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iOS - 渐变色圆环进度条 (OC & Swift)

iOS - 渐变色圆环进度条 (OC & Swift)

作者: codemovie | 来源:发表于2019-06-25 00:36 被阅读33次

    最近工程中用到一个渐变色进度条,先看效果图:


    circle.gif

    用OC写的实现方法如下:

    @interface CustomCircelLayer : CALayer
    
    @property (nonatomic,assign)CGFloat marketValue;
    
    - (void)custom_setValue:(CGFloat)value;
    
    @end
    
    @implementation CustomCircelLayer
    
    - (void)custom_setValue:(CGFloat)value {
        self.marketValue = value;
        [self setNeedsDisplay];
    }
    
    - (void)drawInContext:(CGContextRef)ctx {
        
        CGContextSetLineWidth(ctx, 6);//画线粗细
        
        CGContextSetLineCap(ctx, kCGLineCapRound);//设置画线末端圆角
        CGContextSetFillColorWithColor(ctx, [UIColor blackColor].CGColor);
        
        CGFloat originX = self.bounds.size.width / 2;
        CGFloat originY = self.bounds.size.height / 2;
        CGFloat radius = MIN(originX, originY) - 10.0;
        
        CGContextAddArc(ctx, self.bounds.size.width / 2, self.bounds.size.height / 2, radius,  M_PI_2,  M_PI * 2.5 * (6 * self.marketValue), 0);//绘制圆弧
    
        CGColorSpaceRef colorSpace = CGColorSpaceCreateDeviceRGB();
    
        //渐变色数组
        NSArray *colorArray = @[(id)[UIColor colorWithRed:147.0/255.0 green:182.0/255.0 blue:46.0/255.0 alpha:1].CGColor,
                               (id)[UIColor colorWithRed:173.0/255.0 green:152.0/255.0 blue:50.0/255.0 alpha:1].CGColor,
                               (id)[UIColor colorWithRed:226.0/255.0 green:91.0/255.0 blue:52.0/255.0 alpha:1].CGColor,
                               (id)[UIColor colorWithRed:255.0/255.0 green:51.0/255.0 blue:1.0/255.0 alpha:1].CGColor,
                               (id)[UIColor colorWithRed:226.0/255.0 green:38.0/255.0 blue:8.0/255.0 alpha:1].CGColor,
                               ];
        
         //各个渐变色所占比例
        CGFloat locations[5] = {0.0,0.25,0.55,0.7,1.0};
        NSArray *colorArr = colorArray;
        CGGradientRef gradient = CGGradientCreateWithColors(colorSpace, (__bridge CFArrayRef)colorArr, locations);
        CGColorSpaceRelease(colorSpace);
        colorSpace = NULL;
        
        CGContextReplacePathWithStrokedPath(ctx);
        CGContextClip(ctx);
        
        CGContextDrawLinearGradient(ctx, gradient, CGPointMake(0, self.bounds.size.height / 2), CGPointMake(self.bounds.size.width, self.bounds.size.height / 2), 0);//绘制渐变色
        CGGradientRelease(gradient);
    }
    
    

    创建一个view,添加自定义layer:

        self.customLayer = [CustomCircelLayer layer];
        self.customLayer.position = CGPointMake(frame.size.width * 0.5, frame.size.height * 0.5);
        self.customLayer.bounds = CGRectMake(0, 0, frame.size.width, frame.size.height);
        [self.layer addSublayer:self.customLayer];
    

    再为进度条添加个动画:

    - (void)setCirclePercent:(CGFloat)percent {
        if (self.timer) {
            [self.timer invalidate];
            self.timer = nil;
        }
        __block CGFloat ori = 0.0;
        __block CGFloat countPercent = percent;
        __weak CircleView *weakSelf = self;
        self.timer= [NSTimer timerWithTimeInterval:0.05 repeats:YES block:^(NSTimer * _Nonnull timer) {
            if (ori >= countPercent) {
                [timer invalidate];
                timer = nil;
                return ;
            }
            ori += 0.03;
            [weakSelf.customLayer custom_setValue:ori];
        }];
        NSRunLoop *currentLoop = [NSRunLoop currentRunLoop];
        [currentLoop addTimer:self.timer forMode:NSRunLoopCommonModes];
        [self.timer fire];
    }
    

    这样就完成了:


    oc-circle.png
    桥豆麻袋

    好像和设计图有色差...

    注释掉上述代码中的:

    //    CGContextReplacePathWithStrokedPath(ctx);//检索一个路径,只绘制该路径的描边
    //    CGContextClip(ctx);
    

    运行效果如下:


    oc-circle01.png

    可见,这种实现方式,是绘制了一个矩形,然后根据我们设置的圆弧路径,绘制出圆弧,颜色渐变其实是矩形从左到右的渐变。对于渐变色渐变的程度,比例要求不高,或者只有初始和结束色值的样式来说已然足够。

    接下来换Swift来做一个完美实现。

    首先,需要设计师提供一张渐变色图:


    circle-BG.png

    创建一个imageview加载图片,再创建一个变量,用于设置进度。

    lazy var colorImage: UIImageView = {
            let imageView = UIImageView(image: UIImage.init(named: "circle-BG"))
            imageView.frame = self.bounds
            return imageView
        }()
    
    var percent :CGFloat?
    

    在draw方法中绘制。(相关属性名称和上述OC写法类似,应该都能看明白,就没多标注释了,但是实现的思路是完全不一样的)

     override func draw(_ rect: CGRect) {
            let path = UIBezierPath.init(arcCenter:CGPoint(x: self.bounds.size.width * 0.5, y: self.bounds.size.height * 0.5), radius: self.bounds.size.width * 0.5 - 5, startAngle: CGFloat.pi * 0.5, endAngle: CGFloat.pi * 2.5, clockwise: true)
      
            let shapeLayer = CAShapeLayer()
            shapeLayer.bounds = self.bounds
            shapeLayer.lineCap = CAShapeLayerLineCap.round
            shapeLayer.position = CGPoint(x: self.bounds.size.width * 0.5, y: self.bounds.size.height * 0.5)
            shapeLayer.path = path.cgPath
            shapeLayer.fillColor = UIColor.clear.cgColor
            shapeLayer.strokeColor = UIColor.white.cgColor
            shapeLayer.lineWidth = 6.0
            self.layer.mask = shapeLayer//关键步骤
            
            /**
            设置进度条动画
            */
            let ani = CABasicAnimation(keyPath: "strokeEnd")
            ani.duration = 2
            ani.timingFunction = CAMediaTimingFunction(name: CAMediaTimingFunctionName.easeOut)
            ani.fromValue = 0
            ani.toValue = self.percent ?? 0
            ani.fillMode = CAMediaTimingFillMode.forwards
            ani.isRemovedOnCompletion = false
            shapeLayer.add(ani, forKey: nil)
        }
    

    OK,完成。
    使用过程有什么问题欢迎各位指出~

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        本文标题:iOS - 渐变色圆环进度条 (OC & Swift)

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