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iOS手势解锁和画板

iOS手势解锁和画板

作者: 恋空K | 来源:发表于2022-11-10 14:10 被阅读0次
给UIView绘图的时候,一定要给它设一个背景颜色(包括clearColor,它也是一个颜色),不然绘图会很乱
#import "LockView.h"

@interface LockView ()
/**
 *  当前选中的按钮
 */
@property (nonatomic, strong) NSMutableArray *selectBtnArray;
/**
 *  当前手指所在的点
 */
@property (nonatomic, assign) CGPoint curP;

@end


@implementation LockView

- (NSMutableArray *)selectBtnArray {
    if (_selectBtnArray == nil) {
        _selectBtnArray = [NSMutableArray array];
    }
    return _selectBtnArray;
}

- (void)awakeFromNib {
    [super awakeFromNib];
    //添加按钮
    [self setUp];
}

- (instancetype)initWithFrame:(CGRect)frame {
    if ( self = [super initWithFrame:frame]) {
        //添加按钮
        [self setUp];
    }
    return self;
}

//添加按钮
- (void)setUp {
    //创建按钮
    for (int i = 0; i <9; i++) {
        UIButton *btn = [UIButton buttonWithType:UIButtonTypeCustom];
        btn.userInteractionEnabled = NO;
        btn.tag = i;
        [btn setImage:[UIImage imageNamed:@"gesture_node_normal"] forState:UIControlStateNormal];
        [btn setImage:[UIImage imageNamed:@"gesture_node_highlighted"] forState:UIControlStateSelected];
        
        [self addSubview:btn];
    }
}

//给定一个集合,获取当前手指的点
- (CGPoint)getCurPintWithTouches:(NSSet *)touches {
    //如果点在按钮上,让按钮成为选中状态
    //获取当前手指所在的点
    UITouch *touch = [touches anyObject];
    CGPoint curP = [touch locationInView:self];
    return curP;
}

/**
 *  给定一个点,判断点在不在按钮身上.
 *
 *  @param point 指定的点
 *
 *  @return 当前点所在的按钮,  该值有可能为nil. 点不在按钮身上为nil
 */
- (UIButton *)btnRectContainsPoint:(CGPoint)point {
    for (UIButton *btn in self.subviews) {
        //判断一个点在不在指定的区域当中
        if (CGRectContainsPoint(btn.frame, point)) {
            return btn;
            break;
        }
    }
    return nil;
}

//开始点击
- (void)touchesBegan:(NSSet<UITouch *> *)touches withEvent:(UIEvent *)event {
    //如果点在按钮上,让按钮成为选中状态
    //获取当前手指所在的点
    CGPoint curP = [self getCurPintWithTouches:touches];
    UIButton *btn = [self btnRectContainsPoint:curP];
    if (btn && btn.selected == NO) {
        //保存当前选中的按钮
        [self.selectBtnArray addObject:btn];
        btn.selected = YES;
    }
}

- (void)touchesMoved:(NSSet<UITouch *> *)touches withEvent:(UIEvent *)event {
    //如果点在按钮上,让按钮成为选中状态
    //获取当前手指所在的点
    CGPoint curP = [self getCurPintWithTouches:touches];
    //记录当前手指所在的点
    self.curP = curP;
    UIButton *btn = [self btnRectContainsPoint:curP];
    if (btn && btn.selected == NO) {
        //保存当前选中的按钮
        [self.selectBtnArray addObject:btn];
        btn.selected = YES;
    }
    //重绘
    [self setNeedsDisplay];
    
}
//当手指松开时调用
- (void)touchesEnded:(NSSet<UITouch *> *)touches withEvent:(UIEvent *)event {
    NSMutableString *str = [NSMutableString string];
    //取消所有选中的按钮
    for (UIButton *btn in self.selectBtnArray) {
        btn.selected = NO;
        NSLog(@"%ld",btn.tag);
        [str appendFormat:@"%ld",btn.tag];
    }
    NSLog(@"%@",str);
    //清空数组
    [self.selectBtnArray removeAllObjects];
    
    //清空所有的连线
    //重绘
    [self setNeedsDisplay];
}

- (void)layoutSubviews {
    [super layoutSubviews];
    
    int column = 3;
    CGFloat btnWH = 74;
    CGFloat x = 0;
    CGFloat y = 0;
    
    CGFloat margin = (self.bounds.size.width - column * btnWH) / (column + 1);

    int curL = 0;
    int curR = 0;
    
    
    for (int i  = 0; i < self.subviews.count; i++) {
        
        curL = i % column;
        curR = i / column;
        
        x = margin + (btnWH + margin) * curL;
        y = margin + (btnWH + margin) * curR;
        
        UIButton *btn = self.subviews[i];
        btn.frame = CGRectMake(x, y, btnWH, btnWH);
        
    }

}


- (void)drawRect:(CGRect)rect {
    if (self.selectBtnArray.count) {
        //创建路径
        UIBezierPath *path = [UIBezierPath bezierPath];
        //设置路径的起点
        //遍历所有选中的按钮,如果是第一个按钮,按钮的中心成为路径的起点
        for (int i = 0; i < self.selectBtnArray.count; i++) {
            //取出选中的按钮
            UIButton *btn = self.selectBtnArray[i];
            //如果是第一个按钮,按钮的中心成为路径的起点
            if (i == 0) {
                [path moveToPoint:btn.center];
            }else {
                //不是第一个按钮, 添加一根线到按钮的中心
                [path addLineToPoint:btn.center];
            }
        }
        //添加一根线到当前手指所在的点
        [path addLineToPoint:self.curP];
        [path setLineJoinStyle:kCGLineJoinRound];
        [path setLineWidth:10];
        [[UIColor redColor] set];
        //绘制路径
        [path stroke];
    }
}

@end
手势解锁图
一个path路径可以描述多根线,但是只有一个状态,每次调用- (void)drawRect:(CGRect)rect
重绘的时候,都会清空之前所有的绘制的内容,也就是每次调用- (void)drawRect:(CGRect)rect
的时候,都是往空白的view上绘制内容
上面那个直接传size的方法,相当于下面那个方法,图片不透明,大小传的是0
UIImagePickerController现实代理方法后,需要自己去dismiss这个控制器,这个dismiss可以是当前的
控制器(自己)去dismiss,也可以是谁把它弹出来的,谁就可以去把它dismiss
画板相关代码-----
#import "ViewController.h"
#import "DrawView.h"

@interface ViewController ()<UINavigationControllerDelegate,UIImagePickerControllerDelegate>

@property (weak, nonatomic) IBOutlet DrawView *drawView;

@end

@implementation ViewController

- (void)viewDidLoad {
    [super viewDidLoad];
    // Do any additional setup after loading the view, typically from a nib.
}

//清屏
- (IBAction)clear:(id)sender {
    [self.drawView clear];
}

//撤销
- (IBAction)undo:(id)sender {
    [self.drawView undo];
}

//橡皮擦
- (IBAction)erase:(id)sender {
    [self.drawView erase];
}

//照片
- (IBAction)photo:(id)sender {
    //弹出系统相册,从中选择一张照片,把照片绘制到画板
    UIImagePickerController *pickVC = [[UIImagePickerController alloc] init];
    /**
     
     UIImagePickerControllerSourceTypePhotoLibrary,
     UIImagePickerControllerSourceTypeCamera,
     UIImagePickerControllerSourceTypeSavedPhotosAlbum
     */
    //设置照片的来源
    pickVC.sourceType = UIImagePickerControllerSourceTypeSavedPhotosAlbum;
    
    pickVC.delegate = self;
    
    [self presentViewController:pickVC animated:YES completion:nil];
}


- (void)imagePickerController:(UIImagePickerController *)picker didFinishPickingMediaWithInfo:(NSDictionary<NSString *,id> *)info {
    UIImage *image = info[UIImagePickerControllerOriginalImage];
    NSData *data = UIImageJPEGRepresentation(image, 1);
    
    [data writeToFile:@"/Users/xiaomage/Desktop/photo.jpg" atomically:YES];
    
    
    [self dismissViewControllerAnimated:YES completion:nil];
    
    self.drawView.image = image;
}

//保存
- (IBAction)save:(id)sender {
    //对画板做截屏
    UIGraphicsBeginImageContext(self.drawView.bounds.size);
    
    //把View的layer的内容渲染到上下文当中
    CGContextRef ctx = UIGraphicsGetCurrentContext();
    [self.drawView.layer renderInContext:ctx];
    
    //从上下文当中生成一张图片
    UIImage *newImage =  UIGraphicsGetImageFromCurrentImageContext();
    
    //关闭上下文
    UIGraphicsEndImageContext();
    
    //把生成的图片保存到系统相册
    //保存完毕时调用的方法必须得是:image:didFinishSavingWithError:contextInfo:
    UIImageWriteToSavedPhotosAlbum(newImage, self, @selector(image:didFinishSavingWithError:contextInfo:), nil);
    
    
}

- (void)image:(UIImage *)image didFinishSavingWithError:(NSError *)error contextInfo:(void *)contextInfo {
    NSLog(@"保存完毕");
}

//设置颜色
- (IBAction)setLineColor:(UIButton *)sender {
    [self.drawView setLineColor:sender.backgroundColor];
}

//设置线宽度
- (IBAction)setLineWidth:(UISlider *)sender {
    [self.drawView setLineWidth:sender.value];
}

- (BOOL)prefersStatusBarHidden {
    return YES;
}

@end
#import <UIKit/UIKit.h>

@interface DrawView : UIView

/**
 *  清屏
 */
- (void)clear;

/**
 *  撤销
 */
- (void)undo;

/**
 *  橡皮擦
 */
- (void)erase;

/**
 *  设置线的宽度
 *
 *  @param width 指定的宽度
 */
- (void)setLineWidth:(CGFloat)width;

/**
 *  置线的颜色
 *
 *  @param color 指定的颜色
 */
- (void)setLineColor:(UIColor *)color;

/**
 *  要绘制的图片
 */
@property (nonatomic ,strong) UIImage *image;

@end
#import "DrawView.h"
#import "MyBezierPath.h"

@interface DrawView ()
/**
 *  当前绘制的路径
 */
@property (nonatomic, strong) UIBezierPath *path;

/**
 *  保存当前绘制的所有路径 (一个路径只能对应一个状态)
 */
@property (nonatomic, strong) NSMutableArray *pathArray;

/**
 *  当前绘制的线宽
 */
@property (nonatomic, assign) CGFloat width;

/**
 *  当前绘制的线的颜色
 */
@property (nonatomic, strong) UIColor *color;

@end

@implementation DrawView

- (NSMutableArray *)pathArray {
    
    if (_pathArray == nil) {
        _pathArray = [NSMutableArray array];
    }
    return _pathArray;
}

- (void)awakeFromNib {
    [super awakeFromNib];
    //添加手势
    UIPanGestureRecognizer *pan = [[UIPanGestureRecognizer alloc] initWithTarget: self action:@selector(pan:)];
    [self addGestureRecognizer:pan];
    
    self.width = 1;
    self.color = [UIColor blackColor];
}

- (void)setImage:(UIImage *)image {
    _image = image;
    [self.pathArray addObject:image];
    //重绘
    [self setNeedsDisplay];
}


/**
 *  清屏
 */
- (void)clear {
    
    [self.pathArray removeAllObjects];
    //重绘
    [self setNeedsDisplay];
    
}

/**
 *  撤销
 */
- (void)undo {
    
    [self.pathArray removeLastObject];
    //重绘
    [self setNeedsDisplay];
    
}

/**
 *  橡皮擦
 */
- (void)erase {
    [self setLineColor:[UIColor whiteColor]];
}

/**
 *  设置线的宽度
 *
 *  @param width 指定的宽度
 */
- (void)setLineWidth:(CGFloat)width {
    
    self.width = width;
}

/**
 *  置线的颜色
 *
 *  @param color 指定的颜色
 */
- (void)setLineColor:(UIColor *)color {
    self.color = color;
}


- (void)pan:(UIPanGestureRecognizer *)pan {
    
    //获取当前手指所在的点
    CGPoint curP = [pan locationInView:self];
    
    //画线
    if (pan.state == UIGestureRecognizerStateBegan) {
        
        //创建路径
        MyBezierPath *path = [MyBezierPath bezierPath];
        path.lineWidth = self.width;
        path.lineJoinStyle = kCGLineJoinRound;
        path.lineCapStyle = kCGLineCapRound;
        //颜色必须得要在drawRect方法当中进行绘制
        path.lineColor = self.color;
      
        //当发现系统的类,没有办法满足我们要求时,继承系统类,添加属性我们自己的东西.
        
        self.path = path;
        
        //设置路径的起点
        [self.path moveToPoint:curP];
       
        //保存路径
        [self.pathArray addObject:path];
        
    }else if (pan.state == UIGestureRecognizerStateChanged) {
        
        //添加一根线到当前手指所在的点
        [self.path addLineToPoint:curP];
        
        //重绘
        [self setNeedsDisplay];
    }
    
}


- (void)drawRect:(CGRect)rect {
    //绘制所有的路径
    for (MyBezierPath *path in self.pathArray) {
        
        if ([path isKindOfClass:[UIImage class]]) {
            
            UIImage *image = (UIImage *)path;
            [image drawInRect:rect];
            
        }else {
            [path.lineColor set];
            [path stroke];
        }
    }
}
@end
#import <UIKit/UIKit.h>

@interface MyBezierPath : UIBezierPath
/**
 *  当前路径的颜色
 */
@property (nonatomic, strong) UIColor *lineColor;

@end

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