最近工程中用到一个渐变色进度条,先看效果图:
circle.gif
用OC写的实现方法如下:
@interface CustomCircelLayer : CALayer
@property (nonatomic,assign)CGFloat marketValue;
- (void)custom_setValue:(CGFloat)value;
@end
@implementation CustomCircelLayer
- (void)custom_setValue:(CGFloat)value {
self.marketValue = value;
[self setNeedsDisplay];
}
- (void)drawInContext:(CGContextRef)ctx {
CGContextSetLineWidth(ctx, 6);//画线粗细
CGContextSetLineCap(ctx, kCGLineCapRound);//设置画线末端圆角
CGContextSetFillColorWithColor(ctx, [UIColor blackColor].CGColor);
CGFloat originX = self.bounds.size.width / 2;
CGFloat originY = self.bounds.size.height / 2;
CGFloat radius = MIN(originX, originY) - 10.0;
CGContextAddArc(ctx, self.bounds.size.width / 2, self.bounds.size.height / 2, radius, M_PI_2, M_PI * 2.5 * (6 * self.marketValue), 0);//绘制圆弧
CGColorSpaceRef colorSpace = CGColorSpaceCreateDeviceRGB();
//渐变色数组
NSArray *colorArray = @[(id)[UIColor colorWithRed:147.0/255.0 green:182.0/255.0 blue:46.0/255.0 alpha:1].CGColor,
(id)[UIColor colorWithRed:173.0/255.0 green:152.0/255.0 blue:50.0/255.0 alpha:1].CGColor,
(id)[UIColor colorWithRed:226.0/255.0 green:91.0/255.0 blue:52.0/255.0 alpha:1].CGColor,
(id)[UIColor colorWithRed:255.0/255.0 green:51.0/255.0 blue:1.0/255.0 alpha:1].CGColor,
(id)[UIColor colorWithRed:226.0/255.0 green:38.0/255.0 blue:8.0/255.0 alpha:1].CGColor,
];
//各个渐变色所占比例
CGFloat locations[5] = {0.0,0.25,0.55,0.7,1.0};
NSArray *colorArr = colorArray;
CGGradientRef gradient = CGGradientCreateWithColors(colorSpace, (__bridge CFArrayRef)colorArr, locations);
CGColorSpaceRelease(colorSpace);
colorSpace = NULL;
CGContextReplacePathWithStrokedPath(ctx);
CGContextClip(ctx);
CGContextDrawLinearGradient(ctx, gradient, CGPointMake(0, self.bounds.size.height / 2), CGPointMake(self.bounds.size.width, self.bounds.size.height / 2), 0);//绘制渐变色
CGGradientRelease(gradient);
}
创建一个view,添加自定义layer:
self.customLayer = [CustomCircelLayer layer];
self.customLayer.position = CGPointMake(frame.size.width * 0.5, frame.size.height * 0.5);
self.customLayer.bounds = CGRectMake(0, 0, frame.size.width, frame.size.height);
[self.layer addSublayer:self.customLayer];
再为进度条添加个动画:
- (void)setCirclePercent:(CGFloat)percent {
if (self.timer) {
[self.timer invalidate];
self.timer = nil;
}
__block CGFloat ori = 0.0;
__block CGFloat countPercent = percent;
__weak CircleView *weakSelf = self;
self.timer= [NSTimer timerWithTimeInterval:0.05 repeats:YES block:^(NSTimer * _Nonnull timer) {
if (ori >= countPercent) {
[timer invalidate];
timer = nil;
return ;
}
ori += 0.03;
[weakSelf.customLayer custom_setValue:ori];
}];
NSRunLoop *currentLoop = [NSRunLoop currentRunLoop];
[currentLoop addTimer:self.timer forMode:NSRunLoopCommonModes];
[self.timer fire];
}
这样就完成了:
oc-circle.png
桥豆麻袋
好像和设计图有色差...
注释掉上述代码中的:
// CGContextReplacePathWithStrokedPath(ctx);//检索一个路径,只绘制该路径的描边
// CGContextClip(ctx);
运行效果如下:
oc-circle01.png
可见,这种实现方式,是绘制了一个矩形,然后根据我们设置的圆弧路径,绘制出圆弧,颜色渐变其实是矩形从左到右的渐变。对于渐变色渐变的程度,比例要求不高,或者只有初始和结束色值的样式来说已然足够。
接下来换Swift来做一个完美实现。
首先,需要设计师提供一张渐变色图:
circle-BG.png
创建一个imageview加载图片,再创建一个变量,用于设置进度。
lazy var colorImage: UIImageView = {
let imageView = UIImageView(image: UIImage.init(named: "circle-BG"))
imageView.frame = self.bounds
return imageView
}()
var percent :CGFloat?
在draw方法中绘制。(相关属性名称和上述OC写法类似,应该都能看明白,就没多标注释了,但是实现的思路是完全不一样的)
override func draw(_ rect: CGRect) {
let path = UIBezierPath.init(arcCenter:CGPoint(x: self.bounds.size.width * 0.5, y: self.bounds.size.height * 0.5), radius: self.bounds.size.width * 0.5 - 5, startAngle: CGFloat.pi * 0.5, endAngle: CGFloat.pi * 2.5, clockwise: true)
let shapeLayer = CAShapeLayer()
shapeLayer.bounds = self.bounds
shapeLayer.lineCap = CAShapeLayerLineCap.round
shapeLayer.position = CGPoint(x: self.bounds.size.width * 0.5, y: self.bounds.size.height * 0.5)
shapeLayer.path = path.cgPath
shapeLayer.fillColor = UIColor.clear.cgColor
shapeLayer.strokeColor = UIColor.white.cgColor
shapeLayer.lineWidth = 6.0
self.layer.mask = shapeLayer//关键步骤
/**
设置进度条动画
*/
let ani = CABasicAnimation(keyPath: "strokeEnd")
ani.duration = 2
ani.timingFunction = CAMediaTimingFunction(name: CAMediaTimingFunctionName.easeOut)
ani.fromValue = 0
ani.toValue = self.percent ?? 0
ani.fillMode = CAMediaTimingFillMode.forwards
ani.isRemovedOnCompletion = false
shapeLayer.add(ani, forKey: nil)
}
OK,完成。
使用过程有什么问题欢迎各位指出~
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