This is a RPG Maker MV plugin that will change various parts of your game to show that you care for your players' mental healths to make it less stressful for players to play through. Some changes are made for the purpose of reducing stress while other changes are made for aesthetic reasons to make the game look more pleasing on the eye.
这是一个RPG Maker MV插件,它将改变你游戏的各个部分,以表明你关心玩家的心理健康状况,减少玩家的压力。出于美学原因进行了改变使游戏看起来更令人愉悦。
Here is a list of everything that is changed:
imageCenter the text in the title command window. This is because left-aligned text on that command window makes the screen look terrible when the title of your game is centered (assuming you are letting the game write out your game's title name). (You can change this in the plugin parameters)
将文本置于标题命令窗口中心。这是因为当游戏标题居中时,该命令窗口上的左对齐文本会使屏幕看起来很糟糕。(您可以在插件参数中更改此设置)
Default Options Settings: Players will almost always turn on Always Dash, Command Remember, and lower the volume settings for your game. Do it for them and reduce the amount of jump scares players get when they turn on your game for the first time ever and the music blows out their eardrums because it is at 100% volume. (You can change this in the plugin parameters)
默认选项设置:玩家几乎总是打开Always Dash,Command Remember,并降低游戏的音量设置。为他们做到这一点,减少玩家第一次打开游戏时音量恐慌,因为默认音量是100%。(您可以在插件参数中更改此设置)
Encounter Rate Minimum: Players are now given a minimum number of steps before a random encounter battle. The biggest complaint I've ever seen across so many RPG Maker games is the awful random encounter rate thanks to RPG Maker's horrible formula for it. This will fix the problem by putting in a calculation for a minimum number of steps instead of just a 1 to X value. (You can change this in the plugin parameters)
最低遭遇率:在随机遭遇战之前,玩家现在获得最少的步数。我曾经见过这么多RPG Maker游戏中最大的抱怨是由于RPG Maker的可怕公式,可怕的随机遭遇率。这将通过计算最小步数而不是仅1到X值来解决问题。(您可以在插件参数中更改此设置)
Escaping battles will always work. Not every player wants to deal with your game's battle system because of reasons. So if they want to escape a battle, let them escape the battle at a 100% success rate. There is no reason to punish a player because they find a facet of your game unenjoyable to play. (You can change this in the plugin parameters)
逃离战斗将永远成功。并非每个玩家都会想要处理游戏的战斗系统。因此,如果他们想逃离战斗,让他们以100%的成功率逃脱战斗。没有理由惩罚一名角色,因为他们发现当前战斗不合理。(您可以在插件参数中更改此设置)
Hit Rate Stacking: stacks skill accuracy in favor of the player. If the player uses a non-attack physical skill, the accuracy will ignore the actor hit percentage value because it's left by default at 95%, which happens way too often due to the unbalanced accuracy calculation of RPG Maker MV. Skills will use the success rates dictated inside of the database and no other outside factors. Only regular attacks will still be affected by hit rates. (You can change this in the plugin parameters)
命中率叠加:叠加技能准确性。如果玩家使用非攻击物理技能,则精确度将忽略玩家命中百分比值,因为它默认保留在95%,这通常由于RPG Maker MV的不准确精度计算。技能将使用数据库内部规定的成功率,而不是其他外部因素。只有常规攻击仍会受到命中率的影响。(您可以在插件参数中更改此设置)
Leveling a character will fully recover their HP and MP. So many RPG's do this and whenever it happens, players feel great about it. What doesn't feel great is leveling up and seeing that you have more HP and MP to heal back because the game you're playing doesn't have such a system. (You can change this in the plugin parameters)
升级角色将完全恢复他们的HP和MP。这么多RPG都是这样做的,无论何时发生,玩家都会感觉很棒。升级并看到你有更多的HP和MP可以恢复。(您可以在插件参数中更改此设置)
Proper Error Display: Not all games are perfect. If your players discover a game crash, they will get a completely unhelpful one line message without this plugin. With this plugin and this option turned on, players can get you a detailed bug report on the exact parts of the code that need fixing. (You can change this in the plugin parameters)
正确的错误显示:并非所有游戏都是完美的。如果您的玩家发现游戏崩溃,他们将在没有此插件的情况下获得完全无益的单行消息。使用此插件并启用此选项后,玩家可以获得有关需要修复的代码的确切部分的详细错误报告。(您可以在插件参数中更改此设置)
You can turn off these features from the plugin parameters if you want.
如果需要,您可以从插件参数中关闭这些功能。
WARNING!!!
This plugin is made for RPG Maker MV versions 1.6.1 and below. If you update RPG Maker MV past that and this plugin breaks, I am NOT responsible for it.
此插件适用于RPG Maker MV版本1.6.1及更低版本。如果您更新RPG Maker MV并且此插件中断,作者不负责。
Compatibility
This plugin should be compatible with the majority of the Yanfly Engine and SumRndmDde plugin libraries. Place this plugin near the bottom of the plugin list to make sure its changes are active.
此插件应与大多数Yanfly Engine 和 SumRndmDde 插件库兼容 。将此插件放在插件列表底部附近,以确保其更改处于活动状态。
Terms of Use
- These plugins may be used in free or commercial games.
- 'Fallen Angel Olivia' must be given credit in your games.
- You are allowed to edit the code.
- Do NOT change the filename, parameters, and information of the plugin.
- You are NOT allowed to redistribute these Plugins.
- You may NOT take code for your own released Plugins without credit.
1.这些插件可用于免费或商业游戏。
2.''Fallen Angel Olivia' and 'Yanfly' 必须在你的游戏中得到赞誉。
3.您可以编辑代码。
4.不要更改插件的文件名,参数和信息。
5.您不得重新发布这些插件和示例项目。
6.如果没有授权,您不得发布插件
Change Log History
- Aug 28 2018: Fixed bug that made HP and MP not recover to full.
- Aug 30 2018: Fixed bug with EVA
- Oct 2 2018: Fixed potential exploit with class changing to "level up" and get full recovery
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