Core Animation中类继承关系参考:
简单的移动
-
新建一个
CALayer
。lazy var redLayer: CALayer = { return self.createLayer() }() func createLayer() -> CALayer { let redLayer = CALayer() redLayer.position = CGPoint(x: 200, y: 200) redLayer.bounds = CGRect(x: 0, y: 0, width: 100, height: 100) redLayer.backgroundColor = UIColor.red.cgColor return redLayer }
-
把新建的
CALayer
添加的view
的layer
中。view.layer.addSublayer(redLayer)
-
遵守协议
CAAnimationDelegate
class BasicPostionViewController: UIViewController, CAAnimationDelegate {
-
创建动画
CABasicAnimation
,并添加的CALayer
中。func createCABasicAnimation() -> CABasicAnimation { let basicAni = CABasicAnimation() // 设置动画属性 basicAni.keyPath = "position" basicAni.fromValue = NSValue.init(cgPoint: CGPoint(x: 0, y: 0)) basicAni.toValue = NSValue.init(cgPoint: CGPoint(x: 300, y: 300)) basicAni.duration = 2 basicAni.fillMode = kCAFillModeForwards basicAni.isRemovedOnCompletion = false basicAni.delegate = self return basicAni }
let basicAni = createCABasicAnimation() self.redLayer.add(basicAni, forKey: "basicPosition")
- forKey 是动画对象的名字,只是用来标识,没有特殊意义。
稍微复杂的移动
原理和上面相同,都是先创建CALayer
,然后添加CABasicAnimation
。
class BasicPostion2ViewController: UIViewController, CAAnimationDelegate{
lazy var redLayer: CALayer = {
return self.createLayer(postion: CGPoint(x: 0, y: 150), backgroundColor: UIColor.red)
}()
lazy var greenLayer: CALayer = {
return self.createLayer(postion: CGPoint(x: 0, y: 250), backgroundColor: UIColor.green)
}()
lazy var cyanLayer: CALayer = {
return self.createLayer(postion: CGPoint(x: 0, y: 350), backgroundColor: UIColor.cyan)
}()
lazy var blueLayer: CALayer = {
return self.createLayer(postion: CGPoint(x: 0, y: 450), backgroundColor: UIColor.blue)
}()
override func viewDidLoad() {
super.viewDidLoad()
redLayer.add(createBasicAnimation(fromValue: CGPoint(x: 0, y: 150), toValue: CGPoint(x: 300, y: 150), timingFunction: kCAMediaTimingFunctionLinear), forKey: "basicAnimation")
view.layer.addSublayer(redLayer)
greenLayer.add(createBasicAnimation(fromValue: CGPoint(x: 0, y: 250), toValue: CGPoint(x: 300, y: 250), timingFunction: kCAMediaTimingFunctionEaseIn), forKey: "basicAnimation")
view.layer.addSublayer(greenLayer)
cyanLayer.add(createBasicAnimation(fromValue: CGPoint(x: 0, y: 350), toValue: CGPoint(x: 300, y: 350), timingFunction: kCAMediaTimingFunctionEaseOut), forKey: "basicAnimation")
view.layer.addSublayer(cyanLayer)
blueLayer.add(createBasicAnimation(fromValue: CGPoint(x: 0, y: 450), toValue: CGPoint(x: 300, y: 450), timingFunction: kCAMediaTimingFunctionEaseInEaseOut), forKey: "basicAnimation")
view.layer.addSublayer(blueLayer)
}
func createLayer(postion: CGPoint, backgroundColor: UIColor) -> CALayer {
let layer = CALayer()
layer.position = postion
layer.bounds = CGRect(x: 0, y: 0, width: 100, height: 100)
layer.backgroundColor = backgroundColor.cgColor
return layer
}
func createBasicAnimation (fromValue: CGPoint, toValue: CGPoint, timingFunction: String) -> CABasicAnimation {
let basicAni = CABasicAnimation()
basicAni.keyPath = "position"
basicAni.fromValue = fromValue
basicAni.toValue = toValue
basicAni.duration = 2
// basicAni.fillMode = kCAFillModeForwards
// basicAni.isRemovedOnCompletion = false
// 1
basicAni.timingFunction = CAMediaTimingFunction(name: timingFunction)
basicAni.delegate = self
return basicAni
}
}
- 1
timingFunction
代表移动模式:-
kCAMediaTimingFunctionLinear
(线性):匀速,给你一个相对静态的感觉 -
kCAMediaTimingFunctionEaseIn
(渐进):动画缓慢进入,然后加速离开 -
kCAMediaTimingFunctionEaseOut
(渐出):动画全速进入,然后减速的到达目的地 -
kCAMediaTimingFunctionEaseInEaseOut
(渐进渐出):动画缓慢的进入,中间加速,然后减速的到达目的地。
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