import pygame
from color import Color
from random import randint
···
window_width = 400
window_height = 600
class Direction:
"""方向类"""
UP = 273
DOWN = 274
RIGHT = 275
LEFT = 276
class Ball:
def init(self, center_x, center_y, radius, bg_color=Color.random_color()):
self.center_x = center_x
self.center_y = center_y
self.radius = radius
self.bg_color = bg_color
self.is_move = True # 是否移动
self.move_direction = Direction.DOWN
self.speed = 5
def disappear(self, window):
"""
球从指定界面消失
:param window:
:return:
"""
pygame.draw.circle(window, Color.white, (self.center_x, self.center_y), self.radius)
def show(self, window):
"""
小球显示
:param window:
:return:
"""
pygame.draw.circle(window, self.bg_color, (self.center_x, self.center_y), self.radius)
def move(self, window):
"""
小球移动
:param window:
:return:
"""
# 让移动前的球消失
self.disappear(window)
if self.move_direction == Direction.DOWN:
self.center_y += self.speed
elif self.move_direction == Direction.UP:
self.center_y -= self.speed
elif self.move_direction == Direction.LEFT:
self.center_x -= self.speed
else:
self.center_x += self.speed
# 移动后重新显示球
self.show(window)
@classmethod
def creat_enemy_ball(cls):
r = randint(10, 25)
x = randint(r, int(window_width - r))
y = randint(r, int(window_height - r))
enemy = cls(x, y, r, Color.random_color())
enemy.is_move = False
return enemy
def main():
pygame.init()
window = pygame.display.set_mode((window_width, window_height))
pygame.display.set_caption('事件')
window.fill(Color.white)
# 先显示一个的球
ball = Ball(100, 100, 30)
ball.show(window)
pygame.display.flip()
# 计时
time = 0
# 所有被吃的球
all_enemy = []
while True:
time += 1
# 每隔100个运行单位移动一次
if time % 100 == 0:
if ball.is_move:
# 让球动起来
ball.move(window)
pygame.display.update()
if time == 10000:
time = 0
enemy = Ball.creat_enemy_ball()
all_enemy.append(enemy)
enemy.show(window)
for event in pygame.event.get():
if event.type == pygame.QUIT:
exit()
elif event.type == pygame.KEYDOWN:
if event.key == Direction.DOWN or event.key == Direction.UP or event.key == Direction.LEFT or event.key == Direction.RIGHT:
# ball.is_move = True
ball.move_direction = event.key
elif event.type == pygame.KEYUP:
if event.key == Direction.DOWN or event.key == Direction.UP or event.key == Direction.LEFT or event.key == Direction.RIGHT:
# ball.is_move = False
pass
···
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