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iOS-CATransform3D动画

iOS-CATransform3D动画

作者: 和谐共处 | 来源:发表于2016-12-21 16:41 被阅读16次
    声明属性
    @property (nonatomic,strong) UIView *cicleView;
    
    构建界面
    - (void)transform3dAnimation{
        CGFloat width = self.view.bounds.size.width-100;
        _cicleView = [[UIView alloc]initWithFrame:CGRectMake(50, 80, width, width)];
        [self.view addSubview:_cicleView];
        _cicleView.clipsToBounds = YES;
        _cicleView.layer.cornerRadius = width/2;
        UIColor *color = [UIColor colorWithRed:arc4random()%256/255.0 green:arc4random()%256/255.0 blue:arc4random()%256/255.0 alpha:1.0];
        _cicleView.backgroundColor = [color colorWithAlphaComponent:1.0 ];
        UILabel *lab = [[UILabel alloc]init];
        lab.frame = CGRectMake((width-width/2)/2, (width-30)/2, width/2, 30);
        lab.font = [UIFont systemFontOfSize:30];
        lab.textAlignment = NSTextAlignmentCenter;
        lab.text = @"30000步";
        [_cicleView addSubview:lab];
        
        UISlider *slider = [[UISlider alloc]initWithFrame:CGRectMake(40, CGRectGetMaxY(_cicleView.frame)+30, 300, 30)];
        [self.view addSubview:slider];
        [slider addTarget:self action:@selector(changeValue:) forControlEvents:UIControlEventValueChanged];
    }
    
    添加动画
    - (void)changeValue:(UISlider *)slider{
        
        CATransform3D t3d = CATransform3DIdentity;
        t3d = CATransform3DRotate(t3d, slider.value*M_PI_2, 1, 0, 0);
        t3d = CATransform3DScale(t3d, slider.value*0.15+1, 1, 1);
        _cicleView.layer.transform = t3d;
        _cicleView.alpha = 1-slider.value;
        
    }
    
    Paste_Image.png

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