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Handler源码学习(一)流程

Handler源码学习(一)流程

作者: 黑丫山上小旋风 | 来源:发表于2016-07-20 17:46 被阅读148次

    本系列笔记是我阅读Handler及相关类的源码时所记录的一些之前所不知道的知识点,该系列分为三部分,整体流程,Message对象回收原理,MessageQueue管理队列
    Handler源码学习(一)流程
    Handler源码学习(二)Message对象池
    Handler源码学习(三)MessageQueue入队插队

    1.创建handler — 默认构造方法会获取当前线程的looper,也可以传入指定的looper

    /**
     * Default constructor associates this handler with the {@link Looper} for the
     * current thread.
     *
     * If this thread does not have a looper, this handler won't be able to receive messages
     * so an exception is thrown.
     */
    public Handler() {
        this(null, false);
    }
    public Handler(Callback callback, boolean async) {
            //警告潜在内存泄漏风险
            if (FIND_POTENTIAL_LEAKS) {
                final Class<? extends Handler> klass = getClass();
              //如果是匿名类,内部类等等并且不是static 有内存泄露风险
                if ((klass.isAnonymousClass() || klass.isMemberClass() || klass.isLocalClass()) &&
                        (klass.getModifiers() & Modifier.STATIC) == 0) {
                    Log.w(TAG, "The following Handler class should be static or leaks might occur: " +
                        klass.getCanonicalName());
                }
            }
            //创建looper
            mLooper = Looper.myLooper();
            if (mLooper == null) {
                throw new RuntimeException(
                    "Can't create handler inside thread that has not called Looper.prepare()");
            }
            mQueue = mLooper.mQueue;
            mCallback = callback;
            mAsynchronous = async;
        }
    

    2.Looper

    /** Initialize the current thread as a looper.
      * This gives you a chance to create handlers that then reference
      * this looper, before actually starting the loop. Be sure to call
      * {@link #loop()} after calling this method, and end it by calling
      * {@link #quit()}.
      */
    public static void prepare() {
        prepare(true);
    }
    //用ThreadLocal来存放looper 如果当前线程已经有一个looper则抛异常
    private static void prepare(boolean quitAllowed) {
        if (sThreadLocal.get() != null) {
            throw new RuntimeException("Only one Looper may be created per thread");
        }
        sThreadLocal.set(new Looper(quitAllowed));
    }
    
    private Looper(boolean quitAllowed) {
            mQueue = new MessageQueue(quitAllowed);
            mThread = Thread.currentThread();
        }
    
    //主线程的looper
    /**
         * Initialize the current thread as a looper, marking it as an
         * application's main looper. The main looper for your application
         * is created by the Android environment, so you should never need
         * to call this function yourself.  See also: {@link #prepare()}
         */
        public static void prepareMainLooper() {
            prepare(false);
            synchronized (Looper.class) {
                if (sMainLooper != null) {
                    throw new IllegalStateException("The main Looper has already been prepared.");
                }
                sMainLooper = myLooper();
            }
        }
    //构造方法,创建了一个消息队列
    private Looper(boolean quitAllowed) {
            mQueue = new MessageQueue(quitAllowed);
            mThread = Thread.currentThread();
        }
    

    3.sendMessage

    public boolean sendMessageAtTime(Message msg, long uptimeMillis) {
        MessageQueue queue = mQueue;
        if (queue == null) {
            RuntimeException e = new RuntimeException(
                    this + " sendMessageAtTime() called with no mQueue");
            Log.w("Looper", e.getMessage(), e);
            return false;
        }
        return enqueueMessage(queue, msg, uptimeMillis);
    }
    //handler中将message添加到消息队列
    //将这个message的target设置成当前的这个handler
     private boolean enqueueMessage(MessageQueue queue, Message msg, long uptimeMillis) {
            msg.target = this;
            if (mAsynchronous) {
                msg.setAsynchronous(true);
            }
            return queue.enqueueMessage(msg, uptimeMillis);
        }
    

    4.loop() — 取出消息

    //target是handler,这里是个无限循环
    msg.target.dispatchMessage(msg);
    

    5.dispatchMessage() — 分发消息

    //三种情况,
    //第一种Message对象的callback不为空(runnable),交给callback处理,第一种大多是使用post方法传入runnable对象时会调用
    //第二种是handler的callback不为空,交给callback处理,callback
    //前两种都没有的情况下交给handleMessag去处理
    public void dispatchMessage(Message msg) {
        if (msg.callback != null) {
            handleCallback(msg);
        } else {
            if (mCallback != null) {
                if (mCallback.handleMessage(msg)) {
                    return;
                }
            }
            handleMessage(msg);
        }
    }
    
    private static void handleCallback(Message message) {
            message.callback.run();
        }
    
    public interface Callback {
            public boolean handleMessage(Message msg);
        }
    //Handler的callback可以在构造方法中传入
    //Message的callback可以在obtain方法中作为参数传入,注意,一个消息被使用完毕后会被recycle,callback也会被移除,所以只能使用一次
    

    6.post — 各种post方法

    //注意传入的runnable的run方法会在handler所绑定的looper所在线程中执行,最终还是sendMessageDelayed()
    public final boolean post(Runnable r)
    {
       return  sendMessageDelayed(getPostMessage(r), 0);
    }
    
    //不被推荐使用的方法,很容易导致消息队列清空,排序问题,以及其它副作用
    //Posts a message to an object that implements Runnable.
    //Causes the Runnable r to executed on the next iteration through the
    //message queue.
    //This method is only for use in very special circumstances -- it
    //can easily starve the message queue, cause ordering problems, or have
    //other unexpected side-effects.</b>
    public final boolean sendMessageAtFrontOfQueue(Message msg) {
            MessageQueue queue = mQueue;
            if (queue == null) {
                RuntimeException e = new RuntimeException(
                    this + " sendMessageAtTime() called with no mQueue");
                Log.w("Looper", e.getMessage(), e);
                return false;
            }
            return enqueueMessage(queue, msg, 0);
        }
    

    8.扩展

    • runOnUiThread()
    //如果当前线程是ui线程就直接调用run方法,如果不是当前线程则通过handler发送消息
    public final void runOnUiThread(Runnable action) {
        if (Thread.currentThread() != mUiThread) {
            mHandler.post(action);
        } else {
            action.run();
        }
    }
    
    • view.post()
    //首先会判断这个view是否已经attach上了window,如果是的话会使用handler来发送消息
    //否则会加入到消息队列中,等到attach了才会一次取出执行
    public boolean post(Runnable action) {
        final AttachInfo attachInfo = mAttachInfo;
        if (attachInfo != null) {
            return attachInfo.mHandler.post(action);
        }
        // Assume that post will succeed later
        ViewRootImpl.getRunQueue().post(action);
        return true;
    }
    

    7.收获

    1.looper是通过 ThreadLoacal来保存 ,保证looper只被创建一次,且跟当前线程绑定,一个looper。

    2.handler有多个构造方法,并不是必须要重写handleMessage方法,可以通过传入callback对象来处理消息,同时也可以给handler指定looper,因此handler可以给其它线程的looper发送消息。

    3.MessageQueue不由handler创建,而是从looper中获取,一个looper对应有一个MessageQueue,因此一个looper必然可以对应多个handler,它们都是往这同一个消息队列中发送消息而已

    4.Android中的主线程会调用Looper.prepareMainLooper() 方法来创建一个looper,因此不需要我们手动创建looper

    5.handler发送延迟消息时,是通过但前时间+delayed时间,在某个时间去发送,因此如果在插入message时的时间是0,会容易导致排序问题

    6.每一个Activity在创建的时候其实就已经创建了一个handler,runOnUiThread方法中使用的就是这个handler

    7.view.post除了异步更新ui外还有一个作用,可以判断当前view是否已经attach window,在这个runnable任务被执行时,可以拿到尺寸等等,避免因为disattach造成异常

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