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安卓事件分发

安卓事件分发

作者: 给我一支白沙 | 来源:发表于2019-11-26 10:17 被阅读0次

    事件分发

    MotionEvent

    • 当用户触摸屏幕时,将产生点击事件,Touch事件的相关细节(发生触摸的位置、时间等)被封装成MotionEvent对象
    • 事件列都是以DOWN事件开始、UP事件结束,中间有无数的MOVE事件
    • MotionEvent.ACTION_DOWN、MotionEvent.ACTION_UP、MotionEvent.ACTION_MOVE、MotionEvent.ACTION_CANCEL

    本质

    将点击事件(MotionEvent)传递到某个具体的View & 处理的整个过程

    分发顺序

    事件传递的顺序:Activity -> ViewGroup -> View

    Activity

    
        //1 -------------Activity.java------------
        public boolean dispatchTouchEvent(MotionEvent ev) {
            if (ev.getAction() == MotionEvent.ACTION_DOWN) {
            //a. 空方法,用于当用户有对屏幕进行操作的回调
                onUserInteraction();
            }
            
              /** b. getWindow() 返回的是mWindow, mWindow 在Activity attach() 中有初始化mWindow = new PhoneWindow(this, window, activityConfigCallback);
              调用2中的方法
              **/
            if (getWindow().superDispatchTouchEvent(ev)) {
            //c. 如果事件有被处理,则直接返回true
                return true;
            }
          //d. 当事件没有被DecorView中任何的View处理或者接收 则会执行onTouchEvent 转4
            return onTouchEvent(ev);
        }
        
        //2 --------------PhoneWindow.java------------
            @Override
        public boolean superDispatchTouchEvent(MotionEvent event) {
        // mDecor 为DecorView DecorView为所有View的根布局,继承自FrameLayout
            return mDecor.superDispatchTouchEvent(event);
        }
        
         //3 --------------DecorView.java------------
          public boolean superDispatchTouchEvent(MotionEvent event) {
          /**
          1. 调用decorview 的父布局的dispatchTouchEvent()
          2. 父布局为FrameLayout,调用的是ViewGroup d的dispatchTouchEvent()
          **/
            return super.dispatchTouchEvent(event);
        }
        
         //4 --------------Activity.java------------
             public boolean onTouchEvent(MotionEvent event) {
             // 当一个点击事件未被Activity下任何一个View接收 / 处理时
            if (mWindow.shouldCloseOnTouch(this, event)) {
                finish();
                return true;
            }
    
            return false;
        }
        
    

    ViewGroup

     //1 --------------ViewGroup.java------------
        @Override
        public boolean dispatchTouchEvent(MotionEvent ev) {
            //1. 初始化局部变量 handled 表示当前事件是否被处理
            boolean handled = false;
            if (onFilterTouchEventForSecurity(ev)) {
            //2. onFilterTouchEventForSecurity 默认返回true 当且仅当设置了当窗口被遮盖时不处理 就会返回false 丢掉所有事件
                final int action = ev.getAction();
                //3. 获取Action
                
                final int actionMasked = action & MotionEvent.ACTION_MASK;
              //4. 获取maskedAction int值的后8位 涉及多点触控
              
                // Handle an initial down.
                if (actionMasked == MotionEvent.ACTION_DOWN) {
                //5. 如果当前事件为ACTION_DOWN时表示当前为全新事件,清除之前保存的状态
                    // Throw away all previous state when starting a new touch gesture.
                    // The framework may have dropped the up or cancel event for the previous gesture
                    // due to an app switch, ANR, or some other state change.
                    cancelAndClearTouchTargets(ev);//???
                    resetTouchState();
                }
    
                // Check for interception.
                //6. 定义 intercepted 表示是否被拦截
                final boolean intercepted;
                if (actionMasked == MotionEvent.ACTION_DOWN
                        || mFirstTouchTarget != null) {
                        //7. 判断当前ViewGourp是否设置过禁止拦截 详情查看requestDisallowInterceptTouchEvent()
                    final boolean disallowIntercept = (mGroupFlags & FLAG_DISALLOW_INTERCEPT) != 0;
                    if (!disallowIntercept) {
                    //8. 如果允许拦截时 调用 onInterceptTouchEvent() 将event恢复为最开始的状态 intercepted的值为方法的返回值
                        intercepted = onInterceptTouchEvent(ev);
                        ev.setAction(action); // restore action in case it was changed
                    } else {
                    //9. 不允许拦截,所以返回的结果时没有被拦截
                        intercepted = false;
                    }
                } else {
                    // There are no touch targets and this action is not an initial down
                    // so this view group continues to intercept touches.
                    // 10. 当前没有touch targets 并且Action不是ACTION_DOWN 所以intercepted设置为true ???
                    intercepted = true;
                }
    
                // If intercepted, start normal event dispatch. Also if there is already
                // a view that is handling the gesture, do normal event dispatch.
                if (intercepted || mFirstTouchTarget != null) {
                // 11. 判断事件是否是针对可访问的焦点视图
                    ev.setTargetAccessibilityFocus(false);
                }
    
                // Check for cancelation.
                //11. 检查事件是否被取消(ACTION_CANCEL).
                final boolean canceled = resetCancelNextUpFlag(this)
                        || actionMasked == MotionEvent.ACTION_CANCEL;
    
                // Update list of touch targets for pointer down, if needed.
                final boolean split = (mGroupFlags & FLAG_SPLIT_MOTION_EVENTS) != 0;
                // 12.局部变量 newTouchTarget 和 alreadyDispatchedToNewTouchTarget
                TouchTarget newTouchTarget = null;
                boolean alreadyDispatchedToNewTouchTarget = false;
                if (!canceled && !intercepted) {
                // 13. 如果事件没有取消也没有被拦截 正式进入事件分发
                    // If the event is targeting accessibility focus we give it to the
                    // view that has accessibility focus and if it does not handle it
                    // we clear the flag and dispatch the event to all children as usual.
                    // We are looking up the accessibility focused host to avoid keeping
                    // state since these events are very rare.
                    View childWithAccessibilityFocus = ev.isTargetAccessibilityFocus()
                            ? findChildWithAccessibilityFocus() : null;
    
                    if (actionMasked == MotionEvent.ACTION_DOWN
                            || (split && actionMasked == MotionEvent.ACTION_POINTER_DOWN)
                            || actionMasked == MotionEvent.ACTION_HOVER_MOVE) {
                        final int actionIndex = ev.getActionIndex(); // always 0 for down
                        final int idBitsToAssign = split ? 1 << ev.getPointerId(actionIndex)
                                : TouchTarget.ALL_POINTER_IDS;
    
                        // Clean up earlier touch targets for this pointer id in case they
                        // have become out of sync.
                        //14. 清除此指针ID的早期触摸目标,防止不同步。
                        removePointersFromTouchTargets(idBitsToAssign);
    
                        final int childrenCount = mChildrenCount;//mChildrenCount 是 ViewGroup的成员变量 
                        if (newTouchTarget == null && childrenCount != 0) {
                        //15. newTouchTarget为之前声明的局部变量 
                        //16. 获取触摸点的坐标
                            final float x = ev.getX(actionIndex);
                            final float y = ev.getY(actionIndex);
                            // Find a child that can receive the event.
                            // Scan children from front to back.
                            //17. 查找可以接受事件的 ChildView
                            final ArrayList<View> preorderedList = buildTouchDispatchChildList();
                            final boolean customOrder = preorderedList == null
                                    && isChildrenDrawingOrderEnabled();
                            final View[] children = mChildren;
                            for (int i = childrenCount - 1; i >= 0; i--) {
                            // 18. 倒序的for循环开始
                                final int childIndex = getAndVerifyPreorderedIndex(
                                        childrenCount, i, customOrder);
                                final View child = getAndVerifyPreorderedView(
                                        preorderedList, children, childIndex);
    
                                  // 如果有一个视图具有可访问性焦点,我们希望它首先获取事件,
                            // 如果不处理,我们将执行正常的分派。 
                            // 尽管这可能会分发两次,但它能保证在给定的时间内更安全的执行。
                                if (childWithAccessibilityFocus != null) {
                                    if (childWithAccessibilityFocus != child) {
                                        continue;
                                    }
                                    childWithAccessibilityFocus = null;
                                    i = childrenCount - 1;
                                }
    
                            // 检查View是否允许接受事件(即处于显示状态(VISIBLE)或者正在播放动画)
                            // 检查触摸位置是否在View区域内
                                if (!child.canReceivePointerEvents()
                                        || !isTransformedTouchPointInView(x, y, child, null)) {
                                    ev.setTargetAccessibilityFocus(false);
                                    continue;
                                }
                            // getTouchTarget 中判断了 child 是否包含在 mFirstTouchTarget 中
                            // 如果有返回 target,如果没有返回 null 
                                newTouchTarget = getTouchTarget();
                                //?????
                                if (newTouchTarget != null) {
                                    // Child is already receiving touch within its bounds.
                                    // Give it the new pointer in addition to the ones it is handling.
                                    newTouchTarget.pointerIdBits |= idBitsToAssign;
                                     //已经找到目标View,跳出循环
                                    break;
                                }
    
                                resetCancelNextUpFlag(child);
                                if (dispatchTransformedTouchEvent(ev, false, child, idBitsToAssign)) {
                                    // Child wants to receive touch within its bounds.
                                    mLastTouchDownTime = ev.getDownTime();
                                    if (preorderedList != null) {
                                        // childIndex points into presorted list, find original index
                                        for (int j = 0; j < childrenCount; j++) {
                                            if (children[childIndex] == mChildren[j]) {
                                                mLastTouchDownIndex = j;
                                                break;
                                            }
                                        }
                                    } else {
                                        mLastTouchDownIndex = childIndex;
                                    }
                                    mLastTouchDownX = ev.getX();
                                    mLastTouchDownY = ev.getY();
                                    newTouchTarget = addTouchTarget(child, idBitsToAssign);
                                    alreadyDispatchedToNewTouchTarget = true;
                                    break;
                                }
    
                                // The accessibility focus didn't handle the event, so clear
                                // the flag and do a normal dispatch to all children.
                                ev.setTargetAccessibilityFocus(false);
                                 // 18. 倒序的for循环结束
                            }
                            if (preorderedList != null) preorderedList.clear();
                        }
    
                        if (newTouchTarget == null && mFirstTouchTarget != null) {
                            // Did not find a child to receive the event.
                            // Assign the pointer to the least recently added target.
                            // 没有找到 ChildView 接收事件
                            newTouchTarget = mFirstTouchTarget;
                            while (newTouchTarget.next != null) {
                                newTouchTarget = newTouchTarget.next;
                            }
                            newTouchTarget.pointerIdBits |= idBitsToAssign;
                        }
                    }
                }
    
                    // 分发 TouchTarget
                if (mFirstTouchTarget == null) {
                   // 没有 TouchTarget,将当前 ViewGroup 当作普通的 View 处理。
                    handled = dispatchTransformedTouchEvent(ev, canceled, null,
                            TouchTarget.ALL_POINTER_IDS);
                } else {
                   // 分发TouchTarget,如果我们已经分发过,则避免分配给新的目标。 
                // 如有必要,取消分发。
                    TouchTarget predecessor = null;
                    TouchTarget target = mFirstTouchTarget;
                    while (target != null) {
                        final TouchTarget next = target.next;
                        if (alreadyDispatchedToNewTouchTarget && target == newTouchTarget) {
                            handled = true;
                        } else {
                            final boolean cancelChild = resetCancelNextUpFlag(target.child)
                                    || intercepted;
                            if (dispatchTransformedTouchEvent(ev, cancelChild,
                                    target.child, target.pointerIdBits)) {
                                handled = true;
                            }
                            if (cancelChild) {
                                if (predecessor == null) {
                                    mFirstTouchTarget = next;
                                } else {
                                    predecessor.next = next;
                                }
                                target.recycle();
                                target = next;
                                continue;
                            }
                        }
                        predecessor = target;
                        target = next;
                    }
                }
    
                // 如果需要,更新指针的触摸目标列表或取消
                if (canceled
                        || actionMasked == MotionEvent.ACTION_UP
                        || actionMasked == MotionEvent.ACTION_HOVER_MOVE) {
                    resetTouchState();
                } else if (split && actionMasked == MotionEvent.ACTION_POINTER_UP) {
                    final int actionIndex = ev.getActionIndex();
                    final int idBitsToRemove = 1 << ev.getPointerId(actionIndex);
                    removePointersFromTouchTargets(idBitsToRemove);
                }
            }
    
            if (!handled && mInputEventConsistencyVerifier != null) {
                mInputEventConsistencyVerifier.onUnhandledEvent(ev, 1);
            }
            return handled;
        }
        
        
            private boolean dispatchTransformedTouchEvent(MotionEvent event, boolean cancel,
                View child, int desiredPointerIdBits) {
            final boolean handled;
    
            // Canceling motions is a special case.  We don't need to perform any transformations
            // or filtering.  The important part is the action, not the contents.
            final int oldAction = event.getAction();
            if (cancel || oldAction == MotionEvent.ACTION_CANCEL) {
                event.setAction(MotionEvent.ACTION_CANCEL);
                if (child == null) {
                    handled = super.dispatchTouchEvent(event);
                } else {
                    handled = child.dispatchTouchEvent(event);
                }
                event.setAction(oldAction);
                return handled;
            }
    
            // Calculate the number of pointers to deliver.
            final int oldPointerIdBits = event.getPointerIdBits();
            final int newPointerIdBits = oldPointerIdBits & desiredPointerIdBits;
    
            // If for some reason we ended up in an inconsistent state where it looks like we
            // might produce a motion event with no pointers in it, then drop the event.
            if (newPointerIdBits == 0) {
                return false;
            }
    
            // If the number of pointers is the same and we don't need to perform any fancy
            // irreversible transformations, then we can reuse the motion event for this
            // dispatch as long as we are careful to revert any changes we make.
            // Otherwise we need to make a copy.
            final MotionEvent transformedEvent;
            if (newPointerIdBits == oldPointerIdBits) {
                if (child == null || child.hasIdentityMatrix()) {
                 // 多点触控的情况: 如果子view为null,调用父类View的dispatchEvent()方法,一般情况下后一个判断为false 因为判断了两边child==null 子view不为空的情况在后面
                    if (child == null) {
                        handled = super.dispatchTouchEvent(event);
                    } else {
                        final float offsetX = mScrollX - child.mLeft;
                        final float offsetY = mScrollY - child.mTop;
                        event.offsetLocation(offsetX, offsetY);
    
                        handled = child.dispatchTouchEvent(event);
    
                        event.offsetLocation(-offsetX, -offsetY);
                    }
                    return handled;
                }
                transformedEvent = MotionEvent.obtain(event);
            } else {
                transformedEvent = event.split(newPointerIdBits);
            }
    
            // Perform any necessary transformations and dispatch.
             //如果子view为null,调用父类View的dispatchEvent()方法,
            if (child == null) {
                handled = super.dispatchTouchEvent(transformedEvent);
            } else {
            //如果子view不为null,调用子view的dispatchTouchEvent() 
                final float offsetX = mScrollX - child.mLeft;
                final float offsetY = mScrollY - child.mTop;
                transformedEvent.offsetLocation(offsetX, offsetY);
                if (! child.hasIdentityMatrix()) {
                    transformedEvent.transform(child.getInverseMatrix());
                }
    
                handled = child.dispatchTouchEvent(transformedEvent);
            }
    
            // Done.
            transformedEvent.recycle();
            return handled;
        }
    
    
    

    View

    1. dispatchTouchEvent
    //--------------View.java------------
               public boolean dispatchTouchEvent(MotionEvent event) {
            // If the event should be handled by accessibility focus first.
            if (event.isTargetAccessibilityFocus()) {
                // We don't have focus or no virtual descendant has it, do not handle the event.
                if (!isAccessibilityFocusedViewOrHost()) {
                    return false;
                }
                // We have focus and got the event, then use normal event dispatch.
                event.setTargetAccessibilityFocus(false);
            }
    
            boolean result = false;
    
            if (mInputEventConsistencyVerifier != null) {
                mInputEventConsistencyVerifier.onTouchEvent(event, 0);
            }
    
            final int actionMasked = event.getActionMasked();
            if (actionMasked == MotionEvent.ACTION_DOWN) {
                // Defensive cleanup for new gesture
                stopNestedScroll();
            }
    
            if (onFilterTouchEventForSecurity(event)) {
                if ((mViewFlags & ENABLED_MASK) == ENABLED && handleScrollBarDragging(event)) {
                    result = true;
                }
                //noinspection SimplifiableIfStatement
                ListenerInfo li = mListenerInfo;
                if (li != null && li.mOnTouchListener != null
                        && (mViewFlags & ENABLED_MASK) == ENABLED
                        && li.mOnTouchListener.onTouch(this, event)) {
                    result = true;
                }
                
                /** 1. 看条件 li != null&&li.mOnTouchListener != null&& (mViewFlags & ENABLED_MASK) == ENABLED&&li.mOnTouchListener.onTouch(this, event)
                li ListenerInfo 是一个静态类, 用于保存设置的各种监听 setXXXListener
                如果 li 不为空 并且li 成员变量 mOnTouchListener 不为空 并且 当前view enable 并且 调用mOnTouchListener的onTouch()方法返回true
                则 result 为 true
                
            也就是说 如果只要其中一项为false result 就不会被赋值为true 哪些情况
            1. 没有设置任何listenser
            2. 没有设置onTouchListener
            3. 当前view disable
            4. 重写的OnTouchListener.onTouch 返回false
                **/
    
                if (!result && onTouchEvent(event)) {
                    result = true;
                }
                
                /**
                2. 如果result为false 并且 onTouchEvent 返回true result 就赋值为ture
                也就是说 
                1. 当result为true 当前判断就不会进来,onTouchEvent也不会被执行
                2. 当result为 false ,onTouchEvent返回false时 result 不会被赋值为true
                3. onTouchEvent 方法里进行了事件的判断 click longClick
                **/
            }
    
            if (!result && mInputEventConsistencyVerifier != null) {
                mInputEventConsistencyVerifier.onUnhandledEvent(event, 0);
            }
    
            // Clean up after nested scrolls if this is the end of a gesture;
            // also cancel it if we tried an ACTION_DOWN but we didn't want the rest
            // of the gesture.
            if (actionMasked == MotionEvent.ACTION_UP ||
                    actionMasked == MotionEvent.ACTION_CANCEL ||
                    (actionMasked == MotionEvent.ACTION_DOWN && !result)) {
                stopNestedScroll();
            }
    
            return result;
        }
    
    
    
        public boolean onTouchEvent(MotionEvent event) {
            final float x = event.getX();
            final float y = event.getY();
            final int viewFlags = mViewFlags;
            final int action = event.getAction();
    
            final boolean clickable = ((viewFlags & CLICKABLE) == CLICKABLE
                    || (viewFlags & LONG_CLICKABLE) == LONG_CLICKABLE)
                    || (viewFlags & CONTEXT_CLICKABLE) == CONTEXT_CLICKABLE;
    
            if ((viewFlags & ENABLED_MASK) == DISABLED) {
                if (action == MotionEvent.ACTION_UP && (mPrivateFlags & PFLAG_PRESSED) != 0) {
                    setPressed(false);
                }
                mPrivateFlags3 &= ~PFLAG3_FINGER_DOWN;
                // A disabled view that is clickable still consumes the touch
                // events, it just doesn't respond to them.
                return clickable;
            }
            if (mTouchDelegate != null) {
                if (mTouchDelegate.onTouchEvent(event)) {
                    return true;
                }
            }
           
            if (clickable || (viewFlags & TOOLTIP) == TOOLTIP) {
             //1. clickable 表示当前view是否可以点击 如果为true 最后返回结果都为ture 转2
                switch (action) {
                // 若当前的事件为抬起
                    case MotionEvent.ACTION_UP:
                        mPrivateFlags3 &= ~PFLAG3_FINGER_DOWN;
                        if ((viewFlags & TOOLTIP) == TOOLTIP) {
                            handleTooltipUp();
                        }
                        if (!clickable) {
                            removeTapCallback();
                            removeLongPressCallback();
                            mInContextButtonPress = false;
                            mHasPerformedLongPress = false;
                            mIgnoreNextUpEvent = false;
                            break;
                        }
                        boolean prepressed = (mPrivateFlags & PFLAG_PREPRESSED) != 0;
                        if ((mPrivateFlags & PFLAG_PRESSED) != 0 || prepressed) {
                            // take focus if we don't have it already and we should in
                            // touch mode.
                            boolean focusTaken = false;
                            if (isFocusable() && isFocusableInTouchMode() && !isFocused()) {
                                focusTaken = requestFocus();
                            }
    
                            if (prepressed) {
                                // The button is being released before we actually
                                // showed it as pressed.  Make it show the pressed
                                // state now (before scheduling the click) to ensure
                                // the user sees it.
                                setPressed(true, x, y);
                            }
    
                            if (!mHasPerformedLongPress && !mIgnoreNextUpEvent) {
                                // This is a tap, so remove the longpress check
                                removeLongPressCallback();
    
                                // Only perform take click actions if we were in the pressed state
                                if (!focusTaken) {
                               // 使用Runnable并发布它,而不是直接调用performClick。这样,在单击操作开始之前,视图的其他视觉状态就会更新。
                                    if (mPerformClick == null) {
                                        mPerformClick = new PerformClick();
                                    }
                                    if (!post(mPerformClick)) {
                                        performClickInternal();
                                        //这里调用的就是performClick()
                                    }
                                }
                            }
    
                            if (mUnsetPressedState == null) {
                                mUnsetPressedState = new UnsetPressedState();
                            }
    
                            if (prepressed) {
                                postDelayed(mUnsetPressedState,
                                        ViewConfiguration.getPressedStateDuration());
                            } else if (!post(mUnsetPressedState)) {
                                // If the post failed, unpress right now
                                mUnsetPressedState.run();
                            }
    
                            removeTapCallback();
                        }
                        mIgnoreNextUpEvent = false;
                        break;
    
                    case MotionEvent.ACTION_DOWN:
                        if (event.getSource() == InputDevice.SOURCE_TOUCHSCREEN) {
                            mPrivateFlags3 |= PFLAG3_FINGER_DOWN;
                        }
                        mHasPerformedLongPress = false;
    
                        if (!clickable) {
                            checkForLongClick(
                                    ViewConfiguration.getLongPressTimeout(),
                                    x,
                                    y,
                                    TOUCH_GESTURE_CLASSIFIED__CLASSIFICATION__LONG_PRESS);
                            break;
                        }
    
                        if (performButtonActionOnTouchDown(event)) {
                            break;
                        }
    
                        // Walk up the hierarchy to determine if we're inside a scrolling container.
                        boolean isInScrollingContainer = isInScrollingContainer();
    
                        // For views inside a scrolling container, delay the pressed feedback for
                        // a short period in case this is a scroll.
                        if (isInScrollingContainer) {
                            mPrivateFlags |= PFLAG_PREPRESSED;
                            if (mPendingCheckForTap == null) {
                                mPendingCheckForTap = new CheckForTap();
                            }
                            mPendingCheckForTap.x = event.getX();
                            mPendingCheckForTap.y = event.getY();
                            postDelayed(mPendingCheckForTap, ViewConfiguration.getTapTimeout());
                        } else {
                            // Not inside a scrolling container, so show the feedback right away
                            setPressed(true, x, y);
                            checkForLongClick(
                                    ViewConfiguration.getLongPressTimeout(),
                                    x,
                                    y,
                                    TOUCH_GESTURE_CLASSIFIED__CLASSIFICATION__LONG_PRESS);
                        }
                        break;
    
                    case MotionEvent.ACTION_CANCEL:
                        if (clickable) {
                            setPressed(false);
                        }
                        removeTapCallback();
                        removeLongPressCallback();
                        mInContextButtonPress = false;
                        mHasPerformedLongPress = false;
                        mIgnoreNextUpEvent = false;
                        mPrivateFlags3 &= ~PFLAG3_FINGER_DOWN;
                        break;
    
                    case MotionEvent.ACTION_MOVE:
                        if (clickable) {
                            drawableHotspotChanged(x, y);
                        }
    
                        final int motionClassification = event.getClassification();
                        final boolean ambiguousGesture =
                                motionClassification == MotionEvent.CLASSIFICATION_AMBIGUOUS_GESTURE;
                        int touchSlop = mTouchSlop;
                        if (ambiguousGesture && hasPendingLongPressCallback()) {
                            final float ambiguousMultiplier =
                                    ViewConfiguration.getAmbiguousGestureMultiplier();
                            if (!pointInView(x, y, touchSlop)) {
                                // The default action here is to cancel long press. But instead, we
                                // just extend the timeout here, in case the classification
                                // stays ambiguous.
                                removeLongPressCallback();
                                long delay = (long) (ViewConfiguration.getLongPressTimeout()
                                        * ambiguousMultiplier);
                                // Subtract the time already spent
                                delay -= event.getEventTime() - event.getDownTime();
                                checkForLongClick(
                                        delay,
                                        x,
                                        y,
                                        TOUCH_GESTURE_CLASSIFIED__CLASSIFICATION__LONG_PRESS);
                            }
                            touchSlop *= ambiguousMultiplier;
                        }
    
                        // Be lenient about moving outside of buttons
                        if (!pointInView(x, y, touchSlop)) {
                            // Outside button
                            // Remove any future long press/tap checks
                            removeTapCallback();
                            removeLongPressCallback();
                            if ((mPrivateFlags & PFLAG_PRESSED) != 0) {
                                setPressed(false);
                            }
                            mPrivateFlags3 &= ~PFLAG3_FINGER_DOWN;
                        }
    
                        final boolean deepPress =
                                motionClassification == MotionEvent.CLASSIFICATION_DEEP_PRESS;
                        if (deepPress && hasPendingLongPressCallback()) {
                            // process the long click action immediately
                            removeLongPressCallback();
                            checkForLongClick(
                                    0 /* send immediately */,
                                    x,
                                    y,
                                    TOUCH_GESTURE_CLASSIFIED__CLASSIFICATION__DEEP_PRESS);
                        }
    
                        break;
                }
      //2. 如果view clickable为true 返回true
                return true;
            }
     // 如果view clickable为false,就一定返回false
            return false;
        }
    
    

    流程

    1. Activity

    1.1 boolean dispatchTouchEvent()
    • 调用DecorView(ViewGroup)的disPatchTouchEvent(),如果事件被消费, 返回true 事件分发结束; 如果没有被消费 则返回下一步onTouchEvent的返回值
    1.2 boolean onTouchEvent()
    • 默认返回false 除非被重写返回true或者当前页面有设置触摸就关闭

    2. ViewGroup

    2.1 boolean dispatchTouchEvent()
    • 先调用 onInterceptTouchEvent 判断是否拦截
    • 如果被拦截,调用super.dispatchTouchEvent() 并将结果返回
    • 如果没有被拦截,则遍历了当前ViewGroup下的所有子View,然后调用子View的dispatchTouchEvent 并将返回值返回
    2.2 boolean onInterceptTouchEvent()
    • 默认返回false表示不拦截 除非有设置或者重写返回true
    2.3 boolean onTouchEvent()
    • ViewGroup没有重写父类的onTouchEvent

    3. View

    3.1 boolean dispatchTouchEvent()
    • 调用mOnTouchListener的onTouch()方法,如果onTouch()返回true,结束分发
    • 如果onTouch()返回false,则调用 onTouchEvent
    • 如果onTouchEvent 返回true 则直接返回true
    3.2 boolean onTouchEvent()
    • 判断是否可点击 clickable 如果为true 则返回ture 否则返回false
    • click longClick事件的判断都是在当前方法中判断并执行的

    流程总结

    图片

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