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(官方英文文档翻译) ZooKeeper3.4.9 编程指南

(官方英文文档翻译) ZooKeeper3.4.9 编程指南

作者: 21d44f3f24fa | 来源:发表于2022-10-31 10:41 被阅读0次

    ZooKeeper 编程指南(3.4.9)

    官方英文原文(ZooKeeper Programmer's Guide)地址


    译者及翻译说明

    • 翻译者 陈竹 lezi2012#qq.com
    • 开始翻译 2016-10-13
    • 最后更新 2016-10-14
    • 文档中存在的[有待完成] 是原英文文档中的[tbd](to be done) 的翻译,并非所在处的内容尚未完成翻译
    • 文档中的(斜体字)部分内容,是译者添加或者补充的词语,目的是使得翻译所得语句更通顺.(正常字)是原文就用括号括起来的内容.
    • 一些经常使用的英文术语,比如 node 由于在沟通中被直接使用,所以这里也不翻译. 或者直接使用 node (节点) 的方式.
    • 我个人不能理解的翻译内容,因为不理解所以不能确定翻译的精确行,所以同时使用尖括号 + 英文原文的方式进行了表述.

    介绍

    本文是一个希望通过ZooKeeper协调服务来建立分布式应用的开发者的指导. 本文包含了概念及实用信息.

    本文开篇四章在高层面讨论了ZooKeeper的各种概念. (理解这些概念)对于理解ZooKeeper是如何工作的以及如何使用ZooKeeper是必须的. (这四章)不包含源代码, 但是要求了解分布式计算相关的一些问题. 这四章分别是:

    • ZooKeeper数据模型
    • ZooKeeper会话
    • ZooKeeper看守
    • 一致性保证

    接下来的四章提供了实际编程相关的信息:

    • ZooKeeper 操作指导
    • 绑定
    • 带有简单样例的程序结构
    • 常见问题与解决办法

    本文档大多数的信息(内容)都可以作为独立的材料使用. 但是, 在开始你的第一个ZooKeeper 应用之前, 你应该至少阅读(一下)ZooKeeper数据模型和ZooKeeper基础基础操作两个章节. 同样的, 简单编程样例[有待完成]对于理解ZooKeeper 客户端应用的基础结构很有帮助.


    ZooKeeper数据模型

    ZooKeeper拥有结构层次的命名空间, 非常像分布式文件系统, 唯一的区别是命名空间中的节点(本身)既可以拥有数据又可以拥有子节点. 这就像一个文件系统允许一个文件同时是一个目录. 到达节点的路径被规范的表示为以 斜线分隔的绝对路径. 没有相对路径. 任何unicode字符都可以用来表示路径, 约束如下:

    • null 字符(\u0000) 不能作为路径名称的一部分. (这在C语言绑定中会有问题)
    • 因为不能被很好的显示, 或者显示的很令人疑惑, 如下字符不能被使用(于path定义):\u0001 - \u0019 and \u007F - \u009F.
    • 如下字符不能使用于path定义: \ud800 -uF8FFF, \uFFF0 - uFFFF.
    • "." 字符可以作为路径名称的一部分, 但是 "." 和 ".."不能作为一个完整的节点名称, 因为ZooKeeper不适用相对路径. 如下(路径定义)是不合法的:"/a/b/./c" or "/a/b/../c".
    • "zookeeper" 是保留字.

    ZNodes

    ZooKeeper 树形中的每一个节点都表示为znode. znode 维护一个包含数据变化版本数和控制列表变化的状态结构. 状态结构有时间戳. ZooKeeper使用版本数和时间戳来校验缓存并协调更新. 每次znode的数据变化版本数都增加. 例如, 一个客户端(应用)获取znode 数据,同时也获得了数据的版本. 当一个客户端要更新或者删除一个znode 的时候, 也必须提供要更新或者删除的znode 的数据版本. 如果提供的数据版本与znode 的实际数据版本不一致, 更新或者删除将失效. (这个行为是可以被override 的)

    注意
    在分布式应用中,node(节点)这个词可以表示一台主机、一个服务器、或者一个客户端进程等等, 在ZooKeeper文档中, znodes(节点)用来表示数据节点. Servers(服务器)表示构成ZooKeeper服务的机器. quorum peers(集群节点)表示构成ZooKeeper集群的servers < quorum peers refer to the servers that make up an ensemble>.客户端表示使用ZooKeeper服务的应用.

    znode(节点) 是一个程序员需要主要知道的抽象(对象). znode(节点) 有一些特性值得关注:

    watches (看守)

    客户端应用可以在znode 节点上设置watche ,当znode 发生变化的时候讲触发watch并清除watch. 当一个watch被触发的时候, ZooKeeper向客户端应用发送一个通知. 你可以在 ZooKeeper 看守 章节找到更多关于watch(看守)的信息.

    数据访问

    命名空间中每一个节点的数据的读写都具有原子性. Read 动作获得znode的所有数据 Write 动作覆盖znode的所有数据. 每一个znode 都有一个ACL(访问控制列表)来确定谁能做什么.

    ZooKeeper 没有被设计为一个通用的数据库或者用来存储大的(数据)对象, ZooKeeper 管理协调数据. 协调数据可以是配置信息、状态信息等等. 众多形式的协调数据的一个共同特点是, 他们的数据相对来说都比较小. 用K来计量. ZooKeeper 客户端和服务通过有效的方式来保证znode的数据小于1M, 但是正常情况下znode的数据应该比1M小的多. 在ZooKeeper操作大数据会导致么有操作花费更多的时间、导致延迟,应为在网络上传输大数据、或者将大数据持久化到媒体介质(如磁盘)上需要更多的时间. 如果确实需要存储较大的数据, 常规的做法是将这样的数据存储到批存储系统上,比如NFS 或者HDFS ,然后在ZooKeeper中存储指向数据存储位置的引用.

    瞬时节点

    ZooKeeper同样有瞬时节点的概念. 瞬时节点在创建它的回话活动时存在,当回话结束,瞬时节点被删除. 因为这样的特性,瞬时节点不允许有子节点.

    序列节点 -- 唯一性命名

    你可以在建立znode的时候让ZooKeeper在znode path的结尾添加一个不变自增的计数器. 这个计数器相对于当前znode的父节点是唯一的. 计数器使用%010d 的格式 -- 10位数,不满10位的时候在左侧用0补全10位, (计数器被设计为如此的格式以简化排序),比如 "<path>0000000001". 你可以在 队列Recipe章节查看使用了此特性的样例. 注意,用于记录下一个序列号的计数器是一个由父节点维护的有符号int 数,当计数器增长到大于2147483647 的时候将溢出(这将导致几点的路径变成"<path>-2147483647").

    ZooKeeper 里面的时间

    ZooKeeper用多种方式来跟踪时间:
    Zxid
    Every change to the ZooKeeper state receives a stamp in the form of a zxid (ZooKeeper Transaction Id). This exposes the total ordering of all changes to ZooKeeper. Each change will have a unique zxid and if zxid1 is smaller than zxid2 then zxid1 happened before zxid2.

    Version numbers
    每一个对node的变更都会造成node的版本号中的一个发生变化,版本号有三种分别是:version(znode数据发生的变化数),cversion(znode的子节点发生的变化数),aversion(znode的ACL发生的变化数).

    Ticks
    When using multi-server ZooKeeper, servers use ticks to define timing of events such as status uploads, session timeouts, connection timeouts between peers, etc. The tick time is only indirectly exposed through the minimum session timeout (2 times the tick time); if a client requests a session timeout less than the minimum session timeout, the server will tell the client that the session timeout is actually the minimum session timeout.

    Real time
    在Znode的建立或者更新时放到stat结构的时间戳,ZooKeeper都没有使用真实时间或者时钟时间.

    ZooKeeper 状态结构

    ZooKeeper Stat Structure
    The Stat structure for each znode in ZooKeeper is made up of the following fields:
    czxid
    The zxid of the change that caused this znode to be created.

    mzxid
    The zxid of the change that last modified this znode.

    pzxid
    The zxid of the change that last modified children of this znode.

    ctime
    The time in milliseconds from epoch when this znode was created.

    mtime
    The time in milliseconds from epoch when this znode was last modified.

    version
    The number of changes to the data of this znode.

    cversion
    The number of changes to the children of this znode.

    aversion
    The number of changes to the ACL of this znode.

    ephemeralOwner
    The session id of the owner of this znode if the znode is an ephemeral node. If it is not an ephemeral node, it will be zero.

    dataLength
    The length of the data field of this znode.

    numChildren
    The number of children of this znode.

    ZooKeeper Sessions
    A ZooKeeper client establishes a session with the ZooKeeper service by creating a handle to the service using a language binding. Once created, the handle starts of in the CONNECTING state and the client library tries to connect to one of the servers that make up the ZooKeeper service at which point it switches to the CONNECTED state. During normal operation will be in one of these two states. If an unrecoverable error occurs, such as session expiration or authentication failure, or if the application explicitly closes the handle, the handle will move to the CLOSED state. The following figure shows the possible state transitions of a ZooKeeper client:

    To create a client session the application code must provide a connection string containing a comma separated list of host:port pairs, each corresponding to a ZooKeeper server (e.g. "127.0.0.1:4545" or "127.0.0.1:3000,127.0.0.1:3001,127.0.0.1:3002"). The ZooKeeper client library will pick an arbitrary server and try to connect to it. If this connection fails, or if the client becomes disconnected from the server for any reason, the client will automatically try the next server in the list, until a connection is (re-)established.
    Added in 3.2.0: An optional "chroot" suffix may also be appended to the connection string. This will run the client commands while interpreting all paths relative to this root (similar to the unix chroot command). If used the example would look like: "127.0.0.1:4545/app/a" or "127.0.0.1:3000,127.0.0.1:3001,127.0.0.1:3002/app/a" where the client would be rooted at "/app/a" and all paths would be relative to this root - ie getting/setting/etc... "/foo/bar" would result in operations being run on "/app/a/foo/bar" (from the server perspective). This feature is particularly useful in multi-tenant environments where each user of a particular ZooKeeper service could be rooted differently. This makes re-use much simpler as each user can code his/her application as if it were rooted at "/", while actual location (say /app/a) could be determined at deployment time.
    When a client gets a handle to the ZooKeeper service, ZooKeeper creates a ZooKeeper session, represented as a 64-bit number, that it assigns to the client. If the client connects to a different ZooKeeper server, it will send the session id as a part of the connection handshake. As a security measure, the server creates a password for the session id that any ZooKeeper server can validate.The password is sent to the client with the session id when the client establishes the session. The client sends this password with the session id whenever it reestablishes the session with a new server.
    One of the parameters to the ZooKeeper client library call to create a ZooKeeper session is the session timeout in milliseconds. The client sends a requested timeout, the server responds with the timeout that it can give the client. The current implementation requires that the timeout be a minimum of 2 times the tickTime (as set in the server configuration) and a maximum of 20 times the tickTime. The ZooKeeper client API allows access to the negotiated timeout.
    When a client (session) becomes partitioned from the ZK serving cluster it will begin searching the list of servers that were specified during session creation. Eventually, when connectivity between the client and at least one of the servers is re-established, the session will either again transition to the "connected" state (if reconnected within the session timeout value) or it will transition to the "expired" state (if reconnected after the session timeout). It is not advisable to create a new session object (a new ZooKeeper.class or zookeeper handle in the c binding) for disconnection. The ZK client library will handle reconnect for you. In particular we have heuristics built into the client library to handle things like "herd effect", etc... Only create a new session when you are notified of session expiration (mandatory).
    Session expiration is managed by the ZooKeeper cluster itself, not by the client. When the ZK client establishes a session with the cluster it provides a "timeout" value detailed above. This value is used by the cluster to determine when the client's session expires. Expirations happens when the cluster does not hear from the client within the specified session timeout period (i.e. no heartbeat). At session expiration the cluster will delete any/all ephemeral nodes owned by that session and immediately notify any/all connected clients of the change (anyone watching those znodes). At this point the client of the expired session is still disconnected from the cluster, it will not be notified of the session expiration until/unless it is able to re-establish a connection to the cluster. The client will stay in disconnected state until the TCP connection is re-established with the cluster, at which point the watcher of the expired session will receive the "session expired" notification.
    Example state transitions for an expired session as seen by the expired session's watcher:
    'connected' : session is established and client is communicating with cluster (client/server communication is operating properly)

    .... client is partitioned from the cluster

    'disconnected' : client has lost connectivity with the cluster

    .... time elapses, after 'timeout' period the cluster expires the session, nothing is seen by client as it is disconnected from cluster

    .... time elapses, the client regains network level connectivity with the cluster

    'expired' : eventually the client reconnects to the cluster, it is then notified of the expiration

    Another parameter to the ZooKeeper session establishment call is the default watcher. Watchers are notified when any state change occurs in the client. For example if the client loses connectivity to the server the client will be notified, or if the client's session expires, etc... This watcher should consider the initial state to be disconnected (i.e. before any state changes events are sent to the watcher by the client lib). In the case of a new connection, the first event sent to the watcher is typically the session connection event.
    The session is kept alive by requests sent by the client. If the session is idle for a period of time that would timeout the session, the client will send a PING request to keep the session alive. This PING request not only allows the ZooKeeper server to know that the client is still active, but it also allows the client to verify that its connection to the ZooKeeper server is still active. The timing of the PING is conservative enough to ensure reasonable time to detect a dead connection and reconnect to a new server.
    Once a connection to the server is successfully established (connected) there are basically two cases where the client lib generates connectionloss (the result code in c binding, exception in Java -- see the API documentation for binding specific details) when either a synchronous or asynchronous operation is performed and one of the following holds:
    The application calls an operation on a session that is no longer alive/valid

    The ZooKeeper client disconnects from a server when there are pending operations to that server, i.e., there is a pending asynchronous call.

    Added in 3.2.0 -- SessionMovedException. There is an internal exception that is generally not seen by clients called the SessionMovedException. This exception occurs because a request was received on a connection for a session which has been reestablished on a different server. The normal cause of this error is a client that sends a request to a server, but the network packet gets delayed, so the client times out and connects to a new server. When the delayed packet arrives at the first server, the old server detects that the session has moved, and closes the client connection. Clients normally do not see this error since they do not read from those old connections. (Old connections are usually closed.) One situation in which this condition can be seen is when two clients try to reestablish the same connection using a saved session id and password. One of the clients will reestablish the connection and the second client will be disconnected (causing the pair to attempt to re-establish its connection/session indefinitely).

    ZooKeeper Watches
    All of the read operations in ZooKeeper - getData(), getChildren(), and exists() - have the option of setting a watch as a side effect. Here is ZooKeeper's definition of a watch: a watch event is one-time trigger, sent to the client that set the watch, which occurs when the data for which the watch was set changes. There are three key points to consider in this definition of a watch:
    One-time trigger
    One watch event will be sent to the client when the data has changed. For example, if a client does a getData("/znode1", true) and later the data for /znode1 is changed or deleted, the client will get a watch event for /znode1. If /znode1 changes again, no watch event will be sent unless the client has done another read that sets a new watch.

    Sent to the client
    This implies that an event is on the way to the client, but may not reach the client before the successful return code to the change operation reaches the client that initiated the change. Watches are sent asynchronously to watchers. ZooKeeper provides an ordering guarantee: a client will never see a change for which it has set a watch until it first sees the watch event. Network delays or other factors may cause different clients to see watches and return codes from updates at different times. The key point is that everything seen by the different clients will have a consistent order.

    The data for which the watch was set
    This refers to the different ways a node can change. It helps to think of ZooKeeper as maintaining two lists of watches: data watches and child watches. getData() and exists() set data watches. getChildren() sets child watches. Alternatively, it may help to think of watches being set according to the kind of data returned. getData() and exists() return information about the data of the node, whereas getChildren() returns a list of children. Thus, setData() will trigger data watches for the znode being set (assuming the set is successful). A successful create() will trigger a data watch for the znode being created and a child watch for the parent znode. A successful delete() will trigger both a data watch and a child watch (since there can be no more children) for a znode being deleted as well as a child watch for the parent znode.

    Watches are maintained locally at the ZooKeeper server to which the client is connected. This allows watches to be lightweight to set, maintain, and dispatch. When a client connects to a new server, the watch will be triggered for any session events. Watches will not be received while disconnected from a server. When a client reconnects, any previously registered watches will be reregistered and triggered if needed. In general this all occurs transparently. There is one case where a watch may be missed: a watch for the existence of a znode not yet created will be missed if the znode is created and deleted while disconnected.
    Semantics of Watches
    We can set watches with the three calls that read the state of ZooKeeper: exists, getData, and getChildren. The following list details the events that a watch can trigger and the calls that enable them:
    Created event:
    Enabled with a call to exists.

    Deleted event:
    Enabled with a call to exists, getData, and getChildren.

    Changed event:
    Enabled with a call to exists and getData.

    Child event:
    Enabled with a call to getChildren.

    What ZooKeeper Guarantees about Watches
    With regard to watches, ZooKeeper maintains these guarantees:
    Watches are ordered with respect to other events, other watches, and asynchronous replies. The ZooKeeper client libraries ensures that everything is dispatched in order.

    A client will see a watch event for a znode it is watching before seeing the new data that corresponds to that znode.

    The order of watch events from ZooKeeper corresponds to the order of the updates as seen by the ZooKeeper service.

    Things to Remember about Watches
    Watches are one time triggers; if you get a watch event and you want to get notified of future changes, you must set another watch.

    Because watches are one time triggers and there is latency between getting the event and sending a new request to get a watch you cannot reliably see every change that happens to a node in ZooKeeper. Be prepared to handle the case where the znode changes multiple times between getting the event and setting the watch again. (You may not care, but at least realize it may happen.)

    A watch object, or function/context pair, will only be triggered once for a given notification. For example, if the same watch object is registered for an exists and a getData call for the same file and that file is then deleted, the watch object would only be invoked once with the deletion notification for the file.

    When you disconnect from a server (for example, when the server fails), you will not get any watches until the connection is reestablished. For this reason session events are sent to all outstanding watch handlers. Use session events to go into a safe mode: you will not be receiving events while disconnected, so your process should act conservatively in that mode.

    ZooKeeper access control using ACLs
    ZooKeeper uses ACLs to control access to its znodes (the data nodes of a ZooKeeper data tree). The ACL implementation is quite similar to UNIX file access permissions: it employs permission bits to allow/disallow various operations against a node and the scope to which the bits apply. Unlike standard UNIX permissions, a ZooKeeper node is not limited by the three standard scopes for user (owner of the file), group, and world (other). ZooKeeper does not have a notion of an owner of a znode. Instead, an ACL specifies sets of ids and permissions that are associated with those ids.
    Note also that an ACL pertains only to a specific znode. In particular it does not apply to children. For example, if /app is only readable by ip:172.16.16.1 and /app/status is world readable, anyone will be able to read/app/status; ACLs are not recursive.
    ZooKeeper supports pluggable authentication schemes. Ids are specified using the form scheme:id, where scheme is a the authentication scheme that the id corresponds to. For example, ip:172.16.16.1 is an id for a host with the address 172.16.16.1.
    When a client connects to ZooKeeper and authenticates itself, ZooKeeper associates all the ids that correspond to a client with the clients connection. These ids are checked against the ACLs of znodes when a clients tries to access a node. ACLs are made up of pairs of (scheme:expression, perms). The format of the expression is specific to the scheme. For example, the pair (ip:19.22.0.0/16, READ) gives the READ permission to any clients with an IP address that starts with 19.22.
    ACL Permissions
    ZooKeeper supports the following permissions:
    CREATE: you can create a child node

    READ: you can get data from a node and list its children.

    WRITE: you can set data for a node

    DELETE: you can delete a child node

    ADMIN: you can set permissions

    The CREATE and DELETE permissions have been broken out of the WRITE permission for finer grained access controls. The cases for CREATE and DELETE are the following:
    You want A to be able to do a set on a ZooKeeper node, but not be able to CREATE or DELETE children.
    CREATE without DELETE: clients create requests by creating ZooKeeper nodes in a parent directory. You want all clients to be able to add, but only request processor can delete. (This is kind of like the APPEND permission for files.)
    Also, the ADMIN permission is there since ZooKeeper doesn’t have a notion of file owner. In some sense the ADMIN permission designates the entity as the owner. ZooKeeper doesn’t support the LOOKUP permission (execute permission bit on directories to allow you to LOOKUP even though you can't list the directory). Everyone implicitly has LOOKUP permission. This allows you to stat a node, but nothing more. (The problem is, if you want to call zoo_exists() on a node that doesn't exist, there is no permission to check.)
    Builtin ACL Schemes
    ZooKeeeper has the following built in schemes:
    world has a single id, anyone, that represents anyone.

    auth doesn't use any id, represents any authenticated user.

    digest uses a username:password string to generate MD5 hash which is then used as an ACL ID identity. Authentication is done by sending the username:password in clear text. When used in the ACL the expression will be the username:base64 encoded SHA1 password digest.

    ip uses the client host IP as an ACL ID identity. The ACL expression is of the form addr/bits where the most significant bits of addr are matched against the most significant bits of the client host IP.

    ZooKeeper C client API
    The following constants are provided by the ZooKeeper C library:
    const int ZOO_PERM_READ; //can read node’s value and list its children

    const int ZOO_PERM_WRITE;// can set the node’s value

    const int ZOO_PERM_CREATE; //can create children

    const int ZOO_PERM_DELETE;// can delete children

    const int ZOO_PERM_ADMIN; //can execute set_acl()

    const int ZOO_PERM_ALL;// all of the above flags OR’d together

    The following are the standard ACL IDs:
    struct Id ZOO_ANYONE_ID_UNSAFE; //(‘world’,’anyone’)

    struct Id ZOO_AUTH_IDS;// (‘auth’,’’)

    ZOO_AUTH_IDS empty identity string should be interpreted as “the identity of the creator”.
    ZooKeeper client comes with three standard ACLs:
    struct ACL_vector ZOO_OPEN_ACL_UNSAFE; //(ZOO_PERM_ALL,ZOO_ANYONE_ID_UNSAFE)

    struct ACL_vector ZOO_READ_ACL_UNSAFE;// (ZOO_PERM_READ, ZOO_ANYONE_ID_UNSAFE)

    struct ACL_vector ZOO_CREATOR_ALL_ACL; //(ZOO_PERM_ALL,ZOO_AUTH_IDS)

    The ZOO_OPEN_ACL_UNSAFE is completely open free for all ACL: any application can execute any operation on the node and can create, list and delete its children. The ZOO_READ_ACL_UNSAFE is read-only access for any application. CREATE_ALL_ACL grants all permissions to the creator of the node. The creator must have been authenticated by the server (for example, using “digest” scheme) before it can create nodes with this ACL.
    The following ZooKeeper operations deal with ACLs:
    int zoo_add_auth (zhandle_t zh,const* char* scheme,const char* cert, int certLen, void_completion_t completion, const void *data);

    The application uses the zoo_add_auth function to authenticate itself to the server. The function can be called multiple times if the application wants to authenticate using different schemes and/or identities.
    int zoo_create (zhandle_t zh, const char path, const char value,int valuelen, const struct ACL_vector acl, int flags,char *realpath, int max_realpath_len);

    zoo_create(...) operation creates a new node. The acl parameter is a list of ACLs associated with the node. The parent node must have the CREATE permission bit set.
    int zoo_get_acl (zhandle_t zh, const char path,struct ACL_vector *acl, struct Stat *stat);

    This operation returns a node’s ACL info.
    int zoo_set_acl (zhandle_t zh, const char path, int version,const struct ACL_vector *acl);

    This function replaces node’s ACL list with a new one. The node must have the ADMIN permission set.
    Here is a sample code that makes use of the above APIs to authenticate itself using the “foo” scheme and create an ephemeral node “/xyz” with create-only permissions.
    Note
    This is a very simple example which is intended to show how to interact with ZooKeeper ACLs specifically. See .../trunk/src/c/src/cli.c for an example of a C client implementation

    include <string.h>#include <errno.h>#include "zookeeper.h"static zhandle_t zh;/* * In this example this method gets the cert for your * environment -- you must provide /char foo_get_cert_once(char id) { return 0; }/* Watcher function -- empty for this example, not something you should * do in real code */void watcher(zhandle_t *zzh, int type, int state, const char *path, void watcherCtx) {}int main(int argc, char argv) { char buffer[512]; char p[2048]; char cert=0; char appId[64]; strcpy(appId, "example.foo_test"); cert = foo_get_cert_once(appId); if(cert!=0) { fprintf(stderr, "Certificate for appid [%s] is [%s]\n",appId,cert); strncpy(p,cert, sizeof(p)-1); free(cert); } else { fprintf(stderr, "Certificate for appid [%s] not found\n",appId); strcpy(p, "dummy"); } zoo_set_debug_level(ZOO_LOG_LEVEL_DEBUG); zh = zookeeper_init("localhost:3181", watcher, 10000, 0, 0, 0); if (!zh) { return errno; } if(zoo_add_auth(zh,"foo",p,strlen(p),0,0)!=ZOK) return 2; struct ACL CREATE_ONLY_ACL[] = {{ZOO_PERM_CREATE, ZOO_AUTH_IDS}}; struct ACL_vector CREATE_ONLY = {1, CREATE_ONLY_ACL}; int rc = zoo_create(zh,"/xyz","value", 5, &CREATE_ONLY, ZOO_EPHEMERAL, buffer, sizeof(buffer)-1); / this operation will fail with a ZNOAUTH error */ int buflen= sizeof(buffer); struct Stat stat; rc = zoo_get(zh, "/xyz", 0, buffer, &buflen, &stat); if (rc) { fprintf(stderr, "Error %d for %s\n", rc, LINE); } zookeeper_close(zh); return 0;}

    Pluggable ZooKeeper authentication
    ZooKeeper runs in a variety of different environments with various different authentication schemes, so it has a completely pluggable authentication framework. Even the builtin authentication schemes use the pluggable authentication framework.
    To understand how the authentication framework works, first you must understand the two main authentication operations. The framework first must authenticate the client. This is usually done as soon as the client connects to a server and consists of validating information sent from or gathered about a client and associating it with the connection. The second operation handled by the framework is finding the entries in an ACL that correspond to client. ACL entries are <idspec, permissions> pairs. The idspec may be a simple string match against the authentication information associated with the connection or it may be a expression that is evaluated against that information. It is up to the implementation of the authentication plugin to do the match. Here is the interface that an authentication plugin must implement:
    public interface AuthenticationProvider { String getScheme(); KeeperException.Code handleAuthentication(ServerCnxn cnxn, byte authData[]); boolean isValid(String id); boolean matches(String id, String aclExpr); boolean isAuthenticated();}
    The first method getScheme returns the string that identifies the plugin. Because we support multiple methods of authentication, an authentication credential or an idspec will always be prefixed with scheme:. The ZooKeeper server uses the scheme returned by the authentication plugin to determine which ids the scheme applies to.
    handleAuthentication is called when a client sends authentication information to be associated with a connection. The client specifies the scheme to which the information corresponds. The ZooKeeper server passes the information to the authentication plugin whose getScheme matches the scheme passed by the client. The implementor of handleAuthentication will usually return an error if it determines that the information is bad, or it will associate information with the connection using cnxn.getAuthInfo().add(new Id(getScheme(), data)).
    The authentication plugin is involved in both setting and using ACLs. When an ACL is set for a znode, the ZooKeeper server will pass the id part of the entry to the isValid(String id) method. It is up to the plugin to verify that the id has a correct form. For example, ip:172.16.0.0/16 is a valid id, but ip:host.com is not. If the new ACL includes an "auth" entry, isAuthenticated is used to see if the authentication information for this scheme that is assocatied with the connection should be added to the ACL. Some schemes should not be included in auth. For example, the IP address of the client is not considered as an id that should be added to the ACL if auth is specified.
    ZooKeeper invokes matches(String id, String aclExpr) when checking an ACL. It needs to match authentication information of the client against the relevant ACL entries. To find the entries which apply to the client, the ZooKeeper server will find the scheme of each entry and if there is authentication information from that client for that scheme, matches(String id, String aclExpr) will be called with id set to the authentication information that was previously added to the connection by handleAuthentication and aclExpr set to the id of the ACL entry. The authentication plugin uses its own logic and matching scheme to determine if id is included in aclExpr.
    There are two built in authentication plugins: ip and digest. Additional plugins can adding using system properties. At startup the ZooKeeper server will look for system properties that start with "zookeeper.authProvider." and interpret the value of those properties as the class name of an authentication plugin. These properties can be set using the -Dzookeeeper.authProvider.X=com.f.MyAuth or adding entries such as the following in the server configuration file:
    authProvider.1=com.f.MyAuthauthProvider.2=com.f.MyAuth2
    Care should be taking to ensure that the suffix on the property is unique. If there are duplicates such as -Dzookeeeper.authProvider.X=com.f.MyAuth -Dzookeeper.authProvider.X=com.f.MyAuth2, only one will be used. Also all servers must have the same plugins defined, otherwise clients using the authentication schemes provided by the plugins will have problems connecting to some servers.

    Consistency Guarantees
    ZooKeeper is a high performance, scalable service. Both reads and write operations are designed to be fast, though reads are faster than writes. The reason for this is that in the case of reads, ZooKeeper can serve older data, which in turn is due to ZooKeeper's consistency guarantees:
    Sequential Consistency

    Updates from a client will be applied in the order that they were sent.

    Atomicity

    Updates either succeed or fail -- there are no partial results.

    Single System Image

    A client will see the same view of the service regardless of the server that it connects to.

    Reliability

    Once an update has been applied, it will persist from that time forward until a client overwrites the update. This guarantee has two corollaries:
    If a client gets a successful return code, the update will have been applied. On some failures (communication errors, timeouts, etc) the client will not know if the update has applied or not. We take steps to minimize the failures, but the guarantee is only present with successful return codes. (This is called the monotonicity condition in Paxos.)

    Any updates that are seen by the client, through a read request or successful update, will never be rolled back when recovering from server failures.

    Timeliness

    The clients view of the system is guaranteed to be up-to-date within a certain time bound (on the order of tens of seconds). Either system changes will be seen by a client within this bound, or the client will detect a service outage.

    Using these consistency guarantees it is easy to build higher level functions such as leader election, barriers, queues, and read/write revocable locks solely at the ZooKeeper client (no additions needed to ZooKeeper). See Recipes and Solutions for more details.
    Note
    Sometimes developers mistakenly assume one other guarantee that ZooKeeper does not in fact make. This is:
    Simultaneously Consistent Cross-Client Views

    ZooKeeper does not guarantee that at every instance in time, two different clients will have identical views of ZooKeeper data. Due to factors like network delays, one client may perform an update before another client gets notified of the change. Consider the scenario of two clients, A and B. If client A sets the value of a znode /a from 0 to 1, then tells client B to read /a, client B may read the old value of 0, depending on which server it is connected to. If it is important that Client A and Client B read the same value, Client B should should call the sync() method from the ZooKeeper API method before it performs its read.
    So, ZooKeeper by itself doesn't guarantee that changes occur synchronously across all servers, but ZooKeeper primitives can be used to construct higher level functions that provide useful client synchronization. (For more information, see the ZooKeeper Recipes. [tbd:..]).

    Bindings
    The ZooKeeper client libraries come in two languages: Java and C. The following sections describe these.
    Java Binding
    There are two packages that make up the ZooKeeper Java binding: org.apache.zookeeper and org.apache.zookeeper.data. The rest of the packages that make up ZooKeeper are used internally or are part of the server implementation. The org.apache.zookeeper.data package is made up of generated classes that are used simply as containers.
    The main class used by a ZooKeeper Java client is the ZooKeeper class. Its two constructors differ only by an optional session id and password. ZooKeeper supports session recovery accross instances of a process. A Java program may save its session id and password to stable storage, restart, and recover the session that was used by the earlier instance of the program.
    When a ZooKeeper object is created, two threads are created as well: an IO thread and an event thread. All IO happens on the IO thread (using Java NIO). All event callbacks happen on the event thread. Session maintenance such as reconnecting to ZooKeeper servers and maintaining heartbeat is done on the IO thread. Responses for synchronous methods are also processed in the IO thread. All responses to asynchronous methods and watch events are processed on the event thread. There are a few things to notice that result from this design:
    All completions for asynchronous calls and watcher callbacks will be made in order, one at a time. The caller can do any processing they wish, but no other callbacks will be processed during that time.

    Callbacks do not block the processing of the IO thread or the processing of the synchronous calls.

    Synchronous calls may not return in the correct order. For example, assume a client does the following processing: issues an asynchronous read of node /a with watch set to true, and then in the completion callback of the read it does a synchronous read of /a. (Maybe not good practice, but not illegal either, and it makes for a simple example.)
    Note that if there is a change to /a between the asynchronous read and the synchronous read, the client library will receive the watch event saying /a changed before the response for the synchronous read, but because the completion callback is blocking the event queue, the synchronous read will return with the new value of /a before the watch event is processed.

    Finally, the rules associated with shutdown are straightforward: once a ZooKeeper object is closed or receives a fatal event (SESSION_EXPIRED and AUTH_FAILED), the ZooKeeper object becomes invalid. On a close, the two threads shut down and any further access on zookeeper handle is undefined behavior and should be avoided.
    C Binding
    The C binding has a single-threaded and multi-threaded library. The multi-threaded library is easiest to use and is most similar to the Java API. This library will create an IO thread and an event dispatch thread for handling connection maintenance and callbacks. The single-threaded library allows ZooKeeper to be used in event driven applications by exposing the event loop used in the multi-threaded library.
    The package includes two shared libraries: zookeeper_st and zookeeper_mt. The former only provides the asynchronous APIs and callbacks for integrating into the application's event loop. The only reason this library exists is to support the platforms were a pthread library is not available or is unstable (i.e. FreeBSD 4.x). In all other cases, application developers should link with zookeeper_mt, as it includes support for both Sync and Async API.
    Installation
    If you're building the client from a check-out from the Apache repository, follow the steps outlined below. If you're building from a project source package downloaded from apache, skip to step 3.
    Run ant compile_jute from the ZooKeeper top level directory (.../trunk). This will create a directory named "generated" under .../trunk/src/c.

    Change directory to the.../trunk/src/c and run autoreconf -if to bootstrap autoconf, automake and libtool. Make sure you have autoconf version 2.59 or greater installed. Skip to step** 4**.

    If you are building from a project source package, unzip/untar the source tarball and cd to the zookeeper-x.x.x/src/c directory.

    Run ./configure <your-options> to generate the makefile. Here are some of options the configure utility supports that can be useful in this step:
    --enable-debug
    Enables optimization and enables debug info compiler options. (Disabled by default.)

    --without-syncapi
    Disables Sync API support; zookeeper_mt library won't be built. (Enabled by default.)

    --disable-static
    Do not build static libraries. (Enabled by default.)

    --disable-shared
    Do not build shared libraries. (Enabled by default.)

    Note
    See INSTALL for general information about running configure.

    Run make or make install to build the libraries and install them.

    To generate doxygen documentation for the ZooKeeper API, run make doxygen-doc. All documentation will be placed in a new subfolder named docs. By default, this command only generates HTML. For information on other document formats, run ./configure --help

    Building Your Own C Client
    In order to be able to use the ZooKeeper API in your application you have to remember to
    Include ZooKeeper header: #include <zookeeper/zookeeper.h>

    If you are building a multithreaded client, compile with -DTHREADED compiler flag to enable the multi-threaded version of the library, and then link against against the zookeeper_mt library. If you are building a single-threaded client, do not compile with -DTHREADED, and be sure to link against the* zookeeper_st *library.

    Note
    See .../trunk/src/c/src/cli.c for an example of a C client implementation

    Building Blocks: A Guide to ZooKeeper Operations
    This section surveys all the operations a developer can perform against a ZooKeeper server. It is lower level information than the earlier concepts chapters in this manual, but higher level than the ZooKeeper API Reference. It covers these topics:
    Connecting to ZooKeeper

    Handling Errors
    Both the Java and C client bindings may report errors. The Java client binding does so by throwing KeeperException, calling code() on the exception will return the specific error code. The C client binding returns an error code as defined in the enum ZOO_ERRORS. API callbacks indicate result code for both language bindings. See the API documentation (javadoc for Java, doxygen for C) for full details on the possible errors and their meaning.
    Connecting to ZooKeeper

    Read Operations

    Write Operations

    Handling Watches

    Miscelleaneous ZooKeeper Operations

    Program Structure, with Simple Example
    [tbd]

    Gotchas: Common Problems and Troubleshooting
    So now you know ZooKeeper. It's fast, simple, your application works, but wait ... something's wrong. Here are some pitfalls that ZooKeeper users fall into:
    If you are using watches, you must look for the connected watch event. When a ZooKeeper client disconnects from a server, you will not receive notification of changes until reconnected. If you are watching for a znode to come into existance, you will miss the event if the znode is created and deleted while you are disconnected.

    You must test ZooKeeper server failures. The ZooKeeper service can survive failures as long as a majority of servers are active. The question to ask is: can your application handle it? In the real world a client's connection to ZooKeeper can break. (ZooKeeper server failures and network partitions are common reasons for connection loss.) The ZooKeeper client library takes care of recovering your connection and letting you know what happened, but you must make sure that you recover your state and any outstanding requests that failed. Find out if you got it right in the test lab, not in production - test with a ZooKeeper service made up of a several of servers and subject them to reboots.

    The list of ZooKeeper servers used by the client must match the list of ZooKeeper servers that each ZooKeeper server has. Things can work, although not optimally, if the client list is a subset of the real list of ZooKeeper servers, but not if the client lists ZooKeeper servers not in the ZooKeeper cluster.

    Be careful where you put that transaction log. The most performance-critical part of ZooKeeper is the transaction log. ZooKeeper must sync transactions to media before it returns a response. A dedicated transaction log device is key to consistent good performance. Putting the log on a busy device will adversely effect performance. If you only have one storage device, put trace files on NFS and increase the snapshotCount; it doesn't eliminate the problem, but it can mitigate it.

    Set your Java max heap size correctly. It is very important to avoid swapping. Going to disk unnecessarily will almost certainly degrade your performance unacceptably. Remember, in ZooKeeper, everything is ordered, so if one request hits the disk, all other queued requests hit the disk.
    To avoid swapping, try to set the heapsize to the amount of physical memory you have, minus the amount needed by the OS and cache. The best way to determine an optimal heap size for your configurations is to run load tests. If for some reason you can't, be conservative in your estimates and choose a number well below the limit that would cause your machine to swap. For example, on a 4G machine, a 3G heap is a conservative estimate to start with.

    Outside the formal documentation, there're several other sources of information for ZooKeeper developers.
    ZooKeeper Whitepaper [tbd: find url]

    The definitive discussion of ZooKeeper design and performance, by Yahoo! Research

    API Reference [tbd: find url]

    The complete reference to the ZooKeeper API

    ZooKeeper Talk at the Hadoup Summit 2008

    A video introduction to ZooKeeper, by Benjamin Reed of Yahoo! Research

    Barrier and Queue Tutorial

    The excellent Java tutorial by Flavio Junqueira, implementing simple barriers and producer-consumer queues using ZooKeeper.

    ZooKeeper - A Reliable, Scalable Distributed Coordination System

    An article by Todd Hoff (07/15/2008)

    ZooKeeper Recipes

    Pseudo-level discussion of the implementation of various synchronization solutions with ZooKeeper: Event Handles, Queues, Locks, and Two-phase Commits.

    [tbd]

    Any other good sources anyone can think of...

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