iOS开发过程中,经常会用到图片压缩,总结一下
1.这种方法会使图片失真
- (UIImage*)originImage:(UIImage *)image scaleToSize:(CGSize)size
{
UIGraphicsBeginImageContext(size); //size 为CGSize类型,即你所需要的图片尺寸
[image drawInRect:CGRectMake(0, 0, size.width, size.height)];
UIImage* scaledImage = UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();
return scaledImage;
}
2.此方法图片不会失真
- (UIImage*)originImage:(UIImage *)image scaleToSize:(CGSize)size
{
// 第一个参数表示区域大小。第二个参数表示是否是非透明的。如果需要显示半透明效果,需要传NO,否则传YES。第三个参数就是屏幕密度了
UIGraphicsBeginImageContextWithOptions(size, NO, [UIScreen mainScreen].scale);
[image drawInRect:CGRectMake(0, 0, size.width, size.height)];
UIImage* scaledImage = UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();
return scaledImage;
}
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