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使用CGContext自定义手势解锁控件

使用CGContext自定义手势解锁控件

作者: ys简单0 | 来源:发表于2017-04-27 18:02 被阅读38次

    之前偶然之间在博客上看到一篇自定义手势键盘的文章,但是感觉太生硬,在此做了优化.
    首先自定义一个gestureview

    @interface GestureView2 : UIView
    //存放手指划过的直线的点位置,是效果更加流畅
    @property(nonatomic,strong)NSMutableArray *dataArr;
    //存放手指划过的按钮的位置
    @property(nonatomic,strong)NSMutableArray *btArr;
    @property(nonatomic,assign)id<GestureViewDelegate>delegate;
    @end
    

    声明代理

    @protocol GestureViewDelegate <NSObject>
    
    -(void)guetureEndedWithBtArr:(NSMutableArray *)btarr;
    
    @end
    

    接下来就开始实现这个view

    重写初始化方法
    -(instancetype)initWithFrame:(CGRect)frame{
        self = [super initWithFrame:frame];
        if (self) {
            [self makeUI];
        }
        return self;
    }
    

    界面搭建

    -(void)makeUI{
        self.dataArr = [NSMutableArray array];
        self.btArr = [NSMutableArray array];
        for (int i = 0; i<3; i++) {
            for (int j = 0; j<3; j++) {
                UIButton *bt = [UIButton buttonWithType:UIButtonTypeCustom];
                bt.frame = CGRectMake(((self.frame.size.width-40)/3+20)*j+20, ((self.frame.size.width-40)/3+20)*i, (self.frame.size.width-40)/3-20, (self.frame.size.width-40)/3-20);
                [bt setBackgroundImage:[UIImage imageNamed:@"star_gray.png"] forState:UIControlStateNormal];
                [bt setBackgroundImage:[UIImage imageNamed:@"star_red.png"] forState:UIControlStateSelected];
                [self addSubview:bt];
                bt.userInteractionEnabled=NO;
            }
        }
    }
    

    在开始触摸方法中开始绘制

    -(void)touchesBegan:(NSSet<UITouch *> *)touches withEvent:(UIEvent *)event{
        UITouch *touch = [touches anyObject];
        CGPoint point = [touch locationInView:self];
    //判断当前触摸的点是否是在某一个button的范围内,如果在说明触摸到了button,则设置相应的按钮变亮,并把它加入到_btArr中
        [self btContainsPoint:point];
        if (_btArr.count>0) {
            [_dataArr addObjectsFromArray:_btArr];
        }
        else{
            [self.dataArr addObject:[self cgpointToObjiec:point]];
        }
        //通知view重新绘制
        [self setNeedsDisplay];
    }
    

    判断触摸是否在某个按钮的范围内

    -(void)btContainsPoint:(CGPoint)point{
        for (UIButton *bt in self.subviews) {
            if (CGRectContainsPoint(bt.frame, point)) {
                //包含说明点中按钮,设置为高亮
                if (bt && !bt.selected) {
                    bt.selected = YES;
    //由于触摸点是一个结构体,因此创建一个model,把结构体转化成model并存入数组中
                    [self.btArr addObject:[self cgpointToObjiec:CGPointMake(bt.center.x, bt.center.y)]];
                }
            }
        }
    }
    -(Point_ftt *)cgpointToObjiec:(CGPoint)point{
        Point_ftt *p = [[Point_ftt alloc]init];
        p.x = point.x;
        p.y = point.y;
        return p;
    }
    

    触摸移动时操作

    -(void)touchesMoved:(NSSet<UITouch *> *)touches withEvent:(UIEvent *)event{
        UITouch *touch = [touches anyObject];
        CGPoint point = [touch locationInView:self];
        [self btContainsPoint:point];
        [self.dataArr addObject:[self cgpointToObjiec:point]];
        //通知view重新绘制
        [self setNeedsDisplay];
    }
    

    触摸结束时

    -(void)touchesEnded:(NSSet<UITouch *> *)touches withEvent:(UIEvent *)event{
        [_dataArr removeAllObjects];
        [self setNeedsDisplay];
        [_delegate guetureEndedWithBtArr:_btArr];
    }
    

    最重要的绘制函数

    -(void)drawRect:(CGRect)rect{
        //获取上下文
        CGContextRef ctx=UIGraphicsGetCurrentContext();
        //绘图(线段)
        if (_dataArr.count>0) {
            Point_ftt *point = self.btArr[0];
            CGContextMoveToPoint(ctx, point.x, point.y);
            for (Point_ftt *p in _btArr) {
                CGContextAddLineToPoint(ctx, p.x, p.y);
            }
            Point_ftt *p = [_dataArr lastObject];
            CGContextAddLineToPoint(ctx, p.x, p.y);
        }
        else{
            if (_btArr.count>0) {
                Point_ftt *point = self.btArr[0];
                CGContextMoveToPoint(ctx, point.x, point.y);
                for (Point_ftt *p in _btArr) {
                    CGContextAddLineToPoint(ctx, p.x, p.y);
                }
            }
        }
        //设置线条的属性
        CGContextSetLineWidth(ctx, 5);
        CGContextSetRGBStrokeColor(ctx, 20/255.0, 107/255.0, 153/255.0, 1);
        CGContextStrokePath(ctx);
    }
    

    使用时在控制器中,你可以在代理方法中处理自己想要的逻辑

    self.gestureView = [[GestureView2 alloc]initWithFrame:CGRectMake(0, 200, self.view.frame.size.width, self.view.frame.size.width)];
        [self.view addSubview:_gestureView];
        _gestureView.delegate = self;
        _gestureView.backgroundColor = [UIColor lightGrayColor];
    
    #pragma mark - 代理
    -(void)guetureEndedWithBtArr:(NSMutableArray *)btarr{
        [UIView transitionWithView:_gestureView duration:1 options:UIViewAnimationOptionTransitionFlipFromTop animations:^{
            _gestureView.hidden = YES;
        } completion:nil];
    }
    

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