用邻接矩阵存储时
//图的广度优先遍历
//用邻接矩阵存储一个图
//顶点
function Vertex(name) {
this.name =name;
}
//邻接矩阵
//maxvex:顶点数
//arcnum:边数
function arc(maxvex,arcnum){
this.maxvex = maxvex;
this.arcnum = arcnum;
this.data = new Array(maxvex);
for (var i = 0; i < this.data.length; i++) {
this.data[i] = new Array(maxvex);
for (var j = 0; j < this.data[i].length; j++) {
this.data[i][j] = Infinity;
if(i==j){
this.data[i][j] = 0;
}
}
}
}
//图
function Mgraph(maxvex,arcnum,vertexs){
this.arc = new arc(maxvex,arcnum);
this.vertexs = vertexs;
}
//添加边
Mgraph.prototype.addArc = function(start,end,length){
var i = this.vertexs.indexOf(start);
var j = this.vertexs.indexOf(end);
this.arc.data[i][j] = length;
this.arc.data[j][i] = length;
}
//循环队列
function Queue(maxSize) {
this.data = new Array(maxSize);
this.front = 0;//头指针
this.rear = 0;//尾指针
this.maxSize = maxSize;
}
//长度
Queue.prototype.length = function(){
return (this.rear-this.front+this.maxSize)%this.maxSize;
}
Queue.prototype.enterQueue = function(data){
if((this.rear+1)%this.maxSize==this.front){
//满
return 1;
}
console.info('入队列'+data.name);
this.data[this.rear] = data;
this.rear = (this.rear+1)%this.maxSize;
return 0;
}
Queue.prototype.deleteQueue = function(){
if(this.front == this.rear){
//空
return 1;
}
var data = this.data[this.front];
console.info('出队列'+data.name);
this.front = (this.front+1)%this.maxSize;
return data;
}
//建造一个
var v0 = new Vertex('V0');
var v1 = new Vertex('V1');
var v2 = new Vertex('V2');
var v3 = new Vertex('V3');
var v4 = new Vertex('V4');
var vertexs = [v0,v1,v2,v3,v4];
var mgraph = new Mgraph(5,6,vertexs);
mgraph.addArc(v1,v0,9);
mgraph.addArc(v1,v2,3);
mgraph.addArc(v2,v3,5);
mgraph.addArc(v3,v4,1);
mgraph.addArc(v0,v4,6);
mgraph.addArc(v2,v0,2);
console.info(mgraph.arc);
Mgraph.prototype.BFSTraverse = function(){
//需要使用队列系统辅助完成
var q = new Queue(this.arc.maxvex);
for (var i = 0; i < this.arc.maxvex; i++) {
this.vertexs[i].visited = false;
}
for (var i = 0; i < this.arc.maxvex; i++) {
if(!this.vertexs[i].visited){
this.vertexs[i].visited = true;
q.enterQueue(this.vertexs[i]);
while(q.length()){
var data = q.deleteQueue();
i = this.vertexs.indexOf(data);
for (var j = 0; j <this.arc.maxvex; j++) {
if(this.arc.data[i][j]>1&&this.arc.data[i][j]<Infinity
&&!this.vertexs[j].visited){
this.vertexs[j].visited = true;
q.enterQueue(this.vertexs[j]);
}
}
}
}
}
}
mgraph.BFSTraverse();
输出
arc {
maxvex: 5,
arcnum: 6,
data:
[ [ 0, 9, 2, Infinity, 6 ],
[ 9, 0, 3, Infinity, Infinity ],
[ 2, 3, 0, 5, Infinity ],
[ Infinity, Infinity, 5, 0, 1 ],
[ 6, Infinity, Infinity, 1, 0 ] ] }
入队列V0
出队列V0
入队列V1
入队列V2
入队列V4
出队列V1
出队列V2
入队列V3
出队列V4
出队列V3
[Finished in 0.1s]
用邻接表存储的时候
//图的广度优先遍历
//图的邻接表
//顶点
function Vertex(name) {
this.name =name;
}
//边
function EdgeNode(weight,adjVex){
this.weight = weight;
this.adjVex = adjVex;
}
//图
function Graph(vertexs){
this.vertexs = vertexs;
}
//循环队列
function Queue(maxSize) {
this.data = new Array(maxSize);
this.front = 0;//头指针
this.rear = 0;//尾指针
this.maxSize = maxSize;
}
//长度
Queue.prototype.length = function(){
return (this.rear-this.front+this.maxSize)%this.maxSize;
}
Queue.prototype.enterQueue = function(data){
if((this.rear+1)%this.maxSize==this.front){
//满
return 1;
}
console.info('入队列'+data.name);
this.data[this.rear] = data;
this.rear = (this.rear+1)%this.maxSize;
return 0;
}
Queue.prototype.deleteQueue = function(){
if(this.front == this.rear){
//空
return 1;
}
var data = this.data[this.front];
console.info('出队列'+data.name);
this.front = (this.front+1)%this.maxSize;
return data;
}
var v0 = new Vertex('V0');
var v1 = new Vertex('V1');
var v2 = new Vertex('V2');
var v3 = new Vertex('V3');
var v4 = new Vertex('V4');
var edge1 = new EdgeNode(6,v4);
var edge2 = new EdgeNode(9,v0);
var edge3 = new EdgeNode(2,v0);
var edge4 = new EdgeNode(4,v1);
var edge5 = new EdgeNode(3,v2);
var edge6 = new EdgeNode(5,v3);
v0.firstEdge = edge1;
v1.firstEdge = edge2;
v2.firstEdge = edge3;
v3.firstEdge = edge4;
edge2.next = edge5;
edge3.next = edge6;
var vertexs = [v0,v1,v2,v3,v4];
var g = new Graph(vertexs);
console.info(g.vertexs);
Graph.prototype.BFSTraverse = function(){
for (var i = 0; i < this.vertexs.length; i++) {
this.vertexs[i].visited = false;
}
var q = new Queue(this.vertexs.length);
var p;
for (var i = 0; i < this.vertexs.length; i++) {
if(!this.vertexs[i].visited){
this.vertexs[i].visited = true;
q.enterQueue(this.vertexs[i]);
while(q.length()){
q.deleteQueue();
p = this.vertexs[i].firstEdge;
while(p){
if(p.adjVex&&!p.adjVex){
p.adjVex.visited = true;
q.enterQueue(p.adjVex);
}
p = p.next;
}
}
}
}
}
g.BFSTraverse();
输出
[ Vertex {
name: 'V0',
firstEdge: EdgeNode { weight: 6, adjVex: [Object] } },
Vertex {
name: 'V1',
firstEdge: EdgeNode { weight: 9, adjVex: [Object], next: [Object] } },
Vertex {
name: 'V2',
firstEdge: EdgeNode { weight: 2, adjVex: [Object], next: [Object] } },
Vertex {
name: 'V3',
firstEdge: EdgeNode { weight: 4, adjVex: [Object] } },
Vertex { name: 'V4' } ]
入队列V0
出队列V0
入队列V1
出队列V1
入队列V2
出队列V2
入队列V3
出队列V3
入队列V4
出队列V4
[Finished in 0.1s]
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