# XPXRefresh
``
@interfaceUIImage (ColorAtPixel)
- (UIColor*)colorAtPixel:(CGPoint)point;
@end
#import
#import"UIImage+ColorAtPixel.h"
@implementationUIImage (ColorAtPixel)
- (UIColor*)colorAtPixel:(CGPoint)point {
// Cancel if point is outside image coordinates
if(!CGRectContainsPoint(CGRectMake(0.0f,0.0f,self.size.width,self.size.height), point)) {
returnnil;
}
NSInteger pointX = trunc(point.x);
NSInteger pointY = trunc(point.y);
CGImageRef cgImage =self.CGImage;
NSUInteger width =self.size.width;
NSUInteger height =self.size.height;
CGColorSpaceRef colorSpace = CGColorSpaceCreateDeviceRGB();
intbytesPerPixel =4;
intbytesPerRow =bytesPerPixel*1;
NSUInteger bitsPerComponent =8;
unsignedcharpixelData[4] = {0,0,0,0};
CGContextRef context = CGBitmapContextCreate(pixelData,
1,
1,
bitsPerComponent,
bytesPerRow,
colorSpace,
kCGImageAlphaPremultipliedLast | kCGBitmapByteOrder32Big);
CGColorSpaceRelease(colorSpace);
CGContextSetBlendMode(context, kCGBlendModeCopy);
// Draw the pixel we are interested in onto the bitmap context
CGContextTranslateCTM(context, -pointX, pointY-(CGFloat)height);
CGContextDrawImage(context, CGRectMake(0.0f,0.0f, (CGFloat)width, (CGFloat)height), cgImage);
CGContextRelease(context);
// Convert color values [0..255] to floats [0.0..1.0]
CGFloat red= (CGFloat)pixelData[0] /255.0f;
CGFloat green = (CGFloat)pixelData[1] /255.0f;
CGFloat blue= (CGFloat)pixelData[2] /255.0f;
CGFloat alpha = (CGFloat)pixelData[3] /255.0f;
return[UIColorcolorWithRed:redgreen:greenblue:bluealpha:alpha];
}
@end
``
网友评论