/**
- Created by malei on 2017/6/5.
*/
public class GameView extends View{
private static final int MAX_LINES = 10; //画线数目
private final Context mContext;
private Paint mPaint; //格子笔
private Paint mTextPaint; //提示字笔
private Paint mWinPaint; //赢了
private int mWidth; //组件当前宽度
private int mHeight; //组件当前高度
private int viewWidth;
private int viewHeight;
private int mGridPad; //每个格子的宽度
private Bitmap mWhiteChess; //白棋子
private Bitmap mBlackChess; //黑棋子
private ArrayList<Point> mWhiteList = new ArrayList<>();//白棋子数据boo
private ArrayList<Point> mBlackList = new ArrayList<>();//黑棋子数据boo
private boolean isBlackStep; //黑棋子走 true 是黑走
private boolean isGameOver;
public GameView(Context context) {
this(context,null);
}
public GameView(Context context, AttributeSet attrs) {
this(context, attrs,0);
}
public GameView(Context context, AttributeSet attrs, int defStyleAttr) {
super(context, attrs, defStyleAttr);
mContext = context;
init();
}
//悔棋
public void backOff(){
if(isGameOver) return;
if(!isBlackStep){
isBlackStep = true;
if(!mBlackList.isEmpty()){
mBlackList.remove(mBlackList.size()-1);
}
}else {
isBlackStep = false;
if(!mWhiteList.isEmpty()){
mWhiteList.remove(mWhiteList.size()-1);
}
}
invalidate();
}
public void reStart(){
mWhiteList.clear();
mBlackList.clear();
isGameOver = false;
invalidate();
}
//初始化要画笔
private void init() {
mPaint = new Paint();
mPaint.setColor(Color.BLUE);
mTextPaint = new Paint();
mTextPaint.setColor(Color.RED);
mTextPaint.setTextSize(20);
mWinPaint = new Paint();
mWinPaint.setColor(Color.RED);
mWinPaint.setTextSize(100);
mWhiteChess = BitmapFactory.decodeResource(getResources(), R.mipmap.white);
mBlackChess = BitmapFactory.decodeResource(getResources(), R.mipmap.black);
}
//绘制组件
@Override
protected void onDraw(Canvas canvas) {
super.onDraw(canvas);
LogUtils.i("onDraw");
drawChessBoard(canvas);
drawChesses(canvas);
drawTipText(canvas); //绘制提示字
checkGameResult(canvas);//游戏结束处理
}
private void drawTipText(Canvas canvas) {
String text = "";
if(isBlackStep){
text = "黑棋走";
}else{
text = "白棋走";
}
canvas.drawText(text, mGridPad/4, mGridPad/2, mTextPaint);
}
//判断游戏结果
private void checkGameResult(Canvas canvas) {
boolean isBlackWin = checkResult(mBlackList);
boolean isWhiteWin = checkResult(mWhiteList);
if(isBlackWin || isWhiteWin){
isGameOver = true;
if(isWhiteWin){
canvas.drawText("白色赢了",mGridPad*2 , mGridPad*5, mWinPaint);;
}else {
canvas.drawText("黑色赢了",mGridPad*2 , mGridPad*5, mWinPaint);;
}
}
}
private boolean checkResult(ArrayList<Point> pointList) {
for (Point p : pointList){
int x = p.x;
int y = p.y;
//水平检测
boolean win = checkHorizontal(x, y, pointList);
if(win){
return true;
}
//垂直检测
win = checkVertical(x, y, pointList);
if (win) {
return true;
}
win = checkLeftSlant(x, y, pointList);
if (win) {
return true;
}
win = checkRightSlant(x, y, pointList);
if (win) {
return true;
}
}
return false;
}
//绘制棋子
private void drawChesses(Canvas canvas) {
//绘制白棋
int wSize = mWhiteList.size();
for(int i = 0; i < wSize; i++){
Point wp = mWhiteList.get(i);
LogUtils.i(wp.x+"");
canvas.drawBitmap(mWhiteChess,
wp.x * mGridPad - mWhiteChess.getHeight()/2,
wp.y * mGridPad - mWhiteChess.getHeight()/2,
null);
}
//绘制黑棋子
int bSize = mBlackList.size();
for(int i = 0; i < bSize; i++){
Point wp = mBlackList.get(i);
LogUtils.i(wp.x+"");
canvas.drawBitmap(mBlackChess,
wp.x * mGridPad - mBlackChess.getHeight()/2,
wp.y * mGridPad - mBlackChess.getHeight()/2,
null);
}
}
//绘制棋盘(10*10网格)
private void drawChessBoard(Canvas canvas) {
int startX=0,startY = 0,stopX=0,stopY =0;
LogUtils.i("viewWidth="+viewWidth);
for (int i = 0 ; i < MAX_LINES; i++){
//绘制横线
canvas.drawLine(0, startY, viewWidth, stopY, mPaint);
startY = startY + mGridPad;
stopY = stopY + mGridPad;
//绘制竖线
canvas.drawLine(startX, 0, stopX, viewWidth, mPaint);
startX = startX + mGridPad;
stopX = stopX + mGridPad;
}
}
//View本身大小多少
@Override
protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec) {
super.onMeasure(widthMeasureSpec, heightMeasureSpec);
LogUtils.i("onMeasure");
//宽度设置
int widthSize = MeasureSpec.getSize(widthMeasureSpec);//组件宽度大小
int widthMode = MeasureSpec.getMode(widthMeasureSpec);//组件宽度测量模式
if (widthMode == MeasureSpec.AT_MOST) { //wrap_content 跟父组件关系密切
viewWidth = widthSize;
}else if(widthMode == MeasureSpec.EXACTLY){ //精确尺寸 fill_parent或者50dp
viewWidth = widthSize;
}else if(widthMode == MeasureSpec.UNSPECIFIED){ //基本不用
}
//高度设置
int heightSize = MeasureSpec.getSize(heightMeasureSpec);//高度大小
int heightMode = MeasureSpec.getMode(heightMeasureSpec);//高度测量模式
if (heightMode == MeasureSpec.AT_MOST) { //wrap_content 跟父组件关系密切
viewHeight = heightSize;
}else if(heightMode == MeasureSpec.EXACTLY){ //精确尺寸 fill_parent或者50dp
viewHeight = heightSize;
}else if(heightMode == MeasureSpec.UNSPECIFIED){ //基本不用
}
//返回小的值
int width = Math.min(viewWidth, viewHeight);
//设置大小
setMeasuredDimension(width, width);
mGridPad = width/10;
}
@Override
protected void onSizeChanged(int w, int h, int oldw, int oldh) {
super.onSizeChanged(w, h, oldw, oldh);
LogUtils.i("onSizeChanged");
LogUtils.i("width="+w+" height="+h);
mWidth = w; //组件可用宽度
mHeight = h; //组件可用宽度
}
@Override
public boolean onTouchEvent(MotionEvent event) {
if(isGameOver){
return false;
}
if(event.getAction() == MotionEvent.ACTION_UP){
int x = (int) event.getX();
int y = (int) event.getY();
LogUtils.i("点击 x="+x+" y="+y);
Point p = getValidPoint(x, y);
if (mWhiteList.contains(p) || mBlackList.contains(p)) {
LogUtils.i("已经被占位了");
return false;
}
if(isBlackStep){ //是黑走
mBlackList.add(p);
}else{ //白走
mWhiteList.add(p);
}
invalidate();
isBlackStep = !isBlackStep;
}
return true;
}
private Point getValidPoint(int x, int y) {
return new Point((int) (x / mGridPad), (int) (y / mGridPad));
}
private boolean checkRightSlant(int x, int y, List<Point> pointList) {
int count = 1;
for (int i = 1; i < LINE_MAX_NUMS; i++) {
if (pointList.contains(new Point(x - i, y - i)) || pointList.contains(new Point(x + i, y + i))) {
count++;
} else {
break;
}
}
if (count == LINE_MAX_NUMS) {
return true;
}
return false;
}
private boolean checkLeftSlant(int x, int y, List<Point> pointList) {
int count = 1;
for (int i = 1; i < LINE_MAX_NUMS; i++) {
if (pointList.contains(new Point(x - i, y + i)) || pointList.contains(new Point(x + i, y - i))) {
count++;
} else {
break;
}
}
if (count == LINE_MAX_NUMS) {
return true;
}
return false;
}
//垂直已经连成5个
private boolean checkVertical(int x, int y, ArrayList<Point> pointList) {
int count = 1;
for (int i = 1; i < LINE_MAX_NUMS; i++) {
if (pointList.contains(new Point(x, y - i)) || pointList.contains(new Point(x, y + i))) {
count++;
} else {
break;
}
}
if (count == LINE_MAX_NUMS) {
return true;
}
return false;
}
private final static int LINE_MAX_NUMS = 5;//同色五子成线表示结束
//横向已经连成5个
private boolean checkHorizontal(int x, int y, ArrayList<Point> pointList) {
int count = 1;
for (int i = 1; i < LINE_MAX_NUMS; i++) {
//左边或者右边判断
if(pointList.contains(new Point(x-i,y)) || pointList.contains(new Point(x+i,y))){
count++;
}else{
break;
}
if(count == LINE_MAX_NUMS){
return true;
}
}
return false;
}
//保存界面数据(比如来电,李横竖屏切换等)
//以下几个常量是为了保存界面数据
private final static String GOBANG_INSTANCE = "gobang_instance";
private final static String GAME_OVER = "game_over";
private final static String WHITE_DATA = "white_data";
private final static String BLACK_DATA = "black_data";
//保存界面数据(比如来电,李横竖屏切换等)
@Override
protected Parcelable onSaveInstanceState() {
Bundle bundle = new Bundle();
bundle.putParcelable(GOBANG_INSTANCE, super.onSaveInstanceState());
bundle.putBoolean(GAME_OVER, isGameOver);
bundle.putParcelableArrayList(WHITE_DATA, mWhiteList);
bundle.putParcelableArrayList(BLACK_DATA, mBlackList);
return super.onSaveInstanceState();
}
/**
* 取用保存的数据
*/
@Override
protected void onRestoreInstanceState(Parcelable state) {
if (state instanceof Bundle) {
Bundle bundle = (Bundle) state;
isGameOver = bundle.getBoolean(GAME_OVER);
mWhiteList = bundle.getParcelableArrayList(WHITE_DATA);
mBlackList = bundle.getParcelableArrayList(BLACK_DATA);
super.onRestoreInstanceState(bundle.getParcelable(GOBANG_INSTANCE));
}
super.onRestoreInstanceState(state);
}
}
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