const getViewExtend = () => {
let params = {};
let extend = viewer.camera.computeViewRectangle();
if (typeof extend === "undefined") {
//2D下会可能拾取不到坐标,extend返回undefined,因此作如下转换
let canvas = viewer.scene.canvas;
let upperLeft = new Cesium.Cartesian2(0, 0); //canvas左上角坐标转2d坐标
let lowerRight = new Cesium.Cartesian2(
canvas.clientWidth,
canvas.clientHeight
); //canvas右下角坐标转2d坐标
let ellipsoid = viewer.scene.globe.ellipsoid;
let upperLeft3 = viewer.camera.pickEllipsoid(upperLeft, ellipsoid); //2D转3D世界坐标
let lowerRight3 = viewer.camera.pickEllipsoid(lowerRight, ellipsoid); //2D转3D世界坐标
let upperLeftCartographic =
viewer.scene.globe.ellipsoid.cartesianToCartographic(upperLeft3); //3D世界坐标转弧度
let lowerRightCartographic =
viewer.scene.globe.ellipsoid.cartesianToCartographic(lowerRight3); //3D世界坐标转弧度
let minx = Cesium.Math.toDegrees(upperLeftCartographic.longitude); //弧度转经纬度
let maxx = Cesium.Math.toDegrees(lowerRightCartographic.longitude); //弧度转经纬度
let miny = Cesium.Math.toDegrees(lowerRightCartographic.latitude); //弧度转经纬度
let maxy = Cesium.Math.toDegrees(upperLeftCartographic.latitude); //弧度转经纬度
console.log("经度:" + minx + "----" + maxx);
console.log("纬度:" + miny + "----" + maxy);
params.minx = minx;
params.maxx = maxx;
params.miny = miny;
params.maxy = maxy;
} else {
//3D获取方式
params.maxx = Cesium.Math.toDegrees(extend.east);
params.maxy = Cesium.Math.toDegrees(extend.north);
params.minx = Cesium.Math.toDegrees(extend.west);
params.miny = Cesium.Math.toDegrees(extend.south);
}
// 返回屏幕所在经纬度范围
return params;
};
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