在使用Appium的Python client端的写Android脚本时,发现使用flick方法输出滑动不好控制,明明是偏移量100px但是有时候滑动很快直接到底部,有时又是100px的距离。所以这样导致我们在写滑动时候很难控制滑动精确位置。经测试发现是Appium Python client端一个Bug导致。 我们通过将flick方法中press修改为longpress解决这个问题
Appium Python client API
def flick(self, start_x, start_y, end_x, end_y):
"""
Flick from one point to another point.
:Args:
- start_x - x-coordinate at which to start
- start_y - y-coordinate at which to start
- end_x - x-coordinate at which to stop
- end_y - y-coordinate at which to stop
:Usage:
driver.flick(100, 100, 100, 400)
"""
action = TouchAction(self)
action \
.press(x=start_x, y=start_y) \
.move_to(x=end_x, y=end_y) \
.release()
action.perform()
return self
上文中使用的press
moveto 中 endx,endy 是相对startx,start_y的偏移量 并存在随机滑动加速度或缓冲滑动
TouchAction(driver) .press({x: 532, y: 1278}) .moveTo({x: 12: y: -371}) .release()
修改后 Appium Python client API
def flick(self, start_x, start_y, end_x, end_y):
"""
Flick from one point to another point.
:Args:
- start_x - x-coordinate at which to start
- start_y - y-coordinate at which to start
- end_x - x-coordinate at which to stop
- end_y - y-coordinate at which to stop
:Usage:
driver.flick(100, 100, 100, 400)
"""
action = TouchAction(self)
action \
.long_press(x=start_x, y=start_y) \
.move_to(x=end_x, y=end_y) \
.release()
action.perform()
return self
上文使用longpress moveto 中 endx,endy 是绝对值 (startx,endx) TouchAction(driver) .press({x: 532, y: 1278}) .moveTo({x: 532: y: 1000}) .release()
其中如有错误,欢迎指正 讨论QQ群:658703911
网友评论