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Netty-SocketIO在SpringBoot项目中实战详解

Netty-SocketIO在SpringBoot项目中实战详解

作者: Java酸不酸 | 来源:发表于2018-12-10 16:58 被阅读61次

    序言:因工作项目需要使用到推送功能,且与前端Socket.IO框架对接,因此使用了Netty-SocketIO。Netty-SocketIO顾名思义是基于Netty的SocketIO,底层是基于Netty。有关SocketIO的相关API与官网提供的NodeJS版本API相似,相关配置与Netty相关配置相似。以下代码在SpringBoot项目中书写,解释都在代码里,直接看代码吧。

    • netty-socketio maven依赖
    <dependency>
        <groupId>com.corundumstudio.socketio</groupId>
        <artifactId>netty-socketio</artifactId>
        <version>1.7.7</version>
    </dependency>
    
    • application.properties相关配置
    #============================================================================
    # netty socket io setting
    #============================================================================
    # host在本地测试可以设置为localhost或者本机IP,在Linux服务器跑可换成服务器IP
    socketio.host=localhost
    socketio.port=9099
    # 设置最大每帧处理数据的长度,防止他人利用大数据来攻击服务器
    socketio.maxFramePayloadLength=1048576
    # 设置http交互最大内容长度
    socketio.maxHttpContentLength=1048576
    # socket连接数大小(如只监听一个端口boss线程组为1即可)
    socketio.bossCount=1
    socketio.workCount=100
    socketio.allowCustomRequests=true
    # 协议升级超时时间(毫秒),默认10秒。HTTP握手升级为ws协议超时时间
    socketio.upgradeTimeout=1000000
    # Ping消息超时时间(毫秒),默认60秒,这个时间间隔内没有接收到心跳消息就会发送超时事件
    socketio.pingTimeout=6000000
    # Ping消息间隔(毫秒),默认25秒。客户端向服务器发送一条心跳消息间隔
    socketio.pingInterval=25000
    
    • SocketIOConfig.java配置文件相关配置
    import com.corundumstudio.socketio.SocketConfig;
    import org.springframework.beans.factory.annotation.Value;
    import org.springframework.context.annotation.Bean;
    import org.springframework.context.annotation.Configuration;
    
    import com.corundumstudio.socketio.SocketIOServer;
    
    @Configuration
    public class SocketIOConfig {
    
        @Value("${socketio.host}")
        private String host;
    
        @Value("${socketio.port}")
        private Integer port;
    
        @Value("${socketio.bossCount}")
        private int bossCount;
    
        @Value("${socketio.workCount}")
        private int workCount;
    
        @Value("${socketio.allowCustomRequests}")
        private boolean allowCustomRequests;
    
        @Value("${socketio.upgradeTimeout}")
        private int upgradeTimeout;
    
        @Value("${socketio.pingTimeout}")
        private int pingTimeout;
    
        @Value("${socketio.pingInterval}")
        private int pingInterval;
    
        /**
         * 以下配置在上面的application.properties中已经注明
         * @return
         */
        @Bean
        public SocketIOServer socketIOServer() {
            SocketConfig socketConfig = new SocketConfig();
            socketConfig.setTcpNoDelay(true);
            socketConfig.setSoLinger(0);
            com.corundumstudio.socketio.Configuration config = new com.corundumstudio.socketio.Configuration();
            config.setSocketConfig(socketConfig);
            config.setHostname(host);
            config.setPort(port);
            config.setBossThreads(bossCount);
            config.setWorkerThreads(workCount);
            config.setAllowCustomRequests(allowCustomRequests);
            config.setUpgradeTimeout(upgradeTimeout);
            config.setPingTimeout(pingTimeout);
            config.setPingInterval(pingInterval);
            return new SocketIOServer(config);
        }
    }
    

    以下就是提供一个SocketIOService接口,供其他地方需要使用时调用。

    public interface SocketIOService {
    
        //推送的事件
        public static final String PUSH_EVENT = "push_event";
        
        // 启动服务
        void start() throws Exception;
        
        // 停止服务
        void stop();
        
        // 推送信息
        void pushMessageToUser(PushMessage pushMessage);
    }
    
    • SocketIOServiceImpl.java接口实现类
    import java.util.List;
    import java.util.Map;
    import java.util.concurrent.ConcurrentHashMap;
    
    import javax.annotation.PostConstruct;
    import javax.annotation.PreDestroy;
    import org.apache.commons.lang3.StringUtils;
    import org.springframework.beans.factory.annotation.Autowired;
    import org.springframework.stereotype.Service;
    
    import com.corundumstudio.socketio.SocketIOClient;
    import com.corundumstudio.socketio.SocketIOServer;
    
    @Service(value = "socketIOService")
    public class SocketIOServiceImpl implements SocketIOService {
    
        // 用来存已连接的客户端
        private static Map<String, SocketIOClient> clientMap = new ConcurrentHashMap<>();
    
        @Autowired
        private SocketIOServer socketIOServer;
    
        /**
         * Spring IoC容器创建之后,在加载SocketIOServiceImpl Bean之后启动
         * @throws Exception
         */
        @PostConstruct
        private void autoStartup() throws Exception {
            start();
        }
    
        /**
         * Spring IoC容器在销毁SocketIOServiceImpl Bean之前关闭,避免重启项目服务端口占用问题
         * @throws Exception
         */
        @PreDestroy
        private void autoStop() throws Exception  {
            stop();
        }
        
        @Override
        public void start() {
            // 监听客户端连接
            socketIOServer.addConnectListener(client -> {
                String loginUserNum = getParamsByClient(client);
                if (loginUserNum != null) {
                    clientMap.put(loginUserNum, client);
                }
            });
    
            // 监听客户端断开连接
            socketIOServer.addDisconnectListener(client -> {
                String loginUserNum = getParamsByClient(client);
                if (loginUserNum != null) {
                    clientMap.remove(loginUserNum);
                    client.disconnect();
                }
            });
    
            // 处理自定义的事件,与连接监听类似
            socketIOServer.addEventListener(PUSH_EVENT, PushMessage.class, (client, data, ackSender) -> {
                // TODO do something
            });
            socketIOServer.start();
        }
    
        @Override
        public void stop() {
            if (socketIOServer != null) {
                socketIOServer.stop();
                socketIOServer = null;
            }
        }
    
        @Override
        public void pushMessageToUser(PushMessage pushMessage) {
            String loginUserNum = pushMessage.getLoginUserNum();
            if (StringUtils.isNotBlank(loginUserNum)) {
                SocketIOClient client = clientMap.get(loginUserNum);
                if (client != null)
                    client.sendEvent(PUSH_EVENT, pushMessage);
            }
        }
    
        /**
         * 此方法为获取client连接中的参数,可根据需求更改
         * @param client
         * @return
         */
        private String getParamsByClient(SocketIOClient client) {
            // 从请求的连接中拿出参数(这里的loginUserNum必须是唯一标识)
            Map<String, List<String>> params = client.getHandshakeData().getUrlParams();
            List<String> list = params.get("loginUserNum");
            if (list != null && list.size() > 0) {
                return list.get(0);
            }
            return null;
        }
    }
    
    • 前端相关测试页面编写
    <!DOCTYPE html>
    <html>
    <head>
        <meta http-equiv="Content-Type" content="text/html; charset=utf-8"/>
        <title>NETTY SOCKET.IO DEMO</title>
        <base>
        <script src="../static/js/jquery-1.11.1.min.js"></script>
        <script src="../static/js/socket.io.js"></script>
        <style>
            body {
                padding: 20px;
            }
            #console {
                height: 450px;
                overflow: auto;
            }
            .username-msg {
                color: orange;
            }
            .connect-msg {
                color: green;
            }
            .disconnect-msg {
                color: red;
            }
        </style>
    </head>
    
    <body>
        <div id="console" class="well"></div>
    </body>
    <script type="text/javascript">
        var socket;
        connect();
    
        function connect() {
            var loginUserNum = '88';
            var opts = {
                query: 'loginUserNum=' + loginUserNum
            };
            socket = io.connect('http://localhost:9099', opts);
            socket.on('connect', function () {
                console.log("连接成功");
                serverOutput('<span class="connect-msg">连接成功</span>');
            });
            socket.on('push_event', function (data) {
                output('<span class="username-msg">' + data + ' </span>');
                console.log(data);
            });
    
            socket.on('disconnect', function () {
                serverOutput('<span class="disconnect-msg">' + '已下线! </span>');
            });
        }
        
        function output(message) {
            var element = $("<div>" + " " + message + "</div>");
            $('#console').prepend(element);
        }
    
        function serverOutput(message) {
            var element = $("<div>" + message + "</div>");
            $('#console').prepend(element);
        }
    </script>
    </html>
    
    

    到此,以上就是netty-socketio与SpringBoot项目整合以及使用。如有错误,谢谢指出。

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