#import <UIKit/UIKit.h>
@interface UIView (Extension)
@property (nonatomic, assign) CGFloat x;
@property (nonatomic, assign) CGFloat y;
@property (nonatomic, assign) CGFloat width;
@property (nonatomic, assign) CGFloat height;
@property (nonatomic, assign) CGFloat centerX;
@property (nonatomic, assign) CGFloat centerY;
@property (nonatomic, assign) CGSize size;
@end
#import "UIView+Extension.h"
@implementation UIView (Extension)
-(void)setCenterX:(CGFloat)centerX {
CGPoint center = self.center;
center.x = centerX;
self.center = center;
}
-(CGFloat)centerX {
return self.center.x;
}
-(void)setCenterY:(CGFloat)centerY {
CGPoint center = self.center;
center.y = centerY;
self.center = center;
}
-(CGFloat)centerY {
return self.center.y;
}
-(void)setX:(CGFloat)x {
CGRect frame = self.frame;
frame.origin.x = x;
self.frame = frame;
}
-(void)setY:(CGFloat)y {
CGRect frame = self.frame;
frame.origin.y = y;
self.frame = frame;
}
-(CGFloat)x {
return self.frame.origin.x;
}
-(CGFloat)y {
return self.frame.origin.y;
}
-(void)setWidth:(CGFloat)width {
CGRect frame = self.frame;
frame.size.width = width;
self.frame = frame;
}
-(void)setHeight:(CGFloat)height{
CGRect frame = self.frame;
frame.size.height = height;
self.frame = frame;
}
-(CGFloat)width {
return self.frame.size.width;
}
-(CGFloat)height {
return self.frame.size.height;
}
-(void)setSize:(CGSize)size {
CGRect frame = self.frame;
frame.size = size;
self.frame = frame;
}
-(CGSize)size {
return self.frame.size;
}
@end
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