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Krpano全景开发教程-汉化VR设置界面

Krpano全景开发教程-汉化VR设置界面

作者: 子武不是字母 | 来源:发表于2016-11-22 16:06 被阅读5381次

    Krpano 1.19支持WebVR / MobileVR,MAKE VTOUR生成器内置对VR的支持。配合VR设备使用,可以实现VR效果。默认Web VR主界面和Customize界面为英文,需要汉化。

    VR主界面.png Customize界面.png

    krpano使用简单的xml文本文件来存储相关的设置等,包括提示信息和界面文字。汉化,其实是把英文提示信息和界面文字替翻译替换成中文。
    步骤:
    下面以krpano-1.19-pr8为例:

    1. 找到全景项目文件夹vtour\plugins的webvr.xml(或者直接把krpano-1.19-pr8文件夹下\templates\xml\plugins的webvr.xml,这样以后生成的webvr.xml都是已经汉化过的)
    2. 编辑工具(例如sublime)打开webvr.xml。
    3. 将英文对应替换成中文。以下是中英文对比:
    英文 中文
    No Distortion 无扭曲
    [i][u]Simulated WebVR Mode![/u][/i][br]For real WebVR with headset tracking, either use a [a href="http://webvr.info" target="_blank" style="color:#FFFFFF;"]WebVR-API-capable[/a] desktop browser or a mobile device and a VR headset. [i][u]模拟WebVR模式![/u][/i][br]需要体验头显设备跟踪的真正的WebVR,请使用支持[a href="http://webvr.info" target="_blank" style="color:#FFFFFF;"]WebVR-API[/a]的桌面浏览器或手机和VR头显设备。
    Enter VR 进入VR模式
    Exit VR 退出VR模式
    VR Setup VR模式设置
    inch 英寸
    mm 毫米
    Custom 自定义
    MOBILE VR SETUP VR设置
    Device 设备
    Screensize 屏幕尺寸
    IPD 瞳距
    VR Headset VR头显或VR头戴设备
    Customize 自定义设置
    Calibrate Gyroscope 陀螺仪校准
    SAVE 保存
    RESET 恢复默认值
    CLOSE 关闭
    VR HEADSET VR头显设备
    FOV 垂直视域
    Distortion 扭曲参数
    Dist2 附加扭曲参数
    CA Corr 色差校正
    Vignette 镜头晕影
    Overlap 视野重叠
    GYROSCOPE 陀螺仪
    Place the device on a flat and[br]stable surface and tab calibrate[br]to correct a gyroscope drifting. 将设备放置在[br]水平面上,点击校准[br]修正陀螺仪偏移.
    CALIBRATE 校准
    Calibrating... 校准中...
    Calibration okay. 校准完成.
    Calibration failed! 校准失败!
             <krpano>
                <!-- load the WebVR plugin and assign it to a 'webvr' variable for easier usage -->
                <plugin name="WebVR" devices="html5" keep="true"
                url="webvr.js"
                onloaded="copy(webvr, plugin[WebVR]);"
                mousespeed="0.00125"
                multireslock="true"
                fullscreen_mirroring="true"
                mobilevr_support="true"
                mobilevr_ipd="63.5"
                mobilevr_screensize="auto"
                mobilevr_lens_overlap="1.0"
                mobilevr_lens_fov="96"
                mobilevr_lens_dist="0.6"
                mobilevr_lens_dist2="1|0|0|0"
                mobilevr_lens_ca="0.0"
                mobilevr_lens_vign="100"
                mobilevr_wakelock="true"
                mobilevr_sensor_mode="3"
                mobilevr_autocalibration="false"
                mobilevr_touch_support="true"
                mobilevr_fake_support="false"
                vr_cursor="hotspot[vr_cursor]"
                vr_cursor_enabled="true"
                vr_cursor_onover="if(handcursor, tween(hotspot[vr_cursor].scale,0.4,0.1); vr_auto_click(get(vr_timeout)); );"
                vr_cursor_onout="tween(hotspot[vr_cursor].scale,0.3,0.1);"
                onavailable="webvr_onavailable();"
                onunavailable=""
                onunknowndevice="webvr_onunknowndevice();"
                onentervr="webvr_onentervr();"
                onexitvr="webvr_onexitvr();"
                />
    
            <!-- a custom xml data structure with the supported VR headsets -->
            <vrheadsets>
            <headset name="cb1" caption="Cardboard A"   overlap="1.10" fov="96.0"  dist="1.00" dist2="1|0|0|0" ca="0.000" vig="100" />
            <headset name="cb2" caption="Cardboard B"   overlap="1.00" fov="96.0"  dist="0.60" dist2="1|0|0|0" ca="0.000" vig="100" />
            <headset name="gvr" caption="GearVR"        overlap="1.00" fov="112.0" dist="0.95" dist2="1|0|0|0" ca="0.090" vig="100" />
            <headset name="hom" caption="HOMiDO"        overlap="1.00" fov="101.0" dist="1.10" dist2="1|0|0|0" ca="0.075" vig="100" />
            <headset name="one" caption="VR ONE"        overlap="1.00" fov="109.9" dist="0.00" dist2="1.139|0.093|0.018|0.207" ca="0.090" vig="35" />
            <headset name="ccr" caption="ColorCross VR" overlap="1.00" fov="70.0"  dist="0.65" dist2="1|0|0|0" ca="0.000" vig="100" />
            <headset name="nod" caption="无扭曲" overlap="1.00" fov="96.0"  dist="0.00" dist2="1|0|0|0" ca="0.000" vig="100" />
            </vrheadsets>
    
            <!-- the VR cursor hotspot -->
            <hotspot name="vr_cursor" keep="true"
                 url="webvr_cursor_80x80_17f.png"
                 visible="false"
                 enabled="false"
                 distorted="true"
                 crop="0|0|80|80"
                 scale="0.3"
                 depth="1000"
                 />
    
           <!-- vr_auto_click() - call this action in the onover event of a
             hotspot to trigger automatically a click after some time.  -->
              <action name="vr_auto_click">
            if(webvr.isenabled,
                if(%1 != null, set(vr_aclk_timeout, %1), set(vr_aclk_timeout, 2000));
                copy(vr_aclk_t1, timertick);
                set(vr_aclk_waiting, true);
                copy(vr_aclk_hotspot, name);
                set(hotspot[vr_cursor].crop,'0|0|80|80');
    
                asyncloop(vr_aclk_waiting AND vr_aclk_hotspot == name,
                    sub(dt, timertick,vr_aclk_t1);
    
                    if(!hovering,
                        set(vr_aclk_waiting, false);
                        set(hotspot[vr_cursor].crop,'0|0|80|80');
                      ,
                        div(f, dt, vr_aclk_timeout);
                        mul(f, 16);
                        roundval(f);
                        Math.min(f, 16);
                        mul(f, 80);
    
                        txtadd(hotspot[vr_cursor].crop,get(f),'|0|80|80');
    
                        <!-- wait another 100ms delay after finishing the animation before doing the click -->
                        sub(dt, 100);
                        if(dt GT vr_aclk_timeout,
                            set(vr_aclk_waiting,false);
                            set(hotspot[vr_cursor].crop,'0|0|80|80');
                            <!-- call onclick -->
                            onclick();
                          );
                      );
                    );
              );
            </action>
    
            <!-- by pressing SPACE the Oculus Rift could be re-centered -->
            <events name="webvr_events" devices="html5" keep="true"
                onkeydown="if(webvr AND webvr.isenabled AND keycode==32, webvr.resetSensor() );"
                onmousedown="if(webvr AND webvr.isenabled, webvr_showbuttons() );"
                />
    
            <!-- when WebVR support is available show an EnterVR button -->
            <action name="webvr_onavailable">
            webvr.loadsettings();
            delayedcall(0.5, tween(layer[webvr_enterbutton].alpha,1.0); );
            </action>
        
            <action name="webvr_onunknowndevice">
            if(webvr.isfake AND device.desktop AND webvr.havesettings == false,
                <!-- set the 'no distortion' headset for fake desktop usage -->
                set(webvr.mobilevr_lens_overlap, 1.0);
                set(webvr.mobilevr_lens_fov, 96.0);
                set(webvr.mobilevr_lens_dist, 0.0);
                set(webvr.mobilevr_lens_dist2, '1|0|0|0');
                set(webvr.mobilevr_lens_ca, 0.0);
                set(webvr.mobilevr_lens_vign, 100);
              ,
                set(ask_user_for_screensize,true);
              );
            </action>
    
            <action name="webvr_onentervr">
            tween(layer[webvr_enterbutton].alpha,0,0);
    
            webvr_showbuttons();
            webvr_hide_all_non_vr_layers();
    
            <!-- when the screen size is unknown an no custom size is set, open the setup screen on entering the VR mode -->
            if(webvr.ismobilevr == true AND !webvr.isfake AND ask_user_for_screensize == true AND webvr.mobilevr_screensize == 'auto',
                set(ask_user_for_screensize, false);
                vr_setup();
              );
            if(webvr.isfake,
                webvr_show_fakemode_info(true);
              );
            </action>
    
            <action name="webvr_onexitvr">
            stopdelayedcall(vr_button_fadeout);
    
            tween(layer[webvr_enterbutton].alpha,1);
            tween(layer[webvr_exitbutton].alpha,0);
            tween(layer[webvr_setupbutton].alpha,0);
            
            webvr_show_fakemode_info(false);
    
            webvr_restore_layers();
            </action>
    
            <action name="webvr_hide_all_non_vr_layers">
            for(set(i,0), i LT layer.count, inc(i),
                copy(lr, layer[get(i)]);
                if(lr.vr !== true,
                    copy(lr.vr_backup_visible, lr.visible);
                    set(lr.visible, false);
                  );
              );
            </action>
    
            <action name="webvr_restore_layers">
            for(set(i,0), i LT layer.count, inc(i),
                copy(lr, layer[get(i)]);
                if(lr.vr_backup_visible,
                    copy(lr.visible, lr.vr_backup_visible);
                    delete(lr.vr_backup_visible);
                  );
              );
            </action>
        
            <action name="webvr_show_fakemode_info">
            if('%1' == 'true',
                addlayer(webvr_fakemode_info);
                set(layer[webvr_fakemode_info].url, '%SWFPATH%/plugins/textfield.swf');
                set(layer[webvr_fakemode_info].keep, true);
                set(layer[webvr_fakemode_info].align, 'bottom');
                set(layer[webvr_fakemode_info].y, 80);
                set(layer[webvr_fakemode_info].background, false);
                set(layer[webvr_fakemode_info].css, 'color:#FFFFFF;text-align:center;');
                set(layer[webvr_fakemode_info].html, '[i][u]模拟WebVR模式![/u][/i][br]需要体验头显设备跟踪的真正的WebVR,请使用支持[a href="http://webvr.info" target="_blank" style="color:#FFFFFF;"]WebVR-API[/a]的桌面浏览器或手机和VR头显设备。');
              ,
                removelayer(webvr_fakemode_info);
              );
            </action>
        
            <!-- ensure the same scaling on mobiles (regardless if mobilescale is 0.5 or 1.0) -->
            <krpano webvr_setup_scale="calc:(1.0 + 1.0*(device.mobile AND stagescale LT 1.0)) / (1.0 + 1.0*device.mobile)"
                webvr_button_scale.normal="1.0"
                webvr_button_scale.mobile="1.6"
                />
    
            <!-- the EnterVR/ExitVR and SetupVR buttons -->
            <style name="webvr_button_style"
               url="%SWFPATH%/plugins/textfield.swf"
               backgroundcolor="0x000000"
               backgroundalpha="0.5"
               roundedge="calc:9*webvr_setup_scale*webvr_button_scale"
               css="calc:'color:#FFFFFF;font-size:' + 20*webvr_setup_scale*webvr_button_scale + 'px;'"
               padding="calc:6*webvr_setup_scale*webvr_button_scale + ' ' + 10*webvr_setup_scale*webvr_button_scale"
               />
        
             <layer name="webvr_enterbutton" keep="true" vr="true"
               style="webvr_button_style"
               html="进入VR模式"
               align="top" y="24"
               autoalpha="true" alpha="0.0"
               onclick="webvr.enterVR();"
               />
    
            <layer name="webvr_exitbutton" keep="true" vr="true"
               style="webvr_button_style"
               html="退出VR模式"
               align="top" y="24"
               autoalpha="true" alpha="0.0"
               onclick="webvr.exitVR();"
               />
    
            <layer name="webvr_setupbutton" keep="true" vr="true"
               style="webvr_button_style"
               html="VR模式设置"
               align="bottom" y="24"
               autoalpha="true" alpha="0.0"
               onclick="vr_setup()"
               />
    
            <action name="webvr_showbuttons">
            stopdelayedcall(vr_button_fadeout);
            if(webvr.ismobilevr,
                tween(layer[webvr_exitbutton].alpha|layer[webvr_setupbutton].alpha, 1.0|1.0, 0.25);
                delayedcall(vr_button_fadeout, 3.0, tween(layer[webvr_exitbutton].alpha|layer[webvr_setupbutton].alpha, 0.0|0.0, 1.0); );
              ,
                tween(layer[webvr_exitbutton].alpha, 1.0, 0.25);
                delayedcall(vr_button_fadeout, 3.0, tween(layer[webvr_exitbutton].alpha, 0.0, 1.0); );
              );
            </action>
    
            <!--
            VR Setup
            -->
    
            <action name="vr_setup">
            <!-- disable cursor -->
            set(webvr.vr_cursor_enabled, false);
            
            <!-- hide VR buttons -->
            tween(layer[webvr_exitbutton].alpha,0);
            tween(layer[webvr_setupbutton].alpha,0);
            
            <!-- create background layer -->
            addlayer(vr_setup_bg);
            set(layer[vr_setup_bg].type, container);
            set(layer[vr_setup_bg].bgcolor, 0x000000);
            set(layer[vr_setup_bg].bgalpha, 0.5);
            set(layer[vr_setup_bg].bgcapture, true);
            set(layer[vr_setup_bg].handcursor, false);
            set(layer[vr_setup_bg].align, lefttop);
            set(layer[vr_setup_bg].width, 100%);
            set(layer[vr_setup_bg].height, 100%);
            set(layer[vr_setup_bg].zorder, 99999);
            
            <!-- get and prepare device infos and settings -->
            copy(i_screensize, webvr.mobilevr_screensize);
            if(i_screensize == 'auto', copy(i_screensize, webvr.devicesize));
            if(i_screensize LE 0, set(i_screensize, 5.0));
            roundval(i_screensize, 1);
            txtadd(i_screensize, ' 英寸');
    
            copy(i_ipd, webvr.mobilevr_ipd);
            roundval(i_ipd, 1);
            txtadd(i_ipd, ' 毫米');
    
            copy(i_fov, webvr.mobilevr_lens_fov);
            roundval(i_fov, 1);
    
            copy(i_dist, webvr.mobilevr_lens_dist);
            roundval(i_dist, 2);
            
            copy(i_dist2, webvr.mobilevr_lens_dist2);
            txtsplit(i_dist2, '|', i_dist2_k1, i_dist2_k2, i_dist2_k3, i_dist2_k4);
            mul(i_dist2_k1,1);
            mul(i_dist2_k2,10);
            mul(i_dist2_k3,10);
            mul(i_dist2_k4,10);
            roundval(i_dist2_k1,2);
            roundval(i_dist2_k2,2);
            roundval(i_dist2_k3,2);
            roundval(i_dist2_k4,2);
    
            copy(i_vig, webvr.mobilevr_lens_vign);
            roundval(i_vig, 0);
            
            copy(i_overlap, webvr.mobilevr_lens_overlap);
            roundval(i_overlap, 2);
            
            copy(i_ca, webvr.mobilevr_lens_ca);
            roundval(i_ca, 3);
    
            set(i_headset, '自定义');
            for(set(i,0), i LT vrheadsets.headset.count, inc(i),
                copy(hs, vrheadsets.headset[get(i)]);
                if(i_overlap == hs.overlap AND i_fov == hs.fov AND i_dist == hs.dist AND i_dist2 == hs.dist2 AND i_ca == hs.ca AND i_vig == hs.vig , copy(i_headset, hs.caption));
               );
    
            <!-- when the screen size is unknown, mark it red -->
            set(known_size, true);
            set(sizcol, #FFFFFF);
            copy(i_devicename, webvr.devicename);
            if(i_devicename == 'Unknown',
                if(webvr.mobilevr_screensize == 'auto',
                    set(sizcol, #AA0000);
                    set(known_size, false);
                  ,
                    set(i_devicename, '自定义');
                  );
              );
    
            <!-- create layer for the main menu -->
            addlayer(vr_setup_m1);
            set(layer[vr_setup_m1].type, container);
            set(layer[vr_setup_m1].parent, vr_setup_bg);
            set(layer[vr_setup_m1].align, lefttop);
            set(layer[vr_setup_m1].width, 100%);
            set(layer[vr_setup_m1].height, 100%);
            
            <!-- create layer for the headset customization menu -->
            addlayer(vr_setup_m3);
            set(layer[vr_setup_m3].type, container);
            set(layer[vr_setup_m3].parent, vr_setup_bg);
            set(layer[vr_setup_m3].align, lefttop);
            set(layer[vr_setup_m3].width, 100%);
            set(layer[vr_setup_m3].height, 100%);
            set(layer[vr_setup_m3].visible, false);
            
            <!-- create layer for the calibration menu -->
            addlayer(vr_setup_m2);
            set(layer[vr_setup_m2].type, container);
            set(layer[vr_setup_m2].parent, vr_setup_bg);
            set(layer[vr_setup_m2].align, lefttop);
            set(layer[vr_setup_m2].width, 100%);
            set(layer[vr_setup_m2].height, 100%);
            set(layer[vr_setup_m2].visible, false);
            
            <!-- create the text elements -->
            set(vr_setup_text_parent, 'vr_setup_m1');
            vr_setup_createtext(vr_setup_title, 'VR设置',       center, center, 0, -225, #FFFFFF,     false);
    
            vr_setup_createtext(vr_setup_dvn1, '设备:',         center, right,  0, -145, #FFFFFF,     true, vr_setup_select('screen') );
            vr_setup_createtext(vr_setup_dvn2, get(i_devicename), center, left,   0, -145, get(sizcol), true, vr_setup_select('screen') );
            vr_setup_createtext(vr_setup_siz1, '屏幕尺寸:',     center, right,  0, -105, #FFFFFF,     true, vr_setup_select('screen') );
            vr_setup_createtext(vr_setup_siz2, get(i_screensize), center, left,   0, -105, get(sizcol), true, vr_setup_select('screen') );
    
            vr_setup_createtext(vr_setup_ipd1, '瞳距:',            center, right,  0,  -35, #FFFFFF,     true, vr_setup_select('ipd') );
            vr_setup_createtext(vr_setup_ipd2, get(i_ipd),        center, left,   0,  -35, #FFFFFF,     true, vr_setup_select('ipd') );
    
            vr_setup_createtext(vr_setup_hmd1, 'VR头显:',     center, right,  0,  +35, #FFFFFF,     true, vr_setup_select('headset') );
            vr_setup_createtext(vr_setup_hmd2, get(i_headset),    center, left,   0,  +35, #FFFFFF,     true, vr_setup_select('headset') );
            
            vr_setup_createtext(vr_setup_hmd3, '自定义设置',       center, center, 0,  +75, #FFFFFF,     true, set(background,true), set(background,false), vr_setup_customize_headset() );
    
            if(webvr.iswebvr == false,
                vr_setup_createtext(vr_setup_cal, '陀螺仪校准',   center, center,    0, +145, #FFFFFF,     true, set(background,true), set(background,false), vr_setup_calibration() );
              );
    
            vr_setup_createtext(vr_setup_sav, '保存',          center, center, -200, +225, #FFFFFF,     true, set(background,true), set(background,false), vr_setup_save() );
            vr_setup_createtext(vr_setup_rst, '恢复默认值',         center, center,    0, +225, #FFFFFF,     true, set(background,true), set(background,false), vr_setup_reset() );
            vr_setup_createtext(vr_setup_cls, '关闭',         center, center, +200, +225, #FFFFFF,     true, set(background,true), set(background,false), vr_setup_close() );
            
            <!-- and the adjusting buttons -->
            vr_setup_createbutton(vr_setup_btn1, '<', left,  left,  5%, -35, #FFFFFF, true, null);
            vr_setup_createbutton(vr_setup_btn2, '>', right, right, 5%, -35, #FFFFFF, true, null);
            
            <!-- create the customize_headset text elements -->
            set(vr_setup_text_parent, 'vr_setup_m3');
            vr_setup_createtext(vr_setup_m31, 'VR头显设备', center, center, 0, -225, #FFFFFF, false);
            
            vr_setup_createtext(vr_setup_fov1,  '垂直视域:',           center, right,  0,  -80,  #FFFFFF,    true, vr_setup_select('fov') );
            vr_setup_createtext(vr_setup_fov2, get(i_fov),        center, left,   0,  -80,  #FFFFFF,    true, vr_setup_select('fov') );
            vr_setup_createtext(vr_setup_dst1, '扭曲参数:',     center, right,  0,  -32,  #FFFFFF,    true, vr_setup_select('dist') );
            vr_setup_createtext(vr_setup_dst2, get(i_dist),       center, left,   0,  -32,  #FFFFFF,    true, vr_setup_select('dist') );
            vr_setup_createtext(vr_setup_d2tx, '附加扭曲参数:',          center, right,  0,  +16,  #FFFFFF,    true, vr_setup_select('dist2k1') );
            vr_setup_createtext(vr_setup_d2k1, get(i_dist2_k1),   center, left,   0,  +16,  #FFFFFF,    true, vr_setup_select('dist2k1') );
            vr_setup_createtext(vr_setup_d2k2, get(i_dist2_k2),   center, left, +100, +16,  #FFFFFF,    true, vr_setup_select('dist2k2') );
            vr_setup_createtext(vr_setup_d2k3, get(i_dist2_k3),   center, left, +200, +16,  #FFFFFF,    true, vr_setup_select('dist2k3') );
            vr_setup_createtext(vr_setup_d2k4, get(i_dist2_k4),   center, left, +300, +16,  #FFFFFF,    true, vr_setup_select('dist2k4') );
            
            vr_setup_createtext(vr_setup_cac1, '色差校正:',        center, right,  0,  +64,  #FFFFFF,    true, vr_setup_select('ca') );
            vr_setup_createtext(vr_setup_cac2, get(i_ca),         center, left,   0,  +64,  #FFFFFF,    true, vr_setup_select('ca') );
            vr_setup_createtext(vr_setup_vig1, '镜头晕影:',       center, right,  0, +112,  #FFFFFF,    true, vr_setup_select('vignette') );
            vr_setup_createtext(vr_setup_vig2, get(i_vig),        center, left,   0, +112,  #FFFFFF,    true, vr_setup_select('vignette') );
            vr_setup_createtext(vr_setup_olp1, '视野重叠:',        center, right,  0, +160,  #FFFFFF,    true, vr_setup_select('overlap') );
            vr_setup_createtext(vr_setup_olp2, get(i_overlap),    center, left,   0, +160,  #FFFFFF,    true, vr_setup_select('overlap') );
                    
            vr_setup_createtext(vr_setup_m35, '关闭',       center, center, 0, +225, #FFFFFF, true, set(background,true), set(background,false), vr_setup_close_sub_menus() );
            
            <!-- create the calibration text elements -->
            set(vr_setup_text_parent, 'vr_setup_m2');
            vr_setup_createtext(vr_setup_cb1, '陀螺仪', center, center, 0, -225, #FFFFFF, false);
            vr_setup_createtext(vr_setup_cb2, '将设备放置在[br]水平面上,点击校准[br]修正陀螺仪偏移.', center, center, 0, -95, #FFFFFF, false, vr_setup_select('screen') );
            vr_setup_createtext(vr_setup_cb3, '校准',   center, center, 0,  +55, #FFFFFF, true, set(background,true), set(background,false), vr_setup_do_calibration() );
            vr_setup_createtext(vr_setup_cb4, '恢复默认值',       center, center, 0, +125, #FFFFFF, true, set(background,true), set(background,false), webvr.resetcalibration() );
            vr_setup_createtext(vr_setup_cb5, '关闭',       center, center, 0, +225, #FFFFFF, true, set(background,true), set(background,false), vr_setup_close_sub_menus() );
            
            vr_setup_createtext(vr_setup_cb6, '校准中...',      bottom, center, 0, 40, #FFFFFF, false, null );
            vr_setup_createtext(vr_setup_cb7, '校准完成.',   bottom, center, 0, 40, #FFFFFF, false, null );
            vr_setup_createtext(vr_setup_cb8, '校准失败!', bottom, center, 0, 40, #FFFFFF, false, null );
            set(layer[vr_setup_cb6].autoalpha, true);
            set(layer[vr_setup_cb7].autoalpha, true);
            set(layer[vr_setup_cb8].autoalpha, true);
            set(layer[vr_setup_cb6].alpha, 0.0);
            set(layer[vr_setup_cb7].alpha, 0.0);
            set(layer[vr_setup_cb8].alpha, 0.0);
            
            <!-- pre-select the screen size for adjusting when it is unknown, otherwise the IPD -->
            if(known_size == false,
                vr_setup_select('screen', true);
              ,
                vr_setup_select('ipd', true);
              );
            </action>
    
            <action name="vr_setup_createtext">
            <!--
                %1 = name
                %2 = text
                %3 = align
                %4 = edge
                %5 = x
                %6 = y
                %7 = color
                %8 = enabled
                %9 = ondown
                %10 = onup
                %11 = onclick
            -->
            addlayer(%1);
            set(layer[%1].parent, get(vr_setup_text_parent));
            set(layer[%1].url, '%SWFPATH%/plugins/textfield.swf');
            set(layer[%1].css, calc('text-align:%3;color:%7;font-size:'+40*webvr_setup_scale+'px;font-weight:bold;'));
            set(layer[%1].padding, calc(0 + ' ' + 8*webvr_setup_scale));
            set(layer[%1].roundedge, calc(8*webvr_setup_scale));
            set(layer[%1].background, false);
            set(layer[%1].backgroundcolor, 0xFFFFFF);
            set(layer[%1].backgroundalpha, 0.25);
            set(layer[%1].align, %3);
            set(layer[%1].edge, %4);
            set(layer[%1].x, calc(%5 * webvr_setup_scale));
            set(layer[%1].y, calc(%6 * webvr_setup_scale));
            set(layer[%1].html, %2);
            set(layer[%1].enabled, %8);
            set(layer[%1].ondown, %9);
            set(layer[%1].onup, %10);
            set(layer[%1].onclick, %11);
            </action>
    
            <action name="vr_setup_createbutton">
            vr_setup_createtext(%1,%2,%3,%4,%5,%6,%7,%8,%9);
            set(layer[%1].css, calc('vertical-align:middle;text-align:center;color:%7;font-size:'+60*webvr_setup_scale+'px;font-weight:bold;'));
            set(layer[%1].background, true);
            set(layer[%1].padding, 0);
            set(layer[%1].roundedge, calc(40 * webvr_setup_scale));
            set(layer[%1].width, calc(70 * webvr_setup_scale));
            set(layer[%1].height, calc(70 * webvr_setup_scale));
            set(layer[%1].vcenter, true);
            </action>
    
            <action name="vr_setup_reset">
            <!-- reset to the defaults -->
            set(webvr.mobilevr_screensize, 'auto');
            copy(i_screensize, webvr.devicesize);
            if(i_screensize LE 0, set(i_screensize, 5.0); );
            roundval(i_screensize, 1);
            set(layer[vr_setup_dvn2].html, get(webvr.devicename));
            txtadd(layer[vr_setup_siz2].html, get(i_screensize), ' 英寸');
    
            set(webvr.mobilevr_ipd, 63.5);
            copy(i_ipd, webvr.mobilevr_ipd);
            roundval(i_ipd, 1);
            txtadd(layer[vr_setup_ipd2].html, get(i_ipd), ' 毫米');
    
            <!-- set fake custom lens settings and call 'next' headset to switch to the default 'Cardboard' settings -->
            set(webvr.mobilevr_lens_fov, 100);
            set(webvr.mobilevr_lens_dist, 0.5);
            set(webvr.mobilevr_lens_dist2, '1|0|0|0');
            set(webvr.mobilevr_lens_vign, 100);
            set(webvr.mobilevr_lens_overlap, 1.0);
            set(webvr.mobilevr_lens_ca, 0.0);
            
            if(webvr.isfake AND device.desktop,
                <!-- select 'no distortion' headset for fake desktop usage -->
                vr_setup_change_headset(-1);
              ,
                <!-- select 'Cardboard A' headset for Mobile-VR usage -->
                vr_setup_change_headset(+1);    
              );
    
            vr_setup_select(get(selected_var));
            </action>
    
            <action name="vr_setup_close">
            <!-- 2. parameter == true => remove children elements too -->
            removelayer(vr_setup_bg, true);
            
            <!-- enable cursor -->
            set(webvr.vr_cursor_enabled, true);
            </action>
    
            <action name="vr_setup_save">
            webvr.saveSettings();
            vr_setup_close();
            </action>
        
            <action name="vr_setup_customize_headset">
            set(layer[vr_setup_bg].bgalpha, 0.1);
            
            set(layer[vr_setup_m1].visible,false);
            set(layer[vr_setup_m2].visible,false);
            set(layer[vr_setup_m3].visible,true);
            
            set(layer[vr_setup_hmd1].parent, vr_setup_m3);
            set(layer[vr_setup_hmd2].parent, vr_setup_m3);
            set(layer[vr_setup_btn1].parent, vr_setup_m3);
            set(layer[vr_setup_btn2].parent, vr_setup_m3);
            
            set(layer[vr_setup_hmd1].y, calc(-145 * webvr_setup_scale));
            set(layer[vr_setup_hmd2].y, calc(-145 * webvr_setup_scale));
            
            copy(old_selection, selected_var);
            vr_setup_select('headset');
            </action>
        
            <action name="vr_setup_calibration">
            set(layer[vr_setup_m1].visible,false);
            set(layer[vr_setup_m2].visible,true);
            </action>
        
            <action name="vr_setup_close_sub_menus">
            set(layer[vr_setup_bg].bgalpha, 0.5);
            
            set(layer[vr_setup_m1].visible,true);
            set(layer[vr_setup_m2].visible,false);
            set(layer[vr_setup_m3].visible,false);
            
            set(layer[vr_setup_hmd1].parent, vr_setup_m1);
            set(layer[vr_setup_hmd2].parent, vr_setup_m1);
            set(layer[vr_setup_btn1].parent, vr_setup_m1);
            set(layer[vr_setup_btn2].parent, vr_setup_m1);
            
            set(layer[vr_setup_hmd1].y, calc(+35 * webvr_setup_scale));
            set(layer[vr_setup_hmd2].y, calc(+35 * webvr_setup_scale));
            
            if(old_selection,
                vr_setup_select(get(old_selection));
                delete(old_selection);
              );
            </action>
        
            <action name="vr_setup_do_calibration">
            if(!webvr.isfake,
                tween(layer[vr_setup_cb6].alpha, 1.0, 0.1);
                tween(layer[vr_setup_cb7].alpha, 0.0, 0.1);
                tween(layer[vr_setup_cb8].alpha, 0.0, 0.1);
                webvr.calibrate(
                    tween(layer[vr_setup_cb6].alpha, 0.0, 0.1);
                    tween(layer[vr_setup_cb7].alpha, 1.0, 0.1);
                    delayedcall(2.0, tween(layer[vr_setup_cb7].alpha, 0.0, 0.25) );
                  ,
                    tween(layer[vr_setup_cb6].alpha, 0.0, 0.1);
                    tween(layer[vr_setup_cb8].alpha, 1.0, 0.1);
                    delayedcall(2.0, tween(layer[vr_setup_cb8].alpha, 0.0, 0.25) );
                  );
              );
            </action>
    
            <action name="vr_setup_update_dist2">
            txtadd(webvr.mobilevr_lens_dist2, get(i_dist2_k1), '|', calc(i_dist2_k2/10.0), '|', calc(i_dist2_k3/10.0), '|', calc(i_dist2_k4/10.0));
            vr_setup_change_headset(0);
            </action>
    
            <action name="vr_setup_select">
            <!-- select a setting for adjusting -->
            set(layer[vr_setup_siz2].background, false);
            set(layer[vr_setup_ipd2].background, false);
            set(layer[vr_setup_hmd2].background, false);
            set(layer[vr_setup_fov2].background, false);
            set(layer[vr_setup_dst2].background, false);
            set(layer[vr_setup_d2k1].background, false);
            set(layer[vr_setup_d2k2].background, false);
            set(layer[vr_setup_d2k3].background, false);
            set(layer[vr_setup_d2k4].background, false);
            set(layer[vr_setup_vig2].background, false);
            set(layer[vr_setup_cac2].background, false);
            set(layer[vr_setup_olp2].background, false);
    
            set(selected_setting, null);
            delete(selected_var_value);
    
            set(layer[vr_setup_btn1].ondown, vr_setup_change_ondown(-1) );
            set(layer[vr_setup_btn2].ondown, vr_setup_change_ondown(+1) );
            set(selected_var_callback, null);
    
            set(selected_var, %1);
    
            if(selected_var == 'screen',
                set(selected_setting,      vr_setup_siz2);
                set(selected_var_name,     'webvr.mobilevr_screensize');
                set(selected_var_postfix,  ' 英寸');
                copy(selected_var_value,   get(selected_var_name));
                if(selected_var_value == 'auto', copy(selected_var_value, webvr.devicesize));
                if(selected_var_value LE 0, set(selected_var_value, 5.0));
                set(selected_var_step,     0.1);
                set(selected_var_min,      4);
                set(selected_var_max,      10);
                set(selected_var_round,    1);
                set(selected_var_callback, vr_setup_change_screen() );
              );
    
            if(selected_var == 'ipd',
                set(selected_setting,      vr_setup_ipd2);
                set(selected_var_name,     'webvr.mobilevr_ipd');
                set(selected_var_postfix,  ' 毫米');
                copy(selected_var_value,   get(selected_var_name));
                set(selected_var_step,     0.1);
                set(selected_var_min,      40);
                set(selected_var_max,      80);
                set(selected_var_round,    1);
              );
    
            if(selected_var == 'headset',
                set(selected_setting,      vr_setup_hmd2);
                set(layer[vr_setup_btn1].ondown, vr_setup_change_headset(-1) );
                set(layer[vr_setup_btn2].ondown, vr_setup_change_headset(+1) );
              );
    
            if(selected_var == 'fov',
                set(selected_setting,      vr_setup_fov2);
                set(selected_var_name,     'webvr.mobilevr_lens_fov');
                set(selected_var_postfix,  '');
                copy(selected_var_value,   get(selected_var_name));
                set(selected_var_step,     0.1);
                set(selected_var_min,      40);
                set(selected_var_max,      179);
                set(selected_var_round,    1);
                set(selected_var_callback, vr_setup_change_headset(0) );
              );
    
            if(selected_var == 'dist',
                set(selected_setting,      vr_setup_dst2);
                set(selected_var_name,     'webvr.mobilevr_lens_dist');
                set(selected_var_postfix,  '');
                copy(selected_var_value,   get(selected_var_name));
                set(selected_var_step,     0.01);
                set(selected_var_min,      0);
                set(selected_var_max,      5);
                set(selected_var_round,    2);
                set(selected_var_callback, vr_setup_change_headset(0) );
              );
            
            if(selected_var == 'dist2k1',
                set(selected_setting,      vr_setup_d2k1);
                set(selected_var_name,     'i_dist2_k1');
                set(selected_var_postfix,  '');
                copy(selected_var_value,   get(selected_var_name));
                set(selected_var_step,     0.01);
                set(selected_var_min,      -9);
                set(selected_var_max,      +9);
                set(selected_var_round,    2);
                set(selected_var_callback, vr_setup_update_dist2() );
              );
            
            if(selected_var == 'dist2k2',
                set(selected_setting,      vr_setup_d2k2);
                set(selected_var_name,     'i_dist2_k2');
                set(selected_var_postfix,  '');
                copy(selected_var_value,   get(selected_var_name));
                set(selected_var_step,     0.01);
                set(selected_var_min,      -9);
                set(selected_var_max,      +9);
                set(selected_var_round,    2);
                set(selected_var_callback, vr_setup_update_dist2() );
              );
            
            if(selected_var == 'dist2k3',
                set(selected_setting,      vr_setup_d2k3);
                set(selected_var_name,     'i_dist2_k3');
                set(selected_var_postfix,  '');
                copy(selected_var_value,   get(selected_var_name));
                set(selected_var_step,     0.01);
                set(selected_var_min,      -9);
                set(selected_var_max,      +9);
                set(selected_var_round,    2);
                set(selected_var_callback, vr_setup_update_dist2() );
              );
    
            if(selected_var == 'dist2k4',
                set(selected_setting,      vr_setup_d2k4);
                set(selected_var_name,     'i_dist2_k4');
                set(selected_var_postfix,  '');
                copy(selected_var_value,   get(selected_var_name));
                set(selected_var_step,     0.01);
                set(selected_var_min,      -9);
                set(selected_var_max,      +9);
                set(selected_var_round,    2);
                set(selected_var_callback, vr_setup_update_dist2() );
              );
    
            if(selected_var == 'vignette',
                set(selected_setting,      vr_setup_vig2);
                set(selected_var_name,     'webvr.mobilevr_lens_vign');
                set(selected_var_postfix,  '');
                copy(selected_var_value,   get(selected_var_name));
                set(selected_var_step,     1);
                set(selected_var_min,      10);
                set(selected_var_max,      200);
                set(selected_var_round,    0);
                set(selected_var_callback, vr_setup_change_headset(0) );
              );
    
            if(selected_var == 'ca',
                set(selected_setting,      vr_setup_cac2);
                set(selected_var_name,     'webvr.mobilevr_lens_ca');
                set(selected_var_postfix,  '');
                copy(selected_var_value,   get(selected_var_name));
                set(selected_var_step,     0.01);
                set(selected_var_min,      -1.0);
                set(selected_var_max,      +1.0);
                set(selected_var_round,    2);
                set(selected_var_callback, vr_setup_change_headset(0) );
              );
              
            if(selected_var == 'overlap',
                set(selected_setting,      vr_setup_olp2);
                set(selected_var_name,     'webvr.mobilevr_lens_overlap');
                set(selected_var_postfix,  '');
                copy(selected_var_value,   get(selected_var_name));
                set(selected_var_step,     0.01);
                set(selected_var_min,      0.5);
                set(selected_var_max,      2.0);
                set(selected_var_round,    2);
                set(selected_var_callback, vr_setup_change_headset(0) );
              );
    
            if(selected_setting != null,
                set(layer[get(selected_setting)].background, true);
                if(%2 == true,
                    set(layer[vr_setup_btn1].y, get(layer[get(selected_setting)].y));
                    set(layer[vr_setup_btn2].y, get(layer[get(selected_setting)].y));
                  ,
                    tween(layer[vr_setup_btn1].y, get(layer[get(selected_setting)].y));
                    tween(layer[vr_setup_btn2].y, get(layer[get(selected_setting)].y));
                  );
              );
            </action>
    
            <action name="vr_setup_change_screen">
            set(layer[vr_setup_dvn2].html, '自定义');
            set(layer[vr_setup_dvn2].css, calc('color:#FFFFFF;font-size:'+40*webvr_setup_scale+'px;font-weight:bold;'));
            set(layer[vr_setup_siz2].css, calc('color:#FFFFFF;font-size:'+40*webvr_setup_scale+'px;font-weight:bold;'));
            </action>
    
            <action name="vr_setup_change_ondown">
            copy(t0,timertick);
            set(t1,0);
            asyncloop(pressed,
                copy(t2,timertick);
                sub(dt,t2,t1);
                if(dt GT 100,
                    copy(t1,t2);
                    sub(dt,t1,t0);
                    div(dt,1000);
                    Math.max(dt,1);
                    mul(dt,%1);
                    vr_setup_adjust(get(dt));
                  );
              );
            </action>
    
            <action name="vr_setup_adjust">
            if(selected_setting != null,
                mul(change, selected_var_step, %1);
                add(selected_var_value, change);
                Math.max(selected_var_value, selected_var_min);
                Math.min(selected_var_value, selected_var_max);
                roundval(selected_var_value, get(selected_var_round));
                tween(get(selected_var_name), get(selected_var_value), 0.1);
                txtadd(layer[get(selected_setting)].html, get(selected_var_value), get(selected_var_postfix));
                if(selected_var_callback != null, selected_var_callback());
              );
            </action>
    
        <action name="vr_setup_change_headset">
            set(i_headset, '自定义');
            if(%1 != 0,
                copy(i_fov, webvr.mobilevr_lens_fov);
                roundval(i_fov, 1);
                copy(i_dist, webvr.mobilevr_lens_dist);
                roundval(i_dist, 2);
                copy(i_dist2, webvr.mobilevr_lens_dist2);
                copy(i_vig, webvr.mobilevr_lens_vign);
                roundval(i_vig, 0);
                copy(i_ca, webvr.mobilevr_lens_ca);
                roundval(i_ca, 3);
                copy(i_overlap, webvr.mobilevr_lens_overlap);
                roundval(i_overlap, 2);
                set(i_hsindex, -1);
                copy(i_hscount, vrheadsets.headset.count);
                for(set(i,0), i LT i_hscount, inc(i),
                    copy(hs, vrheadsets.headset[get(i)]);
                    if(i_overlap == hs.overlap AND i_fov == hs.fov AND i_dist == hs.dist AND i_dist2 == hs.dist2 AND i_ca == hs.ca AND i_vig == hs.vig , copy(i_hsindex, i); copy(i_headset, hs.caption); );
                   );
    
                if(%1 GT 0,
                    <!-- loop right -->
                    add(i_hsindex, 1);
                    if(i_hsindex GE i_hscount, set(i_hsindex,0));
                  ,
                    <!-- loop left -->
                    sub(i_hsindex, 1);
                    if(i_hsindex LT 0, sub(i_hsindex,i_hscount,1));
                  );
    
                copy(hs, vrheadsets.headset[get(i_hsindex)]);
                copy(i_headset, hs.caption);
                copy(i_overlap, hs.overlap);
                copy(i_fov,     hs.fov);
                copy(i_dist,    hs.dist);
                copy(i_dist2,   hs.dist2);
                copy(i_ca,      hs.ca);
                copy(i_vig,     hs.vig);
              );
    
            copy(layer[vr_setup_hmd2].html, i_headset);
            if(%1 != 0,
                copy(webvr.mobilevr_lens_overlap, i_overlap);
                copy(webvr.mobilevr_lens_fov, i_fov);
                copy(webvr.mobilevr_lens_dist, i_dist);
                copy(webvr.mobilevr_lens_dist2, i_dist2);
                copy(webvr.mobilevr_lens_ca, i_ca);
                copy(webvr.mobilevr_lens_vign, i_vig);
                copy(layer[vr_setup_olp2].html, i_overlap);
                copy(layer[vr_setup_fov2].html, i_fov);
                copy(layer[vr_setup_dst2].html, i_dist);
                
                txtsplit(i_dist2, '|', i_dist2_k1, i_dist2_k2, i_dist2_k3, i_dist2_k4);
                mul(i_dist2_k1,1);
                mul(i_dist2_k2,10);
                mul(i_dist2_k3,10);
                mul(i_dist2_k4,10);
                roundval(i_dist2_k1,2);
                roundval(i_dist2_k2,2);
                roundval(i_dist2_k3,2);
                roundval(i_dist2_k4,2);
                copy(layer[vr_setup_d2k1].html, i_dist2_k1);
                copy(layer[vr_setup_d2k2].html, i_dist2_k2);
                copy(layer[vr_setup_d2k3].html, i_dist2_k3);
                copy(layer[vr_setup_d2k4].html, i_dist2_k4);
                
                copy(layer[vr_setup_cac2].html, i_ca);
                copy(layer[vr_setup_vig2].html, i_vig);
              );
        </action>
    </krpano>
    

    最终效果:


    VR主界面.png Customize界面.png

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          本文标题:Krpano全景开发教程-汉化VR设置界面

          本文链接:https://www.haomeiwen.com/subject/ibgppttx.html