FFmpeg+SDL2实现音频流播放

作者: MzDavid | 来源:发表于2019-04-26 15:14 被阅读0次

    SDL2文章列表

    SDL2入门

    SDL2事件处理

    SDL2纹理渲染

    SDL2 PCM音频播放

    FFmpeg+SDL2实现视频流播放

    之前完成了PCM音频的播放,这次实现的是FFmpeg+SDL2播放任意视频中的音频流。

    整体的流程和视频流播放类似,需要了解下的就是 SwrContext 重采样结构体

    重采样结构体,就是改变音频的采样率、sample format、声道数等参数,使之按照我们期望的参数输出,当然是原有的音频参数不满足我们的需求,比如在FFMPEG解码音频的时候,不同的音源有不同的格式,采样率等,在解码后的数据中的这些参数也会不一致,如果我们接下来需要使用解码后的音频数据做其他操作,而这些参数的不一致导致会有很多额外工作,此时直接对其进行重采样,获取我们制定的音频参数,这样就会方便很多。

    通过重采样,我们可以对 sample rate(采样率)、sample format(采样格式)、channel layout(通道布局,可以通过此参数获取声道数)进行调节。

    SwrContext常用函数

    swr_alloc

    // 用于申请一个SwrContext结构体
    struct SwrContext *swr_alloc(void);
    

    swr_init

    // 当设置好相关的参数后,使用此函数来初始化SwrContext结构体
    int swr_init(struct SwrContext *s);
    
    

    swr_alloc_set_opts

    //分配SwrContext并设置/重置常用的参数。参数包含了输入输出参数中sample rate(采样率)、sample format(采样格式)、channel layout等参数
    函数原型:struct SwrContext *swr_alloc_set_opts(struct SwrContext *s,
                                          int64_t out_ch_layout,
                                          enum AVSampleFormat out_sample_fmt, 
                                          int out_sample_rate,
                                          int64_t  in_ch_layout, 
                                          enum AVSampleFormat  in_sample_fmt, 
                                          int  in_sample_rate,
                                          int log_offset, 
                                          void *log_ctx);
    
    

    swr_convert

    // 将输入的音频按照定义的参数进行转换,并输出
    int swr_convert(struct SwrContext *s, uint8_t **out, int out_count,
                                    const uint8_t **in , int in_count);
    

    swr_free

    // 释放掉SwrContext结构体并将此结构体置为NULL;
    void swr_free(struct SwrContext **s);
    

    示例代码

    //
    // Created by 刘伟 on 2019/4/26.
    //
    
    #include <stdio.h>
    #include <SDL_types.h>
    #include "SDL.h"
    
    #include "libswresample/swresample.h"
    #include <libavcodec/avcodec.h>
    #include <libavformat/avformat.h>
    #include <libswscale/swscale.h>
    
    static Uint8 *audio_chunk;
    static Uint32 audio_len;
    static Uint8 *audio_pos;
    
    #define MAX_AUDIO_FRAME_SIZE 19200
    
    
    //音频设备需要更多数据的时候会调用该回调函数
    void read_audio_data(void *udata, Uint8 *stream, int len) {
    
        //首先使用SDL_memset()将stream中的数据设置为0
        SDL_memset(stream, 0, len);
        if (audio_len == 0)
            return;
        len = (len > audio_len ? audio_len : len);
    
        SDL_MixAudio(stream, audio_pos, len, SDL_MIX_MAXVOLUME);
        audio_pos += len;
        audio_len -= len;
    }
    
    int WinMain(int argc, char *argv[]) {
        char *file = "C:\\Users\\lenovo\\Desktop\\1080p.mov";
    
        AVFormatContext *pFormatCtx = NULL; 
    
        int i, audioStream = -1;
    
        AVCodecParameters *pCodecParameters = NULL;
        AVCodecContext *pCodecCtx = NULL;
    
        AVCodec *pCodec = NULL; 
        AVFrame *pFrame = NULL;
        AVPacket *packet;
        uint8_t *out_buffer;
    
        int64_t in_channel_layout;
        
        struct SwrContext *au_convert_ctx;
    
        if (avformat_open_input(&pFormatCtx, file, NULL, NULL) != 0) {
            SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Failed to open video file!");
            return -1; // Couldn't open file
        }
    
        audioStream = av_find_best_stream(pFormatCtx, AVMEDIA_TYPE_AUDIO, -1, -1, NULL, 0);
    
        if (audioStream == -1) {
            SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Din't find a video stream!");
            return -1;// Didn't find a video stream
        }
    
        // 音频流参数
        pCodecParameters = pFormatCtx->streams[audioStream]->codecpar;
    
        // 获取解码器
        pCodec = avcodec_find_decoder(pCodecParameters->codec_id);
        if (pCodec == NULL) {
            SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Unsupported codec!\n");
            return -1; // Codec not found
        }
    
        // Copy context
        pCodecCtx = avcodec_alloc_context3(pCodec);
        if (avcodec_parameters_to_context(pCodecCtx, pCodecParameters) != 0) {
            SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't copy codec context");
            return -1;// Error copying codec context
        }
    
        // Open codec
        if (avcodec_open2(pCodecCtx, pCodec, NULL) < 0) {
            SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Failed to open decoder!\n");
            return -1; // Could not open codec
        }
        packet = (AVPacket *) av_malloc(sizeof(AVPacket));
        av_init_packet(packet);
        pFrame = av_frame_alloc();
    
        uint64_t out_channel_layout = AV_CH_LAYOUT_STEREO;//输出声道
        int out_nb_samples = 1024;
        enum AVSampleFormat out_sample_fmt = AV_SAMPLE_FMT_S16;//输出格式S16
        int out_sample_rate = 44100;
        int out_channels = av_get_channel_layout_nb_channels(out_channel_layout);
    
        int out_buffer_size = av_samples_get_buffer_size(NULL, out_channels, out_nb_samples, out_sample_fmt, 1);
        out_buffer = (uint8_t *) av_malloc(MAX_AUDIO_FRAME_SIZE * 2);
    
    
        //Init
        if (SDL_Init(SDL_INIT_AUDIO | SDL_INIT_TIMER)) {
            printf("Could not initialize SDL - %s\n", SDL_GetError());
            return -1;
        }
    
        SDL_AudioSpec spec;
        spec.freq = out_sample_rate;
        spec.format = AUDIO_S16SYS;
        spec.channels = out_channels;
        spec.silence = 0;
        spec.samples = out_nb_samples;
        spec.callback = read_audio_data;
        spec.userdata = pCodecCtx;
    
        if (SDL_OpenAudio(&spec, NULL) < 0) {
            printf("can't open audio.\n");
            return -1;
        }
    
        in_channel_layout = av_get_default_channel_layout(pCodecCtx->channels);
        printf("in_channel_layout --->%d\n", in_channel_layout);
        au_convert_ctx = swr_alloc();
        au_convert_ctx = swr_alloc_set_opts(au_convert_ctx, out_channel_layout, out_sample_fmt, out_sample_rate,in_channel_layout, pCodecCtx->sample_fmt, pCodecCtx->sample_rate, 0, NULL);
        swr_init(au_convert_ctx);
    
        SDL_PauseAudio(0);
    
        while (av_read_frame(pFormatCtx, packet) >= 0) {
            if (packet->stream_index == audioStream) {
                avcodec_send_packet(pCodecCtx, packet);
                while (avcodec_receive_frame(pCodecCtx, pFrame) == 0) {
                    swr_convert(au_convert_ctx, &out_buffer, MAX_AUDIO_FRAME_SIZE, (const uint8_t **) pFrame->data,pFrame->nb_samples); // 转换音频
                }
    
                audio_chunk = (Uint8 *) out_buffer;
                audio_len = out_buffer_size;
                audio_pos = audio_chunk;
    
                while (audio_len > 0) {
                    SDL_Delay(1);//延迟播放
                }
            }
            av_packet_unref(packet);
        }
        swr_free(&au_convert_ctx);
        SDL_Quit();
    
        return 0;
    }
    

    代码请查看源码 GitHub-SimplePlayer-audio_player

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