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c/c++: vs2017创建wxwidgets项目

c/c++: vs2017创建wxwidgets项目

作者: 极光火狐狸 | 来源:发表于2018-12-18 18:50 被阅读44次

下载

wxwidgets-3.0.4

安装

  1. 双击wxMSW-3.0.4-Setup.exe.exe安装文件
  2. 路径选择 C:\wxWidgets-3.0.4

vs2017打开wxwidgets项目

  1. 双击打开 C:\wxWidgets-3.0.4\build\mswwx_vc12.sln 项目解决方案文件.
  2. 导航栏 -> 生成 -> 批生成 -> 全选 -> 点击生成按钮.(等编译所有组件: 半小时)

vs2017创建一个空项目

  1. 导航栏 -> 文件 -> 新建 -> 项目 -> 空项目.
  2. 创建一个空的simple.cpp文件
  3. 导航栏 -> 项目 -> 属性.
  4. C/C++ -> 常规 -> 附加包含目录
    4.1 添加 C:\wxWidgets-3.0.4\include
    4.2 添加 C:\wxWidgets-3.0.4\lib\vc_lib\mswud
    4.3 添加 C:\wxWidgets-3.0.4\samples
  5. C/C++ -> 生成代码 -> 运行库 -> 多线程DLL(/MD)
  6. C/C++ -> 语言 -> 符合模式 -> 选否.
  7. 链接器 -> 常规 -> 附加库目录: C:\wxWidgets-3.0.4\lib\vc_lib;%(AdditionalLibraryDirectories)
  8. 链接器 -> 输入 -> 附加依赖项: wxmsw30u_core.lib;wxbase30u.lib;wxtiff.lib;wxjpeg.lib;wxpng.lib;wxzlib.lib;wxregexu.lib;wxexpat.lib;kernel32.lib;user32.lib;gdi32.lib;comdlg32.lib;winspool.lib;winmm.lib;shell32.lib;comctl32.lib;ole32.lib;oleaut32.lib;uuid.lib;rpcrt4.lib;advapi32.lib;wsock32.lib;wininet.lib;%(AdditionalDependencies)

样例代码

simple.cpp

/////////////////////////////////////////////////////////////////////////////
// Name:        minimal.cpp
// Purpose:     Minimal wxWidgets sample
// Author:      Julian Smart
// Modified by:
// Created:     04/01/98
// RCS-ID:      $Id$
// Copyright:   (c) Julian Smart
// Licence:     wxWindows licence
/////////////////////////////////////////////////////////////////////////////

// ============================================================================
// declarations
// ============================================================================

// ----------------------------------------------------------------------------
// headers
// ----------------------------------------------------------------------------

// For compilers that support precompilation, includes "wx/wx.h".
#include "wx/wxprec.h"

#ifdef __BORLANDC__
#pragma hdrstop
#endif

// for all others, include the necessary headers (this file is usually all you
// need because it includes almost all "standard" wxWidgets headers)
#ifndef WX_PRECOMP
#include "wx/wx.h"
#endif

// ----------------------------------------------------------------------------
// resources
// ----------------------------------------------------------------------------

// the application icon (under Windows and OS/2 it is in resources and even
// though we could still include the XPM here it would be unused)
#ifndef wxHAS_IMAGES_IN_RESOURCES
#include "../sample.xpm"
#endif

// ----------------------------------------------------------------------------
// private classes
// ----------------------------------------------------------------------------

// Define a new application type, each program should derive a class from wxApp
class MyApp : public wxApp
{
public:
    // override base class virtuals
    // ----------------------------

    // this one is called on application startup and is a good place for the app
    // initialization (doing it here and not in the ctor allows to have an error
    // return: if OnInit() returns false, the application terminates)
    virtual bool OnInit();
};

// Define a new frame type: this is going to be our main frame
class MyFrame : public wxFrame
{
public:
    // ctor(s)
    MyFrame(const wxString& title);

    // event handlers (these functions should _not_ be virtual)
    void OnQuit(wxCommandEvent& event);
    void OnAbout(wxCommandEvent& event);

private:
    // any class wishing to process wxWidgets events must use this macro
    wxDECLARE_EVENT_TABLE();
};

// ----------------------------------------------------------------------------
// constants
// ----------------------------------------------------------------------------

// IDs for the controls and the menu commands
enum
{
    // menu items
    Minimal_Quit = wxID_EXIT,

    // it is important for the id corresponding to the "About" command to have
    // this standard value as otherwise it won't be handled properly under Mac
    // (where it is special and put into the "Apple" menu)
    Minimal_About = wxID_ABOUT
};

// ----------------------------------------------------------------------------
// event tables and other macros for wxWidgets
// ----------------------------------------------------------------------------

// the event tables connect the wxWidgets events with the functions (event
// handlers) which process them. It can be also done at run-time, but for the
// simple menu events like this the static method is much simpler.
wxBEGIN_EVENT_TABLE(MyFrame, wxFrame)
EVT_MENU(Minimal_Quit, MyFrame::OnQuit)
EVT_MENU(Minimal_About, MyFrame::OnAbout)
wxEND_EVENT_TABLE()

// Create a new application object: this macro will allow wxWidgets to create
// the application object during program execution (it's better than using a
// static object for many reasons) and also implements the accessor function
// wxGetApp() which will return the reference of the right type (i.e. MyApp and
// not wxApp)
IMPLEMENT_APP(MyApp)

// ============================================================================
// implementation
// ============================================================================

// ----------------------------------------------------------------------------
// the application class
// ----------------------------------------------------------------------------

// 'Main program' equivalent: the program execution "starts" here
bool MyApp::OnInit()
{
    // call the base class initialization method, currently it only parses a
    // few common command-line options but it could be do more in the future
    if (!wxApp::OnInit())
        return false;

    // create the main application window
    MyFrame *frame = new MyFrame("Minimal wxWidgets App");

    // and show it (the frames, unlike simple controls, are not shown when
    // created initially)
    frame->Show(true);

    // success: wxApp::OnRun() will be called which will enter the main message
    // loop and the application will run. If we returned false here, the
    // application would exit immediately.
    return true;
}

// ----------------------------------------------------------------------------
// main frame
// ----------------------------------------------------------------------------

// frame constructor
MyFrame::MyFrame(const wxString& title)
    : wxFrame(NULL, wxID_ANY, title)
{
    // set the frame icon
    SetIcon(wxICON(sample));

#if wxUSE_MENUS
    // create a menu bar
    wxMenu *fileMenu = new wxMenu;

    // the "About" item should be in the help menu
    wxMenu *helpMenu = new wxMenu;
    helpMenu->Append(Minimal_About, "&About\tF1", "Show about dialog");

    fileMenu->Append(Minimal_Quit, "E&xit\tAlt-X", "Quit this program");

    // now append the freshly created menu to the menu bar...
    wxMenuBar *menuBar = new wxMenuBar();
    menuBar->Append(fileMenu, "&File");
    menuBar->Append(helpMenu, "&Help");

    // ... and attach this menu bar to the frame
    SetMenuBar(menuBar);
#endif // wxUSE_MENUS

#if wxUSE_STATUSBAR
    // create a status bar just for fun (by default with 1 pane only)
    CreateStatusBar(2);
    SetStatusText("Welcome to wxWidgets!");
#endif // wxUSE_STATUSBAR
}


// event handlers

void MyFrame::OnQuit(wxCommandEvent& WXUNUSED(event))
{
    // true is to force the frame to close
    Close(true);
}

void MyFrame::OnAbout(wxCommandEvent& WXUNUSED(event))
{
    wxMessageBox(wxString::Format
    (
        "Welcome to %s!\n"
        "\n"
        "This is the minimal wxWidgets sample\n"
        "running under %s.",
        wxVERSION_STRING,
        wxGetOsDescription()
    ),
        "About wxWidgets minimal sample",
        wxOK | wxICON_INFORMATION,
        this);
}

运行效果

QQ图片20181218185023.png

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