新增蜘蛛网效果:
效果图提供源代码:
<!DOCTYPE html>
<html>
<head>
<meta charset="UTF-8">
<title></title>
<style>
body {
background: #99CCFF;
margin: 0;
padding: 0;
}
</style>
</head>
<body>
<div style="float:right;" id="hub_iframe"></div>
<script>
! function() {
//封装方法,压缩之后减少文件大小
function get_attribute(node, attr, default_value) {
return node.getAttribute(attr) || default_value;
}
//封装方法,压缩之后减少文件大小
function get_by_tagname(name) {
return document.getElementsByTagName(name);
}
//获取配置参数
function get_config_option() {
var scripts = get_by_tagname("script"),
script_len = scripts.length,
script = scripts[script_len - 1]; //当前加载的script
return {
l: script_len, //长度,用于生成id用
z: get_attribute(script, "zIndex", -1), //z-index
o: get_attribute(script, "opacity", 0.5), //opacity
c: get_attribute(script, "color", "255,0,204"), //color
n: get_attribute(script, "count", 99) //count
};
}
//设置canvas的高宽
function set_canvas_size() {
canvas_width = the_canvas.width = window.innerWidth || document.documentElement.clientWidth || document.body.clientWidth,
canvas_height = the_canvas.height = window.innerHeight || document.documentElement.clientHeight || document.body.clientHeight;
}
//绘制过程
function draw_canvas() {
context.clearRect(0, 0, canvas_width, canvas_height);
//随机的线条和当前位置联合数组
var e, i, d, x_dist, y_dist, dist; //临时节点
//遍历处理每一个点
random_lines.forEach(function(r, idx) {
r.x += r.xa,
r.y += r.ya, //移动
r.xa *= r.x > canvas_width || r.x < 0 ? -1 : 1,
r.ya *= r.y > canvas_height || r.y < 0 ? -1 : 1, //碰到边界,反向反弹
context.fillRect(r.x - 0.5, r.y - 0.5, 1, 1); //绘制一个宽高为1的点
//从下一个点开始
for(i = idx + 1; i < all_array.length; i++) {
e = all_array[i];
//不是当前点
if(null !== e.x && null !== e.y) {
x_dist = r.x - e.x, //x轴距离 l
y_dist = r.y - e.y, //y轴距离 n
dist = x_dist * x_dist + y_dist * y_dist; //总距离, m
dist < e.max && (e === current_point && dist >= e.max / 2 && (r.x -= 0.03 * x_dist, r.y -= 0.03 * y_dist), //靠近的时候加速
d = (e.max - dist) / e.max,
context.beginPath(),
context.lineWidth = d / 2,
context.strokeStyle = "rgba(" + config.c + "," + (d + 0.2) + ")",
context.moveTo(r.x, r.y),
context.lineTo(e.x, e.y),
context.stroke());
}
}
}), frame_func(draw_canvas);
}
//创建画布,并添加到body中
var the_canvas = document.createElement("canvas"), //画布
config = get_config_option(), //配置
canvas_id = "c_n" + config.l, //canvas id
context = the_canvas.getContext("2d"),
canvas_width, canvas_height,
frame_func = window.requestAnimationFrame || window.webkitRequestAnimationFrame || window.mozRequestAnimationFrame || window.oRequestAnimationFrame || window.msRequestAnimationFrame || function(func) {
window.setTimeout(func, 1000 / 45);
},
random = Math.random,
current_point = {
x: null, //当前鼠标x
y: null, //当前鼠标y
max: 20000
},
all_array;
the_canvas.id = canvas_id;
the_canvas.style.cssText = "position:fixed;top:0;left:0;z-index:" + config.z + ";opacity:" + config.o;
get_by_tagname("body")[0].appendChild(the_canvas);
//初始化画布大小
set_canvas_size(), window.onresize = set_canvas_size;
//当时鼠标位置存储,离开的时候,释放当前位置信息
window.onmousemove = function(e) {
e = e || window.event, current_point.x = e.clientX, current_point.y = e.clientY;
}, window.onmouseout = function() {
current_point.x = null, current_point.y = null;
};
//随机生成config.n条线位置信息
for(var random_lines = [], i = 0; config.n > i; i++) {
var x = random() * canvas_width, //随机位置
y = random() * canvas_height,
xa = 2 * random() - 1, //随机运动方向
ya = 2 * random() - 1;
random_lines.push({
x: x,
y: y,
xa: xa,
ya: ya,
max: 6000 //沾附距离
});
}
all_array = random_lines.concat([current_point]);
//0.1秒后绘制
setTimeout(function() {
draw_canvas();
}, 100);
}();
</script>
</body>
</html>
来源于: http://www.jq22.com/webqd212
1. 3D特效一,效果如下:
3D特效一附:代码一
<canvas id="canvas" width="1423" height="404"></canvas>
<script>
function project3D(x, y, z, vars) {
var p, d;
x -= vars.camX;
y -= vars.camY - 8;
z -= vars.camZ;
p = Math.atan2(x, z);
d = Math.sqrt(x * x + z * z);
x = Math.sin(p - vars.yaw) * d;
z = Math.cos(p - vars.yaw) * d;
p = Math.atan2(y, z);
d = Math.sqrt(y * y + z * z);
y = Math.sin(p - vars.pitch) * d;
z = Math.cos(p - vars.pitch) * d;
var rx1 = -1000;
var ry1 = 1;
var rx2 = 1000;
var ry2 = 1;
var rx3 = 0;
var ry3 = 0;
var rx4 = x;
var ry4 = z;
var uc = (ry4 - ry3) * (rx2 - rx1) - (rx4 - rx3) * (ry2 - ry1);
var ua = ((rx4 - rx3) * (ry1 - ry3) - (ry4 - ry3) * (rx1 - rx3)) / uc;
var ub = ((rx2 - rx1) * (ry1 - ry3) - (ry2 - ry1) * (rx1 - rx3)) / uc;
if(!z) z = 0.000000001;
if(ua > 0 && ua < 1 && ub > 0 && ub < 1) {
return {
x: vars.cx + (rx1 + ua * (rx2 - rx1)) * vars.scale,
y: vars.cy + y / z * vars.scale,
d: (x * x + y * y + z * z)
}
} else {
return {
d: -1
}
}
}
function elevation(x, y, z) {
var dist = Math.sqrt(x * x + y * y + z * z);
if(dist && z / dist >= -1 && z / dist <= 1) return Math.acos(z / dist);
return 0.00000001
}
function rgb(col) {
col += 0.000001;
var r = parseInt((0.5 + Math.sin(col) * 0.5) * 16);
var g = parseInt((0.5 + Math.cos(col) * 0.5) * 16);
var b = parseInt((0.5 - Math.sin(col) * 0.5) * 16);
return "#" + r.toString(16) + g.toString(16) + b.toString(16)
}
function interpolateColors(RGB1, RGB2, degree) {
var w2 = degree;
var w1 = 1 - w2;
return [w1 * RGB1[0] + w2 * RGB2[0], w1 * RGB1[1] + w2 * RGB2[1], w1 * RGB1[2] + w2 * RGB2[2]]
}
function rgbArray(col) {
col += 0.000001;
var r = parseInt((0.5 + Math.sin(col) * 0.5) * 256);
var g = parseInt((0.5 + Math.cos(col) * 0.5) * 256);
var b = parseInt((0.5 - Math.sin(col) * 0.5) * 256);
return [r, g, b]
}
function colorString(arr) {
var r = parseInt(arr[0]);
var g = parseInt(arr[1]);
var b = parseInt(arr[2]);
return "#" + ("0" + r.toString(16)).slice(-2) + ("0" + g.toString(16)).slice(-2) + ("0" + b.toString(16)).slice(-2)
}
function process(vars) {
if(vars.points.length < vars.initParticles)
for(var i = 0; i < 5; ++i) spawnParticle(vars);
var p, d, t;
p = Math.atan2(vars.camX, vars.camZ);
d = Math.sqrt(vars.camX * vars.camX + vars.camZ * vars.camZ);
d -= Math.sin(vars.frameNo / 80) / 25;
t = Math.cos(vars.frameNo / 300) / 165;
vars.camX = Math.sin(p + t) * d;
vars.camZ = Math.cos(p + t) * d;
vars.camY = -Math.sin(vars.frameNo / 220) * 15;
vars.yaw = Math.PI + p + t;
vars.pitch = elevation(vars.camX, vars.camZ, vars.camY) - Math.PI / 2;
var t;
for(var i = 0; i < vars.points.length; ++i) {
x = vars.points[i].x;
y = vars.points[i].y;
z = vars.points[i].z;
d = Math.sqrt(x * x + z * z) / 1.0075;
t = .1 / (1 + d * d / 5);
p = Math.atan2(x, z) + t;
vars.points[i].x = Math.sin(p) * d;
vars.points[i].z = Math.cos(p) * d;
vars.points[i].y += vars.points[i].vy * t * ((Math.sqrt(vars.distributionRadius) - d) * 2);
if(vars.points[i].y > vars.vortexHeight / 2 || d < .25) {
vars.points.splice(i, 1);
spawnParticle(vars)
}
}
}
function drawFloor(vars) {
var x, y, z, d, point, a;
for(var i = -25; i <= 25; i += 1) {
for(var j = -25; j <= 25; j += 1) {
x = i * 2;
z = j * 2;
y = vars.floor;
d = Math.sqrt(x * x + z * z);
point = project3D(x, y - d * d / 85, z, vars);
if(point.d != -1) {
size = 1 + 15000 / (1 + point.d);
a = 0.15 - Math.pow(d / 50, 4) * 0.15;
if(a > 0) {
vars.ctx.fillStyle = colorString(interpolateColors(rgbArray(d / 26 - vars.frameNo / 40), [0, 128, 32], .5 + Math.sin(d / 6 - vars.frameNo / 8) / 2));
vars.ctx.globalAlpha = a;
vars.ctx.fillRect(point.x - size / 2, point.y - size / 2, size, size)
}
}
}
}
vars.ctx.fillStyle = "#82f";
for(var i = -25; i <= 25; i += 1) {
for(var j = -25; j <= 25; j += 1) {
x = i * 2;
z = j * 2;
y = -vars.floor;
d = Math.sqrt(x * x + z * z);
point = project3D(x, y + d * d / 85, z, vars);
if(point.d != -1) {
size = 1 + 15000 / (1 + point.d);
a = 0.15 - Math.pow(d / 50, 4) * 0.15;
if(a > 0) {
vars.ctx.fillStyle = colorString(interpolateColors(rgbArray(-d / 26 - vars.frameNo / 40), [32, 0, 128], .5 + Math.sin(-d / 6 - vars.frameNo / 8) / 2));
vars.ctx.globalAlpha = a;
vars.ctx.fillRect(point.x - size / 2, point.y - size / 2, size, size)
}
}
}
}
}
function sortFunction(a, b) {
return b.dist - a.dist
}
function draw(vars) {
vars.ctx.globalAlpha = .15;
vars.ctx.fillStyle = "#000";
vars.ctx.fillRect(0, 0, canvas.width, canvas.height);
drawFloor(vars);
var point, x, y, z, a;
for(var i = 0; i < vars.points.length; ++i) {
x = vars.points[i].x;
y = vars.points[i].y;
z = vars.points[i].z;
point = project3D(x, y, z, vars);
if(point.d != -1) {
vars.points[i].dist = point.d;
size = 1 + vars.points[i].radius / (1 + point.d);
d = Math.abs(vars.points[i].y);
a = .8 - Math.pow(d / (vars.vortexHeight / 2), 1000) * .8;
vars.ctx.globalAlpha = a >= 0 && a <= 1 ? a : 0;
vars.ctx.fillStyle = rgb(vars.points[i].color);
if(point.x > -1 && point.x < vars.canvas.width && point.y > -1 && point.y < vars.canvas.height) vars.ctx.fillRect(point.x - size / 2, point.y - size / 2, size, size)
}
}
vars.points.sort(sortFunction)
}
function spawnParticle(vars) {
var p, ls;
pt = {};
p = Math.PI * 2 * Math.random();
ls = Math.sqrt(Math.random() * vars.distributionRadius);
pt.x = Math.sin(p) * ls;
pt.y = -vars.vortexHeight / 2;
pt.vy = vars.initV / 20 + Math.random() * vars.initV;
pt.z = Math.cos(p) * ls;
pt.radius = 200 + 800 * Math.random();
pt.color = pt.radius / 1000 + vars.frameNo / 250;
vars.points.push(pt)
}
function frame(vars) {
if(vars === undefined) {
var vars = {};
vars.canvas = document.querySelector("canvas");
vars.ctx = vars.canvas.getContext("2d");
vars.canvas.width = document.body.clientWidth;
vars.canvas.height = document.body.clientHeight;
window.addEventListener("resize", function() {
vars.canvas.width = document.body.clientWidth;
vars.canvas.height = document.body.clientHeight;
vars.cx = vars.canvas.width / 2;
vars.cy = vars.canvas.height / 2
}, true);
vars.frameNo = 0;
vars.camX = 0;
vars.camY = 0;
vars.camZ = -14;
vars.pitch = elevation(vars.camX, vars.camZ, vars.camY) - Math.PI / 2;
vars.yaw = 0;
vars.cx = vars.canvas.width / 2;
vars.cy = vars.canvas.height / 2;
vars.bounding = 10;
vars.scale = 500;
vars.floor = 26.5;
vars.points = [];
vars.initParticles = 1000;
vars.initV = .01;
vars.distributionRadius = 800;
vars.vortexHeight = 25
}
vars.frameNo++;
requestAnimationFrame(function() {
frame(vars)
});
process(vars);
draw(vars)
}
frame();
</script>
2. 星空特效,效果如下:
星空特效附:代码如下
<!DOCTYPE html>
<html>
<head>
<meta charset="UTF-8">
<title></title>
<script type="text/javascript" src="jquery.min.js"></script>
<style>
body {
background: #000;
margin: 0;
padding: 0;
}
</style>
</head>
<body>
<canvas id="canvas" width="1423" height="404"></canvas>
<script>
$(function() {
var canvas = document.querySelector('canvas'),
ctx = canvas.getContext('2d')
canvas.width = window.innerWidth;
canvas.height = window.innerHeight;
ctx.lineWidth = .3;
ctx.strokeStyle = (new Color(150)).style;
var mousePosition = {
x: 30 * canvas.width / 100,
y: 30 * canvas.height / 100
};
var dots = {
nb: 150,
distance: 50,
d_radius: 100,
array: []
};
function colorValue(min) {
return Math.floor(Math.random() * 255 + min);
}
function createColorStyle(r, g, b) {
return 'rgba(' + r + ',' + g + ',' + b + ', 0.8)';
}
function mixComponents(comp1, weight1, comp2, weight2) {
return(comp1 * weight1 + comp2 * weight2) / (weight1 + weight2);
}
function averageColorStyles(dot1, dot2) {
var color1 = dot1.color,
color2 = dot2.color;
var r = mixComponents(color1.r, dot1.radius, color2.r, dot2.radius),
g = mixComponents(color1.g, dot1.radius, color2.g, dot2.radius),
b = mixComponents(color1.b, dot1.radius, color2.b, dot2.radius);
return createColorStyle(Math.floor(r), Math.floor(g), Math.floor(b));
}
function Color(min) {
min = min || 0;
this.r = colorValue(min);
this.g = colorValue(min);
this.b = colorValue(min);
this.style = createColorStyle(this.r, this.g, this.b);
}
function Dot() {
this.x = Math.random() * canvas.width;
this.y = Math.random() * canvas.height;
this.vx = -.5 + Math.random();
this.vy = -.5 + Math.random();
this.radius = Math.random() * 2;
this.color = new Color();
console.log(this);
}
Dot.prototype = {
draw: function() {
ctx.beginPath();
ctx.fillStyle = this.color.style;
ctx.arc(this.x, this.y, this.radius, 0, Math.PI * 2, false);
ctx.fill();
}
};
function createDots() {
for(i = 0; i < dots.nb; i++) {
dots.array.push(new Dot());
}
}
function moveDots() {
for(i = 0; i < dots.nb; i++) {
var dot = dots.array[i];
if(dot.y < 0 || dot.y > canvas.height) {
dot.vx = dot.vx;
dot.vy = -dot.vy;
} else if(dot.x < 0 || dot.x > canvas.width) {
dot.vx = -dot.vx;
dot.vy = dot.vy;
}
dot.x += dot.vx;
dot.y += dot.vy;
}
}
function connectDots() {
for(i = 0; i < dots.nb; i++) {
for(j = 0; j < dots.nb; j++) {
i_dot = dots.array[i];
j_dot = dots.array[j];
if((i_dot.x - j_dot.x) < dots.distance && (i_dot.y - j_dot.y) < dots.distance && (i_dot.x - j_dot.x) > -dots.distance && (i_dot.y - j_dot.y) > -dots.distance) {
if((i_dot.x - mousePosition.x) < dots.d_radius && (i_dot.y - mousePosition.y) < dots.d_radius && (i_dot.x - mousePosition.x) > -dots.d_radius && (i_dot.y - mousePosition.y) > -dots.d_radius) {
ctx.beginPath();
ctx.strokeStyle = averageColorStyles(i_dot, j_dot);
ctx.moveTo(i_dot.x, i_dot.y);
ctx.lineTo(j_dot.x, j_dot.y);
ctx.stroke();
ctx.closePath();
}
}
}
}
}
function drawDots() {
for(i = 0; i < dots.nb; i++) {
var dot = dots.array[i];
dot.draw();
}
}
function animateDots() {
ctx.clearRect(0, 0, canvas.width, canvas.height);
moveDots();
connectDots();
drawDots();
requestAnimationFrame(animateDots);
}
$('canvas').on('mousemove', function(e) {
mousePosition.x = e.pageX;
mousePosition.y = e.pageY;
});
$('canvas').on('mouseleave', function(e) {
mousePosition.x = canvas.width / 2;
mousePosition.y = canvas.height / 2;
});
createDots();
requestAnimationFrame(animateDots);
});
</script>
</body>
</html>
3.星空特效二,效果如下:
星空特效二附:代码如下
<!DOCTYPE html>
<html>
<head>
<meta charset="utf-8">
<title>星空特效2</title>
<style>
html {
height: 100%;
background-image: -webkit-radial-gradient(ellipse farthest-corner at center top, #000d4d 0%, #000105 100%);
background-image: radial-gradient(ellipse farthest-corner at center top, #000d4d 0%, #000105 100%);
cursor: move;
}
body {
width: 100%;
margin: 0;
overflow: hidden;
}
.inner>.add {
display: none;
position: absolute;
top: -1000000px;
visibility: hidden
}
.fdad,
.adsbygoogle {
display: none;
position: absolute;
top: -1000000px;
visibility: hidden
}
</style>
</head>
<body>
<canvas id="canv" width="1423" height="404"></canvas>
<script>
var num = 200;
var w = window.innerWidth;
var h = window.innerHeight;
var max = 100;
var _x = 0;
var _y = 0;
var _z = 150;
var dtr = function(d) {
return d * Math.PI / 180;
};
var rnd = function() {
return Math.sin(Math.floor(Math.random() * 360) * Math.PI / 180);
};
var dist = function(p1, p2, p3) {
return Math.sqrt(Math.pow(p2.x - p1.x, 2) + Math.pow(p2.y - p1.y, 2) + Math.pow(p2.z - p1.z, 2));
};
var cam = {
obj: {
x: _x,
y: _y,
z: _z
},
dest: {
x: 0,
y: 0,
z: 1
},
dist: {
x: 0,
y: 0,
z: 200
},
ang: {
cplane: 0,
splane: 0,
ctheta: 0,
stheta: 0
},
zoom: 1,
disp: {
x: w / 2,
y: h / 2,
z: 0
},
upd: function() {
cam.dist.x = cam.dest.x - cam.obj.x;
cam.dist.y = cam.dest.y - cam.obj.y;
cam.dist.z = cam.dest.z - cam.obj.z;
cam.ang.cplane = -cam.dist.z / Math.sqrt(cam.dist.x * cam.dist.x + cam.dist.z * cam.dist.z);
cam.ang.splane = cam.dist.x / Math.sqrt(cam.dist.x * cam.dist.x + cam.dist.z * cam.dist.z);
cam.ang.ctheta = Math.sqrt(cam.dist.x * cam.dist.x + cam.dist.z * cam.dist.z) / Math.sqrt(cam.dist.x * cam.dist.x + cam.dist.y * cam.dist.y + cam.dist.z * cam.dist.z);
cam.ang.stheta = -cam.dist.y / Math.sqrt(cam.dist.x * cam.dist.x + cam.dist.y * cam.dist.y + cam.dist.z * cam.dist.z);
}
};
var trans = {
parts: {
sz: function(p, sz) {
return {
x: p.x * sz.x,
y: p.y * sz.y,
z: p.z * sz.z
};
},
rot: {
x: function(p, rot) {
return {
x: p.x,
y: p.y * Math.cos(dtr(rot.x)) - p.z * Math.sin(dtr(rot.x)),
z: p.y * Math.sin(dtr(rot.x)) + p.z * Math.cos(dtr(rot.x))
};
},
y: function(p, rot) {
return {
x: p.x * Math.cos(dtr(rot.y)) + p.z * Math.sin(dtr(rot.y)),
y: p.y,
z: -p.x * Math.sin(dtr(rot.y)) + p.z * Math.cos(dtr(rot.y))
};
},
z: function(p, rot) {
return {
x: p.x * Math.cos(dtr(rot.z)) - p.y * Math.sin(dtr(rot.z)),
y: p.x * Math.sin(dtr(rot.z)) + p.y * Math.cos(dtr(rot.z)),
z: p.z
};
}
},
pos: function(p, pos) {
return {
x: p.x + pos.x,
y: p.y + pos.y,
z: p.z + pos.z
};
}
},
pov: {
plane: function(p) {
return {
x: p.x * cam.ang.cplane + p.z * cam.ang.splane,
y: p.y,
z: p.x * -cam.ang.splane + p.z * cam.ang.cplane
};
},
theta: function(p) {
return {
x: p.x,
y: p.y * cam.ang.ctheta - p.z * cam.ang.stheta,
z: p.y * cam.ang.stheta + p.z * cam.ang.ctheta
};
},
set: function(p) {
return {
x: p.x - cam.obj.x,
y: p.y - cam.obj.y,
z: p.z - cam.obj.z
};
}
},
persp: function(p) {
return {
x: p.x * cam.dist.z / p.z * cam.zoom,
y: p.y * cam.dist.z / p.z * cam.zoom,
z: p.z * cam.zoom,
p: cam.dist.z / p.z
};
},
disp: function(p, disp) {
return {
x: p.x + disp.x,
y: -p.y + disp.y,
z: p.z + disp.z,
p: p.p
};
},
steps: function(_obj_, sz, rot, pos, disp) {
var _args = trans.parts.sz(_obj_, sz);
_args = trans.parts.rot.x(_args, rot);
_args = trans.parts.rot.y(_args, rot);
_args = trans.parts.rot.z(_args, rot);
_args = trans.parts.pos(_args, pos);
_args = trans.pov.plane(_args);
_args = trans.pov.theta(_args);
_args = trans.pov.set(_args);
_args = trans.persp(_args);
_args = trans.disp(_args, disp);
return _args;
}
};
(function() {
"use strict";
var threeD = function(param) {
this.transIn = {};
this.transOut = {};
this.transIn.vtx = (param.vtx);
this.transIn.sz = (param.sz);
this.transIn.rot = (param.rot);
this.transIn.pos = (param.pos);
};
threeD.prototype.vupd = function() {
this.transOut = trans.steps(
this.transIn.vtx,
this.transIn.sz,
this.transIn.rot,
this.transIn.pos,
cam.disp
);
};
var Build = function() {
this.vel = 0.04;
this.lim = 360;
this.diff = 200;
this.initPos = 100;
this.toX = _x;
this.toY = _y;
this.go();
};
Build.prototype.go = function() {
this.canvas = document.getElementById("canv");
this.canvas.width = window.innerWidth;
this.canvas.height = window.innerHeight;
this.$ = canv.getContext("2d");
this.$.globalCompositeOperation = 'source-over';
this.varr = [];
this.dist = [];
this.calc = [];
for(var i = 0, len = num; i < len; i++) {
this.add();
}
this.rotObj = {
x: 0,
y: 0,
z: 0
};
this.objSz = {
x: w / 5,
y: h / 5,
z: w / 5
};
};
Build.prototype.add = function() {
this.varr.push(new threeD({
vtx: {
x: rnd(),
y: rnd(),
z: rnd()
},
sz: {
x: 0,
y: 0,
z: 0
},
rot: {
x: 20,
y: -20,
z: 0
},
pos: {
x: this.diff * Math.sin(360 * Math.random() * Math.PI / 180),
y: this.diff * Math.sin(360 * Math.random() * Math.PI / 180),
z: this.diff * Math.sin(360 * Math.random() * Math.PI / 180)
}
}));
this.calc.push({
x: 360 * Math.random(),
y: 360 * Math.random(),
z: 360 * Math.random()
});
};
Build.prototype.upd = function() {
cam.obj.x += (this.toX - cam.obj.x) * 0.05;
cam.obj.y += (this.toY - cam.obj.y) * 0.05;
};
Build.prototype.draw = function() {
this.$.clearRect(0, 0, this.canvas.width, this.canvas.height);
cam.upd();
this.rotObj.x += 0.1;
this.rotObj.y += 0.1;
this.rotObj.z += 0.1;
for(var i = 0; i < this.varr.length; i++) {
for(var val in this.calc[i]) {
if(this.calc[i].hasOwnProperty(val)) {
this.calc[i][val] += this.vel;
if(this.calc[i][val] > this.lim) this.calc[i][val] = 0;
}
}
this.varr[i].transIn.pos = {
x: this.diff * Math.cos(this.calc[i].x * Math.PI / 180),
y: this.diff * Math.sin(this.calc[i].y * Math.PI / 180),
z: this.diff * Math.sin(this.calc[i].z * Math.PI / 180)
};
this.varr[i].transIn.rot = this.rotObj;
this.varr[i].transIn.sz = this.objSz;
this.varr[i].vupd();
if(this.varr[i].transOut.p < 0) continue;
var g = this.$.createRadialGradient(this.varr[i].transOut.x, this.varr[i].transOut.y, this.varr[i].transOut.p, this.varr[i].transOut.x, this.varr[i].transOut.y, this.varr[i].transOut.p * 2);
this.$.globalCompositeOperation = 'lighter';
g.addColorStop(0, 'hsla(255, 255%, 255%, 1)');
g.addColorStop(.5, 'hsla(' + (i + 2) + ',85%, 40%,1)');
g.addColorStop(1, 'hsla(' + (i) + ',85%, 40%,.5)');
this.$.fillStyle = g;
this.$.beginPath();
this.$.arc(this.varr[i].transOut.x, this.varr[i].transOut.y, this.varr[i].transOut.p * 2, 0, Math.PI * 2, false);
this.$.fill();
this.$.closePath();
}
};
Build.prototype.anim = function() {
window.requestAnimationFrame = (function() {
return window.requestAnimationFrame ||
function(callback, element) {
window.setTimeout(callback, 1000 / 60);
};
})();
var anim = function() {
this.upd();
this.draw();
window.requestAnimationFrame(anim);
}.bind(this);
window.requestAnimationFrame(anim);
};
Build.prototype.run = function() {
this.anim();
window.addEventListener('mousemove', function(e) {
this.toX = (e.clientX - this.canvas.width / 2) * -0.8;
this.toY = (e.clientY - this.canvas.height / 2) * 0.8;
}.bind(this));
window.addEventListener('touchmove', function(e) {
e.preventDefault();
this.toX = (e.touches[0].clientX - this.canvas.width / 2) * -0.8;
this.toY = (e.touches[0].clientY - this.canvas.height / 2) * 0.8;
}.bind(this));
window.addEventListener('mousedown', function(e) {
for(var i = 0; i < 100; i++) {
this.add();
}
}.bind(this));
window.addEventListener('touchstart', function(e) {
e.preventDefault();
for(var i = 0; i < 100; i++) {
this.add();
}
}.bind(this));
};
var app = new Build();
app.run();
})();
window.addEventListener('resize', function() {
canvas.width = w = window.innerWidth;
canvas.height = h = window.innerHeight;
}, false);
</script>
</body>
</html>
3. 黑夜绽放的花朵,效果如下:
黑夜绽放的花朵附:代码如下
<!DOCTYPE html>
<html>
<head>
<meta charset="utf-8">
<title>黑夜绽放花朵</title>
<style>
html {
background: black;
}
body {
width: 100%;
height: 100%;
position: absolute;
left: 0;
top: 0;
overflow: hidden;
margin: 0;
background: black;
-webkit-filter: invert(0);
filter: invert(0);
}
#canvas {
position: absolute;
z-index: -1;
-webkit-filter: hue-rotate(100deg) brightness(1);
filter: hue-rotate(100deg) brightness(1);
mix-blend-mode: difference;
}
#canv {
position: absolute;
z-index: -2;
mix-blend-mode: lighter;
}
canvas {
position: absolute;
top: 50%;
left: 50%;
z-index: -1;
-webkit-transform: translate(-50%, -50%);
transform: translate(-50%, -50%);
}
.inner>.add {
display: none;
position: absolute;
top: -1000000px;
visibility: hidden
}
.fdad,
.adsbygoogle {
display: none;
position: absolute;
top: -1000000px;
visibility: hidden
}
</style>
</head>
<body>
<canvas id="canvas" height="400" width="400"></canvas>
<canvas id="canv" width="1423" height="404"></canvas>
<script>
var c = document.getElementById('canv'),
$ = c.getContext('2d'),
w = c.width = window.innerWidth,
h = c.height = window.innerHeight,
t = 0,
num = 950,
s, a, b, u = 0,
x, y, _x, _y,
_t = 1 / 16;
function random(min, max) {
return Math.random() * (max - min) + min;
}
var anim = function() {
$.globalCompositeOperation = 'multiply';
$.fillStyle = 'hsla(258,20%,50%,1)';
$.fillRect(0, 0, w, h);
$.globalCompositeOperation = 'lighter';
for(var i = 0; i < .5; i++) {
x = 0;
_u = (u) + i * 2, col = u + (_u * 8);
$.beginPath();
for(var j = 0; j < num; j++) {
x -= .312 * Math.sin(15);
y = x * Math.sin(i + 3.05 * t + x / 7) / 12;
_x = x * Math.cos(b) + y * Math.sin(b);
_y = x * Math.sin(b) - y * Math.cos(b);
b = (j * 2.1102) * Math.PI / -.1008;
$.arc(w / 2 - _x, h / 2 - _y, random(.001, .6), 300, Math.PI * 2 + .1);
$.lineWidth = .2;
}
var g = $.createLinearGradient(w / 2 + _x, h / 2 + _y,
1, w / 2 + _x, h / 2 + _y);
g.addColorStop(0.2, 'hsla(' + col + ',90%,50%,.2)');
g.addColorStop(0.9, 'hsla(' + _u + ',95%,50%,.3)');
g.addColorStop(1, 'hsla(0,0%,100%,.4)');
$.strokeStyle = g;
$.stroke();
}
t += _t / 2;
u -= .2;
window.requestAnimationFrame(anim);
};
anim();
window.addEventListener('resize', function() {
c.width = w = window.innerWidth;
c.height = h = window.innerHeight;
}, false);
var canvas, ctx, tim;
canvas = document.getElementsByTagName('canvas')[0];
ctx = canvas.getContext('2d');
canvas.width = canvas.height = 400;
baum();
function baum() {
var a, b, c, d, e, x, y, r;
ctx.globalCompositeOperation = "source-over";
ctx.fillStyle = "hsla(26,100%,0%,1)";
ctx.fillRect(0, 0, canvas.width, canvas.height);
ctx.globalCompositeOperation = "color-burn";
tim = new Date().getTime() / Math.PI / 72;
c = [];
r = tim / 32;
for(a = 0; a < 18; a++) {
b = 160;
if(a % 2 == 1) b = 100;
x = Math.cos(r) * b;
y = Math.sin(r) * b;
c.push([200 + x, 200 + y]);
r += Math.PI * 2 / 14;
}
for(a = 0; a < 7; a++) {
b = c[a * 2];
d = c[a * 2 + 1];
e = c[(a * 2 + 13) % 14];
tri([
[200, 200], b, d
], 0);
tri([
[200, 200], b, e
], 0);
}
requestAnimationFrame(baum);
}
function tri(p, ban) {
var a, b, c, d, e, f, x, y, han, r1, r2;
x = y = 0;
for(a = 0; a < 3; a++) {
x += p[a][0];
y += p[a][1];
}
x = x / 3 - canvas.width / 2;
y = y / 3 - canvas.height / 2;
han = Math.pow(x * x + y * y, 0.5);
c = 0.2 + Math.sin(tim / 13) * 0.15;
r1 = 0.5 + Math.sin(han / 20 * (1 + Math.sin(tim / 19) * 0.7) + tim / 41) * c;
r2 = 1 - r1;
c = p[0][0] * (p[1][1] - p[2][1]);
c += p[1][0] * (p[2][1] - p[0][1]);
c += p[2][0] * (p[0][1] - p[1][1]);
c = Math.abs(c);
if(c < 100) {
if(ban % 17 == 1) {
a = ((han + tim * 3) % 360) | 0;
b = 0.4;
if(ban % 12 > 8) b = 1;
ctx.fillStyle = ctx.strokeStyle = "hsla(" + a * 2 + ",60%,40%,0.53)";
ctx.beginPath();
for(a = 0; a < p.length; a++) {
b = p[a];
ctx.globalCompositeOperation = "lighter";
ctx.lineTo(b[0], b[1]);
}
ctx.fill();
if(Math.random() < 0.2) return;
}
if(ban % 50 > 28) return;
if(c < 20) return;
}
d = 0;
for(a = 0; a < p.length; a++) {
b = p[a];
c = p[(a + 1) % p.length];
x = b[0] - c[0];
y = b[1] - c[1];
e = Math.pow(x * x + y * y, 0.5);
if(e > d) {
d = e;
f = a;
}
}
a = p[f];
b = p[(f + 1) % p.length];
c = p[(f + 2) % p.length];
x = a[0] * r1 + b[0] * r2;
y = a[1] * r1 + b[1] * r2;
tri([b, c, [x, y]], ban + 1);
tri([c, a, [x, y]], ban + 2);
}
</script>
</body>
</html>
4.花火效果,如下:
![花火]$8VP7YX7``5650H%M.png](https://img.haomeiwen.com/i5328006/efb50059f6c8f112.png?imageMogr2/auto-orient/strip%7CimageView2/2/w/1240)
附代码如下:
<!DOCTYPE html>
<html>
<head>
<meta charset="utf-8">
<title>花火</title>
<style>
body {
background: #000;
overflow: hidden;
}
canvas {
display: block;
}
.inner>.add {
display: none;
position: absolute;
top: -1000000px;
visibility: hidden
}
.fdad,
.adsbygoogle {
display: none;
position: absolute;
top: -1000000px;
visibility: hidden
}
</style>
</head>
<body>
<canvas id="canvas" width="1424" height="404"></canvas>
<script>
var canvas,
ctx,
width,
height,
size,
lines,
tick;
function line() {
this.path = [];
this.speed = rand(10, 20);
this.count = randInt(10, 30);
this.x = width / 2, +1;
this.y = height / 2 + 1;
this.target = {
x: width / 2,
y: height / 2
};
this.dist = 0;
this.angle = 0;
this.hue = tick / 5;
this.life = 1;
this.updateAngle();
this.updateDist();
}
line.prototype.step = function(i) {
this.x += Math.cos(this.angle) * this.speed;
this.y += Math.sin(this.angle) * this.speed;
this.updateDist();
if(this.dist < this.speed) {
this.x = this.target.x;
this.y = this.target.y;
this.changeTarget();
}
this.path.push({
x: this.x,
y: this.y
});
if(this.path.length > this.count) {
this.path.shift();
}
this.life -= 0.001;
if(this.life <= 0) {
this.path = null;
lines.splice(i, 1);
}
};
line.prototype.updateDist = function() {
var dx = this.target.x - this.x,
dy = this.target.y - this.y;
this.dist = Math.sqrt(dx * dx + dy * dy);
}
line.prototype.updateAngle = function() {
var dx = this.target.x - this.x,
dy = this.target.y - this.y;
this.angle = Math.atan2(dy, dx);
}
line.prototype.changeTarget = function() {
var randStart = randInt(0, 3);
switch(randStart) {
case 0: // up
this.target.y = this.y - size;
break;
case 1: // right
this.target.x = this.x + size;
break;
case 2: // down
this.target.y = this.y + size;
break;
case 3: // left
this.target.x = this.x - size;
}
this.updateAngle();
};
line.prototype.draw = function(i) {
ctx.beginPath();
var rando = rand(0, 10);
for(var j = 0, length = this.path.length; j < length; j++) {
ctx[(j === 0) ? 'moveTo' : 'lineTo'](this.path[j].x + rand(-rando, rando), this.path[j].y + rand(-rando, rando));
}
ctx.strokeStyle = 'hsla(' + rand(this.hue, this.hue + 30) + ', 80%, 55%, ' + (this.life / 3) + ')';
ctx.lineWidth = rand(0.1, 2);
ctx.stroke();
};
function rand(min, max) {
return Math.random() * (max - min) + min;
}
function randInt(min, max) {
return Math.floor(min + Math.random() * (max - min + 1));
};
function init() {
canvas = document.getElementById('canvas');
ctx = canvas.getContext('2d');
size = 30;
lines = [];
reset();
loop();
}
function reset() {
width = Math.ceil(window.innerWidth / 2) * 2;
height = Math.ceil(window.innerHeight / 2) * 2;
tick = 0;
lines.length = 0;
canvas.width = width;
canvas.height = height;
}
function create() {
if(tick % 10 === 0) {
lines.push(new line());
}
}
function step() {
var i = lines.length;
while(i--) {
lines[i].step(i);
}
}
function clear() {
ctx.globalCompositeOperation = 'destination-out';
ctx.fillStyle = 'hsla(0, 0%, 0%, 0.1';
ctx.fillRect(0, 0, width, height);
ctx.globalCompositeOperation = 'lighter';
}
function draw() {
ctx.save();
ctx.translate(width / 2, height / 2);
ctx.rotate(tick * 0.001);
var scale = 0.8 + Math.cos(tick * 0.02) * 0.2;
ctx.scale(scale, scale);
ctx.translate(-width / 2, -height / 2);
var i = lines.length;
while(i--) {
lines[i].draw(i);
}
ctx.restore();
}
function loop() {
requestAnimationFrame(loop);
create();
step();
clear();
draw();
tick++;
}
function onresize() {
reset();
}
window.addEventListener('resize', onresize);
init();
</script>
</body>
</html>
5.红色火焰,效果如下:
红色火焰代码如下:
<!DOCTYPE html>
<html>
<head>
<meta charset="UTF-8">
<meta name="google" value="notranslate">
<meta name="robots" content="noindex">
<title>红色火焰</title>
<style>
canvas {
position: absolute;
top: 0;
left: 0;
}
.inner>.add {
display: none;
position: absolute;
top: -1000000px;
visibility: hidden
}
.fdad,
.adsbygoogle {
display: none;
position: absolute;
top: -1000000px;
visibility: hidden
}
</style>
</head>
<body>
<canvas id="c" width="1423" height="404"></canvas>
<script>
var w = c.width = window.innerWidth,
h = c.height = window.innerHeight,
ctx = c.getContext('2d'),
opts = {
len: 20,
count: 50,
baseTime: 10,
addedTime: 10,
dieChance: .05,
spawnChance: 1,
sparkChance: .1,
sparkDist: 10,
sparkSize: 2,
color: 'hsl(hue,100%,light%)',
baseLight: 50,
addedLight: 10,
shadowToTimePropMult: 6,
baseLightInputMultiplier: .01,
addedLightInputMultiplier: .02,
cx: w / 2,
cy: h / 2,
repaintAlpha: .04,
hueChange: .1
},
tick = 0,
lines = [],
dieX = w / 2 / opts.len,
dieY = h / 2 / opts.len,
baseRad = Math.PI * 2 / 6;
ctx.fillStyle = 'black';
ctx.fillRect(0, 0, w, h);
function loop() {
window.requestAnimationFrame(loop);
++tick;
ctx.globalCompositeOperation = 'source-over';
ctx.shadowBlur = 0;
ctx.fillStyle = 'rgba(0,0,0,alp)'.replace('alp', opts.repaintAlpha);
ctx.fillRect(0, 0, w, h);
ctx.globalCompositeOperation = 'lighter';
if(lines.length < opts.count && Math.random() < opts.spawnChance) lines.push(new Line);
lines.map(function(line) {
line.step()
})
}
function Line() {
this.reset()
}
Line.prototype.reset = function() {
this.x = 0;
this.y = 0;
this.addedX = 0;
this.addedY = 0;
this.rad = 0;
this.lightInputMultiplier = opts.baseLightInputMultiplier + opts.addedLightInputMultiplier * Math.random();
this.color = opts.color.replace('hue', tick * opts.hueChange);
this.cumulativeTime = 0;
this.beginPhase()
}
Line.prototype.beginPhase = function() {
this.x += this.addedX;
this.y += this.addedY;
this.time = 0;
this.targetTime = (opts.baseTime + opts.addedTime * Math.random()) | 0;
this.rad += baseRad * (Math.random() < .5 ? 1 : -1);
this.addedX = Math.cos(this.rad);
this.addedY = Math.sin(this.rad);
if(Math.random() < opts.dieChance || this.x > dieX || this.x < -dieX || this.y > dieY || this.y < -dieY) this.reset()
}
Line.prototype.step = function() {
++this.time;
++this.cumulativeTime;
if(this.time >= this.targetTime) this.beginPhase();
var prop = this.time / this.targetTime,
wave = Math.sin(prop * Math.PI / 2),
x = this.addedX * wave,
y = this.addedY * wave;
ctx.shadowBlur = prop * opts.shadowToTimePropMult;
ctx.fillStyle = ctx.shadowColor = this.color.replace('light', opts.baseLight + opts.addedLight * Math.sin(this.cumulativeTime * this.lightInputMultiplier));
ctx.fillRect(opts.cx + (this.x + x) * opts.len, opts.cy + (this.y + y) * opts.len, 2, 2);
if(Math.random() < opts.sparkChance) ctx.fillRect(opts.cx + (this.x + x) * opts.len + Math.random() * opts.sparkDist * (Math.random() < .5 ? 1 : -1) - opts.sparkSize / 2, opts.cy + (this.y + y) * opts.len + Math.random() * opts.sparkDist * (Math.random() < .5 ? 1 : -1) - opts.sparkSize / 2, opts.sparkSize, opts.sparkSize)
}
loop();
window.addEventListener('resize',
function() {
w = c.width = window.innerWidth;
h = c.height = window.innerHeight;
ctx.fillStyle = 'black';
ctx.fillRect(0, 0, w, h);
opts.cx = w / 2;
opts.cy = h / 2;
dieX = w / 2 / opts.len;
dieY = h / 2 / opts.len
});
</script>
</body>
</html>
6.烟花效果
烟花效果附代码如下:
<!DOCTYPE html>
<html>
<head>
<meta charset="utf-8">
<title>烟花效果</title>
<style>
canvas {
position: absolute;
top: 0;
left: 0;
}
.inner>.add {
display: none;
position: absolute;
top: -1000000px;
visibility: hidden
}
.fdad,
.adsbygoogle {
display: none;
position: absolute;
top: -1000000px;
visibility: hidden
}
</style>
</head>
<body>
<canvas id="c" width="1423" height="404"></canvas>
<script>
var w = c.width = window.innerWidth,
h = c.height = window.innerHeight,
ctx = c.getContext('2d'),
opts = {
baseBaseSize: 15,
addedBaseSize: 5,
baseVel: 2,
addedVel: 1,
baseTime: 60,
addedTime: 20,
overTime: 5,
sliding: .99,
particleChance: .9,
particles: 100,
templateParticleColor: 'hsla(hue,80%,40%,alp)',
repaintAlpha: 'rgba(0,0,0,.1)',
startColor: .2,
fullColor: .5,
stopColor: .6,
timeToColorChange: 3
},
particles = [],
tick = 0;
function Particle() {
this.reset();
}
Particle.prototype.reset = function() {
this.x = Math.pow(Math.random(), 1 / 4);
this.y = h / 2;
var color = opts.templateParticleColor.replace('hue', this.x * 360 * 2 + tick * opts.timeToColorChange);
this.baseSize = (Math.random() + this.x) / 2 * (opts.baseBaseSize + opts.addedBaseSize * Math.random());
this.gradient = ctx.createRadialGradient(0, 0, 0, 0, 0, this.baseSize / 2);
this.gradient.addColorStop(opts.startColor, color.replace('alp', 0));
this.gradient.addColorStop(opts.fullColor, color.replace('alp', 1));
this.gradient.addColorStop(opts.stopColor, color.replace('alp', 1));
this.gradient.addColorStop(1, color.replace('alp', 0));
this.vx = -(1 + Math.random() / 10 - this.x) * (opts.baseVel + Math.random() * opts.addedVel);
this.vy = Math.pow(this.x, 4) * (opts.baseVel + Math.random() * opts.addedVel) * (Math.random() < .5 ? -1 : 1);
this.x *= w / 2;
if(Math.random() < .5) {
this.x = w - this.x;
this.vx *= -1;
}
this.time = opts.baseTime + opts.addedTime * Math.random();
this.tick = this.time + opts.overTime;
}
Particle.prototype.step = function() {
var size;
if(this.tick <= this.time) {
this.x += this.vx *= opts.sliding;
this.y += this.vy *= opts.sliding;
size = Math.pow(this.tick / this.time, 1 / 2)
} else size = 1 - ((this.tick - this.time) / opts.overTime) + .000001;
--this.tick;
ctx.translate(this.x, this.y);
ctx.scale(size, size);
ctx.fillStyle = this.gradient;
ctx.fillRect(-this.baseSize / 2, -this.baseSize / 2, this.baseSize, this.baseSize);
ctx.scale(1 / size, 1 / size);
ctx.translate(-this.x, -this.y);
if(this.tick <= 0)
this.reset();
}
function anim() {
window.requestAnimationFrame(anim);
ctx.globalCompositeOperation = 'source-over';
ctx.fillStyle = opts.repaintAlpha;
ctx.fillRect(0, 0, w, h);
ctx.globalCompositeOperation = 'lighter';
++tick;
if(particles.length < opts.particles && Math.random() < opts.particleChance)
particles.push(new Particle);
particles.map(function(particle) {
particle.step();
});
}
ctx.fillStyle = '#222';
ctx.fillRect(0, 0, w, h);
anim();
window.addEventListener('resize', function() {
w = c.width = window.innerWidth;
h = c.height = window.innerHeight;
ctx.fillStyle = '#222';
ctx.fillRect(0, 0, w, h);
})
</script>
</body>
</html>
7.星空特效,效果如下:
星空效果附代码如下:
<!DOCTYPE html>
<html>
<head>
<meta charset="UTF-8">
<title></title>
<script type="text/javascript" src="jquery.min.js"></script>
<style>
body {
background: #000;
margin: 0;
padding: 0;
}
</style>
</head>
<body>
<canvas id="canvas" width="1423" height="404"></canvas>
<script>
$(function() {
var canvas = document.querySelector('canvas'),
ctx = canvas.getContext('2d')
canvas.width = window.innerWidth;
canvas.height = window.innerHeight;
ctx.lineWidth = .3;
ctx.strokeStyle = (new Color(150)).style;
var mousePosition = {
x: 30 * canvas.width / 100,
y: 30 * canvas.height / 100
};
var dots = {
nb: 150,
distance: 50,
d_radius: 100,
array: []
};
function colorValue(min) {
return Math.floor(Math.random() * 255 + min);
}
function createColorStyle(r, g, b) {
return 'rgba(' + r + ',' + g + ',' + b + ', 0.8)';
}
function mixComponents(comp1, weight1, comp2, weight2) {
return(comp1 * weight1 + comp2 * weight2) / (weight1 + weight2);
}
function averageColorStyles(dot1, dot2) {
var color1 = dot1.color,
color2 = dot2.color;
var r = mixComponents(color1.r, dot1.radius, color2.r, dot2.radius),
g = mixComponents(color1.g, dot1.radius, color2.g, dot2.radius),
b = mixComponents(color1.b, dot1.radius, color2.b, dot2.radius);
return createColorStyle(Math.floor(r), Math.floor(g), Math.floor(b));
}
function Color(min) {
min = min || 0;
this.r = colorValue(min);
this.g = colorValue(min);
this.b = colorValue(min);
this.style = createColorStyle(this.r, this.g, this.b);
}
function Dot() {
this.x = Math.random() * canvas.width;
this.y = Math.random() * canvas.height;
this.vx = -.5 + Math.random();
this.vy = -.5 + Math.random();
this.radius = Math.random() * 2;
this.color = new Color();
console.log(this);
}
Dot.prototype = {
draw: function() {
ctx.beginPath();
ctx.fillStyle = this.color.style;
ctx.arc(this.x, this.y, this.radius, 0, Math.PI * 2, false);
ctx.fill();
}
};
function createDots() {
for(i = 0; i < dots.nb; i++) {
dots.array.push(new Dot());
}
}
function moveDots() {
for(i = 0; i < dots.nb; i++) {
var dot = dots.array[i];
if(dot.y < 0 || dot.y > canvas.height) {
dot.vx = dot.vx;
dot.vy = -dot.vy;
} else if(dot.x < 0 || dot.x > canvas.width) {
dot.vx = -dot.vx;
dot.vy = dot.vy;
}
dot.x += dot.vx;
dot.y += dot.vy;
}
}
function connectDots() {
for(i = 0; i < dots.nb; i++) {
for(j = 0; j < dots.nb; j++) {
i_dot = dots.array[i];
j_dot = dots.array[j];
if((i_dot.x - j_dot.x) < dots.distance && (i_dot.y - j_dot.y) < dots.distance && (i_dot.x - j_dot.x) > -dots.distance && (i_dot.y - j_dot.y) > -dots.distance) {
if((i_dot.x - mousePosition.x) < dots.d_radius && (i_dot.y - mousePosition.y) < dots.d_radius && (i_dot.x - mousePosition.x) > -dots.d_radius && (i_dot.y - mousePosition.y) > -dots.d_radius) {
ctx.beginPath();
ctx.strokeStyle = averageColorStyles(i_dot, j_dot);
ctx.moveTo(i_dot.x, i_dot.y);
ctx.lineTo(j_dot.x, j_dot.y);
ctx.stroke();
ctx.closePath();
}
}
}
}
}
function drawDots() {
for(i = 0; i < dots.nb; i++) {
var dot = dots.array[i];
dot.draw();
}
}
function animateDots() {
ctx.clearRect(0, 0, canvas.width, canvas.height);
moveDots();
connectDots();
drawDots();
requestAnimationFrame(animateDots);
}
$('canvas').on('mousemove', function(e) {
mousePosition.x = e.pageX;
mousePosition.y = e.pageY;
});
$('canvas').on('mouseleave', function(e) {
mousePosition.x = canvas.width / 2;
mousePosition.y = canvas.height / 2;
});
createDots();
requestAnimationFrame(animateDots);
});
</script>
</body>
</html>
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