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Android-TextView跑马灯探秘

Android-TextView跑马灯探秘

作者: guodongAndroid | 来源:发表于2022-05-11 16:31 被阅读0次

    前言

    自定义View实现的跑马灯一直没有实现类似 Android TextView 的跑马灯首尾相接的效果,所以一直想看看Android TextView 的跑马灯是如何实现

    本文主要探秘 Android TextView 的跑马灯实现原理及实现自下往上效果的跑马灯

    探秘

    TextView#onDraw

    原生 Android TextView 如何设置开启跑马灯效果,此处不再描述

    View 的绘制都在 onDraw 方法中,这里直接查看 TextView#onDraw() 方法,删减一些不关心的代码

    protected void onDraw(Canvas canvas) {
        // 是否需要重新启动跑马灯
        restartMarqueeIfNeeded();
    
        // Draw the background for this view
        super.onDraw(canvas);
            
        // 删减不关心的代码
    
        // 创建`mLayout`对象, 此处为`StaticLayout`
        if (mLayout == null) {
            assumeLayout();
        }
    
        Layout layout = mLayout;
    
        canvas.save();
    
        // 删减不关心的代码
    
        final int layoutDirection = getLayoutDirection();
        final int absoluteGravity = Gravity.getAbsoluteGravity(mGravity, layoutDirection);
    
        // 判断跑马灯设置项是否正确
        if (isMarqueeFadeEnabled()) {
            if (!mSingleLine && getLineCount() == 1 && canMarquee()
                  && (absoluteGravity & Gravity.HORIZONTAL_GRAVITY_MASK) != Gravity.LEFT) {
               final int width = mRight - mLeft;
               final int padding = getCompoundPaddingLeft() + getCompoundPaddingRight();
               final float dx = mLayout.getLineRight(0) - (width - padding);
               canvas.translate(layout.getParagraphDirection(0) * dx, 0.0f);
            }
    
            // 判断跑马灯是否启动
            if (mMarquee != null && mMarquee.isRunning()) {
                final float dx = -mMarquee.getScroll();
                // 移动画布
                canvas.translate(layout.getParagraphDirection(0) * dx, 0.0f);
            }
        }
    
        final int cursorOffsetVertical = voffsetCursor - voffsetText;
    
        Path highlight = getUpdatedHighlightPath();
        if (mEditor != null) {
            mEditor.onDraw(canvas, layout, highlight, mHighlightPaint, cursorOffsetVertical);
        } else {
            // 绘制文本
            layout.draw(canvas, highlight, mHighlightPaint, cursorOffsetVertical);
        }
    
        // 判断是否可以绘制尾部文本
        if (mMarquee != null && mMarquee.shouldDrawGhost()) {
            final float dx = mMarquee.getGhostOffset();
            // 移动画布
            canvas.translate(layout.getParagraphDirection(0) * dx, 0.0f);
            // 绘制尾部文本
            layout.draw(canvas, highlight, mHighlightPaint, cursorOffsetVertical);
        }
    
        canvas.restore();
    }
    

    Marquee

    根据 onDraw() 方法分析,跑马灯效果的实现主要依赖 mMarquee 这个对象来实现,好的,看下 Marquee 吧,Marquee 代码较少,就贴上全部源码吧

    private static final class Marquee {
        // TODO: Add an option to configure this
        // 缩放相关,不关心此字段
        private static final float MARQUEE_DELTA_MAX = 0.07f;
        
        // 跑马灯跑完一次后多久开始下一次
        private static final int MARQUEE_DELAY = 1200;
        
        // 绘制一次跑多长距离因子,此字段与速度相关
        private static final int MARQUEE_DP_PER_SECOND = 30;
    
        // 跑马灯状态常量
        private static final byte MARQUEE_STOPPED = 0x0;
        private static final byte MARQUEE_STARTING = 0x1;
        private static final byte MARQUEE_RUNNING = 0x2;
    
        // 对TextView进行弱引用
        private final WeakReference<TextView> mView;
        
        // 帧率相关
        private final Choreographer mChoreographer;
    
        // 状态
        private byte mStatus = MARQUEE_STOPPED;
        
        // 绘制一次跑多长距离
        private final float mPixelsPerMs;
        
        // 最大滚动距离
        private float mMaxScroll;
        
        // 是否可以绘制右阴影, 右侧淡入淡出效果
        private float mMaxFadeScroll;
        
        // 尾部文本什么时候开始绘制
        private float mGhostStart;
        
        // 尾部文本绘制位置偏移量
        private float mGhostOffset;
        
        // 是否可以绘制左阴影,左侧淡入淡出效果
        private float mFadeStop;
        
        // 重复限制
        private int mRepeatLimit;
    
        // 跑动距离
        private float mScroll;
        
        // 最后一次跑动时间,单位毫秒
        private long mLastAnimationMs;
    
        Marquee(TextView v) {
            final float density = v.getContext().getResources().getDisplayMetrics().density;
            // 计算每次跑多长距离
            mPixelsPerMs = MARQUEE_DP_PER_SECOND * density / 1000f;
            mView = new WeakReference<TextView>(v);
            mChoreographer = Choreographer.getInstance();
        }
    
        // 帧率回调,用于跑马灯跑动
        private Choreographer.FrameCallback mTickCallback = new Choreographer.FrameCallback() {
            @Override
            public void doFrame(long frameTimeNanos) {
                tick();
            }
        };
    
        // 帧率回调,用于跑马灯开始跑动
        private Choreographer.FrameCallback mStartCallback = new Choreographer.FrameCallback() {
            @Override
            public void doFrame(long frameTimeNanos) {
                mStatus = MARQUEE_RUNNING;
                mLastAnimationMs = mChoreographer.getFrameTime();
                tick();
            }
        };
    
        // 帧率回调,用于跑马灯重新跑动
        private Choreographer.FrameCallback mRestartCallback = new Choreographer.FrameCallback() {
            @Override
            public void doFrame(long frameTimeNanos) {
                if (mStatus == MARQUEE_RUNNING) {
                    if (mRepeatLimit >= 0) {
                        mRepeatLimit--;
                    }
                    start(mRepeatLimit);
                }
            }
        };
    
        // 跑马灯跑动实现
        void tick() {
            if (mStatus != MARQUEE_RUNNING) {
                return;
            }
    
            mChoreographer.removeFrameCallback(mTickCallback);
    
            final TextView textView = mView.get();
            // 判断TextView是否处于获取焦点或选中状态
            if (textView != null && (textView.isFocused() || textView.isSelected())) {
                // 获取当前时间
                long currentMs = mChoreographer.getFrameTime();
                // 计算当前时间与上次时间的差值
                long deltaMs = currentMs - mLastAnimationMs;
                mLastAnimationMs = currentMs;
                // 根据时间差计算本次跑动的距离,减轻视觉上跳动/卡顿
                float deltaPx = deltaMs * mPixelsPerMs;
                // 计算跑动距离
                mScroll += deltaPx;
                // 判断是否已经跑完
                if (mScroll > mMaxScroll) {
                    mScroll = mMaxScroll;
                    // 发送重新开始跑动事件
                    mChoreographer.postFrameCallbackDelayed(mRestartCallback, MARQUEE_DELAY);
                } else {
                    // 发送下一次跑动事件
                    mChoreographer.postFrameCallback(mTickCallback);
                }
                // 调用此方法会触发执行`onDraw`方法
                textView.invalidate();
            }
        }
    
        // 停止跑马灯
        void stop() {
            mStatus = MARQUEE_STOPPED;
            mChoreographer.removeFrameCallback(mStartCallback);
            mChoreographer.removeFrameCallback(mRestartCallback);
            mChoreographer.removeFrameCallback(mTickCallback);
            resetScroll();
        }
    
        private void resetScroll() {
            mScroll = 0.0f;
            final TextView textView = mView.get();
            if (textView != null) textView.invalidate();
        }
    
        // 启动跑马灯
        void start(int repeatLimit) {
            if (repeatLimit == 0) {
                stop();
                return;
            }
            mRepeatLimit = repeatLimit;
            final TextView textView = mView.get();
            if (textView != null && textView.mLayout != null) {
                // 设置状态为在跑
                mStatus = MARQUEE_STARTING;
                // 重置跑动距离
                mScroll = 0.0f;
                // 计算TextView宽度
                final int textWidth = textView.getWidth() - textView.getCompoundPaddingLeft()
                    - textView.getCompoundPaddingRight();
                // 获取文本第0行的宽度
                final float lineWidth = textView.mLayout.getLineWidth(0);
                // 取TextView宽度的三分之一
                final float gap = textWidth / 3.0f;
                // 计算什么时候可以开始绘制尾部文本:首部文本跑动到哪里可以绘制尾部文本
                mGhostStart = lineWidth - textWidth + gap;
                // 计算最大滚动距离:什么时候认为跑完一次
                mMaxScroll = mGhostStart + textWidth;
                // 尾部文本绘制偏移量
                mGhostOffset = lineWidth + gap;
                // 跑动到哪里时不绘制左侧阴影
                mFadeStop = lineWidth + textWidth / 6.0f;
                // 跑动到哪里时不绘制右侧阴影
                mMaxFadeScroll = mGhostStart + lineWidth + lineWidth;
    
                textView.invalidate();
                // 开始跑动
                mChoreographer.postFrameCallback(mStartCallback);
            }
        }
    
        // 获取尾部文本绘制位置偏移量
        float getGhostOffset() {
            return mGhostOffset;
        }
    
        // 获取当前滚动距离
        float getScroll() {
            return mScroll;
        }
    
        // 获取可以右侧阴影绘制的最大距离
        float getMaxFadeScroll() {
            return mMaxFadeScroll;
        }
    
        // 判断是否可以绘制左侧阴影
        boolean shouldDrawLeftFade() {
            return mScroll <= mFadeStop;
        }
    
        // 判断是否可以绘制尾部文本
        boolean shouldDrawGhost() {
            return mStatus == MARQUEE_RUNNING && mScroll > mGhostStart;
        }
    
        // 跑马灯是否在跑
        boolean isRunning() {
            return mStatus == MARQUEE_RUNNING;
        }
    
        // 跑马灯是否不跑
        boolean isStopped() {
            return mStatus == MARQUEE_STOPPED;
        }
    }
    

    好的,分析完 Marquee,跑马灯实现原理豁然明亮

    1. TextView 开启跑马灯效果时调用 Marquee#start() 方法
    2. Marquee#start() 方法中触发 TextView 重绘,开始计算跑动距离
    3. TextView#onDraw() 方法中根据跑动距离移动画布并绘制首部文本,再根据跑动距离判断是否可以移动画布绘制尾部文本

    小结

    TextView 通过移动画布绘制两次文本实现跑马灯效果,根据两帧绘制的时间差计算跑动距离,怎一个"妙"了得

    应用

    上面分析完原生 Android TextView 跑马灯的实现原理,但是原生 Android TextView 跑马灯有几点不足:

    1. 无法设置跑动速度
    2. 无法设置重跑间隔时长
    3. 无法实现上下跑动

    以上第1、2点在上面 Marquee 分析中已经有解决方案,接下来根据原生实现原理实现第3点上下跑动

    MarqueeTextView

    这里给出实现方案,列出主要实现逻辑,继承 AppCompatTextView,复写 onDraw() 方法,上下跑动主要是计算上下跑动的距离,然后再次重绘 TextView 上下移动画布绘制文本

    /**
     * 继承AppCompatTextView,复写onDraw方法
     */
    public class MarqueeTextView extends AppCompatTextView {
    
        private static final int DEFAULT_BG_COLOR = Color.parseColor("#FFEFEFEF");
    
        @IntDef({HORIZONTAL, VERTICAL})
        @Retention(RetentionPolicy.SOURCE)
        public @interface OrientationMode {
        }
    
        public static final int HORIZONTAL = 0;
        public static final int VERTICAL = 1;
    
        private Marquee mMarquee;
        private boolean mRestartMarquee;
        private boolean isMarquee;
    
        private int mOrientation;
    
        public MarqueeTextView(@NonNull Context context) {
            this(context, null);
        }
    
        public MarqueeTextView(@NonNull Context context, @Nullable AttributeSet attrs) {
            this(context, attrs, 0);
        }
    
        public MarqueeTextView(@NonNull Context context, @Nullable AttributeSet attrs, int defStyleAttr) {
            super(context, attrs, defStyleAttr);
    
            TypedArray ta = context.obtainStyledAttributes(attrs, R.styleable.MarqueeTextView, defStyleAttr, 0);
    
            mOrientation = ta.getInt(R.styleable.MarqueeTextView_orientation, HORIZONTAL);
    
            ta.recycle();
        }
    
        @Override
        protected void onSizeChanged(int w, int h, int oldw, int oldh) {
            super.onSizeChanged(w, h, oldw, oldh);
    
            if (mOrientation == HORIZONTAL) {
                if (getWidth() > 0) {
                    mRestartMarquee = true;
                }
            } else {
                if (getHeight() > 0) {
                    mRestartMarquee = true;
                }
            }
        }
    
        private void restartMarqueeIfNeeded() {
            if (mRestartMarquee) {
                mRestartMarquee = false;
                startMarquee();
            }
        }
    
        public void setMarquee(boolean marquee) {
            boolean wasStart = isMarquee();
    
            isMarquee = marquee;
    
            if (wasStart != marquee) {
                if (marquee) {
                    startMarquee();
                } else {
                    stopMarquee();
                }
            }
        }
    
        public void setOrientation(@OrientationMode int orientation) {
            mOrientation = orientation;
        }
    
        public int getOrientation() {
            return mOrientation;
        }
    
        public boolean isMarquee() {
            return isMarquee;
        }
    
        private void stopMarquee() {
            if (mOrientation == HORIZONTAL) {
                setHorizontalFadingEdgeEnabled(false);
            } else {
                setVerticalFadingEdgeEnabled(false);
            }
    
            requestLayout();
            invalidate();
    
            if (mMarquee != null && !mMarquee.isStopped()) {
                mMarquee.stop();
            }
        }
    
        private void startMarquee() {
            if (canMarquee()) {
    
                if (mOrientation == HORIZONTAL) {
                    setHorizontalFadingEdgeEnabled(true);
                } else {
                    setVerticalFadingEdgeEnabled(true);
                }
    
                if (mMarquee == null) mMarquee = new Marquee(this);
                mMarquee.start(-1);
            }
        }
    
        private boolean canMarquee() {
            if (mOrientation == HORIZONTAL) {
                int viewWidth = getWidth() - getCompoundPaddingLeft() -
                    getCompoundPaddingRight();
                float lineWidth = getLayout().getLineWidth(0);
                return (mMarquee == null || mMarquee.isStopped())
                    && (isFocused() || isSelected() || isMarquee())
                    && viewWidth > 0
                    && lineWidth > viewWidth;
            } else {
                int viewHeight = getHeight() - getCompoundPaddingTop() -
                    getCompoundPaddingBottom();
                float textHeight = getLayout().getHeight();
                return (mMarquee == null || mMarquee.isStopped())
                    && (isFocused() || isSelected() || isMarquee())
                    && viewHeight > 0
                    && textHeight > viewHeight;
            }
        }
    
        /**
         * 仿照TextView#onDraw()方法
         */
        @Override
        protected void onDraw(Canvas canvas) {
            restartMarqueeIfNeeded();
    
            super.onDraw(canvas);
    
            // 再次绘制背景色,覆盖下面由TextView绘制的文本,视情况可以不调用`super.onDraw(canvas);`
            // 如果没有背景色则使用默认颜色
            Drawable background = getBackground();
            if (background != null) {
                background.draw(canvas);
            } else {
                canvas.drawColor(DEFAULT_BG_COLOR);
            }
    
            canvas.save();
    
            canvas.translate(0, 0);
    
            // 实现左右跑马灯
            if (mOrientation == HORIZONTAL) {
                if (mMarquee != null && mMarquee.isRunning()) {
                    final float dx = -mMarquee.getScroll();
                    canvas.translate(dx, 0.0F);
                }
    
                getLayout().draw(canvas, null, null, 0);
    
                if (mMarquee != null && mMarquee.shouldDrawGhost()) {
                    final float dx = mMarquee.getGhostOffset();
                    canvas.translate(dx, 0.0F);
                    getLayout().draw(canvas, null, null, 0);
                }
            } else {
                // 实现上下跑马灯
                if (mMarquee != null && mMarquee.isRunning()) {
                    final float dy = -mMarquee.getScroll();
                    canvas.translate(0.0F, dy);
                }
    
                getLayout().draw(canvas, null, null, 0);
    
                if (mMarquee != null && mMarquee.shouldDrawGhost()) {
                    final float dy = mMarquee.getGhostOffset();
                    canvas.translate(0.0F, dy);
                    getLayout().draw(canvas, null, null, 0);
                }
            }
    
            canvas.restore();
        }
    }
    

    Marquee

    private static final class Marquee {
        // 修改此字段设置重跑时间间隔 - 对应不足点2
        private static final int MARQUEE_DELAY = 1200;
    
        // 修改此字段设置跑动速度 - 对应不足点1
        private static final int MARQUEE_DP_PER_SECOND = 30;
    
        private static final byte MARQUEE_STOPPED = 0x0;
        private static final byte MARQUEE_STARTING = 0x1;
        private static final byte MARQUEE_RUNNING = 0x2;
    
        private static final String METHOD_GET_FRAME_TIME = "getFrameTime";
    
        private final WeakReference<MarqueeTextView> mView;
        private final Choreographer mChoreographer;
    
        private byte mStatus = MARQUEE_STOPPED;
        private final float mPixelsPerSecond;
        private float mMaxScroll;
        private float mMaxFadeScroll;
        private float mGhostStart;
        private float mGhostOffset;
        private float mFadeStop;
        private int mRepeatLimit;
    
        private float mScroll;
        private long mLastAnimationMs;
    
        Marquee(MarqueeTextView v) {
            final float density = v.getContext().getResources().getDisplayMetrics().density;
            mPixelsPerSecond = MARQUEE_DP_PER_SECOND * density;
            mView = new WeakReference<>(v);
            mChoreographer = Choreographer.getInstance();
        }
    
        private final Choreographer.FrameCallback mTickCallback = frameTimeNanos -> tick();
    
        private final Choreographer.FrameCallback mStartCallback = new Choreographer.FrameCallback() {
            @Override
            public void doFrame(long frameTimeNanos) {
                mStatus = MARQUEE_RUNNING;
                mLastAnimationMs = getFrameTime();
                tick();
            }
        };
    
        /**
         * `getFrameTime`是隐藏api,此处使用反射调用,高系统版本可能失效,可使用某些方案绕过此限制
         */
        @SuppressLint("PrivateApi")
        private long getFrameTime() {
            try {
                Class<? extends Choreographer> clz = mChoreographer.getClass();
                Method getFrameTime = clz.getDeclaredMethod(METHOD_GET_FRAME_TIME);
                getFrameTime.setAccessible(true);
                return (long) getFrameTime.invoke(mChoreographer);
            } catch (Exception e) {
                e.printStackTrace();
                return 0;
            }
        }
    
        private final Choreographer.FrameCallback mRestartCallback = new Choreographer.FrameCallback() {
            @Override
            public void doFrame(long frameTimeNanos) {
                if (mStatus == MARQUEE_RUNNING) {
                    if (mRepeatLimit >= 0) {
                        mRepeatLimit--;
                    }
                    start(mRepeatLimit);
                }
            }
        };
    
        void tick() {
            if (mStatus != MARQUEE_RUNNING) {
                return;
            }
    
            mChoreographer.removeFrameCallback(mTickCallback);
    
            final MarqueeTextView textView = mView.get();
            if (textView != null && (textView.isFocused() || textView.isSelected() || textView.isMarquee())) {
                long currentMs = getFrameTime();
                long deltaMs = currentMs - mLastAnimationMs;
                mLastAnimationMs = currentMs;
                float deltaPx = deltaMs / 1000F * mPixelsPerSecond;
                mScroll += deltaPx;
                if (mScroll > mMaxScroll) {
                    mScroll = mMaxScroll;
                    mChoreographer.postFrameCallbackDelayed(mRestartCallback, MARQUEE_DELAY);
                } else {
                    mChoreographer.postFrameCallback(mTickCallback);
                }
                textView.invalidate();
            }
        }
    
        void stop() {
            mStatus = MARQUEE_STOPPED;
            mChoreographer.removeFrameCallback(mStartCallback);
            mChoreographer.removeFrameCallback(mRestartCallback);
            mChoreographer.removeFrameCallback(mTickCallback);
            resetScroll();
        }
    
        private void resetScroll() {
            mScroll = 0.0F;
            final MarqueeTextView textView = mView.get();
            if (textView != null) textView.invalidate();
        }
    
        void start(int repeatLimit) {
            if (repeatLimit == 0) {
                stop();
                return;
            }
            mRepeatLimit = repeatLimit;
            final MarqueeTextView textView = mView.get();
            if (textView != null && textView.getLayout() != null) {
                mStatus = MARQUEE_STARTING;
                mScroll = 0.0F;
    
                // 分别计算左右和上下跑动所需的数据
                if (textView.getOrientation() == HORIZONTAL) {
                    int viewWidth = textView.getWidth() - textView.getCompoundPaddingLeft() -
                        textView.getCompoundPaddingRight();
                    float lineWidth = textView.getLayout().getLineWidth(0);
                    float gap = viewWidth / 3.0F;
                    mGhostStart = lineWidth - viewWidth + gap;
                    mMaxScroll = mGhostStart + viewWidth;
                    mGhostOffset = lineWidth + gap;
                    mFadeStop = lineWidth + viewWidth / 6.0F;
                    mMaxFadeScroll = mGhostStart + lineWidth + lineWidth;
                } else {
                    int viewHeight = textView.getHeight() - textView.getCompoundPaddingTop() -
                        textView.getCompoundPaddingBottom();
                    float textHeight = textView.getLayout().getHeight();
                    float gap = viewHeight / 3.0F;
                    mGhostStart = textHeight - viewHeight + gap;
                    mMaxScroll = mGhostStart + viewHeight;
                    mGhostOffset = textHeight + gap;
                    mFadeStop = textHeight + viewHeight / 6.0F;
                    mMaxFadeScroll = mGhostStart + textHeight + textHeight;
                }
    
                textView.invalidate();
                mChoreographer.postFrameCallback(mStartCallback);
            }
        }
    
        float getGhostOffset() {
            return mGhostOffset;
        }
    
        float getScroll() {
            return mScroll;
        }
    
        float getMaxFadeScroll() {
            return mMaxFadeScroll;
        }
    
        boolean shouldDrawLeftFade() {
            return mScroll <= mFadeStop;
        }
    
        boolean shouldDrawTopFade() {
            return mScroll <= mFadeStop;
        }
    
        boolean shouldDrawGhost() {
            return mStatus == MARQUEE_RUNNING && mScroll > mGhostStart;
        }
    
        boolean isRunning() {
            return mStatus == MARQUEE_RUNNING;
        }
    
        boolean isStopped() {
            return mStatus == MARQUEE_STOPPED;
        }
    }
    

    效果

    跑马灯

    happy~

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