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每日一结——Executors,ThreadPoolExecut

每日一结——Executors,ThreadPoolExecut

作者: 奔向学霸的路上 | 来源:发表于2020-07-23 14:22 被阅读0次

    Executors

    Executors创建线程池

    Executors提供了4种创建线程池的方法:

    • newCachedThreadPool:创建一个可缓存的线程池,如果线程在60秒之后依旧空闲,那么就会被移除,在执行新的任务时,有活跃的线程就使用该线程,否则就新建一条线程。
     /**
         * Creates a thread pool that creates new threads as needed, but
         * will reuse previously constructed threads when they are
         * available.  These pools will typically improve the performance
         * of programs that execute many short-lived asynchronous tasks.
         * Calls to {@code execute} will reuse previously constructed
         * threads if available. If no existing thread is available, a new
         * thread will be created and added to the pool. Threads that have
         * not been used for sixty seconds are terminated and removed from
         * the cache. Thus, a pool that remains idle for long enough will
         * not consume any resources. Note that pools with similar
         * properties but different details (for example, timeout parameters)
         * may be created using {@link ThreadPoolExecutor} constructors.
         *
         * @return the newly created thread pool
         */
        public static ExecutorService newCachedThreadPool() {
            return new ThreadPoolExecutor(0, Integer.MAX_VALUE,
                                          60L, TimeUnit.SECONDS,
                                          new SynchronousQueue<Runnable>());
        }
    
    • newFixedThreadPool:创建一个nThreads定长线程池,核心线程数等于最大线程数,如果超出nThreads,则在队列中等待,队列是无界队列。
    /**
         * Creates a thread pool that reuses a fixed number of threads
         * operating off a shared unbounded queue.  At any point, at most
         * {@code nThreads} threads will be active processing tasks.
         * If additional tasks are submitted when all threads are active,
         * they will wait in the queue until a thread is available.
         * If any thread terminates due to a failure during execution
         * prior to shutdown, a new one will take its place if needed to
         * execute subsequent tasks.  The threads in the pool will exist
         * until it is explicitly {@link ExecutorService#shutdown shutdown}.
         *
         * @param nThreads the number of threads in the pool
         * @return the newly created thread pool
         * @throws IllegalArgumentException if {@code nThreads <= 0}
         */
        public static ExecutorService newFixedThreadPool(int nThreads) {
            return new ThreadPoolExecutor(nThreads, nThreads,
                                          0L, TimeUnit.MILLISECONDS,
                                          new LinkedBlockingQueue<Runnable>());
        }
    
    • newScheduledThreadPool :创建一个指定核心线程数的线程池,可结合ScheduledExecutorService来支持定时及周期性任务执行。


      ScheduledExecutorService方法图
    /**
         * Creates a thread pool that can schedule commands to run after a
         * given delay, or to execute periodically.
         * @param corePoolSize the number of threads to keep in the pool,
         * even if they are idle
         * @return a newly created scheduled thread pool
         * @throws IllegalArgumentException if {@code corePoolSize < 0}
         */
        public static ScheduledExecutorService newScheduledThreadPool(int corePoolSize) {
            return new ScheduledThreadPoolExecutor(corePoolSize);
        }
    
    /**
         * Creates a new {@code ScheduledThreadPoolExecutor} with the
         * given core pool size.
         *
         * @param corePoolSize the number of threads to keep in the pool, even
         *        if they are idle, unless {@code allowCoreThreadTimeOut} is set
         * @throws IllegalArgumentException if {@code corePoolSize < 0}
         */
        public ScheduledThreadPoolExecutor(int corePoolSize) {
            super(corePoolSize, Integer.MAX_VALUE, 0, NANOSECONDS,
                  new DelayedWorkQueue());
        }
    
    • newSingleThreadExecutor:创建一个单线程的线程池,队列LinkedBlockingQueue,一个几乎认为容量很大的队列。
     /**
         * Creates an Executor that uses a single worker thread operating
         * off an unbounded queue. (Note however that if this single
         * thread terminates due to a failure during execution prior to
         * shutdown, a new one will take its place if needed to execute
         * subsequent tasks.)  Tasks are guaranteed to execute
         * sequentially, and no more than one task will be active at any
         * given time. Unlike the otherwise equivalent
         * {@code newFixedThreadPool(1)} the returned executor is
         * guaranteed not to be reconfigurable to use additional threads.
         *
         * @return the newly created single-threaded Executor
         */
        public static ExecutorService newSingleThreadExecutor() {
            return new FinalizableDelegatedExecutorService
                (new ThreadPoolExecutor(1, 1,
                                        0L, TimeUnit.MILLISECONDS,
                                        new LinkedBlockingQueue<Runnable>()));
        }
    
    • newSingleThreadScheduledExecutor:创建一个可定期执行的单线程的线程池。
    /**
         * Creates a single-threaded executor that can schedule commands
         * to run after a given delay, or to execute periodically.
         * (Note however that if this single
         * thread terminates due to a failure during execution prior to
         * shutdown, a new one will take its place if needed to execute
         * subsequent tasks.)  Tasks are guaranteed to execute
         * sequentially, and no more than one task will be active at any
         * given time. Unlike the otherwise equivalent
         * {@code newScheduledThreadPool(1)} the returned executor is
         * guaranteed not to be reconfigurable to use additional threads.
         * @return the newly created scheduled executor
         */
        public static ScheduledExecutorService newSingleThreadScheduledExecutor() {
            return new DelegatedScheduledExecutorService
                (new ScheduledThreadPoolExecutor(1));
        }
    

    ThreadPoolExecutor

    类图

    ThreadPoolExecutor主要是针对7个参数含义的解读:

    • corePoolSize:即使没有空闲,保持在线程池中的核心线程数量,除非设置了allowCoreThreadTimeOut
    • maximumPoolSize:线程池中的最大线程数
    • keepAliveTime:当线程数大于核心数时,这是多余的空闲线程在终止之前等待新任务的最长时间。
    • unit:keepAliveTime的单位
    • workQueue:在执行任务之前用于保留任务的队列。此队列将仅保存execute方法提交的Runnable任务。
    • threadFactory:创建新线程时要使用的工厂
    • handler:超过线程边界和队列容量而在执行阻止任务时使用的处理程序

    If fewer than corePoolSize threads are running, the Executor always prefers adding a new thread rather than queuing.
    如果运行中的线程数<核心线程数,添加新线程;

    If corePoolSize or more threads are running, the Executor always prefers queuing a request rather than adding a new thread.
    如果运行中的线程数>核心线程数,添加队列中;

    If a request cannot be queued, a new thread is created unless this would exceed maximumPoolSize, in which case, the task will be rejected.
    如果队列中没法再添加,且运行中的线程数<最大线程数,添加新线程;
    如果队列中没法再添加,且运行中的线程数>最大线程数,拒绝策略。

    corePoolSize -> 任务队列 -> maximumPoolSize -> 拒绝策略

    /**
         * Creates a new {@code ThreadPoolExecutor} with the given initial
         * parameters.
         *
         * @param corePoolSize the number of threads to keep in the pool, even
         *        if they are idle, unless {@code allowCoreThreadTimeOut} is set
         * @param maximumPoolSize the maximum number of threads to allow in the
         *        pool
         * @param keepAliveTime when the number of threads is greater than
         *        the core, this is the maximum time that excess idle threads
         *        will wait for new tasks before terminating.
         * @param unit the time unit for the {@code keepAliveTime} argument
         * @param workQueue the queue to use for holding tasks before they are
         *        executed.  This queue will hold only the {@code Runnable}
         *        tasks submitted by the {@code execute} method.
         * @param threadFactory the factory to use when the executor
         *        creates a new thread
         * @param handler the handler to use when execution is blocked
         *        because the thread bounds and queue capacities are reached
         * @throws IllegalArgumentException if one of the following holds:<br>
         *         {@code corePoolSize < 0}<br>
         *         {@code keepAliveTime < 0}<br>
         *         {@code maximumPoolSize <= 0}<br>
         *         {@code maximumPoolSize < corePoolSize}
         * @throws NullPointerException if {@code workQueue}
         *         or {@code threadFactory} or {@code handler} is null
         */
        public ThreadPoolExecutor(int corePoolSize,
                                  int maximumPoolSize,
                                  long keepAliveTime,
                                  TimeUnit unit,
                                  BlockingQueue<Runnable> workQueue,
                                  ThreadFactory threadFactory,
                                  RejectedExecutionHandler handler) {
            if (corePoolSize < 0 ||
                maximumPoolSize <= 0 ||
                maximumPoolSize < corePoolSize ||
                keepAliveTime < 0)
                throw new IllegalArgumentException();
            if (workQueue == null || threadFactory == null || handler == null)
                throw new NullPointerException();
            this.acc = System.getSecurityManager() == null ?
                    null :
                    AccessController.getContext();
            this.corePoolSize = corePoolSize;
            this.maximumPoolSize = maximumPoolSize;
            this.workQueue = workQueue;
            this.keepAliveTime = unit.toNanos(keepAliveTime);
            this.threadFactory = threadFactory;
            this.handler = handler;
        }
    

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