Handler

作者: just0119 | 来源:发表于2021-10-14 23:07 被阅读0次
    public Handler(@Nullable Callback callback, boolean async) {
        mLooper = Looper.myLooper();
        if (mLooper == null) {
            throw new RuntimeException(
                "Can't create handler inside thread " + Thread.currentThread()
                        + " that has not called Looper.prepare()");
        }
        mQueue = mLooper.mQueue;
        mCallback = callback;
        mAsynchronous = async;
    }
    
    • 创建handler会获取looper对象
    public static @Nullable Looper myLooper() {
        return sThreadLocal.get();
    }
    public T get() {
        Thread t = Thread.currentThread();
        ThreadLocalMap map = getMap(t);
        if (map != null) {
            ThreadLocalMap.Entry e = map.getEntry(this);
            if (e != null) {
                @SuppressWarnings("unchecked")
                T result = (T)e.value;
                return result;
            }
        }
        return setInitialValue();
    }
    ThreadLocalMap getMap(Thread t) {
        return t.threadLocals;
    }
    
    • looper从ThreadlocalMap中获取,ThreadLocalMap通过Thread的一个成员变量threadLocals赋值,内部维护了一个Entry数组,存储了对应的ThreadLocal和Looper对象,根据Threadlocal获取对应的Looper对象。
    • ThreadLocal可以当做是ThreadlocalMap的包装类,提供get()和set()
    private static void prepare(boolean quitAllowed) {
        if (sThreadLocal.get() != null) {
            throw new RuntimeException("Only one Looper may be created per thread");
        }
        sThreadLocal.set(new Looper(quitAllowed));
    }
    public void set(T value) {
        Thread t = Thread.currentThread();
        ThreadLocalMap map = getMap(t);
        if (map != null)
            map.set(this, value);
        else
            createMap(t, value);
    }
    
    public static void main(String[] args) {
        Looper.prepareMainLooper();
        ActivityThread thread = new ActivityThread();
        thread.attach(false, startSeq);
    
        if (sMainThreadHandler == null) {
            sMainThreadHandler = thread.getHandler();
        }
    
        if (false) {
            Looper.myLooper().setMessageLogging(new
                    LogPrinter(Log.DEBUG, "ActivityThread"));
        }
        Looper.loop();
    
        throw new RuntimeException("Main thread loop unexpectedly exited");
    }
    
    • 在Looper.prepare()中创建Looper对象,并从当前Thread中将ThreadLocal和创建的Looper对象存储进ThreadLocalMap对象。在主线程中不需要执行prepare()方法是因为在ActivityThread的main()中已经执行了
    private Looper(boolean quitAllowed) {
        mQueue = new MessageQueue(quitAllowed);
        mThread = Thread.currentThread();
    }
    
    • 在创建Looper对象时,会创建MessageQueue对象。所以一个线程对应一个Looper,对应一个MessageQueue
    handler.sendMessage()
    handler.sendMessageAtTime()
    handler.sendMessageDelayed()
    
    • 几种发送消息的方法,最后都会走到sendMessageAtTime(Message msg, long delayMillis)方法中,只是delayMeillis参数修改
    private boolean enqueueMessage(@NonNull MessageQueue queue, @NonNull Message msg,
            long uptimeMillis) {
        msg.target = this;
        msg.workSourceUid = ThreadLocalWorkSource.getUid();
    
        if (mAsynchronous) {
            msg.setAsynchronous(true);
        }
        return queue.enqueueMessage(msg, uptimeMillis);
    }
    
    • 发送消息时会将msg.targe赋值为当前的handler,后续分发消息时也是通过该标志,找到对应的handler
    boolean enqueueMessage(Message msg, long when) {
        synchronized (this) {
            msg.markInUse();
            msg.when = when;
            Message p = mMessages;
            boolean needWake;
            if (p == null || when == 0 || when < p.when) {
                // New head, wake up the event queue if blocked.
                msg.next = p;
                mMessages = msg;
                needWake = mBlocked;
            } else {
                needWake = mBlocked && p.target == null && msg.isAsynchronous();
                Message prev;
                for (;;) {
                    prev = p;
                    p = p.next;
                    if (p == null || when < p.when) {
                        break;
                    }
                    if (needWake && p.isAsynchronous()) {
                        needWake = false;
                    }
                }
                msg.next = p; // invariant: p == prev.next
                prev.next = msg;
            }
        }
        return true;
    }
    
    • MessageQueue是一个链表结构,根据delay的时间来修改next指向。以上是往消息队列中添加消息的流程
    for (;;) {
        Message msg = queue.next();
    }
    
    • 通过Looper.loop()方法取出消息,该方法是一个死循环,通过next()方法获取下一个需要处理的消息
    for (;;) {
        if (nextPollTimeoutMillis != 0) {
            Binder.flushPendingCommands();
        }
    
        nativePollOnce(ptr, nextPollTimeoutMillis);  //nextPollTimeoutMillis 0立即返回  -1 一直阻塞  >0 阻塞时长
    
    if (msg != null) {
        if (now < msg.when) {
            // Next message is not ready.  Set a timeout to wake up when it is ready.
            nextPollTimeoutMillis = (int) Math.min(msg.when - now, Integer.MAX_VALUE);
        } else {
            // Got a message.
            mBlocked = false;
            if (prevMsg != null) {
                prevMsg.next = msg.next;
            } else {
                mMessages = msg.next;
            }
            msg.next = null;
            if (DEBUG) Log.v(TAG, "Returning message: " + msg);
            msg.markInUse();
            return msg;
        }
    } else {
        // No more messages.
        nextPollTimeoutMillis = -1;
    }
    
    • 获取消息,通过nativePollOnce设置阻塞状态,假如下一消息时间未到则阻塞等待的时长,假如没有没有消息则传入-1,一直阻塞。唤醒会通过添加消息enqueueMessage()#nativeWake(),或者quit()#nativeWake()
    msg.target.dispatchMessage(msg);
    public void dispatchMessage(@NonNull Message msg) {
        if (msg.callback != null) {
            handleCallback(msg);
        } else {
            if (mCallback != null) {
                if (mCallback.handleMessage(msg)) {
                    return;
                }
            }
            handleMessage(msg);
        }
    }
    
    • 取出消息后通过handler#dispatchMessage()进行分发,并根据handler创建的方式回调到对应的位置
    public final void runOnUiThread(Runnable action) {
        if (Thread.currentThread() != mUiThread) {
            mHandler.post(action);
        } else {
            action.run();
        }
    }
    public final boolean post(@NonNull Runnable r) {
       return  sendMessageDelayed(getPostMessage(r), 0);
    }
    
    • runOnUiThread使用的也是handler的方法,在非UI线程时,取主线程的handler。在子线程中发送消息,最后会将消息发送到handler对应的messageQueue中,再通过Loop()方法去除消息处理,而Looper.loop()方法是在主线程中启动的,所以线程切换到主线程
    public final boolean postDelayed(
            @NonNull Runnable r, @Nullable Object token, long delayMillis) {
        return sendMessageDelayed(getPostMessage(r, token), delayMillis);
    }
    
    • 至于其他的postDelayed()方法原理都类似

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