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opencv 随机数生成器

opencv 随机数生成器

作者: 此间不留白 | 来源:发表于2021-03-05 11:50 被阅读0次

    生成随机数

    《learning opencv》ex7-1 解决方案

    opencv提供了RNG类,能够非常方便的处理随机数,有如下任务:

    1. 生成3个float类型的随机数,且服从均匀分布,每个随机数的范围是0.0-1.0
    2. 生成3个double类型的随机数,且服从均值为0,方差为1的高斯分布
    3. 生成3个unsigned byte类型的随机数,服从均匀分布,每个数的取值范围是0-255

    针对以上问题,实现代码如下:

    #include<iostream>
    #include<opencv2/opencv.hpp>
    using namespace std;
    using uint = unsigned;
    /*
    1. Generate and print three floating-point numbers,each drawn from a distribution from 0.0 to 1.0
    2. Generate and print three double-preision numbers,each drown from a Guassian distribution centered at
        0.0 and with standard deviation of 1.0
    3. Generate and print three unsigned bytes,each drawn from a uniform distibution from 0 to 255
    */
    
    
    void generate_random_numbers()
    {
        cv::RNG rng = cv::theRNG();
        float f_1 = rng.uniform(0.f, 1.f);
        float f_2 = rng.uniform(0.f, 1.f);
        float f_3 = rng.uniform(0.f, 1.f);
    
    
        double d_1 = rng.gaussian(1.0);
        double d_2 = rng.gaussian(1.0);
        double d_3 = rng.gaussian(1.0);
    
        uint u_1 = (uint)rng.uniform(0, 255);
        uint u_2 = (uint)rng.uniform(0, 255);
        uint u_3 = (uint)rng.uniform(0, 255);
    
        cout << "f_1: " << f_1 << " f_2: " << f_2 << " f_3: " << f_3 << endl;
        cout << "d_1: " << d_1 << " d_2: " << d_2 << " d_3: " << d_3 << endl;
        cout << "u_1: " << u_1 << " u_2: " << u_2 << " u_3: " << u_3 << endl;
        
    }
    

    生成随机数矩阵

    《learining opencv》ex7-2 解决方案

    RNG类,不仅可以方便快捷的生成随机数,而且也支持生成随机数矩阵,针对随机数填充的矩阵,有一下任务:

    1. 生成一个包含20个随机数的矩阵,每个随机数类型为float,且服从0.0-1.0的均匀分布;
    2. 生成一个包含20个随机数的矩阵,每个随机数类型为float,且服从均值为0,方差为1的高斯分布
    3. 生成一个包含20个随机数的矩阵,每个随机数类型为unsigned byte,且服从0-255的均匀分布;
    4. 生成20个三元组构成的随机数矩阵,每个随机数类型为unsigned byte,且服从0-255的均匀分布。

    其代码如下所示:

    #include<iostream>
    #include<opencv2/opencv.hpp>
    
    
    /*
    1. Using the fill method of the cv::RNG random number generator,create an array of:
        a. 20 floating-point numbers with uniform distribution from 0.0 to 1.0
        b. 20 floating-point numbers with guassian distribution centered at 0.0 and with a standard deviation of 1.0
        c. 20 unsigned bytes with a uniform distribution from 0 to 255
        d. 20 color triples,each of three bytes with a uniform distribution from 0 to 255 
    */
    using namespace std;
    
    void generate_random_matrix()
    {
        cv::RNG rng = cv::theRNG();
        cv::Mat m_uniform = cv::Mat(20, 1, CV_32F, cv::Scalar(0));
        rng.fill(m_uniform, cv::RNG::UNIFORM,0.f,1.f);
    
        cv::Mat m_guassian = cv::Mat(20, 1, CV_32F, cv::Scalar(0));
        rng.fill(m_guassian, cv::RNG::NORMAL, 0.0, 1.0);
        //cout << m_guassian << endl;
    
        cv::Mat mu_uniform = cv::Mat(20, 1, CV_8UC1, cv::Scalar(0));
        rng.fill(mu_uniform, cv::RNG::UNIFORM, 0, 255);
        //cout << mu_uniform << endl;
    
        cv::Mat mt_uniform = cv::Mat(20, 1, CV_8UC3, cv::Scalar(0, 0, 0));
        rng.fill(mt_uniform, cv::RNG::UNIFORM, 0, 255);
        cout << mt_uniform << endl;
    
    
    }
    

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