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解决照片大于2M时照片自动旋转90度问题

解决照片大于2M时照片自动旋转90度问题

作者: 天亮説晚安 | 来源:发表于2016-06-29 15:46 被阅读89次

    用相机拍摄出来的照片含有EXIF信息,UIImage的imageOrientation属性指的就是EXIF中的orientation信息。如果我们忽略orientation信息,而直接对照片进行像素处理或者drawInRect等操作,得到的结果是翻转或者旋转90之后的样子。这是因为我们执行像素处理或者drawInRect等操作之后,imageOrientaion信息被删除了,imageOrientaion被重设为0,造成照片内容和imageOrientaion不匹配。

    所以,在对照片进行处理之前,先将照片旋转到正确的方向,并且返回的imageOrientaion为0。

    下面这个方法就是一个UIImage category中的方法,用它可以达到以上目的。

    - (UIImage *)fixOrientation:(UIImage *)aImage {
         
        // No-op if the orientation is already correct
        if (aImage.imageOrientation == UIImageOrientationUp) 
            return aImage;
         
        // We need to calculate the proper transformation to make the image upright.
        // We do it in 2 steps: Rotate if Left/Right/Down, and then flip if Mirrored.
        CGAffineTransform transform = CGAffineTransformIdentity;
         
        switch (aImage.imageOrientation) {
            case UIImageOrientationDown:
            case UIImageOrientationDownMirrored:
                transform = CGAffineTransformTranslate(transform, aImage.size.width, aImage.size.height);
                transform = CGAffineTransformRotate(transform, M_PI);
                break;
                 
            case UIImageOrientationLeft:
            case UIImageOrientationLeftMirrored:
                transform = CGAffineTransformTranslate(transform, aImage.size.width, 0);
                transform = CGAffineTransformRotate(transform, M_PI_2);
                break;
                 
            case UIImageOrientationRight:
            case UIImageOrientationRightMirrored:
                transform = CGAffineTransformTranslate(transform, 0, aImage.size.height);
                transform = CGAffineTransformRotate(transform, -M_PI_2);
                break;
            default:
                break;
        }
         
        switch (aImage.imageOrientation) {
            case UIImageOrientationUpMirrored:
            case UIImageOrientationDownMirrored:
                transform = CGAffineTransformTranslate(transform, aImage.size.width, 0);
                transform = CGAffineTransformScale(transform, -1, 1);
                break;
                 
            case UIImageOrientationLeftMirrored:
            case UIImageOrientationRightMirrored:
                transform = CGAffineTransformTranslate(transform, aImage.size.height, 0);
                transform = CGAffineTransformScale(transform, -1, 1);
                break;
            default:
                break;
        }
         
        // Now we draw the underlying CGImage into a new context, applying the transform
        // calculated above.
        CGContextRef ctx = CGBitmapContextCreate(NULL, aImage.size.width, aImage.size.height,
                                                 CGImageGetBitsPerComponent(aImage.CGImage), 0,
                                                 CGImageGetColorSpace(aImage.CGImage),
                                                 CGImageGetBitmapInfo(aImage.CGImage));
        CGContextConcatCTM(ctx, transform);
        switch (aImage.imageOrientation) {
            case UIImageOrientationLeft:
            case UIImageOrientationLeftMirrored:
            case UIImageOrientationRight:
            case UIImageOrientationRightMirrored:
                // Grr...
                CGContextDrawImage(ctx, CGRectMake(0,0,aImage.size.height,aImage.size.width), aImage.CGImage);
                break;
                 
            default:
                CGContextDrawImage(ctx, CGRectMake(0,0,aImage.size.width,aImage.size.height), aImage.CGImage);
                break;
        }
         
        // And now we just create a new UIImage from the drawing context
        CGImageRef cgimg = CGBitmapContextCreateImage(ctx);
        UIImage *img = [UIImage imageWithCGImage:cgimg];
        CGContextRelease(ctx);
        CGImageRelease(cgimg);
        return img;
    }
    

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