日常开发中经常会对相关控件的 frame 进行设置,除了 autolayout 那种以外,人为控制调试尽可能省去各种 CGRectGetXXX(<#CGRect rect#>) ,以下类便是一个便于获取调试的封装类,引入到对应的页面或者设置在全局宏类中即可,哪里需要点哪里 :)
#import <UIKit/UIKit.h>
@interface UIView (Frame)
@property (nonatomic, assign) CGFloat x;
@property (nonatomic, assign) CGFloat y;
@property (nonatomic, assign) CGFloat centerX;
@property (nonatomic, assign) CGFloat centerY;
@property (nonatomic, assign) CGFloat width;
@property (nonatomic, assign) CGFloat height;
@property (nonatomic, assign) CGSize size;
@property (nonatomic, assign) CGPoint origin;
@end
#import "UIView+Frame.h"
@implementation UIView (Frame)
- (void)setX:(CGFloat)x
{
CGRect frame = self.frame;
frame.origin.x = x;
self.frame = frame;
}
- (void)setY:(CGFloat)y
{
CGRect frame = self.frame;
frame.origin.y = y;
self.frame = frame;
}
- (CGFloat)x
{
return self.frame.origin.x;
}
- (CGFloat)y
{
return self.frame.origin.y;
}
- (void)setCenterX:(CGFloat)centerX
{
CGPoint center = self.center;
center.x = centerX;
self.center = center;
}
- (CGFloat)centerX
{
return self.center.x;
}
- (void)setCenterY:(CGFloat)centerY
{
CGPoint center = self.center;
center.y = centerY;
self.center = center;
}
- (CGFloat)centerY
{
return self.center.y;
}
- (void)setWidth:(CGFloat)width
{
CGRect frame = self.frame;
frame.size.width = width;
self.frame = frame;
}
- (void)setHeight:(CGFloat)height
{
CGRect frame = self.frame;
frame.size.height = height;
self.frame = frame;
}
- (CGFloat)height
{
return self.frame.size.height;
}
- (CGFloat)width
{
return self.frame.size.width;
}
- (void)setSize:(CGSize)size
{
CGRect frame = self.frame;
frame.size = size;
self.frame = frame;
}
- (CGSize)size
{
return self.frame.size;
}
- (void)setOrigin:(CGPoint)origin
{
CGRect frame = self.frame;
frame.origin = origin;
self.frame = frame;
}
- (CGPoint)origin
{
return self.frame.origin;
}
@end
以上便是此次分享的全部内容,希望能对大家有所帮助!
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