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View的事件分发

View的事件分发

作者: 撸码的皮大叔 | 来源:发表于2021-04-26 21:06 被阅读0次

    1.View的事件分发

    View的事件分发主要涉及到三个方:dispatchTouchEvent、onTouchEvent、onInterceptTouchEvent

    • dispatchTouchEvent(MotionEvent ev)

    用来进行事件分发。如果事件能够传递给当前View,那么此方法一定会被调用,返回结果受 当前View的onTouchEvent和下级View的dispatchTouchEvent方法影响,表示是否消费事件

    • onTouchEvent(MotionEvent ev)

    在dispatchTouchEvent方法中调用,用来处理点击事件,返回结果表示是否消费当前事件,如果不消费,则在同一个事件序列中,当前View无法在接收此事件。

    • onInterceptTouchEvent(MotionoEvent ev)

    用来判断是否拦截某个事件,如果当前View拦截某个事件,那么在同一个事件序列当中,此方法不会被再次调用,返回结果表示是否拦截当前事件。

    三者关系

    public boolean dispatchTouchEvent(MotionoEvent ev){
             boolean consume=false;
         if( onInterceptTouchEvent(ev)){
              consume=onTouchEvent(ev);
        }else{
              consume=child. dispatchTouchEvent(ev)
        }
    
          return consume;
    }
    

    传递规则:对于ViewGroup来说,点击事件后 ->dispatchTouchEvent()-> onInterceptTouchEvent()->child.dispatchTouchEvent,如此反复直到事件被最终处,如果onInterceptTouchEvent返回ture,则dispatchTouchEvent()-> onInterceptTouchEvent()->onTouchEvent();

    对于一个View需要处理事件,如果设置了OnTouchListener,那么onTouchListener中的onTouch方法会被调用,如果返回false,则onTouchEvent会调用,如果返回ture 则不会调用,
    首先进到dispatchTouchEvent方法

     public boolean dispatchTouchEvent(MotionEvent event) {
         
    ...
            if (onFilterTouchEventForSecurity(event)) {
                if ((mViewFlags & ENABLED_MASK) == ENABLED && handleScrollBarDragging(event)) {
                    result = true;
                }
                //noinspection SimplifiableIfStatement
                ListenerInfo li = mListenerInfo;
    
              // 当设置了OnTouchListener.onTouch为true 是这个方法能进去 result=true
                if (li != null && li.mOnTouchListener != null
                        && (mViewFlags & ENABLED_MASK) == ENABLED
                        && li.mOnTouchListener.onTouch(this, event)) {
                    result = true;
                }
               // 上面result =ture 所用这个onTouchEvent方法就调用不到了,所以这不会走这个方法,
             //onTouchEvent 点击事件是这里面调用的往后看,
                if (!result && onTouchEvent(event)) {
                    result = true;
                }
            }
            return result;
        }
    

    当OnTouchListener.onTouch返回true时,会走到onTouchEvent方法

        public boolean onTouchEvent(MotionEvent event) {
           
            if (clickable || (viewFlags & TOOLTIP) == TOOLTIP) {
                switch (action) {
                    case MotionEvent.ACTION_UP:
                     
             
                                if (!focusTaken) {
                                    // 点击事件
                                    if (mPerformClick == null) {
                                        mPerformClick = new PerformClick();
                                    }
                                    if (!post(mPerformClick)) {
                                        performClickInternal();
                                    }
                                }
                            }
    
                        
                return true;
            }
    
            return false;
        }
    
      private boolean performClickInternal() {
            // Must notify autofill manager before performing the click actions to avoid scenarios where
            // the app has a click listener that changes the state of views the autofill service might
            // be interested on.
            notifyAutofillManagerOnClick();
    
            return performClick();
        }
    
    
    //返回result 
     public boolean performClick() {
            // We still need to call this method to handle the cases where performClick() was called
            // externally, instead of through performClickInternal()
            notifyAutofillManagerOnClick();
    
            final boolean result;
            final ListenerInfo li = mListenerInfo;
            if (li != null && li.mOnClickListener != null) {
                playSoundEffect(SoundEffectConstants.CLICK);
                li.mOnClickListener.onClick(this);//点击事件 
                result = true;
            } else {
                result = false;
            }
    
            sendAccessibilityEvent(AccessibilityEvent.TYPE_VIEW_CLICKED);
    
            notifyEnterOrExitForAutoFillIfNeeded(true);
    
            return result;
        }
    

    得出一个结论:View的OnTouchListener优先级高于onTouchEent高于OnClickListener,

    3.ViewGroup事件分发

    ViewGroup比View相对而言复杂些

    传递过程遵循如下顺序:Activity ->Window ->View 但事件没有消费最终也是传递给Activity 处理。
    事件传递过程是由外到内,及事件总是先传递给父元素,然后在分发子view,通过
    requestDisallowInterceptTouchEvent方法可以在子元素中干预父元素的事件分发过程(ViewPager 源码中就有这句话),但是ACTION_DOWN事件除外

    2.源码分析

    先看Activity 是怎么传递给window然后在传给view

       public boolean dispatchTouchEvent(MotionEvent ev) {
            if (ev.getAction() == MotionEvent.ACTION_DOWN) {
                onUserInteraction();
            }
            if (getWindow().superDispatchTouchEvent(ev)) {
                return true;
            }
         // 当没有消费事件,则调用自己的onTouchEvent
            return onTouchEvent(ev);
        }
    

    getWindow().superDispatchTouchEvent(ev) 是调去了window的dispatchTouchEvent, getWindow返回一个Window 抽象类,具体实现是PhoneWindow.class

        @Override
        public boolean superDispatchTouchEvent(MotionEvent event) {
         // mDecor 是DecorView, 
            return mDecor.superDispatchTouchEvent(event);
        }
    
    
    //DecorView 每个布局的跟布局,其实setContentView设置的View 是它的一个子View
       @Override
        public final @NonNull View getDecorView() {
            if (mDecor == null || mForceDecorInstall) {
                installDecor();
            }
            return mDecor;
        }
    

    由于DecorView继承FrameLayout且是父View,而FrameLayout 是基础ViewGroup,
    接下来直接看ViewGroup,调用则是ViewGroup.dispatchTouchEven()方法,

      @Override
        public boolean dispatchTouchEvent(MotionEvent ev) {
         
               
                final boolean intercepted;
       // mFirstTouchTarg当事件由ViewGroup 子元素成功处理时赋值,
                if (actionMasked == MotionEvent.ACTION_DOWN
                        || mFirstTouchTarget != null) {
    //FLAG_DISALLOW_INTERCEPT 是子View调用了requestDisallowInterceptTouchEvent来设置的
                    final boolean disallowIntercept = (mGroupFlags & FLAG_DISALLOW_INTERCEPT) != 0;
                    if (!disallowIntercept) {
                        intercepted = onInterceptTouchEvent(ev);
                        ev.setAction(action); // restore action in case it was changed
                    } else {
                        intercepted = false;
                    }
                } else {
                    // There are no touch targets and this action is not an initial down
                    // so this view group continues to intercept touches.
                    intercepted = true;
                }     
       
    
        }
    

    上文又说到为什么ACTION_DOWN事件除外?

       // Handle an initial down.
                if (actionMasked == MotionEvent.ACTION_DOWN) {
                    // Throw away all previous state when starting a new touch gesture.
                    // The framework may have dropped the up or cancel event for the previous gesture
                    // due to an app switch, ANR, or some other state change.
                    cancelAndClearTouchTargets(ev);
                    resetTouchState();//
                }
    
    //重置了所以值
       private void resetTouchState() {
            clearTouchTargets();
            resetCancelNextUpFlag(this);
            mGroupFlags &= ~FLAG_DISALLOW_INTERCEPT;
            mNestedScrollAxes = SCROLL_AXIS_NONE;
        }
    
    

    当ViewGroup 不拦截事件,事件向下分发

     TouchTarget newTouchTarget = null;
                boolean alreadyDispatchedToNewTouchTarget = false;
                if (!canceled && !intercepted) {
                    
               
                                resetCancelNextUpFlag(child);
                                if (dispatchTransformedTouchEvent(ev, false, child, idBitsToAssign)) {
                                    // Child wants to receive touch within its bounds.
                                    mLastTouchDownTime = ev.getDownTime();
                                    if (preorderedList != null) {
                                        // childIndex points into presorted list, find original index
                                        for (int j = 0; j < childrenCount; j++) {
                                            if (children[childIndex] == mChildren[j]) {
                                                mLastTouchDownIndex = j;
                                                break;
                                            }
                                        }
                                    } else {
                                        mLastTouchDownIndex = childIndex;
                                    }
                                    mLastTouchDownX = ev.getX();
                                    mLastTouchDownY = ev.getY();
                                    newTouchTarget = addTouchTarget(child, idBitsToAssign);
                                    alreadyDispatchedToNewTouchTarget = true;
                                    break;
                                }
    
                                // The accessibility focus didn't handle the event, so clear
                                // the flag and do a normal dispatch to all children.
                                ev.setTargetAccessibilityFocus(false);
                            }
                            if (preorderedList != null) preorderedList.clear();
                        }
    
                        if (newTouchTarget == null && mFirstTouchTarget != null) {
                            // Did not find a child to receive the event.
                            // Assign the pointer to the least recently added target.
                            newTouchTarget = mFirstTouchTarget;
                            while (newTouchTarget.next != null) {
                                newTouchTarget = newTouchTarget.next;
                            }
                            newTouchTarget.pointerIdBits |= idBitsToAssign;
                        }
                    }
                }
    

    通过遍历ViewGroup的所有方法,然后调用dispatchTransformedTouchEvent 看这个方法 实际上是调用了子View.dispathTouchEvent()

        private boolean dispatchTransformedTouchEvent(MotionEvent event, boolean cancel,
                View child, int desiredPointerIdBits) {
            final boolean handled;
    
            final int oldAction = event.getAction();
            if (cancel || oldAction == MotionEvent.ACTION_CANCEL) {
                event.setAction(MotionEvent.ACTION_CANCEL);
                if (child == null) {
                    handled = super.dispatchTouchEvent(event);
                } else {
                    handled = child.dispatchTouchEvent(event);
                }
                event.setAction(oldAction);
                return handled;
            }
            return handled;
        }
    
    

    如果子元素的dispathTouchEvent返回true,这时,那么mFirstTouchTarget就会被赋值跳出循环

      newTouchTarget = addTouchTarget(child, idBitsToAssign);
                                    alreadyDispatchedToNewTouchTarget = true;
    

    mFirstTouchTarget是一个单链表结构,如果mFirstTouchTarget=null 那么ViewGroup就默认拦截接下来同一序列中所用的点击事件

       private TouchTarget addTouchTarget(@NonNull View child, int pointerIdBits) {
            final TouchTarget target = TouchTarget.obtain(child, pointerIdBits);
            target.next = mFirstTouchTarget;
            mFirstTouchTarget = target;
            return target;
        }
    

    如果dispathTouchEvent返回false,那么ViewGroup就会把事件分发给下一个子元素(如果还有下一个子元素)

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