美文网首页Vue
vue3+three 开发3D汽车展示

vue3+three 开发3D汽车展示

作者: 啊力哥_a36e | 来源:发表于2021-07-07 14:40 被阅读0次

    在掘金看到一篇three.js开发汽车展示厅的教程,就动手用vue3实现一个,模型在sketchFab上找的特斯拉模型,ui操作用vue
    实现,three的基本概念在掘金也很多,就不多说了。废话少说

    先上效果

    屏幕录制2021-07-06 下午7.54.48.gif

    再上代码

    <template>
        <div class="maskLoading" v-if="isLoading">
            <div class="loading">
                <div :style="{width : loadingWidth +'%' }"></div>
            </div>
            <div style="padding-left: 10px;">{{parseInt(loadingWidth)}}%</div>
        </div>
        <div class="mask">
            <p>x : {{x}} y:{{y}} z :{{z}}</p>
            <button @click="isAutoFun">转动车</button>
            <button @click="stop">停止</button>
            <div class="flex">
                <div @click="setCarColor(index)" v-for="(item,index) in colorAry" :style="{backgroundColor : item}"></div>
            </div>
        </div>
    </template>
    
    <script setup>
        import {onMounted, reactive, ref, toRefs} from 'vue'
        import {
            Color,
            DirectionalLight,
            DirectionalLightHelper,
            HemisphereLight,
            HemisphereLightHelper,
            Mesh,
            MeshPhongMaterial,
            PerspectiveCamera,
            PlaneGeometry,
            Scene,
            WebGLRenderer
        } from 'three'
        import {OrbitControls} from 'three/examples/jsm/controls/OrbitControls.js'
        import {GLTFLoader} from 'three/examples/jsm/loaders/GLTFLoader'
    
        const colorAry = [
            "rgb(216, 27, 67)", "rgb(142, 36, 170)", "rgb(81, 45, 168)", "rgb(48, 63, 159)", "rgb(30, 136, 229)", "rgb(0, 137, 123)",
            "rgb(67, 160, 71)", "rgb(251, 192, 45)", "rgb(245, 124, 0)", "rgb(230, 74, 25)", "rgb(233, 30, 78)", "rgb(156, 39, 176)",
            "rgb(94, 53, 177)", "rgb(57, 73, 171)", "rgb(33, 150, 243)", "rgb(0, 150, 136)", "rgb(76, 175, 80)", "rgb(253, 216, 53)",
            "rgb(251, 140, 0)", "rgb(244, 81, 30)", "rgb(236, 64, 100)", "rgb(171, 71, 188)", "rgb(103, 58, 183)", "rgb(92, 107, 192)",
            "rgb(66, 165, 245)", "rgb(38, 166, 154)", "rgb(129, 199, 132)", "rgb(255, 235, 59)", "rgb(255, 167, 38)", "rgb(255, 87, 34)",
            "rgb(240, 98, 125)", "rgb(186, 104, 200)", "rgb(126, 87, 194)", "rgb(121, 134, 203)", "rgb(100, 181, 246)", "rgb(128, 203, 196)", "rgb(165, 214, 167)", "rgb(255, 241, 118)", "rgb(255, 183, 77)", "rgb(255, 138, 101)", "rgb(244, 143, 160)", "rgb(206, 147, 216)", "rgb(149, 117, 205)", "rgb(159, 168, 218)", "rgb(144, 202, 249)", "rgb(178, 223, 219)", "rgb(200, 230, 201)", "rgb(255, 245, 157)", "rgb(255, 204, 128)", "rgb(255, 171, 145)", "rgb(255, 255, 255)", "rgb(224, 224, 224)", "rgb(182, 182, 182)", "rgb(153, 153, 153)", "rgb(137, 137, 137)", "rgb(90, 90, 90)", "rgb(55, 55, 55)", "rgb(35, 35, 35)", "rgb(22, 22, 22)", "rgb(0, 0, 0)"]
        //const lightColor = new Color(colorAry[Math.floor(Math.random() * colorAry.length)])
        const loader = new GLTFLoader()
        const defaultMap = {
            x: 510,
            y: 128,
            z: 0,
        }
        const map = reactive(defaultMap)
        const {x, y, z} = toRefs(map)
        let scene, camera, renderer, controls, floor, dhelper, hHelper, directionalLight, hemisphereLight
        let isLoading = ref(true)
        let loadingWidth = ref(0)
    
        const setFloor = () => {
            let floorGeometry = new PlaneGeometry(5000, 5000, 1, 1.1)
            let floorMaterial = new MeshPhongMaterial({
                color: 0x77F28F,
                // wireframe: true
            })
            floor = new Mesh(floorGeometry, floorMaterial)
            floor.rotation.x = -0.5 * Math.PI
            floor.position.y = -2.1
            scene.add(floor)
        }
    
    
        const setLight = () => {
            directionalLight = new DirectionalLight(0xffffff, 0.5)
            directionalLight.position.set(-4, 8, 4)
            dhelper = new DirectionalLightHelper(directionalLight, 5, 0xff0000)
            hemisphereLight = new HemisphereLight(0xffffff, 0xffffff, 0.4)
            hemisphereLight.position.set(0, 8, 0)
            hHelper = new HemisphereLightHelper(hemisphereLight, 5)
            scene.add(directionalLight)
            scene.add(hemisphereLight)
        }
    
        const setCamera = () => {
            const {x, y, z} = defaultMap
            scene = new Scene()
            camera = new PerspectiveCamera(60, innerWidth / innerHeight, 1, 1000)
            camera.position.set(x, y, z)
            renderer = new WebGLRenderer()
            renderer.setSize(innerWidth, innerHeight)
            document.body.appendChild(renderer.domElement)
    
        }
        const setControls = () => {
            controls = new OrbitControls(camera, renderer.domElement)
          controls.maxPolarAngle = 0.9 * Math.PI / 2
            controls.enableZoom = true
            controls.addEventListener('change', render)
        }
    
    
        const init = async () => {
            const gltf = await loadFile('src/assets/3d/tesla_2018_model_3/scene.gltf')
            setCamera()
            setLight()
            //setFloor()
            setControls()
            scene.add(gltf.scene)
            loop()
        }
    
        const loop = () => {
            requestAnimationFrame(loop)
            renderer.render(scene, camera)
            controls.update()
        }
        const isAutoFun = () => {
            controls.autoRotate = true
        }
        const stop = () => {
            controls.autoRotate = false
        }
    
        const render = () => {
            map.x = Number.parseInt(camera.position.x)
            map.y = Number.parseInt(camera.position.y)
            map.z = Number.parseInt(camera.position.z)
        }
    
        const setCarColor = (index) => {
            const currentColor = new Color(colorAry[index])
            scene.traverse(child => {
                if (child.isMesh) {
                    console.log(child.name)
                    if (child.name.includes('door_')) {
                        child.material.color.set(currentColor)
                    }
                }
            })
        }
    
    
        const loadFile = (url) => {
            return new Promise(((resolve, reject) => {
                loader.load(url,
                    (gltf) => {
                        resolve(gltf)
                    }, ({loaded,total}) => {
                        let load = Math.abs(loaded /total * 100)
                        loadingWidth.value = load
    
                        if (load >= 100) {
                            setTimeout(() => {
                                isLoading.value = false
                            }, 1000)
                        }
                        console.log((loaded / total * 100) + '% loaded')
                    },
                    (err) => {
                        reject(err)
                    }
                )
            }))
        }
        const onResizeFun = (ev)=>{
            setCamera()
        }
    
    
        onMounted(() => {
            init()
            window.addEventListener('resize',onResizeFun)
        })
    </script>
    
    <style>
        body {
            margin: 0;
        }
    
        .maskLoading {
            background: #000;
            position: fixed;
            display: flex;
            justify-content: center;
            align-items: center;
            top: 0;
            left: 0;
            bottom: 0;
            right: 0;
            z-index: 1111111;
            color: #fff;
        }
    
        .maskLoading .loading {
            width: 400px;
            height: 20px;
            border: 1px solid #fff;
            background: #000;
            overflow: hidden;
            border-radius: 10px;
    
        }
    
        .maskLoading .loading div {
            background: #fff;
            height: 20px;
            width: 0;
            transition-duration: 500ms;
            transition-timing-function: ease-in;
        }
    
        canvas {
            width: 100%;
            height: 100%;
            margin: auto;
        }
    
        .mask {
            color: #fff;
            position: absolute;
            top: 0;
            left: 0;
            width: 100%;
        }
    
        .flex {
            display: flex;
            flex-wrap: wrap;
            padding: 20px;
    
        }
    
        .flex div {
            width: 10px;
            height: 10px;
            margin: 5px;
            cursor: pointer;
        }
    </style>
    
    

    相关文章

      网友评论

        本文标题:vue3+three 开发3D汽车展示

        本文链接:https://www.haomeiwen.com/subject/gdioultx.html