部分圆角:
注意:使用下面方法时,iOS 11.0以下的系统,如果是自动布局,绘制之前必须让父类调用 layoutIfNeeded,确定好view的Frame。
/// 绘制部分圆角
/// @param rectCorner 圆角样式
/// @param radii 圆角
- (void)drawCornerWith:(UIRectCorner)rectCorner radii:(CGFloat)radii {
self.layer.masksToBounds = YES;
if (@available(iOS 11.0, *)) {
self.layer.cornerRadius = radii;
self.layer.maskedCorners = (CACornerMask)rectCorner;//bit位一致
} else {
// 设置路径
UIBezierPath *maskPath = [UIBezierPath bezierPathWithRoundedRect:self.bounds byRoundingCorners:rectCorner cornerRadii:CGSizeMake(radii, radii)];
CAShapeLayer *maskLayer = [[CAShapeLayer alloc]init];
//maskLayer.frame = self.bounds;
maskLayer.path = maskPath.CGPath;
self.layer.mask = maskLayer;
}
}
绘制单边阴影:
/// 绘制单边阴影
/// 如果是绘圆角阴影,masksToBounds不能设置Yes,会被切掉,没效果
/// @param offset 阴影偏移量
/// @param rectEdge 边
- (void)drawShadowWith:(CGFloat)offset rectEdge:(UIRectEdge)rectEdge {
self.layer.shadowColor = [[UIColor blackColor] CGColor];
self.layer.shadowOffset = CGSizeMake(0, 0.5);
self.layer.shadowOpacity = 0.2;
self.layer.shadowRadius = offset;
// 单边阴影
CGRect shadowRect = CGRectZero;
switch (rectEdge) {
case UIRectEdgeTop:
// 上
shadowRect = CGRectMake(0, -offset/2, self.bounds.size.width, offset);
break;
case UIRectEdgeLeft:
// 左
shadowRect = CGRectMake(-offset/2, 0, offset, self.bounds.size.height);
break;
case UIRectEdgeBottom:
// 下
shadowRect = CGRectMake(0, self.bounds.size.height - offset/2, self.bounds.size.width, offset);
break;
case UIRectEdgeRight:
// 右
shadowRect = CGRectMake(self.bounds.size.width - offset/2, 0, offset, self.bounds.size.height);
break;
case UIRectEdgeAll:
// 全边
shadowRect = self.bounds;
break;
default:
break;
}
self.layer.shadowPath = [UIBezierPath bezierPathWithRect:shadowRect].CGPath;
}
绘制虚线边框:
/// 给view绘制虚线边框
/// @param lineWidth 虚线宽
/// @param lineColor 虚线颜色
- (void)drawDashedBorderWith:(CGFloat)lineWidth lineColor:(UIColor *)lineColor {
CAShapeLayer *border = [CAShapeLayer layer];
border.strokeColor = lineColor.CGColor;
border.fillColor = nil;
border.path = [UIBezierPath bezierPathWithRect:self.bounds].CGPath;
border.frame = self.bounds;
border.lineWidth = lineWidth;
border.lineCap = @"square";
// 设置线宽和线间距
border.lineDashPattern = @[@4, @4];
[self.layer addSublayer:border];
}
绘制虚线:
/// 将当前线绘制成虚线
/// @param lineLength 虚线的宽度
/// @param lineSpacing 虚线的间距
/// @param lineColor 虚线的颜色
/// @param isHorizonal 虚线的方向 YES 为水平方向,NO 为垂直方向
- (void)drawDashedWithLineLength:(NSInteger)lineLength lineSpacing:(NSInteger)lineSpacing lineColor:(UIColor *)lineColor lineDirection:(BOOL)isHorizonal {
CAShapeLayer *shapeLayer = [CAShapeLayer layer];
[shapeLayer setBounds:self.bounds];
if (isHorizonal) {
[shapeLayer setPosition:CGPointMake(CGRectGetWidth(self.frame) / 2, CGRectGetHeight(self.frame))];
} else {
[shapeLayer setPosition:CGPointMake(CGRectGetWidth(self.frame) / 2, CGRectGetHeight(self.frame) / 2)];
}
[shapeLayer setFillColor:[UIColor clearColor].CGColor];
// 设置虚线颜色
[shapeLayer setStrokeColor:lineColor.CGColor];
// 设置虚线宽度
if (isHorizonal) {
[shapeLayer setLineWidth:CGRectGetHeight(self.frame)];
} else {
[shapeLayer setLineWidth:CGRectGetWidth(self.frame)];
}
[shapeLayer setLineJoin:kCALineJoinRound];
// 设置线宽,线间距
[shapeLayer setLineDashPattern:@[[NSNumber numberWithInteger:lineLength], [NSNumber numberWithInteger:lineSpacing]]];
// 设置路径
CGMutablePathRef path = CGPathCreateMutable();
CGPathMoveToPoint(path, NULL, 0, 0);
if (isHorizonal) {
CGPathAddLineToPoint(path, NULL,CGRectGetWidth(self.frame), 0);
} else {
CGPathAddLineToPoint(path, NULL, 0, CGRectGetHeight(self.frame));
}
[shapeLayer setPath:path];
CGPathRelease(path);
// 把绘制好的虚线添加上来
[self.layer addSublayer:shapeLayer];
}
// cornerRadius
([UIBezierPath bezierPathWithRoundedRect:self.bounds cornerRadius:Radius].CGPath;)
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