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iOS UIBezierPath(贝塞尔曲线)详解

iOS UIBezierPath(贝塞尔曲线)详解

作者: 浅宇落 | 来源:发表于2019-12-11 17:25 被阅读0次

    1.空心椭圆

    UIBezierPath *path = [UIBezierPath bezierPathWithRoundedRect:CGRectMake(110, 100, 150, 100) cornerRadius:50];
    CAShapeLayer *layer = [[CAShapeLayer alloc] init];
    layer.path = path.CGPath;
    layer.fillColor = UIColor.clearColor.CGColor; // 空心
    layer.strokeColor = UIColor.blackColor.CGColor; // 黑边
    //layer.lineWidth = 5; // 边宽度
    [self.view.layer addSublayer:layer];
    
    空心椭圆.png

    2.空心圆

    CGFloat radius = 60; // 半径
    CGFloat startAngle = 0; // 起始角度
    CGFloat endAngle = (M_PI * 2); // 结束角度
    
    UIBezierPath *path = [UIBezierPath bezierPathWithArcCenter:self.view.center radius:radius startAngle:startAngle endAngle:endAngle clockwise:YES];
    CAShapeLayer *layer = [[CAShapeLayer alloc] init];
    layer.path = path.CGPath;
    layer.fillColor = UIColor.clearColor.CGColor;
    layer.strokeColor = UIColor.blackColor.CGColor;
    [self.view.layer addSublayer:layer];
    
    空心圆.png

    3.曲线

    • path.moveToPoint(startPoint) 让它移动到起始点
    • path.addQuadCurveToPoint(endPoint, controlPoint: controlPoint)这个方法告诉它结束点和控制点
    • 两个控制点可以使用方法 path.addCurveToPoint(endPoint, controlPoint1: controlPoint, controlPoint2: controlPoint2)来搞定
    CGPoint startPoint = CGPointMake(50, 300);
    CGPoint endPoint = CGPointMake(280, 300);
    CGPoint controlPoint = CGPointMake(170, 200);
    
    // 红色方块
    CALayer *layer1 = [[CALayer alloc] init];
    layer1.frame = CGRectMake(startPoint.x, startPoint.y, 5, 5);
    layer1.backgroundColor = UIColor.redColor.CGColor;
    
    // 红色方块
    CALayer *layer2 = [[CALayer alloc] init];
    layer2.frame = CGRectMake(endPoint.x, endPoint.y, 5, 5);
    layer2.backgroundColor = UIColor.redColor.CGColor;
    
    // 红色方块
    CALayer *layer3 = [[CALayer alloc] init];
    layer3.frame = CGRectMake(controlPoint.x, controlPoint.y, 5, 5);
    layer3.backgroundColor = UIColor.redColor.CGColor;
    
    UIBezierPath *path = [[UIBezierPath alloc] init];
    CAShapeLayer *layer = [[CAShapeLayer alloc] init];
    
    [path moveToPoint:startPoint];
    [path addQuadCurveToPoint:endPoint controlPoint:controlPoint];
    
    layer.path = path.CGPath;
    layer.fillColor = UIColor.clearColor.CGColor;
    layer.strokeColor = UIColor.blackColor.CGColor;
    
    [self.view.layer addSublayer:layer];
    [self.view.layer addSublayer:layer1];
    [self.view.layer addSublayer:layer2];
    [self.view.layer addSublayer:layer3];
    
    Snip20191211_3.png.png

    4.其他形状

    CGFloat left = 20;
    CGSize finalSize = CGSizeMake(self.view.frame.size.width - left, 400);
    CGFloat layerHeight = finalSize.height * 0.2;
    CAShapeLayer *layer = [[CAShapeLayer alloc] init];
    UIBezierPath *bezier = [[UIBezierPath alloc] init];
    // 起始点
    [bezier moveToPoint:CGPointMake(left, finalSize.height - layerHeight)];
    [bezier addLineToPoint:CGPointMake(left, finalSize.height - 1)];
    [bezier addLineToPoint:CGPointMake(finalSize.width, finalSize.height - 1)];
    [bezier addLineToPoint:CGPointMake(finalSize.width, finalSize.height - layerHeight)];
    // 突出点
    [bezier addQuadCurveToPoint:CGPointMake(left,finalSize.height - layerHeight) controlPoint:CGPointMake(self.view.frame.size.width / 2, (finalSize.height - layerHeight) - 60)];
    layer.path = bezier.CGPath;
    layer.fillColor = UIColor.clearColor.CGColor;
    layer.strokeColor = UIColor.greenColor.CGColor;
    [self.view.layer addSublayer:layer];
    
    其他形状.png

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