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swift - button中间扩散动画

swift - button中间扩散动画

作者: lotawei | 来源:发表于2018-02-01 15:22 被阅读89次

    看见一个漂亮的按钮动画现将其实现从中间扩散的动画拿去不谢!看起来还是挺屌的无非是使用CAShapreLayer和 CABasicAnimation进行封装 (个人还是希望能有相关从业者看到这篇文章,以前我写的东西都不会这样精细地去打磨下?因为我不会告诉你我以前写都是写cashapelayer),关于这两个不过多的说它们具体的细节
    本篇只需要知道如何利用CAShapreLayer和CGPath来做一个算是比较精美的颜色扩散动画

    以下会实现一个UIview的扩展,显示的效果类似推特的开启界面效果

    //
    //  ExpandAnimateButton.swift
    //  SlideAuthorizon
    //
    //  Created by lotawei on 2018/1/31.
    //  Copyright © 2018年 lotawei. All rights reserved.
    //
    
    import Foundation
    import UIKit
    import  QuartzCore
    let ButtonPadding:CGFloat = 100
    
    //主要是在动画完成时可以进行一些操作
    class AnimationDelegate: NSObject, CAAnimationDelegate {
        
        fileprivate let completion: () -> Void
        
        init(completion: @escaping () -> Void) {
            self.completion = completion
        }
        
        func animationDidStop(_: CAAnimation, finished: Bool) {
            completion()
        }
    }
    //封装任意的视图可以进行变化的 
    extension UIView {
        
        func animateCircular(withDuration duration: TimeInterval, center: CGPoint, revert: Bool = false, animations: () -> Void, completion: ((Bool) -> Void)? = nil) {
            let snapshot = snapshotView(afterScreenUpdates: false)!
            snapshot.frame = bounds
            self.addSubview(snapshot)
            
            let center = convert(center, to: snapshot)
            let radius: CGFloat = {
                let x = max(center.x, frame.width - center.x)
                let y = max(center.y, frame.height - center.y)
                return sqrt(x * x + y * y)
            }()
            var animation : CircularRevealAnimator
            if !revert {
                animation = CircularRevealAnimator(layer: snapshot.layer, center: center, startRadius: 0, endRadius: radius, invert: true)
            } else {
                animation = CircularRevealAnimator(layer: snapshot.layer, center: center, startRadius: radius, endRadius: 0, invert: false)
            }
            animation.duration = duration
            animation.completion = {
                snapshot.removeFromSuperview()
                completion?(true)
            }
            animation.start()
            animations()
        }
    }
    private func SquareAroundCircle(_ center: CGPoint, radius: CGFloat) -> CGRect {
        assert(0 <= radius, "请修改你的半径,它不能为0")
        return CGRect(origin: center, size: CGSize.zero).insetBy(dx: -radius, dy: -radius)
    }
    class CircularRevealAnimator {
        
        var completion: (() -> Void)?
        
        fileprivate let layer: CALayer
        fileprivate let mask: CAShapeLayer
        fileprivate let animation: CABasicAnimation
        
        var duration: CFTimeInterval {
            get { return animation.duration }
            set(value) { animation.duration = value }
        }
        
        var timingFunction: CAMediaTimingFunction! {
            get { return animation.timingFunction }
            set(value) { animation.timingFunction = value }
        }
        
        init(layer: CALayer, center: CGPoint, startRadius: CGFloat, endRadius: CGFloat, invert: Bool = false) {
            let startCirclePath = CGPath(ellipseIn: SquareAroundCircle(center, radius: startRadius), transform: nil)
            let endCirclePath = CGPath(ellipseIn: SquareAroundCircle(center, radius: endRadius), transform: nil)
            
            var startPath = startCirclePath, endPath = endCirclePath
            if invert {
                var path = CGMutablePath()
                path.addRect(layer.bounds)
                path.addPath(startCirclePath)
                startPath = path
                path = CGMutablePath()
                path.addRect(layer.bounds)
                path.addPath(endCirclePath)
                endPath = path
            }
            
            self.layer = layer
            
            mask = CAShapeLayer()
            mask.path = endPath
            mask.fillRule = kCAFillRuleEvenOdd
            
            animation = CABasicAnimation(keyPath: "path")
            animation.fromValue = startPath
            animation.toValue = endPath
            animation.delegate = AnimationDelegate {
                layer.mask = nil
                self.completion?()
                self.animation.delegate = nil
            }
        }
        
        func start() {
            layer.mask = mask
            mask.frame = layer.bounds
            mask.add(animation, forKey: "reveal")
        }
    }
    
    @IBDesignable class ExpandAnimateButton: UIButton {
        
        override var intrinsicContentSize: CGSize {
            let size = super.intrinsicContentSize
            return CGSize(width: size.width + ButtonPadding, height: size.height)
        }
        
        func animateTouchUpInside(completion: @escaping () -> Void) {
            isUserInteractionEnabled = false
            layer.masksToBounds = true
            
            let fillLayer = CALayer()
            fillLayer.backgroundColor = layer.borderColor
            fillLayer.frame = layer.bounds
            layer.insertSublayer(fillLayer, at: 0)
            
            let center = CGPoint(x: fillLayer.bounds.midX, y: fillLayer.bounds.midY)
            let radius: CGFloat = max(frame.width / 2 , frame.height / 2)
            
            let circularAnimation = CircularRevealAnimator(layer: fillLayer, center: center, startRadius: 0, endRadius: radius)
            circularAnimation.duration = 0.2
            circularAnimation.timingFunction =  CAMediaTimingFunction.init(name: kCAMediaTimingFunctionEaseIn)
            circularAnimation.completion = {
                fillLayer.opacity = 0
                let opacityAnimation = CABasicAnimation(keyPath: "opacity")
                opacityAnimation.fromValue = 1
                opacityAnimation.toValue = 0
                opacityAnimation.duration = 0.2
                opacityAnimation.delegate = AnimationDelegate {
                    fillLayer.removeFromSuperlayer()
                    self.isUserInteractionEnabled = true
                    completion()
                }
                fillLayer.add(opacityAnimation, forKey: "opacity")
            }
            circularAnimation.start()
        }
    }
    
    

    //使用方式

    sender.animateTouchUpInside {
                print("fuck")
                self.circleview.animateCircular(withDuration: 0.2, center: self.circleview.center, animations: {
                     self.islight = !self.islight
                })
                
            }
    

    代码地址:https://github.com/lwiosbystep/LTAuthorizonView
    包含验证、只需要使用按钮和扩散动画的话使用ExpandAnimateButton即可

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          本文标题:swift - button中间扩散动画

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