一、拖拽
1、先让MonoBehaviour继承接口IDragHandler,IBeginDragHandler, IEndDragHandler,并实现接口。
2、利用接口中传递出来的PointerEventData数据。
3、对PointerEventData进行处理可以判断方向,也可以得出拖拽的两从而控制其他事务。
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.EventSystems;
public enum E_DragDir
{
None,
Right,
Left,
Down,
Up
}
public class DragItem : MonoBehaviour,IDragHandler,IBeginDragHandler, IEndDragHandler
{
/// <summary>
/// 开始触摸的手指的位置
/// </summary>
private Vector3 _startTouchPos;
private PointerEventData _pointerEventData;
/// <summary>
/// 拖拽的方向
/// </summary>
private E_DragDir _dragDir;
private VBR_CardInfoWindow vBR_CardInfoWindow;
void Start()
{
vBR_CardInfoWindow = PanelMgr.Instance.GetPanel<VBR_CardInfoWindow>(PanelType.CardInfoWindow);
}
public void OnEndDrag(PointerEventData baseEventData)
{
//Debug.Log("OnEndDrag");
_pointerEventData = baseEventData;
if (_pointerEventData.position.x > _startTouchPos.x)
{
//Debug.Log("往右边滑动");
_dragDir = E_DragDir.Right;
if (vBR_CardInfoWindow != null)
{
Debug.Log("lgy 往右边滑动");
vBR_CardInfoWindow.DisPlayBigPic(_dragDir);
}
else
{
Debug.Log("lgy vBR_CardInfoWindow == null");
vBR_CardInfoWindow = PanelMgr.Instance.GetPanel<VBR_CardInfoWindow>(PanelType.CardInfoWindow);
}
}
else if (_pointerEventData.position.x < _startTouchPos.x)
{
//Debug.Log("往左边滑动");
_dragDir = E_DragDir.Left;
if (vBR_CardInfoWindow != null)
{
vBR_CardInfoWindow.DisPlayBigPic(_dragDir);
}
else
vBR_CardInfoWindow = PanelMgr.Instance.GetPanel<VBR_CardInfoWindow>(PanelType.CardInfoWindow);
}
//else if (_pointerEventData.position.y < _startTouchPos.y)
//{
// Debug.Log("往下面滑动");
// _dragDir = E_DragDir.Down;
//}
//else if (_pointerEventData.position.y > _startTouchPos.y)
//{
// Debug.Log("往上面滑动");
// _dragDir = E_DragDir.Up;
//}
_dragDir = E_DragDir.None;
}
public void OnDrag(PointerEventData baseEventData)
{
}
public void OnBeginDrag(PointerEventData baseEventData)
{
_startTouchPos = baseEventData.position;
}
/// <summary>
/// 得到滑动的方向
/// </summary>
/// <returns></returns>
public E_DragDir GetDragDir()
{
return _dragDir;
}
}
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