看见一个漂亮的按钮动画现将其实现从中间扩散的动画拿去不谢!看起来还是挺屌的无非是使用CAShapreLayer和 CABasicAnimation进行封装 (个人还是希望能有相关从业者看到这篇文章,以前我写的东西都不会这样精细地去打磨下?因为我不会告诉你我以前写都是写cashapelayer),关于这两个不过多的说它们具体的细节
本篇只需要知道如何利用CAShapreLayer和CGPath来做一个算是比较精美的颜色扩散动画
以下会实现一个UIview的扩展,显示的效果类似推特的开启界面效果
//
// ExpandAnimateButton.swift
// SlideAuthorizon
//
// Created by lotawei on 2018/1/31.
// Copyright © 2018年 lotawei. All rights reserved.
//
import Foundation
import UIKit
import QuartzCore
let ButtonPadding:CGFloat = 100
//主要是在动画完成时可以进行一些操作
class AnimationDelegate: NSObject, CAAnimationDelegate {
fileprivate let completion: () -> Void
init(completion: @escaping () -> Void) {
self.completion = completion
}
func animationDidStop(_: CAAnimation, finished: Bool) {
completion()
}
}
//封装任意的视图可以进行变化的
extension UIView {
func animateCircular(withDuration duration: TimeInterval, center: CGPoint, revert: Bool = false, animations: () -> Void, completion: ((Bool) -> Void)? = nil) {
let snapshot = snapshotView(afterScreenUpdates: false)!
snapshot.frame = bounds
self.addSubview(snapshot)
let center = convert(center, to: snapshot)
let radius: CGFloat = {
let x = max(center.x, frame.width - center.x)
let y = max(center.y, frame.height - center.y)
return sqrt(x * x + y * y)
}()
var animation : CircularRevealAnimator
if !revert {
animation = CircularRevealAnimator(layer: snapshot.layer, center: center, startRadius: 0, endRadius: radius, invert: true)
} else {
animation = CircularRevealAnimator(layer: snapshot.layer, center: center, startRadius: radius, endRadius: 0, invert: false)
}
animation.duration = duration
animation.completion = {
snapshot.removeFromSuperview()
completion?(true)
}
animation.start()
animations()
}
}
private func SquareAroundCircle(_ center: CGPoint, radius: CGFloat) -> CGRect {
assert(0 <= radius, "请修改你的半径,它不能为0")
return CGRect(origin: center, size: CGSize.zero).insetBy(dx: -radius, dy: -radius)
}
class CircularRevealAnimator {
var completion: (() -> Void)?
fileprivate let layer: CALayer
fileprivate let mask: CAShapeLayer
fileprivate let animation: CABasicAnimation
var duration: CFTimeInterval {
get { return animation.duration }
set(value) { animation.duration = value }
}
var timingFunction: CAMediaTimingFunction! {
get { return animation.timingFunction }
set(value) { animation.timingFunction = value }
}
init(layer: CALayer, center: CGPoint, startRadius: CGFloat, endRadius: CGFloat, invert: Bool = false) {
let startCirclePath = CGPath(ellipseIn: SquareAroundCircle(center, radius: startRadius), transform: nil)
let endCirclePath = CGPath(ellipseIn: SquareAroundCircle(center, radius: endRadius), transform: nil)
var startPath = startCirclePath, endPath = endCirclePath
if invert {
var path = CGMutablePath()
path.addRect(layer.bounds)
path.addPath(startCirclePath)
startPath = path
path = CGMutablePath()
path.addRect(layer.bounds)
path.addPath(endCirclePath)
endPath = path
}
self.layer = layer
mask = CAShapeLayer()
mask.path = endPath
mask.fillRule = kCAFillRuleEvenOdd
animation = CABasicAnimation(keyPath: "path")
animation.fromValue = startPath
animation.toValue = endPath
animation.delegate = AnimationDelegate {
layer.mask = nil
self.completion?()
self.animation.delegate = nil
}
}
func start() {
layer.mask = mask
mask.frame = layer.bounds
mask.add(animation, forKey: "reveal")
}
}
@IBDesignable class ExpandAnimateButton: UIButton {
override var intrinsicContentSize: CGSize {
let size = super.intrinsicContentSize
return CGSize(width: size.width + ButtonPadding, height: size.height)
}
func animateTouchUpInside(completion: @escaping () -> Void) {
isUserInteractionEnabled = false
layer.masksToBounds = true
let fillLayer = CALayer()
fillLayer.backgroundColor = layer.borderColor
fillLayer.frame = layer.bounds
layer.insertSublayer(fillLayer, at: 0)
let center = CGPoint(x: fillLayer.bounds.midX, y: fillLayer.bounds.midY)
let radius: CGFloat = max(frame.width / 2 , frame.height / 2)
let circularAnimation = CircularRevealAnimator(layer: fillLayer, center: center, startRadius: 0, endRadius: radius)
circularAnimation.duration = 0.2
circularAnimation.timingFunction = CAMediaTimingFunction.init(name: kCAMediaTimingFunctionEaseIn)
circularAnimation.completion = {
fillLayer.opacity = 0
let opacityAnimation = CABasicAnimation(keyPath: "opacity")
opacityAnimation.fromValue = 1
opacityAnimation.toValue = 0
opacityAnimation.duration = 0.2
opacityAnimation.delegate = AnimationDelegate {
fillLayer.removeFromSuperlayer()
self.isUserInteractionEnabled = true
completion()
}
fillLayer.add(opacityAnimation, forKey: "opacity")
}
circularAnimation.start()
}
}
//使用方式
sender.animateTouchUpInside {
print("fuck")
self.circleview.animateCircular(withDuration: 0.2, center: self.circleview.center, animations: {
self.islight = !self.islight
})
}
代码地址:https://github.com/lwiosbystep/LTAuthorizonView
包含验证、只需要使用按钮和扩散动画的话使用ExpandAnimateButton即可
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