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音视频开发之旅(62) -Lottie 源码分析之json解析

音视频开发之旅(62) -Lottie 源码分析之json解析

作者: yabin小站 | 来源:发表于2022-01-09 16:57 被阅读0次

    目录

    1. Lottie能做什么
    2. Lottie 动画使用调用流程
    3. Json字段介绍
    4. 解析为LottieComposition
    5. 资料
    6. 总结

    一、Lottie能做什么

    在实现动画方面,原生的方式开发成本比较高,airbnb开源的lottie有Android、iOS、RN等多个版本的支持,设计师通过AE设计好动画后,通过AE插件Bodymovin导出json和素材文件。


    可以上 https://lottiefiles.com/popular 看看一些流行的 Lottie 动效

    客户端通过加载解析渲染播放 即可实现对应的动画效果,这个思路和设计非常值得学习借鉴。接下来两篇我们对其进行学习分析,欢迎讨论交流。

    二、Lottie 动画使用调用流程

    Lottie 的动画调用流程

    1. 创建LottieAnimationView
    2. 创建LottieDrawable
    3. 解析json文件为LottieComposition对象
    4. lottieDrawable.setComposition(lottieComposition)
       lottieAnimationView.setImageDrawable(lottieDrawable)
    5. 播放动画playAnimation()
    在onValueChanged时,各个创建好的Drawable会根据需求进行重绘,达到动画的效果。
    

    对于开发者使用非常简单, 可以参考lottie源码中sample的使用。

    三、Json字段介绍

    我们以Lottie-android提供的demo中的AndroidWave.json和anima.json 为例来学习
    object

    下面我们看下assets中的字段
    object->assets:资源

    可以看到object中有layers ,assets中也可能有layers,那边layers这个图层字段包含了什么信息呐。
    object->layers:图层

    object->layers->ty:图层类型

    object->layers->ks:图层变换

    “o 、r、 p、 a、 s”中字段相同,都是a、k、x、ix 下面对a、k做说明。x、ix也不知道什么用处。
    object->layers->ks-> o 、r、 p、 a、 s

    Lottie json的字段基本解释完,下面我们结合Lottie-android的源码看下解析为LottieComposition的过程

    四、 解析为LottieComposition

    json的解析器,解析为LottieComposition对象

    4.1 LottieComposition解析的过程

    LottieComposition对象

    json的解析器,解析为LottieComposition对象

    //lottie json的解析器,解析为LottieComposition对象
    public class LottieCompositionMoshiParser {
      private static final JsonReader.Options NAMES = JsonReader.Options.of(
          "w", // 0
          "h", // 1
          "ip", // 2
          "op", // 3
          "fr", // 4
          "v", // 5
          "layers", // 6
          "assets", // 7
          "fonts", // 8
          "chars", // 9
          "markers" // 10
      );
    
      public static LottieComposition parse(JsonReader reader) throws IOException {
        float scale = Utils.dpScale();
        float startFrame = 0f;
        float endFrame = 0f;
        float frameRate = 0f;
        final LongSparseArray<Layer> layerMap = new LongSparseArray<>();
        final List<Layer> layers = new ArrayList<>();
        int width = 0;
        int height = 0;
        Map<String, List<Layer>> precomps = new HashMap<>();
        Map<String, LottieImageAsset> images = new HashMap<>();
        Map<String, Font> fonts = new HashMap<>();
        List<Marker> markers = new ArrayList<>();
        SparseArrayCompat<FontCharacter> characters = new SparseArrayCompat<>();
    
        LottieComposition composition = new LottieComposition();
        reader.beginObject();
        while (reader.hasNext()) {
          switch (reader.selectName(NAMES)) {
            case 0:
              width = reader.nextInt();
              break;
            case 1:
              height = reader.nextInt();
              break;
            case 2:
              startFrame = (float) reader.nextDouble();
              break;
            case 3:
              endFrame = (float) reader.nextDouble() - 0.01f;
              break;
            case 4:
              frameRate = (float) reader.nextDouble();
              break;
            case 5:
              String version = reader.nextString();
              String[] versions = version.split("\\.");
              int majorVersion = Integer.parseInt(versions[0]);
              int minorVersion = Integer.parseInt(versions[1]);
              int patchVersion = Integer.parseInt(versions[2]);
              if (!Utils.isAtLeastVersion(majorVersion, minorVersion, patchVersion,
                  4, 4, 0)) {
                composition.addWarning("Lottie only supports bodymovin >= 4.4.0");
              }
              break;
            case 6://重点看下parseLayers的实现
              parseLayers(reader, composition, layers, layerMap);
              break;
            case 7:
              parseAssets(reader, composition, precomps, images);
              break;
            case 8:
              parseFonts(reader, fonts);
              break;
            case 9:
              parseChars(reader, composition, characters);
              break;
            case 10:
              parseMarkers(reader, markers);
              break;
            default:
              reader.skipName();
              reader.skipValue();
          }
        }
        
        // w、h会根据像素密度自动适配
        int scaledWidth = (int) (width * scale);
        int scaledHeight = (int) (height * scale);
        Rect bounds = new Rect(0, 0, scaledWidth, scaledHeight);
    
        //json内容解析完之后,调用composition的init进行LottieComposition字段的赋值,完成json对LottieComposition的工作
        composition.init(bounds, startFrame, endFrame, frameRate, layers, layerMap, precomps,
            images, characters, fonts, markers);
    
        return composition;
      }
    
      private static void parseLayers(JsonReader reader, LottieComposition composition,
          List<Layer> layers, LongSparseArray<Layer> layerMap) throws IOException {
        int imageCount = 0;
        reader.beginArray();
        //遍历解析每个layer图层,
        while (reader.hasNext()) {
          //图层解析
          Layer layer = LayerParser.parse(reader, composition);
          if (layer.getLayerType() == Layer.LayerType.IMAGE) {
            imageCount++;
          }
          //加入到layers和map提高效率
          layers.add(layer);
          layerMap.put(layer.getId(), layer);
    
        }
        reader.endArray();
      }
    

    4.2 layers图层的解析过程

    被解析为Layer对象

    通过LayerParser把json中layers解析为Layer对象

    //通过LayerParser把json中layers解析为Layer对象
    public class LayerParser {
    
      //对应 json中layers的字段
      private static final JsonReader.Options NAMES = JsonReader.Options.of(
          "nm", // 0
          "ind", // 1
          "refId", // 2
          "ty", // 3
          "parent", // 4
          "sw", // 5
          "sh", // 6
          "sc", // 7
          "ks", // 8
          "tt", // 9
          "masksProperties", // 10
          "shapes", // 11
          "t", // 12
          "ef", // 13
          "sr", // 14
          "st", // 15
          "w", // 16
          "h", // 17
          "ip", // 18
          "op", // 19
          "tm", // 20
          "cl", // 21
          "hd" // 22
      );
    
    
      private static final JsonReader.Options TEXT_NAMES = JsonReader.Options.of(
          "d",
          "a"
      );
    
      private static final JsonReader.Options EFFECTS_NAMES = JsonReader.Options.of(
          "ty",
          "nm"
      );
    
      public static Layer parse(JsonReader reader, LottieComposition composition) throws IOException {
        // This should always be set by After Effects. However, if somebody wants to minify
        // and optimize their json, the name isn't critical for most cases so it can be removed.
        String layerName = "UNSET";
        Layer.LayerType layerType = null;
        String refId = null;
        long layerId = 0;
        int solidWidth = 0;
        int solidHeight = 0;
        int solidColor = 0;
        int preCompWidth = 0;
        int preCompHeight = 0;
        long parentId = -1;
        float timeStretch = 1f;
        float startFrame = 0f;
        float inFrame = 0f;
        float outFrame = 0f;
        String cl = null;
        boolean hidden = false;
        BlurEffect blurEffect = null;
        DropShadowEffect dropShadowEffect = null;
    
        Layer.MatteType matteType = Layer.MatteType.NONE;
        AnimatableTransform transform = null;
        AnimatableTextFrame text = null;
        AnimatableTextProperties textProperties = null;
        AnimatableFloatValue timeRemapping = null;
    
        List<Mask> masks = new ArrayList<>();
        List<ContentModel> shapes = new ArrayList<>();
    
        reader.beginObject();
        while (reader.hasNext()) {
          switch (reader.selectName(NAMES)) {
            case 0:
              layerName = reader.nextString();
              break;
            case 1:
              layerId = reader.nextInt();
              break;
            case 2:
              refId = reader.nextString();
              break;
            case 3:
              int layerTypeInt = reader.nextInt();
              //看下Layer.LayerType的值 对应json中ty
              if (layerTypeInt < Layer.LayerType.UNKNOWN.ordinal()) {
                layerType = Layer.LayerType.values()[layerTypeInt];
              } else {
                layerType = Layer.LayerType.UNKNOWN;
              }
              break;
            case 4:
              parentId = reader.nextInt();
              break;
            case 5:
              solidWidth = (int) (reader.nextInt() * Utils.dpScale());
              break;
            case 6:
              solidHeight = (int) (reader.nextInt() * Utils.dpScale());
              break;
            case 7:
              solidColor = Color.parseColor(reader.nextString());
              break;
            case 8:
              //图层变换,动画的 这个重点看下 
              transform = AnimatableTransformParser.parse(reader, composition);
              break;
            case 9:
              int matteTypeIndex = reader.nextInt();
              if (matteTypeIndex >= Layer.MatteType.values().length) {
                composition.addWarning("Unsupported matte type: " + matteTypeIndex);
                break;
              }
              matteType = Layer.MatteType.values()[matteTypeIndex];
              switch (matteType) {
                case LUMA:
                  composition.addWarning("Unsupported matte type: Luma");
                  break;
                case LUMA_INVERTED:
                  composition.addWarning("Unsupported matte type: Luma Inverted");
                  break;
              }
              composition.incrementMatteOrMaskCount(1);
              break;
            case 10:
              //蒙层解析
              reader.beginArray();
              while (reader.hasNext()) {
                masks.add(MaskParser.parse(reader, composition));
              }
              composition.incrementMatteOrMaskCount(masks.size());
              reader.endArray();
              break;
            case 11:
              reader.beginArray();
              while (reader.hasNext()) {
                ContentModel shape = ContentModelParser.parse(reader, composition);
                if (shape != null) {
                  shapes.add(shape);
                }
              }
              reader.endArray();
              break;
            case 12:
              reader.beginObject();
              while (reader.hasNext()) {
                switch (reader.selectName(TEXT_NAMES)) {
                  case 0:
                    text = AnimatableValueParser.parseDocumentData(reader, composition);
                    break;
                  case 1:
                    reader.beginArray();
                    if (reader.hasNext()) {
                      textProperties = AnimatableTextPropertiesParser.parse(reader, composition);
                    }
                    while (reader.hasNext()) {
                      reader.skipValue();
                    }
                    reader.endArray();
                    break;
                  default:
                    reader.skipName();
                    reader.skipValue();
                }
              }
              reader.endObject();
              break;
            case 13:
              //特效
              reader.beginArray();
              List<String> effectNames = new ArrayList<>();
              while (reader.hasNext()) {
                reader.beginObject();
                while (reader.hasNext()) {
                  switch (reader.selectName(EFFECTS_NAMES)) {
                    case 0:
                      int type = reader.nextInt();
                      if (type == 29) {
                        blurEffect = BlurEffectParser.parse(reader, composition);
                      } else if (type == 25) {
                        dropShadowEffect = new DropShadowEffectParser().parse(reader, composition);
                      }
                      break;
                    case 1:
                      String effectName = reader.nextString();
                      effectNames.add(effectName);
                      break;
                    default:
                      reader.skipName();
                      reader.skipValue();
    
                  }
                }
                reader.endObject();
              }
              reader.endArray();
              composition.addWarning("Lottie doesn't support layer effects. If you are using them for " +
                  " fills, strokes, trim paths etc. then try adding them directly as contents " +
                  " in your shape. Found: " + effectNames);
              break;
            case 14:
              timeStretch = (float) reader.nextDouble();
              break;
            case 15:
              startFrame = (float) reader.nextDouble();
              break;
            case 16:
              preCompWidth = (int) (reader.nextInt() * Utils.dpScale());
              break;
            case 17:
              preCompHeight = (int) (reader.nextInt() * Utils.dpScale());
              break;
            case 18:
              inFrame = (float) reader.nextDouble();
              break;
            case 19:
              outFrame = (float) reader.nextDouble();
              break;
            case 20:
              timeRemapping = AnimatableValueParser.parseFloat(reader, composition, false);
              break;
            case 21:
              cl = reader.nextString();
              break;
            case 22:
              hidden = reader.nextBoolean();
              break;
            default:
              reader.skipName();
              reader.skipValue();
          }
        }
        reader.endObject();
    
        List<Keyframe<Float>> inOutKeyframes = new ArrayList<>();
        // Before the in frame
        if (inFrame > 0) {
          Keyframe<Float> preKeyframe = new Keyframe<>(composition, 0f, 0f, null, 0f, inFrame);
          inOutKeyframes.add(preKeyframe);
        }
    
        // The + 1 is because the animation should be visible on the out frame itself.
        outFrame = (outFrame > 0 ? outFrame : composition.getEndFrame());
        Keyframe<Float> visibleKeyframe =
            new Keyframe<>(composition, 1f, 1f, null, inFrame, outFrame);
        inOutKeyframes.add(visibleKeyframe);
    
        Keyframe<Float> outKeyframe = new Keyframe<>(
            composition, 0f, 0f, null, outFrame, Float.MAX_VALUE);
        inOutKeyframes.add(outKeyframe);
    
        if (layerName.endsWith(".ai") || "ai".equals(cl)) {
          composition.addWarning("Convert your Illustrator layers to shape layers.");
        }
    
        //根据上面解析的值,生成对应的Layer对象。这个对象是进行绘制
        return new Layer(shapes, composition, layerName, layerId, layerType, parentId, refId,
            masks, transform, solidWidth, solidHeight, solidColor, timeStretch, startFrame,
            preCompWidth, preCompHeight, text, textProperties, inOutKeyframes, matteType,
            timeRemapping, hidden, blurEffect, dropShadowEffect);
      }
    }
    

    4.3 ks图层变换的解析过程

    被解析为对象AnimatableTransform

    通过AnimatableTransformParser把json中ks解析为AnimatableTransform对象

    //通过AnimatableTransformParser把json中ks解析为AnimatableTransform对象
    public class AnimatableTransformParser {
    
      private static final JsonReader.Options NAMES = JsonReader.Options.of(
          "a",  // 1
          "p",  // 2
          "s",  // 3
          "rz", // 4
          "r",  // 5
          "o",  // 6
          "so", // 7
          "eo", // 8
          "sk", // 9
          "sa"  // 10
      );
      private static final JsonReader.Options ANIMATABLE_NAMES = JsonReader.Options.of("k");
    
      public static AnimatableTransform parse(
          JsonReader reader, LottieComposition composition) throws IOException {
        AnimatablePathValue anchorPoint = null;
        AnimatableValue<PointF, PointF> position = null;
        AnimatableScaleValue scale = null;
        AnimatableFloatValue rotation = null;
        AnimatableIntegerValue opacity = null;
        AnimatableFloatValue startOpacity = null;
        AnimatableFloatValue endOpacity = null;
        AnimatableFloatValue skew = null;
        AnimatableFloatValue skewAngle = null;
    
        boolean isObject = reader.peek() == JsonReader.Token.BEGIN_OBJECT;
        if (isObject) {
          reader.beginObject();
        }
        while (reader.hasNext()) {
          switch (reader.selectName(NAMES)) {
            case 0: // a
              reader.beginObject();
              while (reader.hasNext()) {
                switch (reader.selectName(ANIMATABLE_NAMES)) {
                  case 0:
                    anchorPoint = AnimatablePathValueParser.parse(reader, composition);
                    break;
                  default:
                    reader.skipName();
                    reader.skipValue();
                }
              }
              reader.endObject();
              break;
            case 1: // p
              position =
                  AnimatablePathValueParser.parseSplitPath(reader, composition);
              break;
            case 2: // s
              scale = AnimatableValueParser.parseScale(reader, composition);
              break;
            case 3: // rz
              composition.addWarning("Lottie doesn't support 3D layers.");
            case 4: // r
              rotation = AnimatableValueParser.parseFloat(reader, composition, false);
              if (rotation.getKeyframes().isEmpty()) {
                rotation.getKeyframes().add(new Keyframe<>(composition, 0f, 0f, null, 0f, composition.getEndFrame()));
              } else if (rotation.getKeyframes().get(0).startValue == null) {
                rotation.getKeyframes().set(0, new Keyframe<>(composition, 0f, 0f, null, 0f, composition.getEndFrame()));
              }
              break;
            case 5: // o
              opacity = AnimatableValueParser.parseInteger(reader, composition);
              break;
            case 6: // so
              startOpacity = AnimatableValueParser.parseFloat(reader, composition, false);
              break;
            case 7: // eo
              endOpacity = AnimatableValueParser.parseFloat(reader, composition, false);
              break;
            case 8: // sk
              skew = AnimatableValueParser.parseFloat(reader, composition, false);
              break;
            case 9: // sa
              skewAngle = AnimatableValueParser.parseFloat(reader, composition, false);
              break;
            default:
              reader.skipName();
              reader.skipValue();
          }
        }
        if (isObject) {
          reader.endObject();
        }
    
        if (isAnchorPointIdentity(anchorPoint)) {
          anchorPoint = null;
        }
        if (isPositionIdentity(position)) {
          position = null;
        }
        if (isRotationIdentity(rotation)) {
          rotation = null;
        }
        if (isScaleIdentity(scale)) {
          scale = null;
        }
        if (isSkewIdentity(skew)) {
          skew = null;
        }
        if (isSkewAngleIdentity(skewAngle)) {
          skewAngle = null;
        }
        //根据解析的属性生成AnimatableTransform对象
        return new AnimatableTransform(anchorPoint, position, scale, rotation, opacity, startOpacity, endOpacity, skew, skewAngle);
      }
    

    五、资料

    1. Lottie 的使用
    2. Lottie实现思路和源码分析
    3. 如何看懂json参数
    4. Lottie—json文件解析
    5. Lottie 还可以做这些?

    六、收获

    通过本篇的学习

    1. 了解Lottie动画的流程
    2. 了解lottie json的中每个字段的含义
    3. 分析lottie json解析过程

    感谢你的阅读
    下一篇我们分析学习Layer渲染和动画部分的实现,欢迎关注公众号“音视频开发之旅”,一起学习成长。
    欢迎交流

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