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可视化_流网络示意_Processing

可视化_流网络示意_Processing

作者: 计算士 | 来源:发表于2015-05-29 01:46 被阅读617次
    图1. 流网络示意图图1. 流网络示意图

    代码

    //parameters
    float w=800;
    float h=600;
    PVector [] nodes = {};
    PVector [] weights = {};
    Arrow [] arrows;
    
    //data
    float[][] pos =   {{1*w/6, h/2},{2*w/6, h/2},{3*w/6, 2*h/6},
                       {3*w/6, 4*h/6},{4*w/6, 2*h/6},{4*w/6, 4*h/6},
                       {5*w/6, h/2}
                       };  
                       
    int[][] edges = {{0,1,80},{1,2,50},{1,3,30},
                    {3,2,10},{2,4,20},{2,5,30},
                    {4,5,10},{5,3,5},{2,6,10},
                    {4,6,10},{3,6,25},{5,6,35}}; 
    
    void setup(){
      
      size(int(w),int(h));
      background(255);
      smooth();
      
      //initialize nodes
      for (int i = 0; i < pos.length; i++){
        nodes = (PVector[]) append(nodes, new PVector(int(pos[i][0]),int(pos[i][1])));
      }
      
      // initialize weights and arrows
      arrows = new Arrow[edges.length];
      for (int i = 0; i < edges.length; i++) {
        int start = int(edges[i][0]);
        int end = int(edges[i][1]);
        float x1=nodes[start].x; 
        float y1=nodes[start].y;
        float x2=nodes[end].x; 
        float y2=nodes[end].y;
        float dx=x2-x1;
        float dy=y2-y1;
        float r=sqrt(sq(dx)+sq(dy));
        arrows[i] = new Arrow(x1+20*dx/r, y1+20*dy/r, x2-20*dx/r, y2-20*dy/r, color(100));
        weights = (PVector[]) append(weights, new PVector(x1+dx/2,y1+dy/2,edges[i][2]));
      }
      
       // plot nodes, labels, weights, and arrows
      for (int i = 0; i < nodes.length; i++) {
        //nodes
        noFill();
        stroke(200);
        ellipseMode(RADIUS);
        ellipse(nodes[i].x,nodes[i].y,20,20);
        //labels
        fill(50);
        textSize(16);
        textAlign(CENTER);
        text(str(i),nodes[i].x,nodes[i].y+5);
      }  
      
      //weights
      for (int i = 0; i < weights.length; i++) {
        fill(50);
        textSize(10);
        text(nf(weights[i].z,0,0),weights[i].x-20,weights[i].y);
      }
      
      //plot arrows
        for (int j = 0; j < arrows.length; j++) {
        arrows[j].draw();
      }
     
     //save the figure
     saveFrame("/Users/csid/Documents/Processing/experiments/exampleFlowNetwork/pngs/line-######.png");
    }
    
    class Arrow {
      float x1, y1, x2, y2;
      color lineColor, arrowColor;
      // Contructor
      Arrow(float x1Temp, float y1Temp, float x2Temp, float y2Temp, color cTemp1) {
        x1 = x1Temp;
        y1 = y1Temp;
        x2 = x2Temp;
        y2 = y2Temp;
        lineColor = cTemp1;
      }
      // Custom method for drawing the object
      void draw() {
        arrowLine(x1,y1, x2, y2, 0, radians(10), true, lineColor);
      }
    }
    
    // arrowline function copied from http://www.openprocessing.org/sketch/7029
    void arrowLine(float x0, float y0, float x1, float y1,
      float startAngle, float endAngle, boolean solid, color lineColor)
    {
      stroke(lineColor);
      line(x0, y0, x1, y1);
      if (startAngle != 0)
      {
        arrowhead(x0, y0, atan2(y1 - y0, x1 - x0), startAngle, solid, lineColor);
      }
      if (endAngle != 0)
      {
        arrowhead(x1, y1, atan2(y0 - y1, x0 - x1), endAngle, solid, lineColor);
      }
    }
     
    /*
     * Draws an arrow head at given location
     * x0 - arrow vertex x-coordinate
     * y0 - arrow vertex y-coordinate
     * lineAngle - angle of line leading to vertex (radians)
     * arrowAngle - angle between arrow and line (radians)
     * solid - true for a solid arrow, false for an "open" arrow
     */
    void arrowhead(float x0, float y0, float lineAngle,
      float arrowAngle, boolean solid, color arrowColor)
    {
      float phi;
      float x2;
      float y2;
      float x3;
      float y3;
      final float SIZE = 20;
      x2 = x0 + SIZE * cos(lineAngle + arrowAngle);
      y2 = y0 + SIZE * sin(lineAngle + arrowAngle);
      x3 = x0 + SIZE * cos(lineAngle - arrowAngle);
      y3 = y0 + SIZE * sin(lineAngle - arrowAngle);
      if (solid)
      {
        noStroke();
        fill(arrowColor);
        triangle(x0, y0, x2, y2, x3, y3);
      }
      else
      {
        line(x0, y0, x2, y2);
        line(x0, y0, x3, y3);
      } 
    }
    
    
    
    
    

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