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QQ粘性效果

QQ粘性效果

作者: 亡灵诅咒 | 来源:发表于2016-03-24 01:12 被阅读154次

    动画分析

    • 当前控件既可以显示图片,有可以显示文字,那么我们就可以通过按钮来最为当前的控件.
    • 当拖动控件,当前控件尺寸不会改变,起始位置处会有一个同尺寸的控件随着偏移的距离,逐渐变小.起始位置的控件只是简单的用来显示,所以这里可以用一个View来完成.而2控件中间的纽带我们可以通过图层来实现.
    text.gif

    1.搭建界面

    • 从storyboard中创建一个按钮,并且自定义一个继承自UIButton的类,修改按钮的class
    • 在初始化方法中,初始化我们自定义按钮的属性
      • 考虑到按钮分装重用,将初始化方法抽取出来,分别在awakeFromNibinitWithFrame中实现
    -(void) setUp
    {
        self.radius = self.bounds.size.width * 0.5;
        //设置圆角
        self.layer.cornerRadius = self.radius;
        self.layer.masksToBounds = YES;
    }
    

    2.平移控件

    • 在初始化方法中,给控件添加平移手势,实现方法
        UIPanGestureRecognizer *pan = [[UIPanGestureRecognizer alloc] initWithTarget:self action:@selector(pan:)];
        [self addGestureRecognizer:pan];
    
    • 在平移手势的方法中,获取当前的偏移点来移动控件
     //无法通过设置transform方法来获得移动中控件的frame位置的变化
        CGPoint transPoint = [pan translationInView:self];
        //平移控件
        self.transform = CGAffineTransformTranslate(self.transform, transPoint.x, transPoint.y);
        [pan setTranslation:CGPointZero inView:self];
    
        //利用center来改变控件的位置
        //获取偏移点
        CGPoint transPoint = [pan translationInView:self];
        //平移控件
        CGPoint center = self.center;
        center.x += transPoint.x;
        center.y += transPoint.y;
        self.center = center;
        //复原
        [pan setTranslation:CGPointZero inView:self];
    

    3.终点的view

    • 添加一个view在起始位置处.平移手势方法调用频繁,所以选择在初始化方法中添加
        //添加小圆
        UIView *smallRadius = [[UIView alloc] initWithFrame:self.bounds];
        smallRadius.layer.cornerRadius = self.radius;
        smallRadius.center = self.center;
        smallRadius.backgroundColor = [UIColor redColor];
    //    [self.superview addSubview:smallRadius];此方法是将子控件添加到父控件上,并且让其在最上面显示
        //将添加的view添加到父控件上
        [self.superview insertSubview:smallRadius belowSubview:self];
    
    • 自定义一个形变系数,通过两圆的圆心距,获得起始圆的形变尺寸
    //获得2圆心距离
    -(CGFloat) distanceWithSmallView:(UIView *) smallView withBigView:(UIView *) bigView
    {
        CGFloat distanceX = bigView.center.x - smallView.center.x;
        CGFloat distanceY = bigView.center.y - smallView.center.y;
        return sqrt(distanceX * distanceX + distanceY * distanceY);
    }
    
        //获取小圆的半径
        CGFloat radius = self.radius - space;
        //修改小圆的尺寸
        self.smallView.bounds = CGRectMake(0, 0, radius * 2, radius * 2);
        self.smallView.layer.cornerRadius = radius;
    

    4.不规则矩形的创建

    • 通过形状图层,将不规则的矩形渲染到视图
    • 创建贝塞尔曲线
    -(UIBezierPath *) beziserWithSmallView:(UIView *) smallView withBigView:(UIView *)bigView
    {
        //小 圆
        CGPoint small = smallView.center;
        CGFloat r = smallView.bounds.size.width * 0.5;
        //大 圆
        CGPoint big = bigView.center;
        CGFloat R = bigView.bounds.size.width * 0.5;    
        CGFloat distance = [self distanceWithSmallView:smallView withBigView:bigView];
        //两控件x,y轴上的偏移量
        CGFloat spaceX = big.x - small.x;
        CGFloat spaceY = big.y - small.y;
        //获取偏移角度
        CGFloat sinθ = spaceX / distance;
        CGFloat cosθ = spaceY / distance;
        //路径点
        CGPoint pointA = CGPointMake(small.x - r * cosθ, small.y + r * sinθ);
        CGPoint pointB = CGPointMake(small.x + r * cosθ, small.y - r * sinθ);
        CGPoint pointC = CGPointMake(big.x + R * cosθ, big.y - R * sinθ);
        CGPoint pointd = CGPointMake(big.x - R * cosθ, big.y + R * sinθ);
        //曲线控制点
        CGPoint ctlOne = CGPointMake(pointA.x + distance * 0.5 * sinθ, pointA.y + distance * 0.5 * cosθ);
        CGPoint ctltwo = CGPointMake(pointB.x + distance * 0.5 * sinθ, pointB.y + distance * 0.5 * cosθ);
        [self.path moveToPoint:pointA];
        [self.path addLineToPoint:pointB];
        //曲线控制点
        [self.path addQuadCurveToPoint:pointC controlPoint:ctlOne];
        [self.path addLineToPoint:pointd];
        //曲线控制点
        [self.path addQuadCurveToPoint:pointA controlPoint:ctltwo];
        return self.path;
    }
    
    • 声明一个CAShapeLayer属性,并且懒加载
    -(CAShapeLayer *)shapeLayer
    {
        if (!_shapeLayer) {
            CAShapeLayer *shapLayer = [CAShapeLayer layer];
            shapLayer.fillColor = [UIColor redColor].CGColor;
            //将形状图层渲染到主视图
            [self.superview.layer addSublayer:shapLayer];
            _shapeLayer = shapLayer;
        }
        return _shapeLayer;
    }
    

    动画实现

    • 吸附效果
        if (distance >= dkSpace) { //超出范围,将起始view和形状图层隐藏
            self.smallView.hidden = YES;
    //        self.shapeLayer.hidden = YES;//隐藏无法达到吸附效果
            [self.shapeLayer removeFromSuperlayer];
        }else if (distance < dkSpace && !self.smallView.hidden){ //只有当控件满足范围条件,并且起始view没有隐藏的条件下,才实现该效果
            //通过贝塞尔创建不规则曲线
            self.shapeLayer.path = [self beziserWithSmallView:self.smallView withBigView:self].CGPath;
        }
    
    • 回弹效果
            if (distance  < dkSpace && !self.smallView.hidden) {//没有满足要求
                //返回起始点
                [UIView animateWithDuration:0.3 delay:0 usingSpringWithDamping:0.3 initialSpringVelocity:0.3 options:UIViewAnimationOptionCurveEaseInOut animations:^{
                    //返回起始点
                    self.frame = self.smallView.frame ;
                    [self.shapeLayer removeFromSuperlayer];
                } completion:^(BOOL finished) {
                    self.smallView.hidden = NO;
                }];
    
    • 结尾动画效果
                //实现动画
                UIImageView *ani = [[UIImageView alloc]initWithFrame:self.bounds];
                ani.animationImages = self.icons;
                ani.animationRepeatCount = 1;
                ani.animationDuration = 1;
                [self addSubview:ani];
                //开始动画
                [ani startAnimating];
                dispatch_after(dispatch_time(DISPATCH_TIME_NOW, (int64_t)(0.9 * NSEC_PER_SEC)), dispatch_get_main_queue(), ^{
                    [self removeFromSuperview];
                });
    

    注意

    • 应为我们是在storyboard中拖得控件,所以默认是会将Autoresizing转自动布局,需要利用代码来设置取消
     self.view.translatesAutoresizingMaskIntoConstraints = NO;
    

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