一、礼物动画
效果如图:
gif.gif
直接上代码:
-(void)animateInmusicalNoteView:(UIView *)view{
view.alpha = 0
// (arc4random() % 2) 生成 0 - 1 的随机数
// (arc4random() % 10) 生成 0 - 9 的随机数
// (2 - 3) + (0 ~ 0.9) = (2 - 3.9)
CGFloat totalAnimationDuration =(arc4random() % 2)+2+(arc4random() % 10)/10.0;
NSLog(@"%f",totalAnimationDuration);
// 动画 1 设置不规则的移动速度
// Duration : 持续时间
// delay : 动画延迟
// Damping : 弹簧效果 0 ~ 1, 1为无弹簧效果
// SpringVelocity : 初始速度 可以大于 1
// UIViewAnimationOptionCurveEaseOut 快入缓出
[UIView animateWithDuration:0.5 delay:0.0 usingSpringWithDamping:0.6 initialSpringVelocity:0.8 options:UIViewAnimationOptionCurveEaseOut animations:^{
// 设置透明度
} completion:NULL];
// 动画 2 保持不规则的旋转
[UIView animateWithDuration:totalAnimationDuration animations:^{
// (0 ~ 19) / 10 = 0 ~ 1.9
// 随机倾斜 2 * M_PI 为 180度
CGFloat rotationNumber = (arc4random() % 20)/10.0 ;
view.transform = CGAffineTransformMakeRotation (rotationNumber*M_PI);
} completion:NULL];
// 绘制贝塞尔曲线
UIBezierPath *heartTravelPath = [UIBezierPath bezierPath];
// 横屏
if (self.view.frame.size.width>self.view.frame.size.height) {
CGFloat rotationWidthNumber = (arc4random() % 10)+self.view.frame.size.width/2-5 ;
CGFloat rotationHighNumber= (arc4random() % (int)self.view.frame.size.height) ;
[heartTravelPath moveToPoint:CGPointMake(self.view.frame.size.width, self.view.frame.size.height/2)];
[heartTravelPath addCurveToPoint:CGPointMake(0, self.view.frame.size.height/2) controlPoint1:CGPointMake(rotationWidthNumber,rotationHighNumber) controlPoint2:CGPointMake(rotationWidthNumber,rotationHighNumber)];
}else
{
// 竖屏
// 随机取 0 ~ 宽度
CGFloat rotationWidthNumber = (arc4random() % (int)self.view.frame.size.width) ;
// 随机取 0 ~ 9 + 高度 / 2 - 5
CGFloat rotationHighNumber= (arc4random() % 10)+self.view.frame.size.height/2-5;
// 设置起点 : 中心点的最低处
[heartTravelPath moveToPoint:CGPointMake(self.view.frame.size.width/2, self.view.frame.size.height)];
// 设置三次曲线 : 终点在中心的最高处
[heartTravelPath addCurveToPoint:CGPointMake(self.view.frame.size.width/2,0) controlPoint1:CGPointMake(rotationWidthNumber,rotationHighNumber) controlPoint2:CGPointMake(rotationWidthNumber,rotationHighNumber)];
}
// 动画3: 设置三次曲线移动路线
CAKeyframeAnimation *keyFrameAnimation = [CAKeyframeAnimation animationWithKeyPath:@"position"];
keyFrameAnimation.path = heartTravelPath.CGPath;
keyFrameAnimation.timingFunction = [CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseIn];
keyFrameAnimation.duration = totalAnimationDuration;
[view.layer addAnimation:keyFrameAnimation forKey:@"positionOnPath"];
// 动画4: 动画结束设置移除
//Alpha & remove from superview
[UIView animateWithDuration:totalAnimationDuration animations:^{
view.alpha = 1.0;
} completion:^(BOOL finished) {
[view removeFromSuperview];
}];
}
二、提示框弹出动画:
效果如图:
弹出框.gif
核心代码:
hudView.alpha = 0;
hudView.transform = CGAffineTransformScale(hudView.transform,0.1,0.1);
[UIView animateWithDuration:0.3 animations:^{
hudView.transform = CGAffineTransformIdentity;
hudView.alpha = 1;
}];
三、高斯蒙版效果
效果如图:
Snip20180322_3.png
核心代码:
UIBlurEffect *effect = [UIBlurEffect effectWithStyle:UIBlurEffectStyleLight];
UIVisualEffectView *effectView = [[UIVisualEffectView alloc] initWithEffect:effect];
effectView.frame = CGRectMake(0, self.view.frame.size.height / 2, self.view.frame.size.width, self.view.frame.size.height / 2);
[self.view addSubview:effectView];
备注:此方法仅支持 iOS 8及以上版本
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