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Vue.js源码阅读、九

Vue.js源码阅读、九

作者: C脖子 | 来源:发表于2018-08-01 20:49 被阅读37次

    组件的更新patch

    前面已经分析了组件创建时的首次渲染过程。那么写下来我们来分析当组件的数据发生变化,更新组件时,如何将虚拟DOM的变化反映到真实的DOM结构上。

    组件的更新逻辑在core/vdom/patch.js中的createPatchFunction函数返回的patch函数中:

    export function createPatchFunction (backend) {
      // ...
       return function patch (oldVnode, vnode, hydrating, removeOnly) {
        if (isUndef(vnode)) {
          if (isDef(oldVnode)) invokeDestroyHook(oldVnode)
          return
        }
    
        let isInitialPatch = false
        const insertedVnodeQueue = []
    
        if (isUndef(oldVnode)) {
          // empty mount (likely as component), create new root element
          isInitialPatch = true
          createElm(vnode, insertedVnodeQueue)
        } else {
          const isRealElement = isDef(oldVnode.nodeType)
          if (!isRealElement && sameVnode(oldVnode, vnode)) {
            // patch existing root node
            patchVnode(oldVnode, vnode, insertedVnodeQueue, removeOnly)
          } else {
            if (isRealElement) {
              // mounting to a real element
              // check if this is server-rendered content and if we can perform
              // a successful hydration.
              if (oldVnode.nodeType === 1 && oldVnode.hasAttribute(SSR_ATTR)) {
                oldVnode.removeAttribute(SSR_ATTR)
                hydrating = true
              }
              if (isTrue(hydrating)) {
                if (hydrate(oldVnode, vnode, insertedVnodeQueue)) {
                  invokeInsertHook(vnode, insertedVnodeQueue, true)
                  return oldVnode
                } else if (process.env.NODE_ENV !== 'production') {
                  warn(
                    'The client-side rendered virtual DOM tree is not matching ' +
                    'server-rendered content. This is likely caused by incorrect ' +
                    'HTML markup, for example nesting block-level elements inside ' +
                    '<p>, or missing <tbody>. Bailing hydration and performing ' +
                    'full client-side render.'
                  )
                }
              }
              // either not server-rendered, or hydration failed.
              // create an empty node and replace it
              oldVnode = emptyNodeAt(oldVnode)
            }
    
            // replacing existing element
            const oldElm = oldVnode.elm
            const parentElm = nodeOps.parentNode(oldElm)
    
            // create new node
            createElm(
              vnode,
              insertedVnodeQueue,
              // extremely rare edge case: do not insert if old element is in a
              // leaving transition. Only happens when combining transition +
              // keep-alive + HOCs. (#4590)
              oldElm._leaveCb ? null : parentElm,
              nodeOps.nextSibling(oldElm)
            )
    
            // update parent placeholder node element, recursively
            if (isDef(vnode.parent)) {
              let ancestor = vnode.parent
              const patchable = isPatchable(vnode)
              while (ancestor) {
                for (let i = 0; i < cbs.destroy.length; ++i) {
                  cbs.destroy[i](ancestor)
                }
                ancestor.elm = vnode.elm
                if (patchable) {
                  for (let i = 0; i < cbs.create.length; ++i) {
                    cbs.create[i](emptyNode, ancestor)
                  }
                  // #6513
                  // invoke insert hooks that may have been merged by create hooks.
                  // e.g. for directives that uses the "inserted" hook.
                  const insert = ancestor.data.hook.insert
                  if (insert.merged) {
                    // start at index 1 to avoid re-invoking component mounted hook
                    for (let i = 1; i < insert.fns.length; i++) {
                      insert.fns[i]()
                    }
                  }
                } else {
                  registerRef(ancestor)
                }
                ancestor = ancestor.parent
              }
            }
    
            // destroy old node
            if (isDef(parentElm)) {
              removeVnodes(parentElm, [oldVnode], 0, 0)
            } else if (isDef(oldVnode.tag)) {
              invokeDestroyHook(oldVnode)
            }
          }
        }
    
        invokeInsertHook(vnode, insertedVnodeQueue, isInitialPatch)
        return vnode.elm
      }
    }
    

    通过oldVnode是否有定义来判断是否是初次渲染。如果oldVnode是有定义的,就执行else分支里的逻辑。

    接下来首先会通过sameVnode来判断是否是相同的VNode:

    function sameVnode (a, b) {
      return (
        a.key === b.key && (
          (
            a.tag === b.tag &&
            a.isComment === b.isComment &&
            isDef(a.data) === isDef(b.data) &&
            sameInputType(a, b)
          ) || (
            isTrue(a.isAsyncPlaceholder) &&
            a.asyncFactory === b.asyncFactory &&
            isUndef(b.asyncFactory.error)
          )
        )
      )
    }
    

    sameVnode判断是否是相同的VNode的逻辑很简单:如果key不相同,则为不同的VNode;如果key相同,则对于同步组件,判断tag,isComment,data,input类型是否相同,对于异步组件,则判断asyncFactory是否相同。

    根据oldVnodevnode是否相同,会执行不同的更新逻辑

    新旧结点不同

    如果新旧结点不同,就会执行else分支的逻辑。思路上大致就是替换原有的结点,分为如下几步:

    1. 创建新节点
    // create new node
    createElm(
      vnode,
      insertedVnodeQueue,
      // extremely rare edge case: do not insert if old element is in a
      // leaving transition. Only happens when combining transition +
      // keep-alive + HOCs. (#4590)
      oldElm._leaveCb ? null : parentElm,
      nodeOps.nextSibling(oldElm)
    )
    

    新的DOM结点将会被插入到旧的DOM结点之后的位置

    1. 递归地更新父级的placeholder vnode
    // update parent placeholder node element, recursively
    if (isDef(vnode.parent)) {
      let ancestor = vnode.parent
      const patchable = isPatchable(vnode)
      while (ancestor) {
        for (let i = 0; i < cbs.destroy.length; ++i) {
          cbs.destroy[i](ancestor)
        }
        ancestor.elm = vnode.elm
        if (patchable) {
          for (let i = 0; i < cbs.create.length; ++i) {
            cbs.create[i](emptyNode, ancestor)
          }
          // #6513
          // invoke insert hooks that may have been merged by create hooks.
          // e.g. for directives that uses the "inserted" hook.
          const insert = ancestor.data.hook.insert
          if (insert.merged) {
            // start at index 1 to avoid re-invoking component mounted hook
            for (let i = 1; i < insert.fns.length; i++) {
              insert.fns[i]()
            }
          }
        } else {
          registerRef(ancestor)
        }
        ancestor = ancestor.parent
      }
    }
    

    逻辑大致是调用父vnode的各个模块的destroy钩子,将父vnode的elm属性设为新的DOM节点,如果新的vnode是patchable的,就调用它的create钩子。

    1. 删除旧节点
    // destroy old node
    if (isDef(parentElm)) {
      removeVnodes(parentElm, [oldVnode], 0, 0)
    } else if (isDef(oldVnode.tag)) {
      invokeDestroyHook(oldVnode)
    }
    

    删除旧的节点之后会调用invokeDestroyHook,递归地执行oldVnodedestory钩子

    新旧结点相同

    新旧结点相同的情况下逻辑更复杂一些。会调用patchVnode函数:

    // patch existing root node
    patchVnode(oldVnode, vnode, insertedVnodeQueue, removeOnly)
    

    patchVnode函数的定义如下:

      function patchVnode (oldVnode, vnode, insertedVnodeQueue, removeOnly) {
        if (oldVnode === vnode) {
          return
        }
    
        const elm = vnode.elm = oldVnode.elm
    
        if (isTrue(oldVnode.isAsyncPlaceholder)) {
          if (isDef(vnode.asyncFactory.resolved)) {
            hydrate(oldVnode.elm, vnode, insertedVnodeQueue)
          } else {
            vnode.isAsyncPlaceholder = true
          }
          return
        }
    
        // reuse element for static trees.
        // note we only do this if the vnode is cloned -
        // if the new node is not cloned it means the render functions have been
        // reset by the hot-reload-api and we need to do a proper re-render.
        if (isTrue(vnode.isStatic) &&
          isTrue(oldVnode.isStatic) &&
          vnode.key === oldVnode.key &&
          (isTrue(vnode.isCloned) || isTrue(vnode.isOnce))
        ) {
          vnode.componentInstance = oldVnode.componentInstance
          return
        }
    
        let i
        const data = vnode.data
        if (isDef(data) && isDef(i = data.hook) && isDef(i = i.prepatch)) {
          i(oldVnode, vnode)
        }
    
        const oldCh = oldVnode.children
        const ch = vnode.children
        if (isDef(data) && isPatchable(vnode)) {
          for (i = 0; i < cbs.update.length; ++i) cbs.update[i](oldVnode, vnode)
          if (isDef(i = data.hook) && isDef(i = i.update)) i(oldVnode, vnode)
        }
        if (isUndef(vnode.text)) {
          if (isDef(oldCh) && isDef(ch)) {
            if (oldCh !== ch) updateChildren(elm, oldCh, ch, insertedVnodeQueue, removeOnly)
          } else if (isDef(ch)) {
            if (isDef(oldVnode.text)) nodeOps.setTextContent(elm, '')
            addVnodes(elm, null, ch, 0, ch.length - 1, insertedVnodeQueue)
          } else if (isDef(oldCh)) {
            removeVnodes(elm, oldCh, 0, oldCh.length - 1)
          } else if (isDef(oldVnode.text)) {
            nodeOps.setTextContent(elm, '')
          }
        } else if (oldVnode.text !== vnode.text) {
          nodeOps.setTextContent(elm, vnode.text)
        }
        if (isDef(data)) {
          if (isDef(i = data.hook) && isDef(i = i.postpatch)) i(oldVnode, vnode)
        }
      }
    
    1. 执行prepatch钩子。

    2. patchVnode根据新旧节点的变化情况,用不同的逻辑去更新DOM。分了以下几种情况:

    • 新节点不是文本节点
      • 新旧结点都有子节点:调用updateChildren来更新子节点
      • 只有新节点有子节点:如果旧节点是文本节点,则清除旧DOM节点的文本;调用addVnodes为旧DOM节点添加子节点
      • 只有旧节点有子节点:移除旧DOM节点的所有子节点
      • 旧节点是文本节点: 清除旧节点的文本内容
    • 新节点是文本节点:如果新旧结点的文本内容不同,替换文本内容
    1. 执行postpatch钩子

    updateChildren

    updateChildren的逻辑是比较复杂的,代码如下:

      function updateChildren (parentElm, oldCh, newCh, insertedVnodeQueue, removeOnly) {
        let oldStartIdx = 0
        let newStartIdx = 0
        let oldEndIdx = oldCh.length - 1
        let oldStartVnode = oldCh[0]
        let oldEndVnode = oldCh[oldEndIdx]
        let newEndIdx = newCh.length - 1
        let newStartVnode = newCh[0]
        let newEndVnode = newCh[newEndIdx]
        let oldKeyToIdx, idxInOld, vnodeToMove, refElm
    
        // removeOnly is a special flag used only by <transition-group>
        // to ensure removed elements stay in correct relative positions
        // during leaving transitions
        const canMove = !removeOnly
    
        if (process.env.NODE_ENV !== 'production') {
          checkDuplicateKeys(newCh)
        }
    
        while (oldStartIdx <= oldEndIdx && newStartIdx <= newEndIdx) {
          if (isUndef(oldStartVnode)) {
            oldStartVnode = oldCh[++oldStartIdx] // Vnode has been moved left
          } else if (isUndef(oldEndVnode)) {
            oldEndVnode = oldCh[--oldEndIdx]
          } else if (sameVnode(oldStartVnode, newStartVnode)) {
            patchVnode(oldStartVnode, newStartVnode, insertedVnodeQueue)
            oldStartVnode = oldCh[++oldStartIdx]
            newStartVnode = newCh[++newStartIdx]
          } else if (sameVnode(oldEndVnode, newEndVnode)) {
            patchVnode(oldEndVnode, newEndVnode, insertedVnodeQueue)
            oldEndVnode = oldCh[--oldEndIdx]
            newEndVnode = newCh[--newEndIdx]
          } else if (sameVnode(oldStartVnode, newEndVnode)) { // Vnode moved right
            patchVnode(oldStartVnode, newEndVnode, insertedVnodeQueue)
            canMove && nodeOps.insertBefore(parentElm, oldStartVnode.elm, nodeOps.nextSibling(oldEndVnode.elm))
            oldStartVnode = oldCh[++oldStartIdx]
            newEndVnode = newCh[--newEndIdx]
          } else if (sameVnode(oldEndVnode, newStartVnode)) { // Vnode moved left
            patchVnode(oldEndVnode, newStartVnode, insertedVnodeQueue)
            canMove && nodeOps.insertBefore(parentElm, oldEndVnode.elm, oldStartVnode.elm)
            oldEndVnode = oldCh[--oldEndIdx]
            newStartVnode = newCh[++newStartIdx]
          } else {
            if (isUndef(oldKeyToIdx)) oldKeyToIdx = createKeyToOldIdx(oldCh, oldStartIdx, oldEndIdx)
            idxInOld = isDef(newStartVnode.key)
              ? oldKeyToIdx[newStartVnode.key]
              : findIdxInOld(newStartVnode, oldCh, oldStartIdx, oldEndIdx)
            if (isUndef(idxInOld)) { // New element
              createElm(newStartVnode, insertedVnodeQueue, parentElm, oldStartVnode.elm, false, newCh, newStartIdx)
            } else {
              vnodeToMove = oldCh[idxInOld]
              if (sameVnode(vnodeToMove, newStartVnode)) {
                patchVnode(vnodeToMove, newStartVnode, insertedVnodeQueue)
                oldCh[idxInOld] = undefined
                canMove && nodeOps.insertBefore(parentElm, vnodeToMove.elm, oldStartVnode.elm)
              } else {
                // same key but different element. treat as new element
                createElm(newStartVnode, insertedVnodeQueue, parentElm, oldStartVnode.elm, false, newCh, newStartIdx)
              }
            }
            newStartVnode = newCh[++newStartIdx]
          }
        }
        if (oldStartIdx > oldEndIdx) {
          refElm = isUndef(newCh[newEndIdx + 1]) ? null : newCh[newEndIdx + 1].elm
          addVnodes(parentElm, refElm, newCh, newStartIdx, newEndIdx, insertedVnodeQueue)
        } else if (newStartIdx > newEndIdx) {
          removeVnodes(parentElm, oldCh, oldStartIdx, oldEndIdx)
        }
      }
    

    Vue为了减少创建和删除DOM节点的开销,会尽可能地复用DOM节点。updateChildren很重要的逻辑就是如何找到相同的节点,使得节点顺序改变时仍可以高效地复用节点。

    这里维护了四个索引:

    • oldStartIdx
    • oldEndIdx
    • newStartIdx
    • newEndIdx

    然后开始将旧子节点组和新子节点组进行逐一比对,直到遍历完任一子节点组,比对策略有5种:

    • oldStartVnode和newStartVnode进行比对,如果相似,则进行patch,然后新旧头索引都后移
    • oldEndVnode和newEndVnode进行比对,如果相似,则进行patch,然后新旧尾索引前移
    • oldStartVnode和newEndVnode进行比对,如果相似,则进行patch,将旧节点移位到最后,然后旧头索引后移,尾索引前移
    • oldEndVnode和newStartVnode进行比对,处理和上面类似,只不过改为左移
    • 如果以上情况都失败了,我们就只能复用key相同的节点了。首先我们要通过createKeyToOldIdx创建key-index的映射,如果新节点在旧节点中不存在,我们将它插入到旧头索引节点前,然后新头索引向后;如果新节点在就旧节点组中存在,先找到对应的旧节点,然后patch,并将旧节点组中对应节点设置为undefined,代表已经遍历过了,不再遍历,否则可能存在重复插入的问题,

    最后将节点移位到旧头索引节点之前,新头索引向后遍历完之后,将剩余的新Vnode添加到最后一个新节点的位置后或者删除多余的旧节点

    总结

    Vue的virtual-dom的实现是基于snabbdom。组件更新的过程核心就是新旧 vnode diff,对新旧节点相同以及不同的情况分别做不同的处理。新旧节点不同的更新流程是创建新节点->更新父占位符节点->删除旧节点;而新旧节点相同的更新流程是去获取它们的 children,根据不同情况做不同的更新逻辑。最复杂的情况是新旧节点相同且它们都存在子节点,那么会执行 updateChildren 逻辑,根据是否是sameVnode或者依据key尽可能地复用DOM节点。

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