Present和Dismiss转场
效果图.gif1、新建两个controller,并在第一个controller中实现present方法跳转到第二个controller。
2、在第二个controller中重写初始化方法
init() {
super.init(nibName:nil, bundle:nil)
self.transitioningDelegate = self
self.modalPresentationStyle = .custom
}
3、遵守UIViewControllerTransitioningDelegate协议,实现协议方法.
func animationController(forPresented presented: UIViewController, presenting: UIViewController, source: UIViewController) -> UIViewControllerAnimatedTransitioning? {
return CircleSpreadTransition(.present)
}
func animationController(forDismissed dismissed: UIViewController) -> UIViewControllerAnimatedTransitioning? {
return CircleSpreadTransition(.dismiss)
}
4、新建一个过渡动画的类(以CircleSpreadTransition为例),在改类中实现动画效果。
import UIKit
enum CircleSpreadTransitionType:Int {
case present = 0
case dismiss
}
class CircleSpreadTransition: NSObject, UIViewControllerAnimatedTransitioning, CAAnimationDelegate {
var type:CircleSpreadTransitionType?
init(_ myType:CircleSpreadTransitionType) {
super.init()
type = myType
}
//MARK:-UIViewControllerAnimatedTransitioning
func transitionDuration(using transitionContext: UIViewControllerContextTransitioning?) -> TimeInterval {
return 0.5
}
func animateTransition(using transitionContext: UIViewControllerContextTransitioning) {
switch type! {
case .present:
self.presentAnimation(transitionContext)
break
case .dismiss:
self.dismissAnimation(transitionContext)
break
}
}
/**
* 实现present动画
*/
func presentAnimation(_ transitionContext:UIViewControllerContextTransitioning){
//通过viewControllerForKey取出转场前后的两个控制器,这里toVC就是vc1、fromVC就是vc2
//这里返回的是UIViewController,不关心具体是哪个类,不用强转也可以
let toVC = transitionContext.viewController(forKey: .to)!
let fromVC:UINavigationController = transitionContext.viewController(forKey: .from) as! UINavigationController
let temp:CircleSpreadController = fromVC.viewControllers.last as! CircleSpreadController
let containerView = transitionContext.containerView
containerView.addSubview(toVC.view)
//画两个圆路径
let startCycle:UIBezierPath = UIBezierPath(ovalIn: temp.buttonFrame())
let x = MAX(temp.buttonFrame().origin.x, num2: containerView.frame.size.width-temp.buttonFrame().origin.x)
let y = MAX(temp.buttonFrame().origin.y, num2: containerView.frame.size.height-temp.buttonFrame().origin.y)
let radius:CGFloat = CGFloat(sqrtf(Float(pow(x, 2))+Float(pow(y,2))))
let endCycle:UIBezierPath = UIBezierPath(arcCenter: containerView.center, radius: radius, startAngle: 0, endAngle: CGFloat(M_PI*2), clockwise: true)
//创建CAShapeLayer进行遮盖
let maskLayer = CAShapeLayer()
maskLayer.path = endCycle.cgPath
//将maskLayer作为toVC.View的遮盖
toVC.view.layer.mask = maskLayer
//创建路径动画
let maskLayerAnimation = CABasicAnimation(keyPath: "path")
maskLayerAnimation.delegate = self
//动画是加到layer上的,所以必须为CGPath
maskLayerAnimation.fromValue = startCycle.cgPath
maskLayerAnimation.toValue = endCycle.cgPath
maskLayerAnimation.duration = self.transitionDuration(using: transitionContext)
maskLayerAnimation.timingFunction = CAMediaTimingFunction(name: kCAMediaTimingFunctionEaseOut)
maskLayerAnimation.setValue(transitionContext, forKey: "transitionContext")
maskLayer.add(maskLayerAnimation, forKey: "path")
}
func MAX(_ num1:CGFloat, num2:CGFloat) -> CGFloat{
if num1 > num2 {
return num1
}else{
return num2
}
}
/**
* 实现dimiss动画
*/
func dismissAnimation(_ transitionContext:UIViewControllerContextTransitioning){
//注意在dismiss的时候fromVC就是vc2了,toVC才是VC1了,注意理解这个逻辑关系
let toVC = transitionContext.viewController(forKey: .to) as! UINavigationController
let fromVC = transitionContext.viewController(forKey: .from)!
let temp:CircleSpreadController = toVC.viewControllers.last as! CircleSpreadController
let containerView = transitionContext.containerView
//画两个圆路径
let radius:CGFloat = CGFloat(sqrtf(Float(containerView.frame.size.height * containerView.frame.size.height + containerView.frame.size.width * containerView.frame.size.width)) / 2)
let startCycle:UIBezierPath = UIBezierPath(arcCenter: containerView.center, radius: radius, startAngle: 0, endAngle: CGFloat(M_PI*2), clockwise: true)
let endCycel:UIBezierPath = UIBezierPath(ovalIn: temp.buttonFrame())
//创建CAShapeLayer进行遮盖
let maskLayer = CAShapeLayer()
maskLayer.fillColor = UIColor.green.cgColor
maskLayer.path = endCycel.cgPath
fromVC.view.layer.mask = maskLayer
//创建动画路径
let maskLayerAnimation = CABasicAnimation(keyPath: "path")
maskLayerAnimation.delegate = self
maskLayerAnimation.fromValue = startCycle.cgPath
maskLayerAnimation.toValue = endCycel.cgPath
maskLayerAnimation.duration = self.transitionDuration(using: transitionContext)
maskLayerAnimation.timingFunction = CAMediaTimingFunction(name: kCAMediaTimingFunctionEaseOut)
maskLayerAnimation.setValue(transitionContext, forKey: "transitionContext")
maskLayer.add(maskLayerAnimation, forKey: "path")
}
//MARK:-动画结束的代理方法
func animationDidStop(_ anim: CAAnimation, finished flag: Bool) {
switch type! {
case .present:
let transitionContext:UIViewControllerContextTransitioning = anim.value(forKey: "transitionContext") as! UIViewControllerContextTransitioning
transitionContext.completeTransition(true)
break
case .dismiss:
let transitionContext:UIViewControllerContextTransitioning = anim.value(forKey: "transitionContext") as! UIViewControllerContextTransitioning
transitionContext.completeTransition(!transitionContext.transitionWasCancelled)
if transitionContext.transitionWasCancelled {
transitionContext.viewController(forKey: .from)?.view.layer.mask = nil
}
break
}
}
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