[控制台单调的颜色只有黑白两种,看起来多少难免有些单调。在没学图形化编程之前,每天看着控制台程序难免会枯燥无味。
不过,利用SetConsoleTextAttribute函数可以设置控制台的前景色和背景色。]
*用法:
#include <windows.h>
int main(int argc, char *argv[]){
HANDLE hOut;
hOut = GetStdHandle(STD_OUTPUT_HANDLE);
SetConsoleTextAttribute(hOut, x); //x=0-255
SetConsoleTextAttribute(hOut, 0x0007); //黑底白字 或者x=15
}
首先上个小程序看下
#include <conio.h>
#include <stdio.h>
#include <windows.h>
int main(int argc, char *argv[])
{
HANDLE hOut;
hOut = GetStdHandle(STD_OUTPUT_HANDLE);
int i;
for (i = 1; i < 255 ; i ++ )
{
SetConsoleTextAttribute(hOut, i);
printf("%3d\t",i);
}
printf("\n");
SetConsoleTextAttribute(hOut, 0x0007);
printf("演示结束");
getch(); //用getch();会等待你按下任意键,再继续执行下面的语句;位于conio.h 头文件
//用ch=getch();会等待你按下任意键之后,把该键字符所对应的ASCII码赋给ch,再执行下面的语句。
return 0;
}
结果:

①效果图:(颜色可以混合,遵循配色原理)

#include <windows.h>
#include <iostream>
using namespace std;
int main()
{
HANDLE hOut;
hOut = GetStdHandle(STD_OUTPUT_HANDLE);
SetConsoleTextAttribute(hOut,
FOREGROUND_RED |
FOREGROUND_GREEN);
cout << "This text is yellow." << endl;
SetConsoleTextAttribute(hOut,
FOREGROUND_GREEN |
FOREGROUND_BLUE);
cout << "This text is cyan." << endl;
SetConsoleTextAttribute(hOut,
FOREGROUND_BLUE |
FOREGROUND_RED);
cout << "This text is magenta." << endl;
SetConsoleTextAttribute(hOut,
FOREGROUND_RED |
FOREGROUND_GREEN |
FOREGROUND_BLUE);
cout << "This text is white." << endl;
return 0;
}
②效果图:(明暗颜色)

#include <windows.h>
#include <iostream>
using namespace std;
int main()
{
HANDLE hOut;
hOut = GetStdHandle(STD_OUTPUT_HANDLE);
SetConsoleTextAttribute(hOut,
FOREGROUND_RED);
cout << "Red " << flush;
SetConsoleTextAttribute(hOut,
FOREGROUND_RED |
FOREGROUND_INTENSITY);
cout << "Red" << endl;
SetConsoleTextAttribute(hOut,
FOREGROUND_GREEN);
cout << "Green " << flush;
SetConsoleTextAttribute(hOut,
FOREGROUND_GREEN |
FOREGROUND_INTENSITY);
cout << "Green" << endl;
SetConsoleTextAttribute(hOut,
FOREGROUND_BLUE);
cout << "Blue " << flush;
SetConsoleTextAttribute(hOut,
FOREGROUND_BLUE |
FOREGROUND_INTENSITY);
cout << "Blue" << endl;
SetConsoleTextAttribute(hOut,
FOREGROUND_RED |
FOREGROUND_GREEN);
cout << "Yellow " << flush;
SetConsoleTextAttribute(hOut,
FOREGROUND_RED |
FOREGROUND_GREEN |
FOREGROUND_INTENSITY);
cout << "Yellow" << endl;
SetConsoleTextAttribute(hOut,
FOREGROUND_GREEN |
FOREGROUND_BLUE);
cout << "Cyan " << flush;
SetConsoleTextAttribute(hOut,
FOREGROUND_GREEN |
FOREGROUND_BLUE |
FOREGROUND_INTENSITY);
cout << "Cyan" << endl;
SetConsoleTextAttribute(hOut,
FOREGROUND_BLUE |
FOREGROUND_RED);
cout << "Magenta " << flush;
SetConsoleTextAttribute(hOut,
FOREGROUND_BLUE |
FOREGROUND_RED |
FOREGROUND_INTENSITY);
cout << "Magenta" << endl;
SetConsoleTextAttribute(hOut,
FOREGROUND_RED |
FOREGROUND_GREEN |
FOREGROUND_BLUE);
cout << "White " << flush;
SetConsoleTextAttribute(hOut,
FOREGROUND_RED |
FOREGROUND_GREEN |
FOREGROUND_BLUE |
FOREGROUND_INTENSITY);
cout << "White" << endl;
return 0;
}
③背景颜色:

#include <windows.h>
#include <iostream>
using namespace std;
int main()
{
HANDLE hOut;
hOut = GetStdHandle(STD_OUTPUT_HANDLE);
SetConsoleTextAttribute(hOut,
BACKGROUND_RED);
cout << "Red " << flush;
SetConsoleTextAttribute(hOut,
BACKGROUND_RED |
BACKGROUND_INTENSITY);
cout << "Red " << endl;
SetConsoleTextAttribute(hOut,
BACKGROUND_GREEN);
cout << "Green " << flush;
SetConsoleTextAttribute(hOut,
BACKGROUND_GREEN |
BACKGROUND_INTENSITY);
cout << "Green " << endl;
SetConsoleTextAttribute(hOut,
BACKGROUND_BLUE);
cout << "Blue " << flush;
SetConsoleTextAttribute(hOut,
BACKGROUND_BLUE |
BACKGROUND_INTENSITY);
cout << "Blue " << endl;
SetConsoleTextAttribute(hOut,
BACKGROUND_RED |
BACKGROUND_GREEN);
cout << "Yellow " << flush;
SetConsoleTextAttribute(hOut,
BACKGROUND_RED |
BACKGROUND_GREEN |
BACKGROUND_INTENSITY);
cout << "Yellow " << endl;
SetConsoleTextAttribute(hOut,
BACKGROUND_GREEN |
BACKGROUND_BLUE);
cout << "Cyan " << flush;
SetConsoleTextAttribute(hOut,
BACKGROUND_GREEN |
BACKGROUND_BLUE |
BACKGROUND_INTENSITY);
cout << "Cyan " << endl;
SetConsoleTextAttribute(hOut,
BACKGROUND_BLUE |
BACKGROUND_RED);
cout << "Magenta " << flush;
SetConsoleTextAttribute(hOut,
BACKGROUND_BLUE |
BACKGROUND_RED |
BACKGROUND_INTENSITY);
cout << "Magenta " << endl;
SetConsoleTextAttribute(hOut,
BACKGROUND_RED |
BACKGROUND_GREEN |
BACKGROUND_BLUE);
cout << "White " << flush;
SetConsoleTextAttribute(hOut,
BACKGROUND_RED |
BACKGROUND_GREEN |
BACKGROUND_BLUE |
BACKGROUND_INTENSITY);
cout << "White " << endl;
return 0;
}
原url:https://www.cnblogs.com/byfei/p/6389770.html
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