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2018-01-13:vtk_01_Cylinder

2018-01-13:vtk_01_Cylinder

作者: ShapeYourself | 来源:发表于2018-01-13 20:56 被阅读0次

    描述:A hello world example. This example creates a minimal visualization program, demonstrating VTK's basic rendering and pipeline creation.
    vtkPolyDataMapper
    vtkActor vtkRenderer
    vtkRenderWindow
    vtkRenderWindowInteractor


    Cylinder.cpp

    #include <vtkCylinderSource.h>
    #include <vtkPolyDataMapper.h>
    #include <vtkActor.h>
    #include <vtkRenderer.h>
    #include <vtkRenderWindow.h>
    #include <vtkRenderWindowInteractor.h>
    #include <vtkProperty.h>
    #include <vtkCamera.h>
    #include <vtkSmartPointer.h>
    
    int main(int, char *[])
    {
      // This creates a polygonal cylinder model with eight circumferential facets
      // (i.e, in practice an octagonal prism).
      vtkSmartPointer<vtkCylinderSource> cylinder = vtkSmartPointer<vtkCylinderSource>::New();
      cylinder->SetResolution(8);
    
      // The mapper is responsible for pushing the geometry into the graphics library.
      // It may also do color mapping, if scalars or other attributes are defined.
      vtkSmartPointer<vtkPolyDataMapper> cylinderMapper = vtkSmartPointer<vtkPolyDataMapper>::New();
      cylinderMapper->SetInputConnection(cylinder->GetOutputPort());
    
      // The actor is a grouping mechanism: besides the geometry (mapper), it
      // also has a property, transformation matrix, and/or texture map.
      // Here we set its color and rotate it around the X and Y axes.
      vtkSmartPointer<vtkActor> cylinderActor = vtkSmartPointer<vtkActor>::New();
      cylinderActor->SetMapper(cylinderMapper);
      cylinderActor->GetProperty()->SetColor(1.0000, 0.3882, 0.2784);
      cylinderActor->RotateX(30.0);
      cylinderActor->RotateY(-45.0);
    
      // The renderer generates the image
      // which is then displayed on the render window.
      // It can be thought of as a scene to which the actor is added
      vtkSmartPointer<vtkRenderer> renderer = vtkSmartPointer<vtkRenderer>::New();
      renderer->AddActor(cylinderActor);
      renderer->SetBackground(0.1, 0.2, 0.4);
      // Zoom in a little by accessing the camera and invoking its "Zoom" method.
      renderer->ResetCamera();
      renderer->GetActiveCamera()->Zoom(1.5);
    
      // The render window is the actual GUI window
      // that appears on the computer screen
      vtkSmartPointer<vtkRenderWindow> renderWindow = vtkSmartPointer<vtkRenderWindow>::New();
      renderWindow->SetSize(200, 200);
      renderWindow->AddRenderer(renderer);
    
      // The render window interactor captures mouse events
      // and will perform appropriate camera or actor manipulation
      // depending on the nature of the events.
      vtkSmartPointer<vtkRenderWindowInteractor> renderWindowInteractor = vtkSmartPointer<vtkRenderWindowInteractor>::New();
      renderWindowInteractor->SetRenderWindow(renderWindow);
    
      // This starts the event loop and as a side effect causes an initial render.
      renderWindowInteractor->Start();
    
      return EXIT_SUCCESS;
    }
    

    CMakeLists.txt

    cmake_minimum_required(VERSION 2.8)
    project(Cylinder)
    find_package(VTK REQUIRED)
    include(${VTK_USE_FILE})
    add_executable(${PROJECT_NAME} main.cpp )
    target_link_libraries(${PROJECT_NAME} ${VTK_LIBRARIES})
    

    运行结果为:


    Screenshot from 2018-01-13 20-48-27.png

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