美文网首页android框架
Android Looper,Handler,Message,M

Android Looper,Handler,Message,M

作者: android小奉先 | 来源:发表于2020-12-21 00:39 被阅读0次

    摘要

    最近在看WMS代码,里面好多都涉及到Handler, Looper通信,相比Binder通信,Handler适用于线程间通信,并且没有Binder那么复杂,也容易理解,对于更新UI操作更是需要Handler,本篇就专门介绍下Handler相关内容,包括App层的使用,FWK和Native的具体实现,通过这块内容介绍, 可以对这块有一个清晰的认识。

    Handler 使用举例

    我们都知道对于App,只有UI线程才可以更新UI,其他线程更新UI会直接导致应用crash,对于非UI线程需要更新UI的,可以通过handler将数据发送过去, UI线程会读取数据并执行更新UI操作。下面是一个例子,每次点击按钮都会随机生成一个字符串,并且将该字符串放入一个BlockingQueue,内部一个非UI线程循环读取该BlockingQueue,并将内容通过Handler显示到UI上。代码如下:

    public class MainActivity extends AppCompatActivity {
        private static final String TAG = "MyTest";
        private static final BlockingQueue<String> blockingQueue = new LinkedBlockingDeque<>(10);
        private static Thread thread = null;
        private static final Lock lock = new ReentrantLock();
        private static Handler handler = null;
        private static TextView textView = null;
    
        @Override
        protected void onCreate(Bundle savedInstanceState) {
            super.onCreate(savedInstanceState);
            setContentView(R.layout.activity_main);
            init();
    
            Log.d(TAG, "hello");
            Button button = findViewById(R.id.button1);
            button.setOnClickListener(new View.OnClickListener() {
                @Override
                public void onClick(View v) {
                    StringBuilder sb = new StringBuilder();
                    for (int i = 0; i < 10; i++) {
                        sb.append((char)('a' + (int) (Math.random() * ('z' - 'a'))));
                    }
                    Log.i(TAG, "content " + sb.toString());
                    blockingQueue.offer(sb.toString()); 
                }
            });
        }
    
        private void init() {
            lock.lock();
            textView = (TextView)findViewById(R.id.textView);
            handler = new MyHandler(Looper.myLooper());
            if (thread == null) {
                thread = new Thread(new Runnable() {
                    @Override
                    public void run() {
                        while (true) {
                            try {
                                String content = blockingQueue.take();
                                Message message = handler.obtainMessage(1);
                                message.obj = content;
                                handler.sendMessage(message);
                            } catch (InterruptedException e) {
                                e.printStackTrace();
                            }
                        }
                    }
                });
                thread.start();
            }
            lock.unlock();
        }
    
        static class MyHandler extends Handler {
            @Override
            public void handleMessage(Message msg) {
                Log.i(TAG, "receive " + msg.what);
                switch (msg.what) {
                    case 1:
                        textView.setText((String)msg.obj);
                        break;
                    default:
                        Log.e(TAG, "unknown what");
                }
            }
    
            public MyHandler(Looper looper) {
                super(looper);
            }
        }
    }
    
    

    关键点就在于自己需要继承Handler类并实现handleMessage方法,并提供一个构造函数,可以使用指定的Looper来初始化该Handler。每个应用在启动的时候会自动创建一个Looper,每个线程只能有一个Looper,因为这个是一个线程私有变量。下面是Looper成员的关系图。


    类图

    可以发现Fwk和Native都有一套Looper,而包含关系正好相反,Fwk层是Looper包含MessageQueue,而Native是MessageQueue包含Looper,Fwk的具体实现是完全由Native提供的。

    Looper代码解读

    我们知道android应用,包括system_server都会运行ActivityThread的main函数,并且将之作为主线程,我们就从这块开始介绍

     public static void main(String[] args) {
            Trace.traceBegin(Trace.TRACE_TAG_ACTIVITY_MANAGER, "ActivityThreadMain");
            // Install selective syscall interception
            AndroidOs.install();
            // CloseGuard defaults to true and can be quite spammy.  We
            // disable it here, but selectively enable it later (via
            // StrictMode) on debug builds, but using DropBox, not logs.
            CloseGuard.setEnabled(false);
            Environment.initForCurrentUser();
            // Make sure TrustedCertificateStore looks in the right place for CA certificates
            final File configDir = Environment.getUserConfigDirectory(UserHandle.myUserId());
            TrustedCertificateStore.setDefaultUserDirectory(configDir);
            // Call per-process mainline module initialization.
            initializeMainlineModules();
            Process.setArgV0("<pre-initialized>");
            Looper.prepareMainLooper();
            if (sMainThreadHandler == null) {
            sMainThreadHandler = thread.getHandler();
            }
    
            if (false) {
                  Looper.myLooper().setMessageLogging(new LogPrinter(Log.DEBUG, "ActivityThread"));
            }
    
            // End of event ActivityThreadMain.
            Trace.traceEnd(Trace.TRACE_TAG_ACTIVITY_MANAGER);
            Looper.loop();
            ...
    

    这儿调用了Looper.prepareMainLooper(),这个就是为主线程生成默认的Looper,如果普通线程需要使用Handler就需要自己手动创建Looper了。看下具体实现

        public static void prepareMainLooper() {
            prepare(false);
            synchronized (Looper.class) {
                if (sMainLooper != null) {
                    throw new IllegalStateException("The main Looper has already been prepared.");
                }
                sMainLooper = myLooper();
            }
        }
    
     private static void prepare(boolean quitAllowed) {
            if (sThreadLocal.get() != null) {
                throw new RuntimeException("Only one Looper may be created per thread");
            }
            sThreadLocal.set(new Looper(quitAllowed));
        }
    

    这块的意思就是一个线程只允许拥有一个Looper,在初始化的时候会会主线程生成一个不允许退出的Looper并且设置到主线程变量中。对于普通线程,Looper就可以是允许退出的了,这块可以通过prepare的参数来控制。那如何拿到主线程Looper呢?看下下面这个函数

        public static Looper getMainLooper() {
            synchronized (Looper.class) {
                return sMainLooper;
            }
        }
    

    通过调用getMainLooper就可以拿到主线程Looper。
    接下来看下loop实现

        public static void loop() {
            final Looper me = myLooper(); //拿到当前线程Looper
            if (me == null) {
                throw new RuntimeException("No Looper; Looper.prepare() wasn't called on this thread.");
            }
            if (me.mInLoop) {
                Slog.w(TAG, "Loop again would have the queued messages be executed"
                        + " before this one completed.");
            }
            me.mInLoop = true;
            final MessageQueue queue = me.mQueue;
            // Make sure the identity of this thread is that of the local process,
            // and keep track of what that identity token actually is.
            Binder.clearCallingIdentity(); // 清理Binder pid,uid,使得通过IPC接口拿到的uid和pid都是本进程的uid,pid
            final long ident = Binder.clearCallingIdentity();
            // Allow overriding a threshold with a system prop. e.g.
            // adb shell 'setprop log.looper.1000.main.slow 1 && stop && start'
            final int thresholdOverride =
                    SystemProperties.getInt("log.looper."
                            + Process.myUid() + "."
                            + Thread.currentThread().getName()
                            + ".slow", 0);
            boolean slowDeliveryDetected = false;
            for (;;) {
                Message msg = queue.next(); // might block // 阻塞式等待,最终是会阻塞到epoll_wait上等待消息,这块是通过读写eventfd实现的,相比pipe优势很大,后面具体介绍
                if (msg == null) {
                    // No message indicates that the message queue is quitting.
                    return;
                }
               ...
                long origWorkSource = ThreadLocalWorkSource.setUid(msg.workSourceUid);
                try {
                    msg.target.dispatchMessage(msg); // 调用handler的处理函数
                    if (observer != null) {
                        observer.messageDispatched(token, msg);
                    }
                    dispatchEnd = needEndTime ? SystemClock.uptimeMillis() : 0;
                } catch (Exception exception) {
                    if (observer != null) {
                        observer.dispatchingThrewException(token, msg, exception);
                    }
                    throw exception;
                } finally {
                    ThreadLocalWorkSource.restore(origWorkSource);
                    if (traceTag != 0) {
                        Trace.traceEnd(traceTag);
                    }
                }
               ...
                msg.recycleUnchecked();
            }
        }
    

    这个函数比较长,很多都是各种维测打印,我这边把维测相关的信息去掉了,这样只关心流程主线即可。从上述代码可以看到,loop的流程如下:

    • 循环从MessageQueue中拿到待处理的Message
    • 调用Message中target的dispatchMessage方法, Message的target就是一个Handler。
    • 回收Message,Message做了一个对象池,创建Message先从对象池中获取,如果获取失败再从堆上申请,释放也是先放到对象池中,可以提升对象获取速度,对性能和内存都有好处。

    看下MessageQueue的next实现:

        Message next() {
            // Return here if the message loop has already quit and been disposed.
            // This can happen if the application tries to restart a looper after quit
            // which is not supported.
            final long ptr = mPtr;
            if (ptr == 0) {
                return null;
            }
            int pendingIdleHandlerCount = -1; // -1 only during first iteration
            int nextPollTimeoutMillis = 0;
            for (;;) {
                if (nextPollTimeoutMillis != 0) {
                    Binder.flushPendingCommands();
                }
                nativePollOnce(ptr, nextPollTimeoutMillis); //按照最近Message的截止时间作为超时时间阻塞到epoll_wait上,返回后,说明等待了足够的时间,应该有Message到时间了。后面会详细介绍具体实现
                synchronized (this) {
                    // Try to retrieve the next message.  Return if found.
                    final long now = SystemClock.uptimeMillis();
                    Message prevMsg = null;
                    Message msg = mMessages;
                    if (msg != null && msg.target == null) {
                        // Stalled by a barrier.  Find the next asynchronous message in the queue.
                        do {
                            prevMsg = msg;
                            msg = msg.next;
                        } while (msg != null && !msg.isAsynchronous());
                    }
                    if (msg != null) {
                        if (now < msg.when) {
                            // Next message is not ready.  Set a timeout to wake up when it is ready.
                            nextPollTimeoutMillis = (int) Math.min(msg.when - now, Integer.MAX_VALUE); // 计算下一次最接近Message的等待时间
                        } else {
                            // Got a message.
                            mBlocked = false;
                            if (prevMsg != null) {
                                prevMsg.next = msg.next;
                            } else {
                                mMessages = msg.next;
                            }
                            msg.next = null;
                            if (DEBUG) Log.v(TAG, "Returning message: " + msg);
                            msg.markInUse();
                            return msg;
                        }
                    } else {
                        // No more messages.
                        nextPollTimeoutMillis = -1;
                    }
              ...
        }
    

    Handler代码解读

    使用Handler的地方,一个是复写它的handleMessage方法,一个是获取Message对象,一个是发送Message对象,下面分别介绍下。

    handleMessage

        /**
         * Subclasses must implement this to receive messages.
         */
        public void handleMessage(@NonNull Message msg) {
        }
    

    可以看到是空实现,所有需要自定义Message处理函数的场景均需要继承Handler类并重写下这个方法,当然也可以直接在msg中提供一个callback,这样不重写不继承也没问题,使用上更加简单。

    获取Message对象

        public final Message obtainMessage()
        {
            return Message.obtain(this);
        }
    
        public final Message obtainMessage(int what)
        {
            return Message.obtain(this, what);
        }
    
        public final Message obtainMessage(int what, @Nullable Object obj) {
            return Message.obtain(this, what, obj);
        }
    
        public final Message obtainMessage(int what, int arg1, int arg2)
        {
            return Message.obtain(this, what, arg1, arg2);
        }
    
         public final Message obtainMessage(int what, int arg1, int arg2, @Nullable Object obj) {
            return Message.obtain(this, what, arg1, arg2, obj);
        }
    
           public static Message obtain() {
            synchronized (sPoolSync) {
                if (sPool != null) {
                    Message m = sPool;
                    sPool = m.next;
                    m.next = null;
                    m.flags = 0; // clear in-use flag
                    sPoolSize--;
                    return m;
                }
            }
            return new Message();
        }
        /**
         * Same as {@link #obtain()}, but copies the values of an existing
         * message (including its target) into the new one.
         * @param orig Original message to copy.
         * @return A Message object from the global pool.
         */
        public static Message obtain(Message orig) {
            Message m = obtain();
            m.what = orig.what;
            m.arg1 = orig.arg1;
            m.arg2 = orig.arg2;
            m.obj = orig.obj;
            m.replyTo = orig.replyTo;
            m.sendingUid = orig.sendingUid;
            m.workSourceUid = orig.workSourceUid;
            if (orig.data != null) {
                m.data = new Bundle(orig.data);
            }
            m.target = orig.target;
            m.callback = orig.callback;
            return m;
        }
    

    可以看到实现方法都是从对象池里面获取一个Message,然后按照参数对应赋值即可。

    发送Message对象

        public final boolean sendMessage(@NonNull Message msg) {
            return sendMessageDelayed(msg, 0);
        }
         public final boolean sendEmptyMessage(int what)
        {
            return sendEmptyMessageDelayed(what, 0);
        }
       
        public final boolean post(@NonNull Runnable r) {
           return  sendMessageDelayed(getPostMessage(r), 0);
        }
    
          private boolean enqueueMessage(@NonNull MessageQueue queue, @NonNull Message msg,
                long uptimeMillis) {
            msg.target = this; // 关键操作:将target指定为当前Handler
            msg.workSourceUid = ThreadLocalWorkSource.getUid();
            if (mAsynchronous) {
                msg.setAsynchronous(true);
            }
            return queue.enqueueMessage(msg, uptimeMillis);
        }
     ...
    

    这儿发送Message的方法也很多,都是针对创建Message的各种封装简化,最终都是调用的enqueueMessage, 这个函数里面有个关键操作就是将Message的target指定为当前Handler,然后调用MessageQueue的enqueueMessage方法。
    看下该方法的实现:

        boolean enqueueMessage(Message msg, long when) {
            if (msg.target == null) {
                throw new IllegalArgumentException("Message must have a target.");
            }
            synchronized (this) {
                if (msg.isInUse()) {
                    throw new IllegalStateException(msg + " This message is already in use.");
                }
                if (mQuitting) {
                    IllegalStateException e = new IllegalStateException(
                            msg.target + " sending message to a Handler on a dead thread");
                    Log.w(TAG, e.getMessage(), e);
                    msg.recycle();
                    return false;
                }
                msg.markInUse();
                msg.when = when;
                Message p = mMessages;
                boolean needWake;
                if (p == null || when == 0 || when < p.when) {
                    // New head, wake up the event queue if blocked.
                    msg.next = p;
                    mMessages = msg;
                    needWake = mBlocked;
                } else {
                    // Inserted within the middle of the queue.  Usually we don't have to wake
                    // up the event queue unless there is a barrier at the head of the queue
                    // and the message is the earliest asynchronous message in the queue.
                    needWake = mBlocked && p.target == null && msg.isAsynchronous();
                    Message prev;
                    for (;;) { // 每个Message有个触发时间,这儿是按照触发时间顺序插入Message,越在前面的触发时间越早
                        prev = p;
                        p = p.next;
                        if (p == null || when < p.when) {
                            break;
                        }
                        if (needWake && p.isAsynchronous()) {
                            needWake = false;
                        }
                    }
                    msg.next = p; // invariant: p == prev.next  
                    prev.next = msg;
                }
                // We can assume mPtr != 0 because mQuitting is false.
                if (needWake) {
                    nativeWake(mPtr); //唤醒操作,后面具体介绍
                }
            }
            return true;
        }
    

    这块就是将Message按照时间顺序插入到Message队列中,然后执行下唤醒操作,那这儿的唤醒是如何唤醒next中的阻塞呢?这块就需要了解native的实现了,下面开始看下吧。

    NativeMessageQueue实现

    MessageQueue是这样构造的

        MessageQueue(boolean quitAllowed) {
            mQuitAllowed = quitAllowed;
            mPtr = nativeInit();
        }
    

    这儿的mPtr就是NativeMessageQueue对象的指针,通过在Java中保存Native对象的指针来操作Native对象。看下具体实现

    static jlong android_os_MessageQueue_nativeInit(JNIEnv* env, jclass clazz) {
        NativeMessageQueue* nativeMessageQueue = new NativeMessageQueue();
        if (!nativeMessageQueue) {
            jniThrowRuntimeException(env, "Unable to allocate native queue");
            return 0;
        }
        nativeMessageQueue->incStrong(env);
        return reinterpret_cast<jlong>(nativeMessageQueue); //将native对象指针传递给java
    }
    
    
    NativeMessageQueue::NativeMessageQueue() :
            mPollEnv(NULL), mPollObj(NULL), mExceptionObj(NULL) {
        mLooper = Looper::getForThread(); // 获取native的Looper
        if (mLooper == NULL) {
            mLooper = new Looper(false);
            Looper::setForThread(mLooper);
        }
    }
    

    这儿就实现了Fwk使用Native的Looper。接下来看下两个关键调用的具体实现,一个是nativePollOnce, 一个是nativeWake。

    static void android_os_MessageQueue_nativePollOnce(JNIEnv* env, jobject obj,
            jlong ptr, jint timeoutMillis) {
        NativeMessageQueue* nativeMessageQueue = reinterpret_cast<NativeMessageQueue*>(ptr);
        nativeMessageQueue->pollOnce(env, obj, timeoutMillis);
    }
    
    void NativeMessageQueue::pollOnce(JNIEnv* env, jobject pollObj, int timeoutMillis) {
        mPollEnv = env;
        mPollObj = pollObj;
        mLooper->pollOnce(timeoutMillis);
        mPollObj = NULL;
        mPollEnv = NULL;
        if (mExceptionObj) {
            env->Throw(mExceptionObj);
            env->DeleteLocalRef(mExceptionObj);
            mExceptionObj = NULL;
        }
    }
    
    static void android_os_MessageQueue_nativeWake(JNIEnv* env, jclass clazz, jlong ptr) {
        NativeMessageQueue* nativeMessageQueue = reinterpret_cast<NativeMessageQueue*>(ptr);
        nativeMessageQueue->wake();
    }
    
    void NativeMessageQueue::wake() {
        mLooper->wake();
    }
    

    可以看到上面两个函数最终都是调用的Native Looper的对应调用,接下来就看下Native的Looper是如何实现的。

    Native Looper介绍

    先看下下面这两个函数,通过这两个函数可以看出Native的Looper也是线程级的变量。

    void Looper::setForThread(const sp<Looper>& looper) {
        sp<Looper> old = getForThread(); // also has side-effect of initializing TLS
    
        if (looper != nullptr) {
            looper->incStrong((void*)threadDestructor);
        }
    
        pthread_setspecific(gTLSKey, looper.get());
    
        if (old != nullptr) {
            old->decStrong((void*)threadDestructor);
        }
    }
    
    sp<Looper> Looper::getForThread() {
        int result = pthread_once(& gTLSOnce, initTLSKey);
        LOG_ALWAYS_FATAL_IF(result != 0, "pthread_once failed");
    
        return (Looper*)pthread_getspecific(gTLSKey);
    }
    

    看下Looper的初始化:

    Looper::Looper(bool allowNonCallbacks)
        : mAllowNonCallbacks(allowNonCallbacks),
          mSendingMessage(false),
          mPolling(false),
          mEpollRebuildRequired(false),
          mNextRequestSeq(0),
          mResponseIndex(0),
          mNextMessageUptime(LLONG_MAX) {
        mWakeEventFd.reset(eventfd(0, EFD_NONBLOCK | EFD_CLOEXEC)); //创建eventfd
        LOG_ALWAYS_FATAL_IF(mWakeEventFd.get() < 0, "Could not make wake event fd: %s", strerror(errno));
    
        AutoMutex _l(mLock);
        rebuildEpollLocked();
    }
    
    void Looper::rebuildEpollLocked() {
        // Close old epoll instance if we have one.
        if (mEpollFd >= 0) {
    #if DEBUG_CALLBACKS
            ALOGD("%p ~ rebuildEpollLocked - rebuilding epoll set", this);
    #endif
            mEpollFd.reset();
        }
    
        // Allocate the new epoll instance and register the wake pipe.
        mEpollFd.reset(epoll_create1(EPOLL_CLOEXEC));
        LOG_ALWAYS_FATAL_IF(mEpollFd < 0, "Could not create epoll instance: %s", strerror(errno));
    
        struct epoll_event eventItem;
        memset(& eventItem, 0, sizeof(epoll_event)); // zero out unused members of data field union
        eventItem.events = EPOLLIN;
        eventItem.data.fd = mWakeEventFd.get();
        int result = epoll_ctl(mEpollFd.get(), EPOLL_CTL_ADD, mWakeEventFd.get(), &eventItem); //注册eventfd 输入事件
        LOG_ALWAYS_FATAL_IF(result != 0, "Could not add wake event fd to epoll instance: %s",
                            strerror(errno));
    
        for (size_t i = 0; i < mRequests.size(); i++) {
            const Request& request = mRequests.valueAt(i);
            struct epoll_event eventItem;
            request.initEventItem(&eventItem);
    
            int epollResult = epoll_ctl(mEpollFd.get(), EPOLL_CTL_ADD, request.fd, &eventItem);
            if (epollResult < 0) {
                ALOGE("Error adding epoll events for fd %d while rebuilding epoll set: %s",
                      request.fd, strerror(errno));
            }
        }
    }
    

    这块最主要的就是eventfd的使用,之前android使用的是pipe,后来换成了eventfd,这儿使用eventfd相对于pipe有以下几个好处:

    • 对于进程间通信,如果使用pipe,就需要每个进程创建2个fd,如果是n个进程,那么就需要2n个fd,并且每个京城都需要维护这么多个fd,而fd对于进程是很宝贵的资源,一共也才1024个。而使用eventfd就只需要一个fd就可以了
    • 使用pipe效率没有eventfd高,eventfd就是一个计数器,内容就是一个32字节的整数,传输开销可以忽略不计,而pipe则需要内存至少分配一个4k内存。

    接下来看下pollOnce的实现:

    int Looper::pollOnce(int timeoutMillis, int* outFd, int* outEvents, void** outData) {
        int result = 0;
        for (;;) {
            while (mResponseIndex < mResponses.size()) {
                const Response& response = mResponses.itemAt(mResponseIndex++);
                int ident = response.request.ident;
                if (ident >= 0) {
                    int fd = response.request.fd;
                    int events = response.events;
                    void* data = response.request.data;
    #if DEBUG_POLL_AND_WAKE
                    ALOGD("%p ~ pollOnce - returning signalled identifier %d: "
                            "fd=%d, events=0x%x, data=%p",
                            this, ident, fd, events, data);
    #endif
                    if (outFd != nullptr) *outFd = fd;
                    if (outEvents != nullptr) *outEvents = events;
                    if (outData != nullptr) *outData = data;
                    return ident;
                }
            }
    
            if (result != 0) {
    #if DEBUG_POLL_AND_WAKE
                ALOGD("%p ~ pollOnce - returning result %d", this, result);
    #endif
                if (outFd != nullptr) *outFd = 0;
                if (outEvents != nullptr) *outEvents = 0;
                if (outData != nullptr) *outData = nullptr;
                return result;
            }
    
            result = pollInner(timeoutMillis);
        }
    }
    
    int Looper::pollInner(int timeoutMillis) {
    #if DEBUG_POLL_AND_WAKE
        ALOGD("%p ~ pollOnce - waiting: timeoutMillis=%d", this, timeoutMillis);
    #endif
    
        // Adjust the timeout based on when the next message is due.
        if (timeoutMillis != 0 && mNextMessageUptime != LLONG_MAX) {
            nsecs_t now = systemTime(SYSTEM_TIME_MONOTONIC);
            int messageTimeoutMillis = toMillisecondTimeoutDelay(now, mNextMessageUptime);
            if (messageTimeoutMillis >= 0
                    && (timeoutMillis < 0 || messageTimeoutMillis < timeoutMillis)) {
                timeoutMillis = messageTimeoutMillis;
            }
    #if DEBUG_POLL_AND_WAKE
            ALOGD("%p ~ pollOnce - next message in %" PRId64 "ns, adjusted timeout: timeoutMillis=%d",
                    this, mNextMessageUptime - now, timeoutMillis);
    #endif
        }
    
        // Poll.
        int result = POLL_WAKE;
        mResponses.clear();
        mResponseIndex = 0;
    
        // We are about to idle.
        mPolling = true;
    
        struct epoll_event eventItems[EPOLL_MAX_EVENTS];
        int eventCount = epoll_wait(mEpollFd.get(), eventItems, EPOLL_MAX_EVENTS, timeoutMillis); // 阻塞等待
    
        // No longer idling.
        mPolling = false;
    
        // Acquire lock.
        mLock.lock();
    
        // Rebuild epoll set if needed.
        if (mEpollRebuildRequired) {
            mEpollRebuildRequired = false;
            rebuildEpollLocked();
            goto Done;
        }
    
        // Check for poll error.
        if (eventCount < 0) {
            if (errno == EINTR) {
                goto Done;
            }
            ALOGW("Poll failed with an unexpected error: %s", strerror(errno));
            result = POLL_ERROR;
            goto Done;
        }
    
        // Check for poll timeout.
        if (eventCount == 0) {
    #if DEBUG_POLL_AND_WAKE
            ALOGD("%p ~ pollOnce - timeout", this);
    #endif
            result = POLL_TIMEOUT;
            goto Done;
        }
    
        // Handle all events.
    #if DEBUG_POLL_AND_WAKE
        ALOGD("%p ~ pollOnce - handling events from %d fds", this, eventCount);
    #endif
    
        for (int i = 0; i < eventCount; i++) { //对于Fwk的Looper,其实一般只有一个fd,就是eventfd,除非也通过addFd设置了某些fd的事件回调
            int fd = eventItems[i].data.fd;
            uint32_t epollEvents = eventItems[i].events;
            if (fd == mWakeEventFd.get()) {
                if (epollEvents & EPOLLIN) {
                    awoken();
                } else {
                    ALOGW("Ignoring unexpected epoll events 0x%x on wake event fd.", epollEvents);
                }
            } else {
                ssize_t requestIndex = mRequests.indexOfKey(fd);
                if (requestIndex >= 0) {
                    int events = 0;
                    if (epollEvents & EPOLLIN) events |= EVENT_INPUT;
                    if (epollEvents & EPOLLOUT) events |= EVENT_OUTPUT;
                    if (epollEvents & EPOLLERR) events |= EVENT_ERROR;
                    if (epollEvents & EPOLLHUP) events |= EVENT_HANGUP;
                    pushResponse(events, mRequests.valueAt(requestIndex));
                } else {
                    ALOGW("Ignoring unexpected epoll events 0x%x on fd %d that is "
                            "no longer registered.", epollEvents, fd);
                }
            }
        }
    Done: ;
    
        // Invoke pending message callbacks.
        mNextMessageUptime = LLONG_MAX;
        while (mMessageEnvelopes.size() != 0) {  // native Message消息处理,类似于Fwk的,MessageEnvelope中保存有hander。
            nsecs_t now = systemTime(SYSTEM_TIME_MONOTONIC);
            const MessageEnvelope& messageEnvelope = mMessageEnvelopes.itemAt(0);
            if (messageEnvelope.uptime <= now) {
                // Remove the envelope from the list.
                // We keep a strong reference to the handler until the call to handleMessage
                // finishes.  Then we drop it so that the handler can be deleted *before*
                // we reacquire our lock.
                { // obtain handler
                    sp<MessageHandler> handler = messageEnvelope.handler;
                    Message message = messageEnvelope.message;
                    mMessageEnvelopes.removeAt(0);
                    mSendingMessage = true;
                    mLock.unlock();
    
    #if DEBUG_POLL_AND_WAKE || DEBUG_CALLBACKS
                    ALOGD("%p ~ pollOnce - sending message: handler=%p, what=%d",
                            this, handler.get(), message.what);
    #endif
                    handler->handleMessage(message);
                } // release handler
    
                mLock.lock();
                mSendingMessage = false;
                result = POLL_CALLBACK;
            } else {
                // The last message left at the head of the queue determines the next wakeup time.
                mNextMessageUptime = messageEnvelope.uptime;
                break;
            }
        }
    
        // Release lock.
        mLock.unlock();
    
        // Invoke all response callbacks.
        for (size_t i = 0; i < mResponses.size(); i++) {
            Response& response = mResponses.editItemAt(i);
            if (response.request.ident == POLL_CALLBACK) {
                int fd = response.request.fd;
                int events = response.events;
                void* data = response.request.data;
    #if DEBUG_POLL_AND_WAKE || DEBUG_CALLBACKS
                ALOGD("%p ~ pollOnce - invoking fd event callback %p: fd=%d, events=0x%x, data=%p",
                        this, response.request.callback.get(), fd, events, data);
    #endif
                // Invoke the callback.  Note that the file descriptor may be closed by
                // the callback (and potentially even reused) before the function returns so
                // we need to be a little careful when removing the file descriptor afterwards.
                int callbackResult = response.request.callback->handleEvent(fd, events, data);
                if (callbackResult == 0) {
                    removeFd(fd, response.request.seq);
                }
    
                // Clear the callback reference in the response structure promptly because we
                // will not clear the response vector itself until the next poll.
                response.request.callback.clear();
                result = POLL_CALLBACK;
            }
        }
        return result;
    }
    

    可以看出pollOnce主要就是在epoll_wait上阻塞等待,要不有fd事件唤醒,要不就是超时返回,这块也有native massage的处理,类似于Fwk的,调用Message相关的Handler中的handleMessage。
    接下来看下wake的实现:

    void Looper::wake() {
    #if DEBUG_POLL_AND_WAKE
        ALOGD("%p ~ wake", this);
    #endif
    
        uint64_t inc = 1;
        ssize_t nWrite = TEMP_FAILURE_RETRY(write(mWakeEventFd.get(), &inc, sizeof(uint64_t)));
        if (nWrite != sizeof(uint64_t)) {
            if (errno != EAGAIN) {
                LOG_ALWAYS_FATAL("Could not write wake signal to fd %d (returned %zd): %s",
                                 mWakeEventFd.get(), nWrite, strerror(errno));
            }
        }
    }
    

    看到这里应该就有豁然开朗的感觉了,这儿就向eventfd中写入一个数字,这样就可以把阻塞到epoll_wait上的线程唤醒了。

    总结

    本篇通过例子,源码介绍了下Android中的Handler机制,本质上就是一个支持跨进程的基于IO多路复用的生产消费者框架,能理解到这里,Handler应该算是彻底明白了。

    相关文章

      网友评论

        本文标题:Android Looper,Handler,Message,M

        本文链接:https://www.haomeiwen.com/subject/hgkigktx.html