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QuickStart Guide for AdMob Media

QuickStart Guide for AdMob Media

作者: 账房先生2016 | 来源:发表于2017-11-10 16:41 被阅读0次

1. Integrate Admob Unity Base, Found here .

2. Vungle requires all placements to be passed to initialize as of SDK 5.x.Because of this you will need a special Admob Adapter Unity Package. After you import the adapter package, you should find Vungle SDK has already been imported.

3. Go Assets>Play Services Resolver>Android Resolver>Resolve

4. Code you need below:

using UnityEngine;
using System.Collections;
using GoogleMobileAds.Api;
using GoogleMobileAds.Api.Mediation.Vungle;

public class playAd : MonoBehaviour {
    RewardBasedVideoAd rewardBasedVideo;
    // Use this for initialization
    void Start () {
        RequestRewarded ();
    }
    
    // Update is called once per frame
    void Update () {

    }

    public void play(){
        ShowRewarded ();
    }

    private void RequestRewarded()
    {
        #if UNITY_ANDROID
        string adUnitId = "Your Admob Android Unit ID";
        #elif UNITY_IPHONE
        string adUnitId = "Your Admob iOS Unit ID"; 
        #else
        string adUnitId = "unexpected_platform";
        #endif

        //Create a new empty VRVME Object, required to add additional parameters, rewarded only
        VungleRewardedVideoMediationExtras extras = new VungleRewardedVideoMediationExtras();
        // Please input all your placements here under the Vungle app id.
        // **Please also input the placement you want to play on admob dashboard.**
        extras.SetAllPlacements(new string[] {  "Your Vungle Placement ID", "Your Vungle Placement ID"});
        AdRequest request = new AdRequest.Builder().AddMediationExtras(extras).Build();

        //Initialize a Rewarded Video Ad
        rewardBasedVideo = RewardBasedVideoAd.Instance;

        //Loads an ad with the above parameters
        rewardBasedVideo.LoadAd(request, adUnitId);
    }


    private void ShowRewarded()
    {
        if (rewardBasedVideo.IsLoaded())
        {
            rewardBasedVideo.Show();
        }
    }

}

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