渲染篇
- 大多数手机的屏幕刷新频率是60HZ,如果在1000/60=16.67ms内没有办法把这一帧的任务执行完毕,就会发生丢帧的现象。丢帧越多,用户感受的卡顿情况就越严重。
- 渲染操作通常依赖于两个核心组件:CPU与GPU。CPU负责包括Measure,Layout,Record,Execute的计算操作,GPU负责Rasterization(栅格化)操作。CPU通常存在的问题的原因是存在非必需的视图组件,它不仅仅会带来重复的计算操作,而且还会占用额外的GPU资源。
Resterization栅格化是绘制那些Button,Shape,Path,String,Bitmap等组件最基础的操作。它把那些组件拆分到不同的像素上进行显示。这是一个很费时的操作,GPU的引入就是为了加快栅格化的操作。
- CPU负责把UI组件计算成Polygons,Texture纹理,然后交给GPU进行栅格化渲染。
- Overdraw(过度绘制)描述的是屏幕上的某个像素在同一帧的时间内被绘制了多次。
- 减少过度绘制的步骤:
- 移除Window默认的background
- XML布局中去除多余的background(一般父布局中的background可以不设置,具体视情况而定)
- 自定义view时,需注意有重叠部分时采用ClipRect方法,避免重叠部分被过度绘制
- 提升布局性能的关键点时尽量保持布局层级的扁平化,避免出现重复的嵌套布局。
运算篇
- TraceView使用了解
- Batching and Caching
Batching是在真正执行运算操作之前对数据进行批量预处理,例如你需要有这样一个方法,它的作用是查找某个值是否存在于一堆数据中。
- 把可能有性能问题的代码放到非主线程中。
- Vector,ArrayList,LinkedList,HashMap,SparseArray
内存篇
- Android系统里面有一个Generatioal Heap Memory的模型,系统会根据不同的内存数据类型分别执行不同的GC操作。例如,最近刚分配的对象会放在Young Generation区域,这个区域的对象通常都是会快速被创建并且很快被销毁回收的,同时这个区域的GC操作速度也是比Old Generation区域的GC操作速度更快的。除了速度差异之外,执行GC操作的时候,所有线程的任何操作都会需要暂停,等待GC操作完成之后,其他操作才能够继续运行。通常来说,单个的GC并不会占用太多时间,但是大量不停的GC操作则会显著占用帧间隔时间(16ms)。如果在帧间隔时间里面做了过多的GC操作,那么自然其他类似计算,渲染等操作的可用时间就变得少了。
- memory monitor工具
- 发生内存泄漏会导致Memory Generation中的剩余可用Heap Size越来越小,这样会导致频繁触发GC,更进一步引起性能问题。
内存泄漏表示的是不再用到的对象因为被错误引用而无法进行回收。
- Memory Churn内存抖动,内存抖动是因为在短时间内大量的对象被创建又马上被释放。瞬间产生大量的对象会严重占用Young Generation的内存区域,当达到阀值,剩余空间不够的时候,会触发GC从而导致刚产生的对象又很快被回收。即使每次分配的对象占用了很少的内存,但是他们叠加在一起会增加Heap的压力,从而触发更多其他类型的GC。这个操作有可能会影响到帧率,并使得用户感知到性能问题。
解决上面的问题有简洁直观方法,如果你在Memory Monitor里面查看到短时间发生了多次内存的涨跌,这意味着很有可能发生了内存抖动。同时我们还可以通过Allocation Tracker来查看在短时间内,同一个栈中不断进出的相同对象。这是内存抖动的典型信号之一。
当你大致定位问题之后,接下去的问题修复也就显得相对直接简单了。例如,你需要避免在for循环里面分配对象占用内存,需要尝试把对象的创建移到循环体之外,自定义View中的onDraw方法也需要引起注意,每次屏幕发生绘制以及动画执行过程中,onDraw方法都会被调用到,避免在onDraw方法里面执行复杂的操作,避免创建对象。对于那些无法避免需要创建对象的情况,我们可以考虑对象池模型,通过对象池来解决频繁创建与销毁的问题,但是这里需要注意结束使用之后,需要手动释放对象池中的对象。
- 关于Allocation Tracker工具的使用,不展开了,参考下面的链接:
- http://developer.android.com/tools/debugging/ddms.html#alloc
- http://android-developers.blogspot.com/2009/02/track-memory-allocations.html
- 三种测量内存工具,各自的特点:
- Memory Monitor:跟踪整个APP内存变化情况。
- Heap Viewer:查看当前内存快照,便于对比分析哪些对象有可能发生内存泄露
- Alloction Tracker:追踪内存对象的来源
电量篇
- 使用WakeLock或者JobScheduler唤醒设备处理定时的任务之后,一定要及时让设备回到初始状态。每次唤醒蜂窝信号进行数据传递,都会消耗很多电量,它比WiFi等操作更加的耗电。
- 我们可以通过下面的代码来获取手机的当前充电状态:
// It is very easy to subscribe to changes to the battery state, but you can get the current
// state by simply passing null in as your receiver. Nifty, isn't that?
IntentFilter filter = new IntentFilter(Intent.ACTION_BATTERY_CHANGED);
Intent batteryStatus = this.registerReceiver(null, filter);
int chargePlug = batteryStatus.getIntExtra(BatteryManager.EXTRA_PLUGGED, -1);
boolean acCharge = (chargePlug == BatteryManager.BATTERY_PLUGGED_AC);
if (acCharge) {
Log.v(LOG_TAG,“The phone is charging!”);
}
在上面的例子演示了如何立即获取到手机的充电状态,得到充电状态信息之后,我们可以有针对性的对部分代码做优化。比如我们可以判断只有当前手机为AC充电状态时 才去执行一些非常耗电的操作。
/**
* This method checks for power by comparing the current battery state against all possible
* plugged in states. In this case, a device may be considered plugged in either by USB, AC, or
* wireless charge. (Wireless charge was introduced in API Level 17.)
*/
private boolean checkForPower() {
// It is very easy to subscribe to changes to the battery state, but you can get the current
// state by simply passing null in as your receiver. Nifty, isn't that?
IntentFilter filter = new IntentFilter(Intent.ACTION_BATTERY_CHANGED);
Intent batteryStatus = this.registerReceiver(null, filter);
// There are currently three ways a device can be plugged in. We should check them all.
int chargePlug = batteryStatus.getIntExtra(BatteryManager.EXTRA_PLUGGED, -1);
boolean usbCharge = (chargePlug == BatteryManager.BATTERY_PLUGGED_USB);
boolean acCharge = (chargePlug == BatteryManager.BATTERY_PLUGGED_AC);
boolean wirelessCharge = false;
if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.JELLY_BEAN_MR1) {
wirelessCharge = (chargePlug == BatteryManager.BATTERY_PLUGGED_WIRELESS);
}
return (usbCharge || acCharge || wirelessCharge);
}
- 一个最简单的唤醒手机的方法是使用PowerManager.WakeLock的API来保持CPU工作并防止屏幕变暗关闭。这使得手机可以被唤醒,执行工作,然后回到睡眠状态。知道如何获取WakeLock是简单的,可是及时释放WakeLock也是非常重要的,不恰当的使用WakeLock会导致严重错误。例如网络请求的数据返回时间不确定,导致本来只需要10s的事情一直等待了1个小时,这样会使得电量白白浪费了。这也是为何使用带超时参数的wakelock.acquice()方法是很关键的。
但是仅仅设置超时并不足够解决问题,例如设置多长的超时比较合适?什么时候进行重试等等?解决上面的问题,正确的方式可能是使用非精准定时器。通常情况下,我们会设定一个时间进行某个操作,但是动态修改这个时间也许会更好。例如,如果有另外一个程序需要比你设定的时间晚5分钟唤醒,最好能够等到那个时候,两个任务捆绑一起同时进行,这就是非精确定时器的核心工作原理。我们可以定制计划的任务,可是系统如果检测到一个更好的时间,它可以推迟你的任务,以节省电量消耗。这正是JobScheduler API所做的事情
JobScheduler会根据当前的情况与任务,组合出理想的唤醒时间,例如等到正在充电或者连接到WiFi的时候,或者集中任务一起执行。我们可以通过这个API实现很多免费的调度算法。
- 为了减少电量的消耗,在蜂窝移动网络下,最好做到批量执行网络请求,尽量避免频繁的间隔网络请求。WiFi连接下,网络传输的电量消耗要比移动网络少很多,应该尽量减少移动网络下的数据传输,多在WiFi环境下传输数据。
- 使用Job Scheduler,应用需要做的事情就是判断哪些任务是不紧急的,可以交给Job Scheduler来处理,Job Scheduler集中处理收到的任务,选择合适的时间,合适的网络,再一起进行执行。
下面是使用Job Scheduler的一段简要示例,需要先有一个JobService
public class MyJobService extends JobService {
private static final String LOG_TAG = "MyJobService";
@Override
public void onCreate() {
super.onCreate();
Log.i(LOG_TAG, "MyJobService created");
}
@Override
public void onDestroy() {
super.onDestroy();
Log.i(LOG_TAG, "MyJobService destroyed");
}
@Override
public boolean onStartJob(JobParameters params) {
// This is where you would implement all of the logic for your job. Note that this runs
// on the main thread, so you will want to use a separate thread for asynchronous work
// (as we demonstrate below to establish a network connection).
// If you use a separate thread, return true to indicate that you need a "reschedule" to
// return to the job at some point in the future to finish processing the work. Otherwise,
// return false when finished.
Log.i(LOG_TAG, "Totally and completely working on job " + params.getJobId());
// First, check the network, and then attempt to connect.
if (isNetworkConnected()) {
new SimpleDownloadTask() .execute(params);
return true;
} else {
Log.i(LOG_TAG, "No connection on job " + params.getJobId() + "; sad face");
}
return false;
}
@Override
public boolean onStopJob(JobParameters params) {
// Called if the job must be stopped before jobFinished() has been called. This may
// happen if the requirements are no longer being met, such as the user no longer
// connecting to WiFi, or the device no longer being idle. Use this callback to resolve
// anything that may cause your application to misbehave from the job being halted.
// Return true if the job should be rescheduled based on the retry criteria specified
// when the job was created or return false to drop the job. Regardless of the value
// returned, your job must stop executing.
Log.i(LOG_TAG, "Whelp, something changed, so I'm calling it on job " + params.getJobId());
return false;
}
/**
* Determines if the device is currently online.
*/
private boolean isNetworkConnected() {
ConnectivityManager connectivityManager =
(ConnectivityManager) getSystemService(Context.CONNECTIVITY_SERVICE);
NetworkInfo networkInfo = connectivityManager.getActiveNetworkInfo();
return (networkInfo != null && networkInfo.isConnected());
}
/**
* Uses AsyncTask to create a task away from the main UI thread. This task creates a
* HTTPUrlConnection, and then downloads the contents of the webpage as an InputStream.
* The InputStream is then converted to a String, which is logged by the
* onPostExecute() method.
*/
private class SimpleDownloadTask extends AsyncTask<JobParameters, Void, String> {
protected JobParameters mJobParam;
@Override
protected String doInBackground(JobParameters... params) {
// cache system provided job requirements
mJobParam = params[0];
try {
InputStream is = null;
// Only display the first 50 characters of the retrieved web page content.
int len = 50;
URL url = new URL("https://www.google.com");
HttpURLConnection conn = (HttpURLConnection) url.openConnection();
conn.setReadTimeout(10000); //10sec
conn.setConnectTimeout(15000); //15sec
conn.setRequestMethod("GET");
//Starts the query
conn.connect();
int response = conn.getResponseCode();
Log.d(LOG_TAG, "The response is: " + response);
is = conn.getInputStream();
// Convert the input stream to a string
Reader reader = null;
reader = new InputStreamReader(is, "UTF-8");
char[] buffer = new char[len];
reader.read(buffer);
return new String(buffer);
} catch (IOException e) {
return "Unable to retrieve web page.";
}
}
@Override
protected void onPostExecute(String result) {
jobFinished(mJobParam, false);
Log.i(LOG_TAG, result);
}
}
}
然后模拟通过点击Button触发N个任务,交给JobService来处理:
public class FreeTheWakelockActivity extends ActionBarActivity {
public static final String LOG_TAG = "FreeTheWakelockActivity";
TextView mWakeLockMsg;
ComponentName mServiceComponent;
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_wakelock);
mWakeLockMsg = (TextView) findViewById(R.id.wakelock_txt);
mServiceComponent = new ComponentName(this, MyJobService.class);
Intent startServiceIntent = new Intent(this, MyJobService.class);
startService(startServiceIntent);
Button theButtonThatWakelocks = (Button) findViewById(R.id.wakelock_poll);
theButtonThatWakelocks.setText(R.string.poll_server_button);
theButtonThatWakelocks.setOnClickListener(new View.OnClickListener() {
@Override
public void onClick(View v) {
pollServer();
}
});
}
/**
* This method polls the server via the JobScheduler API. By scheduling the job with this API,
* your app can be confident it will execute, but without the need for a wake lock. Rather, the
* API will take your network jobs and execute them in batch to best take advantage of the
* initial network connection cost.
*
* The JobScheduler API works through a background service. In this sample, we have
* a simple service in MyJobService to get you started. The job is scheduled here in
* the activity, but the job itself is executed in MyJobService in the startJob() method. For
* example, to poll your server, you would create the network connection, send your GET
* request, and then process the response all in MyJobService. This allows the JobScheduler API
* to invoke your logic without needed to restart your activity.
*
* For brevity in the sample, we are scheduling the same job several times in quick succession,
* but again, try to consider similar tasks occurring over time in your application that can
* afford to wait and may benefit from batching.
*/
public void pollServer() {
JobScheduler scheduler = (JobScheduler) getSystemService(Context.JOB_SCHEDULER_SERVICE);
for (int i=0; i<10; i++) {
JobInfo jobInfo = new JobInfo.Builder(i, mServiceComponent)
.setMinimumLatency(5000) // 5 seconds
.setOverrideDeadline(60000) // 60 seconds (for brevity in the sample)
.setRequiredNetworkType(JobInfo.NETWORK_TYPE_ANY) // WiFi or data connections
.build();
mWakeLockMsg.append("Scheduling job " + i + "!\n");
scheduler.schedule(jobInfo);
}
}
}
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