前言
如今几乎所有的视频网站都有弹幕功能,那么今天我们就自己用原生 JavaScript
封装一个弹幕类。这个类希望有如下属性和实例方法:
属性
-
el
容器节点的选择器,容器节点应为绝对定位,设置好宽高 -
height
每条弹幕的高度 -
mode
弹幕模式,half则为一半容器高度,top为三分之一,full为占满 -
speed
弹幕划过屏幕的时间 -
gapWidth
后一条弹幕与前一条弹幕的距离
方法
-
pushData
添加弹幕元数据 -
addData
持续加入弹幕 -
start
开始调度弹幕 -
stop
停止弹幕 -
restart
重新开始弹幕 -
clearData
清空弹幕 -
close
关闭 -
open
重新显示弹幕
PS:有一些自封装的工具函数就不贴出来了,大概知道意思就好
初始化
引入JavaScript文件之后,我们希望如下使用,先采取默认配置。
let barrage = new Barrage({
el: '#container'
})
参数初始化:
function Barrage(options) {
let {
el,
height,
mode,
speed,
gapWidth,
} = options
this.container = document.querySelector(el)
this.height = height || 30
this.speed = speed || 15000 //2000ms
this.gapWidth = gapWidth || 20
this.list = []
this.mode = mode || 'half'
this.boxSize = getBoxSize(this.container)
this.perSpeed = Math.round(this.boxSize.width / this.speed)
this.rows = initRows(this.boxSize, this.mode, this.height)
this.timeoutFuncs = []
this.indexs = []
this.idMap = []
}
先接受好参数然后初始化,下面看看getBoxSize
和initRows
function getBoxSize(box) {
let {
height,
width
} = window.getComputedStyle(box)
return {
height: px2num(height),
width: px2num(width)
}
function px2num(str) {
return Number(str.substring(0, str.indexOf('p')))
}
}
通过getComputedStyle
api计算出盒子的宽高,这里用来计算容器的宽高,之后也会用到。
function initRows(box, mode, height) {
let divisor = getDivisor(mode)
rows = Math.ceil(box.height * divisor / height)
return rows
}
function getDivisor(mode) {
let divisor = .5
switch (mode) {
case 'half':
divisor = .5
break
case 'top':
divisor = 1 / 3
break;
case 'full':
divisor = 1;
break
default:
break;
}
return divisor
}
根据高度算出弹幕应该有多少行,下面会有地方用到行数。
插入数据
有两种插入数据的方法,一种是添加源数据,一种是持续添加。先来看添加源数据的方法:
this.pushData = function (data) {
this.initDom()
if (getType(data) == '[object Object]') {
//插入单条
this.pushOne(data)
}
if (getType(data) == '[object Array]') {
//插入多条
this.pushArr(data)
}
}
this.initDom = function () {
if (!document.querySelector(`${el} .barrage-list`)) {
//注册dom节点
for (let i = 0; i < this.rows; i++) {
let div = document.createElement('div')
div.classList = `barrage-list barrage-list-${i}`
div.style.height = `${this.boxSize.height*getDivisor(this.mode)/this.rows}px`
this.container.appendChild(div)
}
}
}
this.pushOne = function (data) {
for (let i = 0; i < this.rows; i++) {
if (!this.list[i]) this.list[i] = []
}
let leastRow = getLeastRow(this.list) //获取弹幕列表中最少的那一列,弹幕列表是一个二维数组
this.list[leastRow].push(data)
}
this.pushArr = function (data) {
let list = sliceRowList(this.rows, data)
list.forEach((item, index) => {
if (this.list[index]) {
this.list[index] = this.list[index].concat(...item)
} else {
this.list[index] = item
}
})
}
//根据行数把一维的弹幕list切分成rows行的二维数组
function sliceRowList(rows, list) {
let sliceList = [],
perNum = Math.round(list.length / rows)
for (let i = 0; i < rows; i++) {
let arr = []
if (i == rows - 1) {
arr = list.slice(i * perNum)
} else {
i == 0 ? arr = list.slice(0, perNum) : arr = list.slice(i * perNum, (i + 1) * perNum)
}
sliceList.push(arr)
}
return sliceList
}
发射弹幕
下面来看看发射弹幕的逻辑
this.start = function () {
//开始调度list
this.dispatchList(this.list)
}
this.dispatchList = function (list) {
for (let i = 0; i < list.length; i++) {
this.dispatchRow(list[i], i)
}
}
this.dispatchRow = function (row, i) {
if (!this.indexs[i] && this.indexs[i] !== 0) {
this.indexs[i] = 0
}
//真正的调度从这里开始,用一个实例变量存储好当前调度的下标。
if (row[this.indexs[i]]) {
this.dispatchItem(row[this.indexs[i]], i, this.indexs[i])
}
}
this.dispatchItem = function (item, i) {
//调度过一次的某条弹幕下一次在调度就不需要了
if (!item || this.idMap[item.id]) {
return
}
let index = this.indexs[i]
this.idMap[item.id] = item.id
let div = document.createElement('div'),
parent = document.querySelector(`${el} .barrage-list-${i}`),
width,
pastTime
div.innerHTML = item.content
div.className = 'barrage-item'
parent.appendChild(div)
width = getBoxSize(div).width
div.style = `width:${width}px;display:none`
pastTime = this.computeTime(width) //计算出下一条弹幕应该出现的时间
//弹幕飞一会~
this.run(div)
if (index > this.list[i].length - 1) {
return
}
let len = this.timeoutFuncs.length
//记录好定时器,后面清空
this.timeoutFuncs[len] = setTimeout(() => {
this.indexs[i] = index + 1
//递归调用下一条
this.dispatchItem(this.list[i][index + 1], i, index + 1)
}, pastTime);
}
//用css动画,整体还是比较流畅的
this.run = function (item) {
item.classList += ' running'
item.style.left = "left:100%"
item.style.display = ''
item.style.animation = `run ${this.speed/1000}s linear`
//已完成的打一个标记
setTimeout(() => {
item.classList+=' done'
}, this.speed);
}
//根据弹幕的宽度和gapWth,算出下一条弹幕应该出现的时间
this.computeTime = function (width) {
let length = width + this.gapWidth
let time = Math.round(length / this.boxSize.width * this.speed/2)
return time
}
动画css具体如下
@keyframes run {
0% {
left: 100%;
}
50% {
left: 0
}
100% {
left: -100%;
}
}
.run {
animation-name: run;
}
其余方法
停止
利用动画的paused属性停止
this.stop = function () {
let items = document.querySelectorAll(`${el} .barrage-item`);
[...items].forEach(item => {
item.className += ' pause'
})
}
.pause {
animation-play-state: paused !important;
}
重新开始
移除pause类即可
this.restart = function () {
let items = document.querySelectorAll(`${el} .barrage-item`);
[...items].forEach(item => {
removeClassName(item, 'pause')
})
}
打开关闭
做一个显示隐藏的逻辑即可
this.close = function () {
this.container.style.display = 'none'
}
this.open = function () {
this.container.style.display = ''
}
清理弹幕
this.clearData = function () {
//清除list
this.list = []
//清除dom
document.querySelector(`${el}`).innerHTML = ''
//清除timeout
this.timeoutFuncs.forEach(fun => clearTimeout(fun))
}
最后用一个定时器定时清理过期的弹幕:
setInterval(() => {
let items = document.querySelectorAll(`${el} .done`);
[...items].forEach(item=>{
item.parentNode.removeChild(item)
})
}, this.speed*5);
最后
感觉这个的实现还是有缺陷的,如果是你设计这么一个类,你会怎么设计呢?
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