailure(RealCall.this, new IOException("Canceled"));
} else {
signalledCallback = true;
responseCallback.onResponse(RealCall.this, response);
}
这段代码就是为了回调前面我们调用enqueue的时候的listener,返回当前的网络请求是成功的,还是失败的。这个简单,暂且不做分析。
3.4.3:client.dispatcher().finished(this);
private <T> void finished(Deque<T> calls, T call, boolean promoteCalls) {
int runningCallsCount;
Runnable idleCallback;
synchronized (this) {
if (!calls.remove(call)) throw new AssertionError("Call wasn't in-flight!");
if (promoteCalls) promoteCalls();
runningCallsCount = runningCallsCount();
idleCallback = this.idleCallback;
}
if (runningCallsCount == 0 && idleCallback != null) {
idleCallback.run();
}
}
我们可以看到,无论是同步还是异步执行网络请求,最终都会调用到这个finish方法中。这个就是OkHttp维护当前连接池的方法,每当一个请求结束后,都会把当前的call从当前的运行队列中移除。然后再执行promoteCalls(),把等待运行队列中的下一个请求放入运行队列中。
四 总结
自此,OkHttp3.0的执行流程分析到此结束。但是OkHttp的内容远不止这么复杂,接下来我会在下一篇文章,对OkHttp的其他技术细节结合源码进行详细分析。
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