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开发中常用方法

开发中常用方法

作者: pingui | 来源:发表于2016-06-11 20:05 被阅读34次
    1. 获取设备的UUID
    + (NSString*)getDeviceUUID{
        int                 mgmtInfoBase[6];
        char                *msgBuffer = NULL;
        size_t              length;
        unsigned char       macAddress[6];
        struct if_msghdr    *interfaceMsgStruct;
        struct sockaddr_dl  *socketStruct;
        NSString * errorFlag = NULL;
        
        // Setup the management Information Base (mib)
        mgmtInfoBase[0] = CTL_NET;        // Request network subsystem
        mgmtInfoBase[1] = AF_ROUTE;       // Routing table info
        mgmtInfoBase[2] = 0;
        mgmtInfoBase[3] = AF_LINK;        // Request link layer information
        mgmtInfoBase[4] = NET_RT_IFLIST;  // Request all configured interfaces
        
        // With all configured interfaces requested, get handle index
        if ((mgmtInfoBase[5] = if_nametoindex("en0")) == 0)
            errorFlag = @"if_nametoindex failure";
        else
        {
            // Get the size of the data available (store in len)
            if (sysctl(mgmtInfoBase, 6, NULL, &length, NULL, 0) < 0)
                errorFlag = @"sysctl mgmtInfoBase failure";
            else
            {
                // Alloc memory based on above call
                if ((msgBuffer = malloc(length)) == NULL)
                    errorFlag = @"buffer allocation failure";
                else
                {
                    // Get system information, store in buffer
                    if (sysctl(mgmtInfoBase, 6, msgBuffer, &length, NULL, 0) < 0)
                        errorFlag = @"sysctl msgBuffer failure";
                }
            }
        }
        
        // Befor going any further...
        if (errorFlag != NULL)
        {
            //DebugLog(@"Error: %@", errorFlag);
            return errorFlag;
        }
        
        // Map msgbuffer to interface message structure
        interfaceMsgStruct = (struct if_msghdr *) msgBuffer;
        
        // Map to link-level socket structure
        socketStruct = (struct sockaddr_dl *) (interfaceMsgStruct + 1);
        
        // Copy link layer address data in socket structure to an array
        memcpy(&macAddress, socketStruct->sdl_data + socketStruct->sdl_nlen, 6);
        
        // Read from char array into a string object, into traditional Mac address format
        NSString *macAddressString = [NSString stringWithFormat:@"%02X:%02X:%02X:%02X:%02X:%02X",
                                      macAddress[0], macAddress[1], macAddress[2],
                                      macAddress[3], macAddress[4], macAddress[5]];
        //    DebugLog(@"Mac Address: %@", macAddressString);
        
        // Release the buffer memory
        free(msgBuffer);
        
        //适配iOS7设备绑定功能
        if ([[[UIDevice currentDevice] systemVersion]intValue]<6) {
            return macAddressString;
        }
        else{
            //        return [[[ASIdentifierManager sharedManager] advertisingIdentifier] UUIDString];
            NSString *adUUIDString = [[[UIDevice currentDevice] identifierForVendor] UUIDString];
            //NSLog(@"adUUIDString: %@",adUUIDString);
            
            return [adUUIDString stringByReplacingOccurrencesOfString:@"-" withString:@""];
            
        }
    }
    
    

    说明: 需要导入下面的头文件

    #include <sys/sysctl.h>
    #include <net/if.h>
    #include <net/if_dl.h>
    

    当程序卸载重新安装之后获取到的UUID会发生变化,可是在开发中我们需要的是不能变化的,那该怎么办呢???
    别急,已经为你准备好了,请看下面的链接.

    链接: http://pan.baidu.com/s/1miwBGUG 密码: nbys

    1. 过滤emoji字符
    /**
     *  过滤emoji字符
     *
     *  @param string 需要过滤的字符串
     *
     *  @return 过滤emoji后的字符串
     */
    + (NSString *)filterEmoji:(NSString *)string {
        NSUInteger len = [string lengthOfBytesUsingEncoding:NSUTF8StringEncoding];
        const char *utf8 = [string UTF8String];
        char *newUTF8 = malloc( sizeof(char) * len );
        int j = 0;
        
        //0xF0(4) 0xE2(3) 0xE3(3) 0xC2(2) 0x30---0x39(4)
        for ( int i = 0; i < len; i++ ) {
            unsigned int c = utf8[i];
            BOOL isControlChar = NO;
            if ( c == 4294967280 ||
                c == 4294967089 ||
                c == 4294967090 ||
                c == 4294967091 ||
                c == 4294967092 ||
                c == 4294967093 ||
                c == 4294967094 ||
                c == 4294967095 ||
                c == 4294967096 ||
                c == 4294967097 ||
                c == 4294967088 ) {
                i = i + 3;
                isControlChar = YES;
            }
            if ( c == 4294967266 || c == 4294967267 ) {
                i = i + 2;
                isControlChar = YES;
            }
            if ( c == 4294967234 ) {
                i = i + 1;
                isControlChar = YES;
            }
            if ( !isControlChar ) {
                newUTF8[j] = utf8[i];
                j++;
            }
        }
        newUTF8[j] = '\0';
        NSString *encrypted = [NSString stringWithCString:(const char*)newUTF8 encoding:NSUTF8StringEncoding];
        free( newUTF8 );
        return encrypted;
    }
    

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