using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.AI;
public class cubemove : MonoBehaviour {
public NavMeshAgent aaa;
Ray ray;
RaycastHit hit;
void
Start () {
}
// Update is called once per frame
void Update()
{
if (Input.GetMouseButtonDown(1))
{
ray = Camera.main.ScreenPointToRay(Input.mousePosition);
if (Physics.Raycast(ray, out hit))
{
aaa.SetDestination(hit.point);
}
}
}
}
![](https://img.haomeiwen.com/i15635238/c05bd169c1c3e7f9.png)
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