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Lua调用自定义C++类 ,cocos2dx 3.2

Lua调用自定义C++类 ,cocos2dx 3.2

作者: fan1990 | 来源:发表于2016-06-26 11:24 被阅读726次

    最近闲着,捣鼓一下Lua调用自定义C++类。重点参考了下面几篇文章,记录一下流程。

    http://shahdza.blog.51cto.com/2410787/1569003

    https://segmentfault.com/a/1190000000631630。

    1.首先我在定义 了我自己的类 的头文件 myTest.h:内容如下

    #include "cocos2d.h"

    using namespace cocos2d;

    class myTest : public Ref

    {

    public:

    myTest()  {};

    ~myTest()  {};

    bool init() { return true; };

    CREATE_FUNC(myTest);

    //Sprite* creuu();

    int foo(int i);

    };

    2.编写了myTest.cpp的内容:

    #include "myTest.h"

    #include "cocos2d.h"

    using namespace cocos2d;

    int myTest::foo(int i)

    {

    //auto sprite = Sprite:create("dsafa");

    return i + 100;

    }

    3.将 myTest.h和myTest.cpp两个文件copy到frameworks\runtime-src\Classes下面

    4.配置自己的.ini文件,frameworks\cocos2d-x\tools\tolua下面一大堆.ini文件,随便copy一个.ini文件,然后重命名myTest.ini

    内容如下,下面5处字体加大,且是斜体的地方,就是我们需要修改的地方,其他的不需要改变:

    [myTest]

    # the prefix to be added to the generated functions. You might or might not use this in your own

    # templates

    prefix = myTest

    # create a target namespace (in javascript, this would create some code like the equiv. to `ns = ns || {}`)

    # all classes will be embedded in that namespace

    target_namespace = cc

    #macro_judgement  = #if (CC_TARGET_PLATFORM == CC_PLATFORM_ANDROID || CC_TARGET_PLATFORM == CC_PLATFORM_IOS)

    android_headers = -I%(androidndkdir)s/platforms/android-14/arch-arm/usr/include -I%(androidndkdir)s/sources/cxx-stl/gnu-libstdc++/4.7/libs/armeabi-v7a/include -I%(androidndkdir)s/sources/cxx-stl/gnu-libstdc++/4.7/include -I%(androidndkdir)s/sources/cxx-stl/gnu-libstdc++/4.8/libs/armeabi-v7a/include -I%(androidndkdir)s/sources/cxx-stl/gnu-libstdc++/4.8/include

    android_flags = -D_SIZE_T_DEFINED_

    clang_headers = -I%(clangllvmdir)s/lib/clang/3.3/include

    clang_flags = -nostdinc -x c++ -std=c++11

    cocos_headers = -I%(cocosdir)s/cocos -I%(cocosdir)s/cocos/base -I%(cocosdir)s/cocos/platform/android

    cocos_flags = -DANDROID

    cxxgenerator_headers =

    # extra arguments for clang

    extra_arguments = %(android_headers)s %(clang_headers)s %(cxxgenerator_headers)s %(cocos_headers)s %(android_flags)s %(clang_flags)s %(cocos_flags)s %(extra_flags)s

    # what headers to parse

    headers = %(cocosdir)s/../runtime-src/Classes/myTest.h

    # what classes to produce code for. You can use regular expressions here. When testing the regular

    # expression, it will be enclosed in "^$", like this: "^Menu*$".

    classes = myTest

    # what should we skip? in the format ClassName::[function function]

    # ClassName is a regular expression, but will be used like this: "^ClassName$" functions are also

    # regular expressions, they will not be surrounded by "^$". If you want to skip a whole class, just

    # add a single "*" as functions. See bellow for several examples. A special class name is "*", which

    # will apply to all class names. This is a convenience wildcard to be able to skip similar named

    # functions from all classes.

    skip = Controller::[getAllController getKeyStatus]

    rename_functions =

    rename_classes =

    # for all class names, should we remove something when registering in the target VM?

    remove_prefix =

    # classes for which there will be no "parent" lookup

    classes_have_no_parents =

    # base classes which will be skipped when their sub-classes found them.

    base_classes_to_skip =

    # classes that create no constructor

    # Set is special and we will use a hand-written constructor

    abstract_classes =

    # Determining whether to use script object(js object) to control the lifecycle of native(cpp) object or the other way around. Supported values are 'yes' or 'no'.

    script_control_cpp = no

    5.修改tolua下面的genbindings.py文件,在第129行加上:

    'myTest.ini' : ('myTest', 'lua_myTest_auto'), \

    6.就是执行genbindings.py文件,如果你的电脑还没有安装python的话,就安装一个python 2.7版本,当我执行 python genbindings.py会发现如下好几处错误:

        1.ImportError :no module name yaml

        2 .ImportError:no module name Cheetah.Tamplate

        3.dos2unix 不是内部内部或者外部命令

    错误的解决办法就是安装上面这些python工具文件,参考了:http://blog.sina.com.cn/s/blog_8af106960101d11f.html

    首选  安装setuptools,然后安装pip,之后将C:\Python27\Scripts加入到系统环境变量中。

    安装yaml,执行pip search pyyaml,再执行pip install PyYAML

    安装Cheetah,执行pip search Cheetah,在执行pip install Cheetah

    安装dos2unix,解压到一某个目录下面, 并设置PATH环境变量的值指向bin目录下。

    http://waterlan.home.xs4all.nl/dos2unix/dos2unix-7.1-win32.zip

    7.上面的错误解决了,再执行python genbindings.py文件,如果没啥错误的话,就会执行成功,最后打印出:Generating lua bindings succeeds

    8.成功后,在frameworks\cocos2d-x\cocos\scripting\lua-bindings\auto中会找到我们生成的C++的桥接文件,lua_myTest_auto.cpplua_myTest_auto.hpp

    9.使用 VS2013 打开frameworks\runtime-src\proj.win32下的工程。

    (1)将自定义的类 myTest添加到项目工程的Classes下。

    (2)将 lua_custom_api_auto.cpp、lua_custom_api_auto.hpp 添加到工程liblua的auto下。

    (3)添加lualib工程的文件搜索路径。将$(EngineRoot)../runtime-src/Classes路径加进去。

    (4)编辑 frameworks\runtime-src\Classes 下的入口类 AppDelegate.cpp,加入下面的

    画圈的代码

    (5)至此在lua代码中就可以调用myTest类了,流程就结束了。

    local test = cc.myTest:create()

    test:foo(100)

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